Process SMIL directives in XML data: Difference between revisions

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{{draft task}}
{{draft task}}
<!-- {{task|3D}} -->
OpenGL commonly requires the facility to be able to obtain geometric data and supplementary information, such as animation data, from a file. The task is to obtain data from a given file and place into appropriately organized X3D data structures. The Smil animation statements found within the file should be stored in an XML record, because X3D data structures are not supposed to contain Smil data.


In order to represent evolutions of contents over time, the [http://www.w3.org/TR/SMIL/ SMIL] standard provides a solution to record the animation of data. Smil animations can be added to any kind of contents formated in XML.
* X3D: [[wp:X3D|on Wikipedia]] / [http://www.web3d.org/x3d/specifications/ISO-IEC-19776-1.2-X3DEncodings-XML/Part01/X3D_XML.html SPECS of the XML form] / [http://www.web3d.org/x3d/specifications/ISO-IEC-19776-1.2-X3DEncodings-XML/Part01/examples.html Examples]
* Smil: [[wp:Synchronized_Multimedia_Integration_Language|on Wikipedia]] / [http://www.w3.org/TR/SMIL/ SPECS] / [http://www.w3.org/TR/SMIL/smil-animation.html#q35 Examples]


* [[wp:Synchronized_Multimedia_Integration_Language|SMIL on Wikipedia]] and [http://www.w3.org/TR/SMIL/smil-animation.html#q35 at W3]
Here is the pure X3D base of our file containing only geometry:


The task is to create an utility that given the first Smiled XML file, would return the following ones:
<lang xml><?xml version="1.0" ?>

<syntaxhighlight lang="xml"><?xml version="1.0" ?>
<smil>
<X3D>
<X3D>
<Scene>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<PointLight color='1 1 1' location='0 2 0'/>
<PointLight color='1 1 1' location='0 2 0'/>
<Shape>
<Transform translation='0.0 0.0 0.0' scale='1 1 1'>
<Shape>
<Box size='2 1 2'>
<Box size='2 1 2'/>
<animate attributeName="size" from="2 1 2"
to="1 2 1" begin="0s" dur="10s"/>
<Appearance>
</Box>
<Material diffuseColor='0.0 0.6 1.0'/>
</Appearance>
<Appearance>
<Material diffuseColor='0.0 0.6 1.0'>
</Shape>
<animate attributeName="diffuseColor" from="0.0 0.6 1.0"
</Transform>
to="1.0 0.4 0.0" begin="0s" dur="10s"/>
</Material>
</Appearance>
</Shape>
</Scene>
</Scene>
</X3D></lang>
</X3D>
</smil></syntaxhighlight>


At t = 0 second here is the expected output:
And here is the same data with additional Smil statments that you should load, display and animate with OpenGL (or something else):


<lang xml><?xml version="1.0" ?>
<syntaxhighlight lang="xml"><?xml version="1.0" ?>
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<PointLight color='1 1 1' location='0 2 0'/>
<Shape>
<Box size='2 1 2'/>
<Appearance>
<Material diffuseColor='0.0 0.6 1.0'/>
</Appearance>
</Shape>
</Scene>
</X3D></syntaxhighlight>

At t = 2 second here is the expected output:

<syntaxhighlight lang="xml"><?xml version="1.0" ?>
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<PointLight color='1 1 1' location='0 2 0'/>
<Shape>
<Box size='1.8 1.2 1.8'/>
<Appearance>
<Material diffuseColor='0.2 0.56 0.8'/>
</Appearance>
</Shape>
</Scene>
</X3D></syntaxhighlight>

=={{header|Go}}==
{{libheader|etree}}
<syntaxhighlight lang="go">package main

import (
"fmt"
"github.com/beevik/etree"
"log"
"os"
"strconv"
"strings"
)

type animData struct {
element *etree.Element
attrib string
from string
to string
begin float64
dur float64
}

func check(err error) {
if err != nil {
log.Fatal(err)
}
}

func (ad *animData) AtTime(t float64) string {
beg := ad.begin
end := beg + ad.dur
if t < beg || t > end {
log.Fatalf("time must be in interval [%g, %g]", beg, end)
}
fromSplit := strings.Fields(ad.from)
toSplit := strings.Fields(ad.to)
le := len(fromSplit)
interSplit := make([]string, le)
for i := 0; i < le; i++ {
fromF, err := strconv.ParseFloat(fromSplit[i], 64)
check(err)
toF, err := strconv.ParseFloat(toSplit[i], 64)
check(err)
interF := (fromF*(end-t) + toF*(t-beg)) / ad.dur
interSplit[i] = fmt.Sprintf("%.2f", interF)
}
return strings.Join(interSplit, " ")
}

func main() {
doc := etree.NewDocument()
check(doc.ReadFromFile("smil.xml"))
smil := doc.SelectElement("smil")
if smil == nil {
log.Fatal("'smil' element not found")
}
x3d := smil.SelectElement("X3D")
if x3d == nil {
log.Fatal("'X3D' element not found")
}
doc.SetRoot(x3d) // remove 'smil' element
var ads []*animData
for _, a := range doc.FindElements("//animate") {
attrib := a.SelectAttrValue("attributeName", "?")
from := a.SelectAttrValue("from", "?")
to := a.SelectAttrValue("to", "?")
beginS := a.SelectAttrValue("begin", "?")
durS := a.SelectAttrValue("dur", "?")
if attrib == "?" || from == "?" || to == "?" ||
beginS == "?" || durS == "?" {
log.Fatal("an animate element has missing attribute(s)")
}
begin, err := strconv.ParseFloat(beginS[:len(beginS)-1], 64)
check(err)
dur, err := strconv.ParseFloat(durS[:len(durS)-1], 64)
check(err)
p := a.Parent()
if p == nil {
log.Fatal("an animate element has no parent")
}
pattrib := p.SelectAttrValue(attrib, "?")
if pattrib == "?" {
log.Fatal("an animate element's parent has missing attribute")
}
ads = append(ads, &animData{p, attrib, from, to, begin, dur})
p.RemoveChild(a) // remove 'animate' element
}
ts := []float64{0, 2}
for _, t := range ts {
for _, ad := range ads {
s := ad.AtTime(t)
ad.element.CreateAttr(ad.attrib, s)
}
doc.Indent(2)
fmt.Printf("At time = %g seconds:\n\n", t)
doc.WriteTo(os.Stdout)
fmt.Println()
}
}</syntaxhighlight>

{{out}}
<pre>
At time = 0 seconds:

<?xml version="1.0" ?>
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<PointLight color="1 1 1" location="0 2 0"/>
<Shape>
<Box size="2.00 1.00 2.00"/>
<Appearance>
<Material diffuseColor="0.00 0.60 1.00"/>
</Appearance>
</Shape>
</Scene>
</X3D>

At time = 2 seconds:

<?xml version="1.0" ?>
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<PointLight color="1 1 1" location="0 2 0"/>
<Shape>
<Box size="1.80 1.20 1.80"/>
<Appearance>
<Material diffuseColor="0.20 0.56 0.80"/>
</Appearance>
</Shape>
</Scene>
</X3D>
</pre>

=={{header|Nim}}==
<syntaxhighlight lang="nim">import sequtils, strformat, strtabs, strutils, xmlparser, xmltree

type

Animation = object
attrName: string # Attribute to animate.
fromValues: seq[float] # List of "from" values.
toValues: seq[float] # List of "to" values.
begin: float # Animation starting time.
duration: float # Animation duration.


func getAnim(node: XmlNode): Animation =
## Build an animation object from an XML node.

result.attrName = node.attr("attributeName")
if result.attrName.len == 0:
raise newException(ValueError, "missing 'attributeName' attribute")
var str = node.attr("from")
if str.len == 0:
raise newException(ValueError, "missing 'from' attribute")
result.fromValues = str.splitWhitespace().map(parseFloat)
str = node.attr("to")
if str.len == 0:
raise newException(ValueError, "missing 'to' attribute")
result.toValues = str.splitWhitespace().map(parseFloat)
if result.fromValues.len != result.toValues.len:
raise newException(ValueError, "inconsistent number of values")
str = node.attr("begin")
if str.len == 0:
raise newException(ValueError, "missing 'begin' attribute")
if str[^1] != 's':
raise newException(ValueError, "missing unit")
result.begin = parseFloat(str[0..^2])
str = node.attr("dur")
if str.len == 0:
raise newException(ValueError, "missing 'dur' attribute")
if str[^1] != 's':
raise newException(ValueError, "missing unit")
result.duration = parseFloat(str[0..^2])


func buildXml(node: XmlNode; t: float): XmlNode =
## Build the XML tree of a SMIL animation at time "t".

if node.len > 0 and node[0].tag == "animate":
# Child is an animate node.
let anim = node[0].getAnim()
# Check attribute name.
if node.attr(anim.attrName).len == 0:
raise newException(ValueError, &"unable to find attribute '{anim.attrName}'")
# Check time.
if t notin anim.begin..(anim.begin + anim.duration):
raise newException(ValueError, "time value out of range")
# Build attribute value.
var aVal = newSeq[float](anim.fromValues.len)
for i in 0..aVal.high:
aVal[i] = (anim.fromValues[i] * (anim.begin + anim.duration - t) +
anim.toValues[i] * (t - anim.begin)) / anim.duration
# Set attributes.
let a = node.attrs
a[anim.attrName] = aVal.mapIt(it.formatFloat(ffDefault, 2)).join(" ")
result = newElement(node.tag)
result.attrs = a

else:
# Node child (if any) is not an animate node: copy the node and process children.
result = newElement(node.tag)
result.attrs = node.attrs
for child in node:
result.add child.buildXml(t)


when isMainModule:
let smil = loadXml("smil.xml")
if smil.tag != "smil":
raise newException(ValueError, "not a SMIL file")
let newRoot = smil[0]
echo "At time 0 second:\n"
echo xmlHeader, newRoot.buildXml(0)
echo "\nAt time 2 seconds:\n"
echo xmlHeader, newRoot.buildXml(2)</syntaxhighlight>

{{out}}
<pre>At time 0 second:

<?xml version="1.0" encoding="UTF-8" ?>
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0" />
<PointLight color="1 1 1" location="0 2 0" />
<Shape>
<Box size="2.0 1.0 2.0" />
<Appearance>
<Material diffuseColor="0.0 0.60 1.0" />
</Appearance>
</Shape>
</Scene>
</X3D>

At time 2 seconds:

<?xml version="1.0" encoding="UTF-8" ?>
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0" />
<PointLight color="1 1 1" location="0 2 0" />
<Shape>
<Box size="1.8 1.2 1.8" />
<Appearance>
<Material diffuseColor="0.20 0.56 0.80" />
</Appearance>
</Shape>
</Scene>
</X3D></pre>

=={{header|Perl}}==
{{trans|Raku}}
<syntaxhighlight lang="perl"># 20201101 added Perl programming solution

use 5.014; # for s///r;
use strict;
use warnings;

BEGIN {
package Animatee;
use Moo;
has [qw(todo begin dur from to)] => ( is => 'rw');
$INC{"Animatee.pm"} = 1;
}

use Animatee;
use XML::Twig;
use List::AllUtils 'pairwise';

my $smil = <<'DATA';
<?xml version="1.0" ?> <smil><X3D><Scene><Viewpoint position="0 0 8" orientation="0 0 1 0" /><PointLight color="1 1 1" location="0 2 0" /><Shape><Box size="2 1 2"><animate attributeName="size" from="2 1 2" to="1 2 1" begin="0s" dur="10s" /></Box><Appearance><Material diffuseColor="0.0 0.6 1.0"><animate attributeName="diffuseColor" from="0.0 0.6 1.0" to="1.0 0.4 0.0" begin="0s" dur="10s" /></Material></Appearance></Shape></Scene></X3D></smil>
DATA

my %Parents;

my $x = XML::Twig->new->parse($smil);

for my $node ($x->findnodes("//animate")) {

my $y = $node->parent;
exists($Parents{$y}) ? (die) : ($Parents{my $k = $y->getName} = Animatee->new);
for my $animatee ($y->getChildNodes) {
my %h = %{$animatee->atts};
$Parents{$k}->todo($h{attributeName});
$Parents{$k}->from([ split(/\s+/,$h{from}) ]);
$Parents{$k}->to([ split(/\s+/,$h{to}) ]);
$Parents{$k}->begin( $h{begin} =~ m/\d+/g);
$Parents{$k}->dur ( $h{dur} =~ m/\d+/g);
}
}

my $z = XML::Twig->new->parse($smil =~ s/\<\/?smil\>//gr) or die;

for my $t ( 0, 2, 4 ) {
my $clone = $z;
while ( my( $k,$v ) = each %Parents) {
my @incre = pairwise { ($a-$b)/$v->dur } @{$v->to}, @{$v->from};
for my $f ($clone->findnodes("//$k")) {
my $c = join (' ', pairwise { $a+$b*$t } @{$v->from}, @incre);
$f->set_att($v->todo,$c);
}
for my $f ($clone->findnodes("//animate")) {
$f->delete
}
}
print "when t = $t\n";
print $clone->sprint,"\n";
}</syntaxhighlight>
{{out}}
<pre>when t = 0
<?xml version="1.0"?>
<X3D><Scene><Viewpoint orientation="0 0 1 0" position="0 0 8"/><PointLight color="1 1 1" location="0 2 0"/><Shape><Box size="2 1 2"></Box><Appearance><Material diffuseColor="0 0.6 1"></Material></Appearance></Shape></Scene></X3D>
when t = 2
<?xml version="1.0"?>
<X3D><Scene><Viewpoint orientation="0 0 1 0" position="0 0 8"/><PointLight color="1 1 1" location="0 2 0"/><Shape><Box size="1.8 1.2 1.8"></Box><Appearance><Material diffuseColor="0.2 0.56 0.8"></Material></Appearance></Shape></Scene></X3D>
when t = 4
<?xml version="1.0"?>
<X3D><Scene><Viewpoint orientation="0 0 1 0" position="0 0 8"/><PointLight color="1 1 1" location="0 2 0"/><Shape><Box size="1.6 1.4 1.6"></Box><Appearance><Material diffuseColor="0.4 0.52 0.6"></Material></Appearance></Shape></Scene></X3D></pre>

=={{header|Phix}}==
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">include</span> <span style="color: #000000;">builtins</span><span style="color: #0000FF;">\</span><span style="color: #000000;">xml</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">xml</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">"""
&lt;?xml version="1.0" ?&gt;
&lt;smil&gt;
&lt;X3D&gt;
&lt;Scene&gt;
&lt;Viewpoint position="0 0 8" orientation="0 0 1 0"/&gt;
&lt;PointLight color='1 1 1' location='0 2 0'/&gt;
&lt;Shape&gt;
&lt;Box size='2 1 2'&gt;
&lt;animate attributeName="size" from="2 1 2"
to="1 2 1" begin="0s" dur="10s"/&gt;
&lt;/Box&gt;
&lt;Appearance&gt;
&lt;Material diffuseColor='0.0 0.6 1.0'&gt;
&lt;animate attributeName="diffuseColor" from="0.0 0.6 1.0"
to="1.0 0.4 0.0" begin="0s" dur="10s"/&gt;
&lt;/Material&gt;
&lt;/Appearance&gt;
&lt;/Shape&gt;
&lt;/Scene&gt;
&lt;/X3D&gt;
&lt;/smil&gt;
"""</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">animate_contents</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">doc</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">t</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">doc</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">deep_copy</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">a</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">xml_get_nodes</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"animate"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">a</span><span style="color: #0000FF;">={}</span> <span style="color: #008080;">then</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">])</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">animate_contents</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span><span style="color: #000000;">t</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">else</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">])</span> <span style="color: #008080;">do</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">i</span><span style="color: #0000FF;">][</span><span style="color: #000000;">XML_TAGNAME</span><span style="color: #0000FF;">]=</span><span style="color: #008000;">"animate"</span> <span style="color: #008080;">then</span>
<span style="color: #004080;">string</span> <span style="color: #000000;">name</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">xml_get_attribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span><span style="color: #008000;">"attributeName"</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">vfrm</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">xml_get_attribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span><span style="color: #008000;">"from"</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">v_to</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">xml_get_attribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span><span style="color: #008000;">"to"</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">sbeg</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">xml_get_attribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span><span style="color: #008000;">"begin"</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">sdur</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">xml_get_attribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span><span style="color: #008000;">"dur"</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">from</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">apply</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">split</span><span style="color: #0000FF;">(</span><span style="color: #000000;">vfrm</span><span style="color: #0000FF;">),</span><span style="color: #7060A8;">to_number</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">to_s</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">apply</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">split</span><span style="color: #0000FF;">(</span><span style="color: #000000;">v_to</span><span style="color: #0000FF;">),</span><span style="color: #7060A8;">to_number</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">begin</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">to_number</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">trim_tail</span><span style="color: #0000FF;">(</span><span style="color: #000000;">sbeg</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"s"</span><span style="color: #0000FF;">)),</span>
<span style="color: #000000;">durat</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">to_number</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">trim_tail</span><span style="color: #0000FF;">(</span><span style="color: #000000;">sdur</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"s"</span><span style="color: #0000FF;">)),</span>
<span style="color: #000000;">fj</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">begin</span><span style="color: #0000FF;">+</span><span style="color: #000000;">durat</span><span style="color: #0000FF;">-</span><span style="color: #000000;">t</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">tj</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">t</span><span style="color: #0000FF;">-</span><span style="color: #000000;">begin</span>
<span style="color: #000080;font-style:italic;">-- plenty more error handling possible here...</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">tj</span><span style="color: #0000FF;"><</span><span style="color: #000000;">0</span> <span style="color: #008080;">or</span> <span style="color: #000000;">fj</span><span style="color: #0000FF;"><</span><span style="color: #000000;">0</span> <span style="color: #008080;">or</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">from</span><span style="color: #0000FF;">)!=</span><span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">to_s</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span> <span style="color: #0000FF;">?</span><span style="color: #000000;">9</span><span style="color: #0000FF;">/</span><span style="color: #000000;">0</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">j</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">from</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">from</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sprintf</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"%.2f"</span><span style="color: #0000FF;">,(</span><span style="color: #000000;">from</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">]*</span><span style="color: #000000;">fj</span><span style="color: #0000FF;">+</span><span style="color: #000000;">to_s</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">]*</span><span style="color: #000000;">tj</span><span style="color: #0000FF;">)/</span><span style="color: #000000;">durat</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #000000;">doc</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">xml_set_attribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">,</span><span style="color: #000000;">name</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">join</span><span style="color: #0000FF;">(</span><span style="color: #000000;">from</span><span style="color: #0000FF;">,</span><span style="color: #008000;">" "</span><span style="color: #0000FF;">))</span>
<span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">i</span><span style="color: #0000FF;">..</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">""</span> <span style="color: #000080;font-style:italic;">-- remove 'animate'</span>
<span style="color: #008080;">exit</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">doc</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">animate</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">doc</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">t</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">doc</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">deep_copy</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">1</span><span style="color: #0000FF;">]</span> <span style="color: #000080;font-style:italic;">-- remove smil</span>
<span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">animate_contents</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">],</span><span style="color: #000000;">t</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">doc</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">doc</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">xml_parse</span><span style="color: #0000FF;">(</span><span style="color: #000000;">xml</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_DOCUMENT</span><span style="color: #0000FF;">]!=</span><span style="color: #008000;">"document"</span>
<span style="color: #008080;">or</span> <span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">XML_TAGNAME</span><span style="color: #0000FF;">]!=</span><span style="color: #008000;">"smil"</span>
<span style="color: #008080;">or</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">])!=</span><span style="color: #000000;">1</span>
<span style="color: #008080;">or</span> <span style="color: #000000;">doc</span><span style="color: #0000FF;">[</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">XML_CONTENTS</span><span style="color: #0000FF;">][</span><span style="color: #000000;">1</span><span style="color: #0000FF;">][</span><span style="color: #000000;">XML_TAGNAME</span><span style="color: #0000FF;">]!=</span><span style="color: #008000;">"X3D"</span> <span style="color: #008080;">then</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">9</span><span style="color: #0000FF;">/</span><span style="color: #000000;">0</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"At time = 0:\n\n"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">xml_sprint</span><span style="color: #0000FF;">(</span><span style="color: #000000;">animate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)))</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\nAt time = 2:\n\n"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">xml_sprint</span><span style="color: #0000FF;">(</span><span style="color: #000000;">animate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">doc</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)))</span>
<!--</syntaxhighlight>-->
{{out}}
<pre>
At time = 0:

<?xml version="1.0" ?>
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0" />
<PointLight color="1 1 1" location="0 2 0" />
<Shape>
<Box size="2.00 1.00 2.00" />
<Appearance>
<Material diffuseColor="0.00 0.60 1.00" />
</Appearance>
</Shape>
</Scene>
</X3D>

At time = 2:

<?xml version="1.0" ?>
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0" />
<PointLight color="1 1 1" location="0 2 0" />
<Shape>
<Box size="1.80 1.20 1.80" />
<Appearance>
<Material diffuseColor="0.20 0.56 0.80" />
</Appearance>
</Shape>
</Scene>
</X3D>
</pre>

=={{header|Raku}}==
(formerly Perl 6)
A crude attempt that only works with task data.
<syntaxhighlight lang="raku" line>use XML::XPath;

my $smil = q:to<DATA>; # cramped verison, modified from task data
<?xml version="1.0" ?> <smil><X3D><Scene><Viewpoint position="0 0 8" orientation="0 0 1 0" /><PointLight color="1 1 1" location="0 2 0" /><Shape><Box size="2 1 2"><animate attributeName="size" from="2 1 2" to="1 2 1" begin="0s" dur="10s" /></Box><Appearance><Material diffuseColor="0.0 0.6 1.0"><animate attributeName="diffuseColor" from="0.0 0.6 1.0" to="1.0 0.4 0.0" begin="0s" dur="10s" /></Material></Appearance></Shape></Scene></X3D></smil>
DATA

class Animatee { has ($.todo, @.from, @.to, $.begin, $.dur) is rw };

my %Parents; # keys store the parent tags that got <animate> child

my $x = XML::XPath.new(xml => $smil) or die;

for @($x.find("//animate")) { # strangely need .List or @ coercion to work
my $y = .parent.name;
%Parents{$y}:exists ?? die() !! %Parents{$y} = Animatee.new; # unique only
for .parent.elements {
%Parents{$y}.todo = .attribs<attributeName>;
%Parents{$y}.from = .attribs<from>.split(/\s+/);
%Parents{$y}.to = .attribs<to>.split(/\s+/);
%Parents{$y}.begin = .attribs<begin>.match(/\d+/);
%Parents{$y}.dur = .attribs<dur>.match(/\d+/);
}
}

# use regex to strip SMIL tag and create a master template; sub-optimal approach
my $z = XML::XPath.new(xml => $smil.subst(/\<\/?smil\>/,'',:g:ii:ss)) or die;

for 0, 2, 4 -> $t { # task requires 0 & 2 only
my $clone = $z.clone; # work on a copy
for %Parents.kv -> $k,$v {
my @incre = ($v.to »-« $v.from) »/» $v.dur; # increment list
with $clone.find("//$k") { # moving attribute = @from + @increment*$t
.attribs{%Parents{$_.name}.todo} = $v.from »+« @incre »*» $t;
.removeChild($_); # ditch <animate> and friends
}
}
say "when t = ", $t;
say $clone.find("/");
}</syntaxhighlight>
{{out}}
<pre>when t = 0
<?xml version="1.0"?><X3D><Scene><Viewpoint position="0 0 8" orientation="0 0 1 0"/><PointLight location="0 2 0" color="1 1 1"/><Shape><Box size="2 1 2"/><Appearance><Material diffuseColor="0 0.6 1"/></Appearance></Shape></Scene></X3D>
when t = 2
<?xml version="1.0"?><X3D><Scene><Viewpoint position="0 0 8" orientation="0 0 1 0"/><PointLight location="0 2 0" color="1 1 1"/><Shape><Box size="1.8 1.2 1.8"/><Appearance><Material diffuseColor="0.2 0.56 0.8"/></Appearance></Shape></Scene></X3D>
when t = 4
<?xml version="1.0"?><X3D><Scene><Viewpoint position="0 0 8" orientation="0 0 1 0"/><PointLight location="0 2 0" color="1 1 1"/><Shape><Box size="1.6 1.4 1.6"/><Appearance><Material diffuseColor="0.4 0.52 0.6"/></Appearance></Shape></Scene></X3D>
</pre>

=={{header|Tcl}}==
{{works with|Tcl|8.6}}
{{libheader|tDOM}}
<syntaxhighlight lang="tcl">package require Tcl 8.6
package require tdom

# Applies a time-based interpolation to generate a space-separated list
proc interpolate {time info} {
dict with info {
scan $begin "%fs" begin
scan $dur "%fs" dur
}
if {$time < $begin} {
return $from
} elseif {$time > $begin+$dur} {
return $to
}
set delta [expr {($time - $begin) / $dur}]
return [lmap f $from t $to {expr {$f + ($t-$f)*$delta}}]
}

# Applies SMIL <transform> elements to their container
proc applySMILtransform {sourceDocument time} {
set doc [dom parse [$sourceDocument asXML]]
foreach smil [$doc selectNodes //smil] {
foreach context [$smil selectNodes {//*[animate]}] {
set animator [$context selectNodes animate]
set animated [$context selectNodes @[$animator @attributeName]]
$context removeChild $animator
$context setAttribute [$animator @attributeName] \
[interpolate $time [lindex [$animator asList] 1]]
}
if {[$smil parentNode] eq ""} {
set reparent 1
} else {
[$smil parentNode] replaceChild $smil [$smil firstChild]
}
}
if {[info exist reparent]} {
set doc [dom parse [[$smil firstChild] asXML]]
}
return $doc
}

set t [expr {[lindex $argv 0] + 0.0}]
set result [applySMILtransform [dom parse [read stdin]] $t]
puts {<?xml version="1.0" ?>}
puts -nonewline [$result asXML -indent 2]</syntaxhighlight>
{{out|Demonstration}}
Note that <tt>input.smil</tt> contains the source document from the task description.
<pre>
$ tclsh8.6 applySmil.tcl 0 < input.smil
<?xml version="1.0" ?>
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<PointLight color="1 1 1" location="0 2 0"/>
<Shape>
<Box size="2.0 1.0 2.0"/>
<Appearance>
<Material diffuseColor="0.0 0.6 1.0"/>
</Appearance>
</Shape>
</Scene>
</X3D>
$ tclsh8.6 applySmil.tcl 2 < input.smil
<?xml version="1.0" ?>
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<PointLight color="1 1 1" location="0 2 0"/>
<Shape>
<Box size="1.8 1.2 1.8"/>
<Appearance>
<Material diffuseColor="0.2 0.5599999999999999 0.8"/>
</Appearance>
</Shape>
</Scene>
</X3D>
</pre>

=={{header|Wren}}==
{{libheader|Wren-pattern}}
As Wren lacks any kind of XML support (let alone SMIL), I've had to resort to string parsing to complete this task.
<syntaxhighlight lang="wren">import "./pattern" for Pattern

var xml = """
<?xml version="1.0" ?>
<smil>
<smil>
<X3D>
<X3D>
Line 32: Line 644:
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<PointLight color='1 1 1' location='0 2 0'/>
<PointLight color='1 1 1' location='0 2 0'/>
<Shape>
<Transform translation='0.0 0.0 0.0' scale='1 1 1'>
<Shape>
<Box size='2 1 2'>
<Box size='2 1 2'>
<animate attributeName="size" from="2 1 2"
to="1 2 1" begin="0s" dur="10s"/>
<animate attributeName="size" from="2 1 2"
</Box>
to="1 2 1" begin="0s" dur="10s"/>
</Box>
<Appearance>
<Appearance>
<Material diffuseColor='0.0 0.6 1.0'>
<Material diffuseColor='0.0 0.6 1.0'>
<animate attributeName="diffuseColor" from="0.0 0.6 1.0"
to="1.0 0.4 0.0" begin="0s" dur="10s"/>
<animate attributeName="diffuseColor" from="0.0 0.6 1.0"
</Material>
to="1.0 0.4 0.0" begin="0s" dur="10s"/>
</Material>
</Appearance>
</Appearance>
</Shape>
</Shape>
</Transform>
</Scene>
</Scene>
</X3D></smil></lang>
</X3D>
</smil>
"""


var extractValue = Fn.new { |s| s.replace("\"", "").split("=")[1] }
In the example file, there is only a &lt;Box&gt; primitive, try to implement the primitives below too:
<lang xml> <Sphere radius="1"/>
<Cylinder radius="1" height="2"/>
<Cone bottomRadius="1" height="2"/></lang>


var interpolate = Fn.new { |from, to, begin, dur, t|
If you are in shape, try to implement the &lt;seq&gt; tag too ([http://www.w3.org/TR/SMIL/smil-timing.html#edef-seq def], [http://www.w3.org/TR/SMIL/smil-timing.html#q175 ex.]), we could for example put successivelly a Box, a Sphere, a Cone into it.
if (begin >= t) return from
if (begin + t >= dur) return to
var mid = List.filled(3, 0)
for (i in 0..2) {
mid[i] = (from[i] * (dur - t) + to[i] * (t - begin)) / (dur - begin)
}
return mid
}


var smil = xml.indexOf("smil") > -1
It should be possible to insert "animate" tags against every attribute of the base file and it is important to be able to insert timelines into the data structure.
if (!smil) {
System.print(xml)
return
}
xml = xml.replace("<smil>\n", "").replace("\n</smil>", "")
var animate = Pattern.new("<animate +1^///>")
var matches = animate.findAll(xml)
var mcount = matches.count
if (mcount == 0) {
System.print(xml)
return
}


var elem = List.filled(mcount, null)
'''Warnings:'''
var attr = List.filled(mcount, null)
* This task is a draft, you can modify it if you find a way to enhance it,
var from = List.filled(mcount, null)
* The coordinates in the X3D data are not important. For example, the provided box data may not be positioned centrally to the viewpoint, Please fix this if you can.
var to = List.filled(mcount, null)
var begin = List.filled(mcount, 0)
var dur = List.filled(mcount, 0)
for (i in 0...mcount) {
var match = matches[i]
xml = xml.replace(match.text + "\n", "")
var p = Pattern.new("+1/s")
var items = p.splitAll(match.text[1..-3])
attr[i] = extractValue.call(items[1])
from[i] = [0] * 3
from[i][0] = Num.fromString(items[2].replace("from=\"", ""))
from[i][1] = Num.fromString(items[3])
from[i][2] = Num.fromString(items[4].replace("\"", ""))
to[i] = [0] * 3
to[i][0] = Num.fromString(items[5].replace("to=\"", ""))
to[i][1] = Num.fromString(items[6])
to[i][2] = Num.fromString(items[7].replace("\"", ""))
begin[i] = Num.fromString(extractValue.call(items[8]).replace("s", ""))
dur[i] = Num.fromString(extractValue.call(items[9]).replace("s", ""))
p = Pattern.new("<[+1/w] %(attr[i])/='[+1^']'>")
var matches2 = p.find(xml)
elem[i] = matches2.capsText[0]
p = Pattern.new(">\n+1/s<//%(elem[i])>")
xml = p.replaceAll(xml, "/>")
}


for (t in [0, 2]) {
var xml2 = xml
for (i in 0...mcount) {
var p = Pattern.new("<%(elem[i]) %(attr[i])/='[+1^']'//>")
var sfrom = p.find(xml2).capsText[0]
var mid = interpolate.call(from[i], to[i], begin[i], dur[i], t)
var smid = mid.map { |n| n.toString }.join(" ")
xml2 = xml2.replace("<%(elem[i]) %(attr[i])='%(sfrom)'/>", "<%(elem[i]) %(attr[i])='%(smid)'/>")
}
System.print("At t = %(t) seconds:\n")
System.print(xml2)
System.print()
}</syntaxhighlight>


{{out}}
=={{header|OCaml}}==
<pre>
At t = 0 seconds:


<?xml version="1.0" ?>
See [[Loading animated 3D data/OCaml]]
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<PointLight color='1 1 1' location='0 2 0'/>
<Shape>
<Box size='2 1 2'/>
<Appearance>
<Material diffuseColor='0 0.6 1'/>
</Appearance>
</Shape>
</Scene>
</X3D>


At t = 2 seconds:
{{omit from|Batch File|No way of writing complex parsers and no access to GUI functions, let alone OpenGL.}}

{{omit from|PARI/GP}}
<?xml version="1.0" ?>
{{omit from|Unlambda|Supports neither OpenGL nor files.}}
<X3D>
<Scene>
<Viewpoint position="0 0 8" orientation="0 0 1 0"/>
<PointLight color='1 1 1' location='0 2 0'/>
<Shape>
<Box size='1.8 1.2 1.8'/>
<Appearance>
<Material diffuseColor='0.2 0.56 0.8'/>
</Appearance>
</Shape>
</Scene>
</X3D>
</pre>

Latest revision as of 10:22, 29 January 2024

Process SMIL directives in XML data is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.

In order to represent evolutions of contents over time, the SMIL standard provides a solution to record the animation of data. Smil animations can be added to any kind of contents formated in XML.

The task is to create an utility that given the first Smiled XML file, would return the following ones:

<?xml version="1.0" ?>
<smil>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color='1 1 1' location='0 2 0'/>
    <Shape>
      <Box size='2 1 2'>
        <animate attributeName="size" from="2 1 2"
                                        to="1 2 1" begin="0s" dur="10s"/>
      </Box>
      <Appearance>
        <Material diffuseColor='0.0 0.6 1.0'>
          <animate attributeName="diffuseColor" from="0.0 0.6 1.0"
                                                  to="1.0 0.4 0.0" begin="0s" dur="10s"/>
        </Material>
      </Appearance>
    </Shape>
  </Scene>
</X3D>
</smil>

At t = 0 second here is the expected output:

<?xml version="1.0" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color='1 1 1' location='0 2 0'/>
    <Shape>
      <Box size='2 1 2'/>
      <Appearance>
        <Material diffuseColor='0.0 0.6 1.0'/>
      </Appearance>
    </Shape>
  </Scene>
</X3D>

At t = 2 second here is the expected output:

<?xml version="1.0" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color='1 1 1' location='0 2 0'/>
    <Shape>
      <Box size='1.8 1.2 1.8'/>
      <Appearance>
        <Material diffuseColor='0.2 0.56 0.8'/>
      </Appearance>
    </Shape>
  </Scene>
</X3D>

Go

Library: etree
package main

import (
    "fmt"
    "github.com/beevik/etree"
    "log"
    "os"
    "strconv"
    "strings"
)

type animData struct {
    element *etree.Element
    attrib  string
    from    string
    to      string
    begin   float64
    dur     float64
}

func check(err error) {
    if err != nil {
        log.Fatal(err)
    }
}

func (ad *animData) AtTime(t float64) string {
    beg := ad.begin
    end := beg + ad.dur
    if t < beg || t > end {
        log.Fatalf("time must be in interval [%g, %g]", beg, end)
    }
    fromSplit := strings.Fields(ad.from)
    toSplit := strings.Fields(ad.to)
    le := len(fromSplit)
    interSplit := make([]string, le)
    for i := 0; i < le; i++ {
        fromF, err := strconv.ParseFloat(fromSplit[i], 64)
        check(err)
        toF, err := strconv.ParseFloat(toSplit[i], 64)
        check(err)
        interF := (fromF*(end-t) + toF*(t-beg)) / ad.dur
        interSplit[i] = fmt.Sprintf("%.2f", interF)
    }
    return strings.Join(interSplit, " ")
}

func main() {
    doc := etree.NewDocument()
    check(doc.ReadFromFile("smil.xml"))
    smil := doc.SelectElement("smil")
    if smil == nil {
        log.Fatal("'smil' element not found")
    }
    x3d := smil.SelectElement("X3D")
    if x3d == nil {
        log.Fatal("'X3D' element not found")
    }
    doc.SetRoot(x3d) // remove 'smil' element
    var ads []*animData
    for _, a := range doc.FindElements("//animate") {
        attrib := a.SelectAttrValue("attributeName", "?")
        from := a.SelectAttrValue("from", "?")
        to := a.SelectAttrValue("to", "?")
        beginS := a.SelectAttrValue("begin", "?")
        durS := a.SelectAttrValue("dur", "?")
        if attrib == "?" || from == "?" || to == "?" ||
            beginS == "?" || durS == "?" {
            log.Fatal("an animate element has missing attribute(s)")
        }
        begin, err := strconv.ParseFloat(beginS[:len(beginS)-1], 64)
        check(err)
        dur, err := strconv.ParseFloat(durS[:len(durS)-1], 64)
        check(err)
        p := a.Parent()
        if p == nil {
            log.Fatal("an animate element has no parent")
        }
        pattrib := p.SelectAttrValue(attrib, "?")
        if pattrib == "?" {
            log.Fatal("an animate element's parent has missing attribute")
        }
        ads = append(ads, &animData{p, attrib, from, to, begin, dur})
        p.RemoveChild(a) // remove 'animate' element
    }
    ts := []float64{0, 2}
    for _, t := range ts {
        for _, ad := range ads {
            s := ad.AtTime(t)
            ad.element.CreateAttr(ad.attrib, s)
        }
        doc.Indent(2)
        fmt.Printf("At time = %g seconds:\n\n", t)
        doc.WriteTo(os.Stdout)
        fmt.Println()
    }
}
Output:
At time = 0 seconds:

<?xml version="1.0" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color="1 1 1" location="0 2 0"/>
    <Shape>
      <Box size="2.00 1.00 2.00"/>
      <Appearance>
        <Material diffuseColor="0.00 0.60 1.00"/>
      </Appearance>
    </Shape>
  </Scene>
</X3D>

At time = 2 seconds:

<?xml version="1.0" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color="1 1 1" location="0 2 0"/>
    <Shape>
      <Box size="1.80 1.20 1.80"/>
      <Appearance>
        <Material diffuseColor="0.20 0.56 0.80"/>
      </Appearance>
    </Shape>
  </Scene>
</X3D>

Nim

import sequtils, strformat, strtabs, strutils, xmlparser, xmltree

type

  Animation = object
    attrName: string          # Attribute to animate.
    fromValues: seq[float]    # List of "from" values.
    toValues: seq[float]      # List of "to" values.
    begin: float              # Animation starting time.
    duration: float           # Animation duration.


func getAnim(node: XmlNode): Animation =
  ## Build an animation object from an XML node.

  result.attrName = node.attr("attributeName")
  if result.attrName.len == 0:
    raise newException(ValueError, "missing 'attributeName' attribute")
  var str = node.attr("from")
  if str.len == 0:
    raise newException(ValueError, "missing 'from' attribute")
  result.fromValues = str.splitWhitespace().map(parseFloat)
  str = node.attr("to")
  if str.len == 0:
    raise newException(ValueError, "missing 'to' attribute")
  result.toValues = str.splitWhitespace().map(parseFloat)
  if result.fromValues.len != result.toValues.len:
    raise newException(ValueError, "inconsistent number of values")
  str = node.attr("begin")
  if str.len == 0:
    raise newException(ValueError, "missing 'begin' attribute")
  if str[^1] != 's':
    raise newException(ValueError, "missing unit")
  result.begin = parseFloat(str[0..^2])
  str = node.attr("dur")
  if str.len == 0:
    raise newException(ValueError, "missing 'dur' attribute")
  if str[^1] != 's':
    raise newException(ValueError, "missing unit")
  result.duration = parseFloat(str[0..^2])


func buildXml(node: XmlNode; t: float): XmlNode =
  ## Build the XML tree of a SMIL animation at time "t".

  if node.len > 0 and node[0].tag == "animate":
    # Child is an animate node.
    let anim = node[0].getAnim()
    # Check attribute name.
    if node.attr(anim.attrName).len == 0:
      raise newException(ValueError, &"unable to find attribute '{anim.attrName}'")
    # Check time.
    if t notin anim.begin..(anim.begin + anim.duration):
      raise newException(ValueError, "time value out of range")
    # Build attribute value.
    var aVal = newSeq[float](anim.fromValues.len)
    for i in 0..aVal.high:
      aVal[i] = (anim.fromValues[i] * (anim.begin + anim.duration - t) +
                 anim.toValues[i] * (t - anim.begin)) / anim.duration
    # Set attributes.
    let a = node.attrs
    a[anim.attrName] = aVal.mapIt(it.formatFloat(ffDefault, 2)).join(" ")
    result = newElement(node.tag)
    result.attrs = a

  else:
    # Node child (if any) is not an animate node: copy the node and process children.
    result = newElement(node.tag)
    result.attrs = node.attrs
    for child in node:
      result.add child.buildXml(t)


when isMainModule:
  let smil = loadXml("smil.xml")
  if smil.tag != "smil":
    raise newException(ValueError, "not a SMIL file")
  let newRoot = smil[0]
  echo "At time 0 second:\n"
  echo xmlHeader, newRoot.buildXml(0)
  echo "\nAt time 2 seconds:\n"
  echo xmlHeader, newRoot.buildXml(2)
Output:
At time 0 second:

<?xml version="1.0" encoding="UTF-8" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0" />
    <PointLight color="1 1 1" location="0 2 0" />
    <Shape>
      <Box size="2.0 1.0 2.0" />
      <Appearance>
        <Material diffuseColor="0.0 0.60 1.0" />
      </Appearance>
    </Shape>
  </Scene>
</X3D>

At time 2 seconds:

<?xml version="1.0" encoding="UTF-8" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0" />
    <PointLight color="1 1 1" location="0 2 0" />
    <Shape>
      <Box size="1.8 1.2 1.8" />
      <Appearance>
        <Material diffuseColor="0.20 0.56 0.80" />
      </Appearance>
    </Shape>
  </Scene>
</X3D>

Perl

Translation of: Raku
# 20201101 added Perl programming solution

use 5.014; # for s///r;
use strict;
use warnings;

BEGIN {
   package Animatee;
   use Moo;
   has [qw(todo begin dur from to)] => ( is => 'rw');
   $INC{"Animatee.pm"} = 1;
}

use Animatee;
use XML::Twig;
use List::AllUtils 'pairwise';

my $smil = <<'DATA';
<?xml version="1.0" ?> <smil><X3D><Scene><Viewpoint position="0 0 8" orientation="0 0 1 0" /><PointLight color="1 1 1" location="0 2 0" /><Shape><Box size="2 1 2"><animate attributeName="size" from="2 1 2" to="1 2 1" begin="0s" dur="10s" /></Box><Appearance><Material diffuseColor="0.0 0.6 1.0"><animate attributeName="diffuseColor" from="0.0 0.6 1.0" to="1.0 0.4 0.0" begin="0s" dur="10s" /></Material></Appearance></Shape></Scene></X3D></smil>
DATA

my %Parents;

my $x = XML::Twig->new->parse($smil);

for my $node ($x->findnodes("//animate"))  {

   my $y = $node->parent;
   exists($Parents{$y}) ? (die) : ($Parents{my $k = $y->getName} = Animatee->new);
   for my $animatee ($y->getChildNodes)  {
      my %h = %{$animatee->atts};
      $Parents{$k}->todo($h{attributeName});
      $Parents{$k}->from([ split(/\s+/,$h{from}) ]);
      $Parents{$k}->to([ split(/\s+/,$h{to}) ]);
      $Parents{$k}->begin( $h{begin} =~ m/\d+/g);
      $Parents{$k}->dur  ( $h{dur}   =~ m/\d+/g);
   }
}

my $z =  XML::Twig->new->parse($smil =~ s/\<\/?smil\>//gr) or die;

for my $t ( 0, 2, 4 ) {
   my $clone = $z;
   while ( my( $k,$v ) = each %Parents) {
      my @incre = pairwise { ($a-$b)/$v->dur } @{$v->to}, @{$v->from};
      for my $f ($clone->findnodes("//$k")) {
         my $c = join (' ', pairwise { $a+$b*$t } @{$v->from}, @incre);
         $f->set_att($v->todo,$c);
      }
      for my $f ($clone->findnodes("//animate")) {
         $f->delete
      }
   }
   print "when t = $t\n";
   print $clone->sprint,"\n";
}
Output:
when t = 0
<?xml version="1.0"?>
<X3D><Scene><Viewpoint orientation="0 0 1 0" position="0 0 8"/><PointLight color="1 1 1" location="0 2 0"/><Shape><Box size="2 1 2"></Box><Appearance><Material diffuseColor="0 0.6 1"></Material></Appearance></Shape></Scene></X3D>
when t = 2
<?xml version="1.0"?>
<X3D><Scene><Viewpoint orientation="0 0 1 0" position="0 0 8"/><PointLight color="1 1 1" location="0 2 0"/><Shape><Box size="1.8 1.2 1.8"></Box><Appearance><Material diffuseColor="0.2 0.56 0.8"></Material></Appearance></Shape></Scene></X3D>
when t = 4
<?xml version="1.0"?>
<X3D><Scene><Viewpoint orientation="0 0 1 0" position="0 0 8"/><PointLight color="1 1 1" location="0 2 0"/><Shape><Box size="1.6 1.4 1.6"></Box><Appearance><Material diffuseColor="0.4 0.52 0.6"></Material></Appearance></Shape></Scene></X3D>

Phix

with javascript_semantics
include builtins\xml.e
 
constant xml = """
<?xml version="1.0" ?>
<smil>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color='1 1 1' location='0 2 0'/>
    <Shape>
      <Box size='2 1 2'>
        <animate attributeName="size" from="2 1 2"
                                        to="1 2 1" begin="0s" dur="10s"/>
      </Box>
      <Appearance>
        <Material diffuseColor='0.0 0.6 1.0'>
          <animate attributeName="diffuseColor" from="0.0 0.6 1.0"
                                                  to="1.0 0.4 0.0" begin="0s" dur="10s"/>
        </Material>
      </Appearance>
    </Shape>
  </Scene>
</X3D>
</smil>
"""
 
function animate_contents(sequence doc, atom t)
    doc = deep_copy(doc)
    sequence a = xml_get_nodes(doc,"animate")
    if a={} then
        for i=1 to length(doc[XML_CONTENTS]) do
            doc[XML_CONTENTS][i] = animate_contents(doc[XML_CONTENTS][i],t)
        end for
    else
        for i=1 to length(doc[XML_CONTENTS]) do
            if doc[XML_CONTENTS][i][XML_TAGNAME]="animate" then
                string name = xml_get_attribute(doc[XML_CONTENTS][i],"attributeName"),
                       vfrm = xml_get_attribute(doc[XML_CONTENTS][i],"from"),
                       v_to = xml_get_attribute(doc[XML_CONTENTS][i],"to"),
                       sbeg = xml_get_attribute(doc[XML_CONTENTS][i],"begin"),
                       sdur = xml_get_attribute(doc[XML_CONTENTS][i],"dur")
                sequence from = apply(split(vfrm),to_number),
                         to_s = apply(split(v_to),to_number)
                atom begin = to_number(trim_tail(sbeg,"s")),
                     durat = to_number(trim_tail(sdur,"s")),
                     fj = begin+durat-t,
                     tj = t-begin
                -- plenty more error handling possible here...
                if tj<0 or fj<0 or length(from)!=length(to_s) then ?9/0 end if
                for j=1 to length(from) do
                    from[j] = sprintf("%.2f",(from[j]*fj+to_s[j]*tj)/durat)
                end for
                doc = xml_set_attribute(doc,name,join(from," "))
                doc[XML_CONTENTS][i..i] = "" -- remove 'animate'
                exit
            end if
        end for
    end if
    return doc
end function
 
function animate(sequence doc, atom t)
    doc = deep_copy(doc)
    doc[XML_CONTENTS] = doc[XML_CONTENTS][XML_CONTENTS][1]  -- remove smil
    doc[XML_CONTENTS] = animate_contents(doc[XML_CONTENTS],t)
    return doc
end function
 
sequence doc = xml_parse(xml)
if doc[XML_DOCUMENT]!="document"
or doc[XML_CONTENTS][XML_TAGNAME]!="smil"
or length(doc[XML_CONTENTS][XML_CONTENTS])!=1
or doc[XML_CONTENTS][XML_CONTENTS][1][XML_TAGNAME]!="X3D" then
    ?9/0
end if
printf(1,"At time = 0:\n\n")
puts(1,xml_sprint(animate(doc,0)))
printf(1,"\nAt time = 2:\n\n")
puts(1,xml_sprint(animate(doc,2)))
Output:
At time = 0:

<?xml version="1.0" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0" />
    <PointLight color="1 1 1" location="0 2 0" />
    <Shape>
      <Box size="2.00 1.00 2.00" />
      <Appearance>
        <Material diffuseColor="0.00 0.60 1.00" />
      </Appearance>
    </Shape>
  </Scene>
</X3D>

At time = 2:

<?xml version="1.0" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0" />
    <PointLight color="1 1 1" location="0 2 0" />
    <Shape>
      <Box size="1.80 1.20 1.80" />
      <Appearance>
        <Material diffuseColor="0.20 0.56 0.80" />
      </Appearance>
    </Shape>
  </Scene>
</X3D>

Raku

(formerly Perl 6) A crude attempt that only works with task data.

use XML::XPath;

my $smil = q:to<DATA>; # cramped verison, modified from task data
<?xml version="1.0" ?> <smil><X3D><Scene><Viewpoint position="0 0 8" orientation="0 0 1 0" /><PointLight color="1 1 1" location="0 2 0" /><Shape><Box size="2 1 2"><animate attributeName="size" from="2 1 2" to="1 2 1" begin="0s" dur="10s" /></Box><Appearance><Material diffuseColor="0.0 0.6 1.0"><animate attributeName="diffuseColor" from="0.0 0.6 1.0" to="1.0 0.4 0.0" begin="0s" dur="10s" /></Material></Appearance></Shape></Scene></X3D></smil>
DATA

class Animatee { has ($.todo, @.from, @.to, $.begin, $.dur) is rw };

my %Parents; # keys store the parent tags that got <animate> child

my $x = XML::XPath.new(xml => $smil) or die;

for @($x.find("//animate")) { # strangely need .List or @ coercion to work
   my $y = .parent.name;
   %Parents{$y}:exists ?? die() !! %Parents{$y} = Animatee.new; # unique only
   for .parent.elements {
      %Parents{$y}.todo  = .attribs<attributeName>;
      %Parents{$y}.from  = .attribs<from>.split(/\s+/);
      %Parents{$y}.to    = .attribs<to>.split(/\s+/);
      %Parents{$y}.begin = .attribs<begin>.match(/\d+/);
      %Parents{$y}.dur   = .attribs<dur>.match(/\d+/);
   }
}

# use regex to strip SMIL tag and create a master template; sub-optimal approach
my $z = XML::XPath.new(xml => $smil.subst(/\<\/?smil\>/,'',:g:ii:ss)) or die;

for 0, 2, 4 -> $t { # task requires 0 & 2 only
   my $clone = $z.clone; # work on a copy
   for %Parents.kv -> $k,$v {
      my @incre = ($v.to »-« $v.from) »/» $v.dur; # increment list
      with $clone.find("//$k") { # moving attribute = @from + @increment*$t
         .attribs{%Parents{$_.name}.todo} = $v.from »+« @incre »*» $t;
         .removeChild($_); #  ditch <animate> and friends
      }
   }
   say "when t = ", $t;
   say $clone.find("/");
}
Output:
when t = 0
<?xml version="1.0"?><X3D><Scene><Viewpoint position="0 0 8" orientation="0 0 1 0"/><PointLight location="0 2 0" color="1 1 1"/><Shape><Box size="2 1 2"/><Appearance><Material diffuseColor="0 0.6 1"/></Appearance></Shape></Scene></X3D>
when t = 2
<?xml version="1.0"?><X3D><Scene><Viewpoint position="0 0 8" orientation="0 0 1 0"/><PointLight location="0 2 0" color="1 1 1"/><Shape><Box size="1.8 1.2 1.8"/><Appearance><Material diffuseColor="0.2 0.56 0.8"/></Appearance></Shape></Scene></X3D>
when t = 4
<?xml version="1.0"?><X3D><Scene><Viewpoint position="0 0 8" orientation="0 0 1 0"/><PointLight location="0 2 0" color="1 1 1"/><Shape><Box size="1.6 1.4 1.6"/><Appearance><Material diffuseColor="0.4 0.52 0.6"/></Appearance></Shape></Scene></X3D>

Tcl

Works with: Tcl version 8.6
Library: tDOM
package require Tcl 8.6
package require tdom

# Applies a time-based interpolation to generate a space-separated list
proc interpolate {time info} {
    dict with info {
	scan $begin "%fs" begin
	scan $dur "%fs" dur
    }
    if {$time < $begin} {
	return $from
    } elseif {$time > $begin+$dur} {
	return $to
    }
    set delta [expr {($time - $begin) / $dur}]
    return [lmap f $from t $to {expr {$f + ($t-$f)*$delta}}]
}

# Applies SMIL <transform> elements to their container
proc applySMILtransform {sourceDocument time} {
    set doc [dom parse [$sourceDocument asXML]]
    foreach smil [$doc selectNodes //smil] {
	foreach context [$smil selectNodes {//*[animate]}] {
	    set animator [$context selectNodes animate]
	    set animated [$context selectNodes @[$animator @attributeName]]
	    $context removeChild $animator
	    $context setAttribute [$animator @attributeName] \
		[interpolate $time [lindex [$animator asList] 1]]
	}
	if {[$smil parentNode] eq ""} {
	    set reparent 1
	} else {
	    [$smil parentNode] replaceChild $smil [$smil firstChild]
	}
    }
    if {[info exist reparent]} {
	set doc [dom parse [[$smil firstChild] asXML]]
    }
    return $doc
}

set t [expr {[lindex $argv 0] + 0.0}]
set result [applySMILtransform [dom parse [read stdin]] $t]
puts {<?xml version="1.0" ?>}
puts -nonewline [$result asXML -indent 2]
Demonstration:

Note that input.smil contains the source document from the task description.

$ tclsh8.6 applySmil.tcl 0 < input.smil
<?xml version="1.0" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color="1 1 1" location="0 2 0"/>
    <Shape>
      <Box size="2.0 1.0 2.0"/>
      <Appearance>
        <Material diffuseColor="0.0 0.6 1.0"/>
      </Appearance>
    </Shape>
  </Scene>
</X3D>
$ tclsh8.6 applySmil.tcl 2 < input.smil
<?xml version="1.0" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color="1 1 1" location="0 2 0"/>
    <Shape>
      <Box size="1.8 1.2 1.8"/>
      <Appearance>
        <Material diffuseColor="0.2 0.5599999999999999 0.8"/>
      </Appearance>
    </Shape>
  </Scene>
</X3D>

Wren

Library: Wren-pattern

As Wren lacks any kind of XML support (let alone SMIL), I've had to resort to string parsing to complete this task.

import "./pattern" for Pattern

var xml = """
<?xml version="1.0" ?>
<smil>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color='1 1 1' location='0 2 0'/>
    <Shape>
      <Box size='2 1 2'>
        <animate attributeName="size" from="2 1 2"
                                        to="1 2 1" begin="0s" dur="10s"/>
      </Box>
      <Appearance>
        <Material diffuseColor='0.0 0.6 1.0'>
          <animate attributeName="diffuseColor" from="0.0 0.6 1.0"
                                                  to="1.0 0.4 0.0" begin="0s" dur="10s"/>
        </Material>
      </Appearance>
    </Shape>
  </Scene>
</X3D>
</smil>
"""

var extractValue = Fn.new { |s| s.replace("\"", "").split("=")[1] }

var interpolate = Fn.new { |from, to, begin, dur, t|
    if (begin >= t) return from
    if (begin + t >= dur) return to
    var mid = List.filled(3, 0)
    for (i in 0..2) {
        mid[i] = (from[i] * (dur - t) + to[i] * (t - begin)) / (dur - begin)
    }
    return mid
}

var smil = xml.indexOf("smil") > -1
if (!smil) {
    System.print(xml)
    return
}
xml = xml.replace("<smil>\n", "").replace("\n</smil>", "")
var animate = Pattern.new("<animate +1^///>")
var matches = animate.findAll(xml)
var mcount = matches.count
if (mcount == 0) {
    System.print(xml)
    return
}

var elem  = List.filled(mcount, null)
var attr  = List.filled(mcount, null)
var from  = List.filled(mcount, null)
var to    = List.filled(mcount, null)
var begin = List.filled(mcount, 0)
var dur   = List.filled(mcount, 0)
for (i in 0...mcount) {
    var match = matches[i]
    xml = xml.replace(match.text + "\n", "")
    var p = Pattern.new("+1/s")
    var items = p.splitAll(match.text[1..-3])
    attr[i] = extractValue.call(items[1])
    from[i] = [0] * 3
    from[i][0] = Num.fromString(items[2].replace("from=\"", ""))
    from[i][1] = Num.fromString(items[3])
    from[i][2] = Num.fromString(items[4].replace("\"", ""))
    to[i] = [0] * 3
    to[i][0] = Num.fromString(items[5].replace("to=\"", ""))
    to[i][1] = Num.fromString(items[6])
    to[i][2] = Num.fromString(items[7].replace("\"", ""))
    begin[i] = Num.fromString(extractValue.call(items[8]).replace("s", ""))
    dur[i]   = Num.fromString(extractValue.call(items[9]).replace("s", ""))
    p = Pattern.new("<[+1/w] %(attr[i])/='[+1^']'>")
    var matches2 = p.find(xml)
    elem[i] = matches2.capsText[0]
    p = Pattern.new(">\n+1/s<//%(elem[i])>")
    xml = p.replaceAll(xml, "/>")
}

for (t in [0, 2]) {
    var xml2 = xml
    for (i in 0...mcount) {
        var p = Pattern.new("<%(elem[i]) %(attr[i])/='[+1^']'//>")
        var sfrom = p.find(xml2).capsText[0]
        var mid = interpolate.call(from[i], to[i], begin[i], dur[i], t)
        var smid = mid.map { |n| n.toString }.join(" ")
        xml2 = xml2.replace("<%(elem[i]) %(attr[i])='%(sfrom)'/>", "<%(elem[i]) %(attr[i])='%(smid)'/>")
    }
    System.print("At t = %(t) seconds:\n")
    System.print(xml2)
    System.print()
}
Output:
At t = 0 seconds:

<?xml version="1.0" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color='1 1 1' location='0 2 0'/>
    <Shape>
      <Box size='2 1 2'/>
      <Appearance>
        <Material diffuseColor='0 0.6 1'/>
      </Appearance>
    </Shape>
  </Scene>
</X3D>

At t = 2 seconds:

<?xml version="1.0" ?>
<X3D>
  <Scene>
    <Viewpoint position="0 0 8" orientation="0 0 1 0"/>
    <PointLight color='1 1 1' location='0 2 0'/>
    <Shape>
      <Box size='1.8 1.2 1.8'/>
      <Appearance>
        <Material diffuseColor='0.2 0.56 0.8'/>
      </Appearance>
    </Shape>
  </Scene>
</X3D>