N-body problem: Difference between revisions
Added Algol 68
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;Task
Write a simulation of three masses interacting under gravitation and show their evolution over a number of time-steps (at least 20).
=={{header|11l}}==
{{trans|Python}}
<syntaxhighlight lang="11l">-V origin = (0.0, 0.0, 0.0)
T NBody
Float gc
Int bodies
Int timeSteps
[Float] masses
[(Float, Float, Float)] positions, velocities, accelerations
F (fileName)
V lines = File(fileName).read().split("\n")
V gbt = lines[0].split(‘ ’)
.gc = Float(gbt[0])
.bodies = Int(gbt[1])
.timeSteps = Int(gbt[2])
.masses = [0.0] * .bodies
.positions = [:origin] * .bodies
.velocities = [:origin] * .bodies
.accelerations = [:origin] * .bodies
L(i) 0 .< .bodies
.masses[i] = Float(lines[i * 3 + 1])
.positions[i] = .__decompose(lines[i * 3 + 2])
.velocities[i] = .__decompose(lines[i * 3 + 3])
print(‘Contents of ’fileName)
L(line) lines
print(line)
print()
print(‘Body : x y z |’, end' ‘ ’)
print(‘ vx vy vz’)
F __decompose(line)
V xyz = line.split(‘ ’)
V x = Float(xyz[0])
V y = Float(xyz[1])
V z = Float(xyz[2])
R (x, y, z)
F __computeAccelerations()
L(i) 0 .< .bodies
.accelerations[i] = :origin
L(j) 0 .< .bodies
I i != j
V temp = .gc * .masses[j] / (length(.positions[i] - .positions[j]) ^ 3)
.accelerations[i] += (.positions[j] - .positions[i]) * temp
F __computePositions()
L(i) 0 .< .bodies
.positions[i] += .velocities[i] + .accelerations[i] * 0.5
F __computeVelocities()
L(i) 0 .< .bodies
.velocities[i] += .accelerations[i]
F __resolveCollisions()
L(i) 0 .< .bodies
L(j) 0 .< .bodies
I .positions[i] == .positions[j]
swap(&.velocities[i], &.velocities[j])
F simulate()
.__computeAccelerations()
.__computePositions()
.__computeVelocities()
.__resolveCollisions()
F printResults()
L(i) 0 .< .bodies
print(‘Body #. : #2.6 #2.6 #2.6 | #2.6 #2.6 #2.6’.format(i + 1, .positions[i].x, .positions[i].y, .positions[i].z, .velocities[i].x, .velocities[i].y, .velocities[i].z))
V nb = NBody(‘nbody.txt’)
L(i) 0 .< nb.timeSteps
print("\nCycle #.".format(i + 1))
nb.simulate()
nb.printResults()</syntaxhighlight>
{{out}}
<pre>
Contents of nbody.txt
0.01 3 20
1
0 0 0
0.01 0 0
0.1
1 1 0
0 0 0.02
0.001
0 1 1
0.01 -0.01 -0.01
Body : x y z | vx vy vz
Cycle 1
Body 1 : 0.010177 0.000179 0.000002 | 0.010354 0.000357 0.000004
Body 2 : 0.998230 0.998232 0.020002 | -0.003539 -0.003536 0.020004
Body 3 : 0.010177 0.988232 0.988055 | 0.010354 -0.013536 -0.013889
Cycle 2
Body 1 : 0.020709 0.000718 0.000011 | 0.010710 0.000721 0.000014
Body 2 : 0.992907 0.992896 0.039971 | -0.007109 -0.007138 0.019935
Body 3 : 0.020717 0.972888 0.972173 | 0.010727 -0.017153 -0.017876
Cycle 3
Body 1 : 0.031600 0.001625 0.000034 | 0.011072 0.001094 0.000033
Body 2 : 0.983985 0.983910 0.059834 | -0.010735 -0.010835 0.019790
Body 3 : 0.031643 0.953868 0.952235 | 0.011125 -0.020886 -0.021999
...
Cycle 20
Body 1 : 0.258572 0.116046 0.112038 | -0.013129 0.000544 0.046890
Body 2 : 0.426346 -0.111425 -0.681150 | 0.234987 0.006241 -0.440245
Body 3 : -1.006089 -4.103186 -3.122591 | -0.359686 -1.177995 -0.875924
</pre>
=={{header|ALGOL 68}}==
{{Trans|Python}}
<syntaxhighlight lang="algol68">
BEGIN # N Body Problem - translated from the Python sample #
MODE VECTOR = STRUCT( REAL x, y, z );
OP + = ( VECTOR self, other )VECTOR:
( x OF self + x OF other, y OF self + y OF other, z OF self + z OF other);
OP - = ( VECTOR self, other )VECTOR:
( x OF self - x OF other, y OF self - y OF other, z OF self - z OF other );
OP * = ( VECTOR self, REAL other )VECTOR:
( x OF self * other, y OF self * other, z OF self * other );
OP / = ( VECTOR self, REAL other )VECTOR:
( x OF self / other, y OF self / other, z OF self / other );
OP = = ( VECTOR self, other )BOOL:
x OF self = x OF other AND y OF self = y OF other AND z OF self = z OF other;
OP /= = ( VECTOR self, other )BOOL: NOT ( self = other );
OP TOSTRING = ( INT v )STRING: whole( v, 0 );
OP TOSTRING = ( REAL v )STRING: fixed( v, -9, 6 );
OP TOSTRING = ( VECTOR self )STRING:
TOSTRING x OF self + " " + TOSTRING y OF self + " " + TOSTRING z OF self;
OP ABS = ( VECTOR self )REAL:
sqrt( ( x OF self * x OF self ) + ( y OF self * y OF self ) + ( z OF self * z OF self ) );
OP +:= = ( REF VECTOR self, VECTOR other )REF VECTOR: self := self + other;
VECTOR origin = ( 0, 0, 0 );
MODE NBODY = STRUCT( REAL gc
, INT bodies
, INT time steps
, REF[]REAL masses
, REF[]VECTOR positions, velocities, accelerations
);
PRIO INIT = 1;
OP INIT = ( REF NBODY self, STRING filename )VOID:
IF FILE data;
open( data, filename, stand back channel ) /= 0
THEN
print( ( "Unable to open ", filename, newline ) );
stop
ELSE
get( data, ( gc OF self, bodies OF self, time steps OF self, newline ) );
masses OF self := HEAP[ 1 : bodies OF self ]REAL;
positions OF self := HEAP[ 1 : bodies OF self ]VECTOR;
velocities OF self := HEAP[ 1 : bodies OF self ]VECTOR;
accelerations OF self := HEAP[ 1 : bodies OF self ]VECTOR;
FOR i TO bodies OF self DO
get( data, ( ( masses OF self )[ i ], newline ) );
get( data, ( x OF ( positions OF self )[ i ]
, y OF ( positions OF self )[ i ]
, z OF ( positions OF self )[ i ]
, newline
)
);
get( data, ( x OF ( velocities OF self )[ i ]
, y OF ( velocities OF self )[ i ]
, z OF ( velocities OF self )[ i ]
, newline
)
);
( accelerations OF self )[ i ] := origin
OD;
close( data );
print( ( "Contents of ", filename, newline ) );
print( ( TOSTRING gc OF self, " ", TOSTRING bodies OF self, " " ) );
print( ( TOSTRING time steps OF self, newline ) );
FOR i TO bodies OF self DO
print( ( TOSTRING ( masses OF self )[ i ], newline ) );
print( ( TOSTRING ( positions OF self )[ i ], newline ) );
print( ( TOSTRING ( velocities OF self )[ i ], newline ) )
OD;
print( ( newline ) );
print( ( "Body : x y z |" ) );
print( ( " vx vy vz", newline ) )
FI # INIT # ;
OP COMPUTEACCELERATIONS = ( REF NBODY self )VOID:
FOR i TO bodies OF self DO
( accelerations OF self )[ i ] := origin;
FOR j TO bodies OF self DO
IF i /= j THEN
REAL temp = ( gc OF self * ( masses OF self )[ j ] )
/ ( ABS ( ( positions OF self )[ i ] - ( positions OF self )[ j ] ) ^ 3 );
( accelerations OF self )[ i ]
+:= ( ( positions OF self )[ j ] - ( positions OF self )[ i ] ) * temp
FI
OD
OD # COMPUTEACCELERATIONS # ;
OP COMPUTEPOSITIONS = ( REF NBODY self )VOID:
FOR i TO bodies OF self DO
( positions OF self )[ i ] +:= ( velocities OF self )[ i ] + ( accelerations OF self )[ i ] * 0.5
OD # COMPUTEPOSITIONS # ;
OP COMPUTEVELOCITIES = ( REF NBODY self )VOID:
FOR i TO bodies OF self DO
( velocities OF self )[ i ] +:= ( accelerations OF self )[ i ]
OD # COMPUTEVELOCITES # ;
OP RESOLVECOLLISIONS = ( REF NBODY self )VOID:
FOR i TO bodies OF self DO
FOR j TO bodies OF self DO
IF ( positions OF self )[ i ] = ( positions OF self )[ j ] THEN
VECTOR vj = ( velocities OF self )[ j ];
( velocities OF self )[ j ] := ( velocities OF self )[ i ];
( velocities OF self )[ i ] := vj
FI
OD
OD # RESOLVECOLLISIONS # ;
OP SIMULATE = ( REF NBODY self )VOID:
BEGIN
COMPUTEACCELERATIONS self;
COMPUTEPOSITIONS self;
COMPUTEVELOCITIES self;
RESOLVECOLLISIONS self
END # SIMULATE # ;
NBODY nb;
nb INIT "nbody.txt";
FOR i TO time steps OF nb DO
print( ( newline, "Cycle ", TOSTRING i, newline ) );
SIMULATE nb;
FOR i TO bodies OF nb DO
print( ( "Body ", TOSTRING i
, " : ", TOSTRING ( positions OF nb )[ i ]
, " | ", TOSTRING ( velocities OF nb )[ i ]
, newline
)
)
OD
OD
END
</syntaxhighlight>
{{out}}
<pre>
Contents of nbody.txt
0.010000 3 20
1.000000
0.000000 0.000000 0.000000
0.010000 0.000000 0.000000
0.100000
1.000000 1.000000 0.000000
0.000000 0.000000 0.020000
0.001000
0.000000 1.000000 1.000000
0.010000 -0.010000 -0.010000
Body : x y z | vx vy vz
Cycle 1
Body 1 : 0.010177 0.000179 0.000002 | 0.010354 0.000357 0.000004
Body 2 : 0.998230 0.998232 0.020002 | -0.003539 -0.003536 0.020004
Body 3 : 0.010177 0.988232 0.988055 | 0.010354 -0.013536 -0.013889
Cycle 2
Body 1 : 0.020709 0.000718 0.000011 | 0.010710 0.000721 0.000014
Body 2 : 0.992907 0.992896 0.039971 | -0.007109 -0.007138 0.019935
Body 3 : 0.020717 0.972888 0.972173 | 0.010727 -0.017153 -0.017876
Cycle 3
Body 1 : 0.031600 0.001625 0.000034 | 0.011072 0.001094 0.000033
Body 2 : 0.983985 0.983910 0.059834 | -0.010735 -0.010835 0.019790
Body 3 : 0.031643 0.953868 0.952235 | 0.011125 -0.020886 -0.021999
...
Cycle 20
Body 1 : 0.258572 0.116046 0.112038 | -0.013129 0.000544 0.046890
Body 2 : 0.426346 -0.111425 -0.681150 | 0.234987 0.006241 -0.440245
Body 3 : -1.006089 -4.103186 -3.122591 | -0.359686 -1.177995 -0.875924
</pre>
=={{header|C}}==
Line 36 ⟶ 338:
===The Implementations===
====Textual or Console====
<syntaxhighlight lang="c">
#include<stdlib.h>
#include<stdio.h>
Line 158 ⟶ 460:
return 0;
}
</syntaxhighlight>
Input file: same data as the TCL example.
<pre>
Line 296 ⟶ 598:
</pre>
The time step although present in the file, and read, is not used here, the loop goes on indefinitely. Requires the [http://www.cs.colorado.edu/~main/bgi/cs1300/ WinBGIm] library.
<syntaxhighlight lang="c">
#include<graphics.h>
#include<stdlib.h>
Line 424 ⟶ 726:
return 0;
}
</syntaxhighlight>
===Further work===
Line 431 ⟶ 733:
=={{header|C sharp|C#}}==
{{trans|D}}
<
using System.IO;
Line 580 ⟶ 882:
}
}
}</
{{out}}
<pre>Contents of nbody.txt
Line 698 ⟶ 1,000:
=={{header|C++}}==
{{trans|Java}}
<
#include <iomanip>
#include <iostream>
Line 872 ⟶ 1,174:
return 0;
}</
{{out}}
<pre>Contents of nbody.txt
Line 990 ⟶ 1,292:
=={{header|D}}==
{{trans|Kotlin}}
<
import std.array;
import std.conv;
Line 1,166 ⟶ 1,468:
nb.printResults();
}
}</
{{out}}
<pre>Contents of nbody.txt
Line 1,334 ⟶ 1,636:
More seriously, later Fortran has additional routines, and confusion can arise: thus subroutine FREE was renamed to SFREE, and array INDEX renamed to INDEXS, though calling it SINDEX was the first idea - but that would require additional declarations so as to keep it integer. The habit of not bothering with minor declarations lingers on with exploratory programmes...
<syntaxhighlight lang="fortran">
SUBROUTINE PLOTS(DX,DY,DEVICE)
INTEGER DEVICE(10)
Line 1,953 ⟶ 2,255:
9001 FORMAT (' Closest approach:',E15.6)
END
</syntaxhighlight>
===Results===
Line 2,072 ⟶ 2,374:
The idea was to start with an initial state having the Sun, Earth and Moon all in a straight line along the x-axis, but after some ad-hoc messing about, confusions escalated to the degree that an ad-hoc calculation prog. was in order. This turns out to need a cube root function, and a proper solution for this raises again the utility of palindromic functions. Later Fortran supplies intrinsic functions such as EXPONENT(x) which returns the exponent part of the floating-point number, ''x'' and extracting this would be useful in devising an initial value for an iterative refinement calculation. Clearly, one wants power/3 for this, and so being able to write something like <code>EXPONENT(t) = EXPONENT(x)/3</code> would help, along with similar usage of the FRACTION(x) function - omitting details such as the remainder when the power is divided by three. The same ideas arise with the square root function, though here, SQRT is already supplied. Alas, only the SUBSTR intrinsic function of pl/i has palindromic usage.
<syntaxhighlight lang="fortran">
Calculate some parameters for the solar system of Sun, Earth and Moon.
IMPLICIT REAL*8 (A-Z) !No integers need apply.
Line 2,142 ⟶ 2,444:
WRITE (6,*) 2*PI,"2Pi: distance per year for R = 1."
END
</syntaxhighlight>
Notably, wanting a circular orbit to ease inspection of the results meant that the actual semi-major axis of the earth's elliptical orbit could not be used as in the first trials. Instead, the orbital period was taken as a year (wrongly so, as this includes the precession of the earth's axis of revolution, with a period of about 26,000 years) and the radius of a circular orbit having that period determined. This however is affected by whether the calculation is for the sun alone (so, a massless Earth), or, the sun and the earth together, or the sun, earth and moon together. As well, there is no z-action: the moon's orbital plane is deemed the same as that of the earth and it isn't. Results:
<pre>
Line 2,317 ⟶ 2,619:
=={{header|Go}}==
{{trans|C}}
<
import (
Line 2,438 ⟶ 2,740:
}
}
}</
Contents of nbody.txt:
Line 2,579 ⟶ 2,881:
<li>Velocity is { vx, vy, vz }.</li>
</ul>
<
I =: 0&{"1
M =: 1&{"1
Line 2,612 ⟶ 2,914:
out =: out,D z
z
)</
<h4>Integrator</h4>
<p>Iterate over a time interval. Plot the results (x and y coordinates over time). </p>
<
maxn =: 20000
require'plot'
Line 2,624 ⟶ 2,926:
dt NEXT^:x y
plot 0 1 { |: out
)</
<h4>Configurations</h4>
<h5>Configuration generator</h5>
<p>Generate a radially symmetrical configuration for a given number of bodies and an initial rotational velocity</p>
<
GEN =: 3 : 0
1 GEN y
Line 2,638 ⟶ 2,940:
(i.y),.(y#m),.p,.v
)
</syntaxhighlight>
<h5>Generate a few cases.</h5>
<p>The 3-body static equilibrium case is proposed as the basis for validation, and for comparison of alternative methods.</p>
<
case =. 3 : 'y;".y'
r =. 0 2 $ a:
Line 2,663 ⟶ 2,965:
¦ ¦2 1 _0.5 _0.866025 0 0.658037 _0.379918 0 ¦
+------------------------------------------------------------------------------+
</syntaxhighlight>
<h5>Static equilibrium case. </h5>
<p> Bodies orbit with constant kinetic energy.</p>
<
[<em>sinusoidal curves of constant amplitude</em>[https://commons.wikimedia.org/wiki/File:Nbody_j_2.jpg]]
<p>Determine orbital period, and compare configuration after two rotations vs. initial position. </p>
<syntaxhighlight lang="j">
v =: (1%3)^(1%4)
dt =: 0.001
Line 2,683 ⟶ 2,985:
¦ 0.080507 _0.0400152 0¦
+------------------------+
</syntaxhighlight>
<h5>Dynamic equilibrium case. </h5>
<p> Within a narrow range of initial velocities, the bodies orbit, maintaining symetry and swapping kinetic and potential energy back and forth. The ideal system is stable, but an integrating solver will not be, due to numerical precision. </p>
<
[<em>sinusoidal curves of varying amplitudes</em> [https://commons.wikimedia.org/wiki/File:Nbody_j_1.jpg]]
<h5>Perturbed case. </h5>
<p>Any perturbation from symmetry, however small, will eventually cause the bodies to escape. Note that the effect demonstrated here is due to the physics of the problem, independently of the numerical precision and increment size of the solver. </p>
<
[<em>curves start out nice then get jumbled and diverge</em> [https://commons.wikimedia.org/wiki/File:Nbody_j_3.jpg]]
<h5>n>3</h5>
<p>We can generate and execute tests for radially symmetrical configurations of any number of bodies, run the simulations, and compare the results with an explicitly determined result:</p>
<
f0 =. 4 : '1%((x r y)^2)' NB. force due to nth body
f =. 4 : '(x f0 y)*(1-cos 2*pi*y%x)%x r y'"0 NB. centripetal component of force
Line 2,746 ⟶ 3,048:
+--+--------+-------+---------¦
¦19¦3.04673 ¦2.06227¦0.0916438¦
+-----------------------------+</
<h5>Sensitivity to discretization</h5>
<p>Although the static-equilibrium configuration is stable, its
Line 2,752 ⟶ 3,054:
can examine the sensitivity to time increment, taking position error after
one rotation as a stability metric:</p>
<
dt =: y
GENDT0 3
Line 2,778 ⟶ 3,080:
+------+----------¦
¦1 ¦6.0354 ¦
+-----------------+</
=={{header|Java}}==
{{trans|Kotlin}}
<
import java.nio.file.Files;
import java.nio.file.Path;
Line 2,931 ⟶ 3,233:
}
}
}</
{{out}}
<pre>Contents of nbody.txt
Line 3,046 ⟶ 3,348:
Body 2 : 0.426346 -0.111425 -0.681150 | 0.234987 0.006241 -0.440245
Body 3 : -1.006089 -4.103186 -3.122591 | -0.359686 -1.177995 -0.875924</pre>
=={{header|jq}}==
'''Works with jq and gojq, that is, the C and Go implementations of jq.'''
'''Adapted from [[#Java|Java]]'''
Warning: this adaptation from the Java entry does not address the inadequacy of the physics behind `resolveCollisions`; fortunately, in the simulation,
there are no collisions anyway.
'''Preliminaries'''
<syntaxhighlight lang=jq>
def lpad($len): tostring | ($len - length) as $l | (" " * $l)[:$l] + .;
def rpad($len): tostring | ($len - length) as $l | .+ ("0" * $l)[:$l];
# Input: a non-negative number or a string representation of a non-negative number.
# Output: if tostring has no "e" or "E", adjust the number of
# decimal digits to be $n, otherwise adjust $n to allow room for the exponent.
def align_decimal($n):
tostring
| if test("e|E")
then capture( "^(?<x>[^eE]*)[eE](?<e>.*)$" )
| (.e | length + 1) as $e
| (.x | align_decimal($n - $e)) + "e" + .e
elif index(".")
then capture("(?<i>[0-9]*[.])(?<j>[0-9]{0," + ($n|tostring) + "})")
| .i + (.j|rpad($n))
else . + "." + ("0" * $n)
end ;
def Vector3D($x; $y; $z):
{$x, $y, $z};
def Vector3D_add($v):
.x += $v.x | .y += $v.y | .z += $v.z;
def Vector3D_add:
. as $in
| reduce range(1; length) as $i (.[0]; Vector3D_add($in[$i])) ;
# $a - $v
def Vector3D_minus($a; $v):
$a
| .x -= $v.x | .y -= $v.y | .z -= $v.z ;
# $v should be a number
def Vector3D_mult($v):
.x *= $v | .y *= $v | .z *= $v ;
# input: Vector3D
def norm: # i.e. mod
(.x * .x + .y * .y + .z * .z) | sqrt;
def Origin: Vector3D(0; 0; 0);
# input: a string representing three numbers
# aka decompose
def toVector3D:
[splits(" *") | tonumber]
| Vector3D(.[0]; .[1]; .[2]);
</syntaxhighlight>
'''The Task'''
<syntaxhighlight lang=jq>
# Read the parameters assuming invocation of jq includes the -n option
# Emit a JSON object {masses, positions, velocities, accelerations, lines, ...}
def NBodyProblem:
[inputs] as $lines
| [$lines[0] | splits(" *") | tonumber] as $gbt
| $gbt[1] as $bodies
| {gc: $gbt[0],
$bodies,
timeSteps: $gbt[2],
masses: null,
positions: null,
velocities: null,
accelerations: null,
$lines}
| reduce range(0;$bodies) as $i (.;
.masses[$i] = ($lines[$i * 3 + 1] | tonumber)
| .positions[$i] = ($lines[$i * 3 + 2] | toVector3D)
| .velocities[$i] = ($lines[$i * 3 + 3] | toVector3D) ) ;
# {bodies, positions, velocities}
def resolveCollisions:
reduce range(0; .bodies) as $i (.;
reduce range($i + 1; .bodies) as $j (.;
if .positions[$i] == .positions[$j]
then .velocities[$i] as $temp
| .velocities[$i] = .velocities[$j]
| .velocities[$j] = $temp
else .
end) );
# input {bodies, positions, accelarations}
def computeAccelerations:
.bodies as $bodies
| reduce range(0; $bodies) as $i (.;
.accelerations[$i] = Origin
| reduce range(0; $bodies) as $j (.;
if $i != $j
then (.gc * .masses[$j] /
pow( Vector3D_minus(.positions[$i]; .positions[$j]) | norm; 3) ) as $temp
| .accelerations[$i] = (
[ .accelerations[$i],
(Vector3D_minus(.positions[$j]; .positions[$i]) | Vector3D_mult($temp)) ]
| Vector3D_add )
else .
end ));
def computeVelocities:
reduce range(0; .bodies) as $i (.;
.velocities[$i] = ([.velocities[$i], .accelerations[$i] ] | Vector3D_add) );
def computePositions:
reduce range(0; .bodies) as $i (.;
.positions[$i] = ([.positions[$i], .velocities[$i], (.accelerations[$i] | Vector3D_mult(0.5) )]
| Vector3D_add) ) ;
def simulate:
computeAccelerations
| computePositions
| computeVelocities
| resolveCollisions;
def printResults:
def p:
tostring
| if startswith("-")
then "-" + (.[1:] | align_decimal(6))
else " " + align_decimal(6)
end
| lpad(8);
range(0; .bodies) as $i
| "Body \($i + 1) : \(.positions[$i].x |p) \(.positions[$i].y |p) \(.positions[$i].z |p) | "
+ "\(.velocities[$i].x |p) \(.velocities[$i].y |p) \(.velocities[$i].z|p)" ;
def prelude:
"Contents of input file",
.lines[],
"",
"Body : x y z | vx vy vz";
def task:
NBodyProblem
| (prelude,
foreach range (1; 1 + .timeSteps) as $i (.;
simulate;
"\nCycle \($i)", printResults) ) ;
task
</syntaxhighlight>
'''Invocation: gojq -nrRf n-body-problem.jq nbody.txt'''
{{output}}
<pre>
Contents of input file
0.01 3 20
1
0 0 0
0.01 0 0
0.1
1 1 0
0 0 0.02
0.001
0 1 1
0.01 -0.01 -0.01
Body : x y z | vx vy vz
Cycle 1
Body 1 : 0.010176 0.000178 0.000001 | 0.010353 0.000357 0.000003
Body 2 : 0.998230 0.998232 0.020001 | -0.003539 -0.003535 0.020003
Body 3 : 0.010176 0.988232 0.988055 | 0.010353 -0.013535 -0.013889
Cycle 2
Body 1 : 0.020708 0.000717 0.000010 | 0.010710 0.000720 0.000014
Body 2 : 0.992906 0.992895 0.039971 | -0.007108 -0.007137 0.019935
Body 3 : 0.020716 0.972887 0.972172 | 0.010726 -0.017153 -0.017876
Cycle 3
Body 1 : 0.031599 0.001625 0.000034 | 0.011072 0.001094 0.000033
Body 2 : 0.983984 0.983909 0.059833 | -0.010735 -0.010834 0.019789
Body 3 : 0.031642 0.953868 0.952235 | 0.011124 -0.020886 -0.021998
Cycle 4
Body 1 : 0.042857 0.002912 0.000081 | 0.011443 0.001480 0.000060
Body 2 : 0.971393 0.971162 0.079509 | -0.014447 -0.014659 0.019561
Body 3 : 0.042981 0.931039 0.928086 | 0.011552 -0.024771 -0.026298
Cycle 5
Body 1 : 0.054492 0.004594 0.000159 | 0.011825 0.001883 0.000097
Body 2 : 0.955030 0.954508 0.098908 | -0.018278 -0.018648 0.019238
Body 3 : 0.054766 0.904224 0.899522 | 0.012017 -0.028856 -0.030829
Cycle 6
Body 1 : 0.066517 0.006690 0.000280 | 0.012223 0.002308 0.000145
Body 2 : 0.934759 0.933759 0.117930 | -0.022264 -0.022849 0.018806
Body 3 : 0.067040 0.873197 0.866280 | 0.012529 -0.033198 -0.035654
Cycle 7
Body 1 : 0.078950 0.009224 0.000456 | 0.012642 0.002759 0.000206
Body 2 : 0.910399 0.908677 0.136455 | -0.026453 -0.027315 0.018244
Body 3 : 0.079855 0.837662 0.828022 | 0.013101 -0.037871 -0.040860
Cycle 8
Body 1 : 0.091814 0.012226 0.000701 | 0.013086 0.003245 0.000284
Body 2 : 0.881722 0.878958 0.154339 | -0.030902 -0.032121 0.017523
Body 3 : 0.093281 0.797239 0.784312 | 0.013749 -0.042975 -0.046559
Cycle 9
Body 1 : 0.105139 0.015736 0.001035 | 0.013563 0.003774 0.000382
Body 2 : 0.848428 0.844216 0.171401 | -0.035684 -0.037361 0.016600
Body 3 : 0.107404 0.751426 0.734579 | 0.014498 -0.048649 -0.052908
Cycle 10
Body 1 : 0.118963 0.019805 0.001481 | 0.014084 0.004361 0.000508
Body 2 : 0.810136 0.803952 0.187408 | -0.040899 -0.043166 0.015413
Body 3 : 0.122345 0.699554 0.678055 | 0.015383 -0.055096 -0.060138
Cycle 11
Body 1 : 0.133337 0.024498 0.002071 | 0.014662 0.005024 0.000671
Body 2 : 0.766343 0.757509 0.202049 | -0.046686 -0.049720 0.013868
Body 3 : 0.138267 0.640689 0.613685 | 0.016460 -0.062632 -0.068602
Cycle 12
Body 1 : 0.148326 0.029906 0.002851 | 0.015316 0.005791 0.000887
Body 2 : 0.716376 0.703998 0.214888 | -0.053245 -0.057301 0.011809
Body 3 : 0.155405 0.573482 0.539940 | 0.017815 -0.071781 -0.078886
Cycle 13
Body 1 : 0.164024 0.036156 0.003887 | 0.016079 0.006708 0.001184
Body 2 : 0.659310 0.642172 0.225281 | -0.060886 -0.066350 0.008976
Body 3 : 0.174111 0.495835 0.454475 | 0.019596 -0.083510 -0.092044
Cycle 14
Body 1 : 0.180564 0.043437 0.005285 | 0.016999 0.007852 0.001612
Body 2 : 0.593807 0.570186 0.232207 | -0.070119 -0.077621 0.004875
Body 3 : 0.194928 0.404135 0.353320 | 0.022038 -0.099889 -0.110265
Cycle 15
Body 1 : 0.198149 0.052049 0.007233 | 0.018170 0.009371 0.002282
Body 2 : 0.517817 0.485100 0.233877 | -0.081861 -0.092550 -0.001534
Body 3 : 0.218604 0.290860 0.228582 | 0.025313 -0.126660 -0.139210
Cycle 16
Body 1 : 0.217125 0.062542 0.010117 | 0.019781 0.011614 0.003484
Body 2 : 0.427899 0.381659 0.226653 | -0.097974 -0.114332 -0.012913
Body 3 : 0.244268 0.131955 0.057562 | 0.026012 -0.191148 -0.202830
Cycle 17
Body 1 : 0.238345 0.076539 0.015220 | 0.022657 0.016380 0.006723
Body 2 : 0.317489 0.248501 0.200966 | -0.122846 -0.151982 -0.038460
Body 3 : 0.075591 -0.559590 -0.487315 | -0.363365 -1.191945 -0.886924
Cycle 18
Body 1 : 0.263123 0.097523 0.026917 | 0.026897 0.025587 0.016671
Body 2 : 0.173428 0.050423 0.112715 | -0.165275 -0.244174 -0.138041
Body 3 : -0.286240 -1.745596 -1.369527 | -0.360299 -1.180066 -0.877501
Cycle 19
Body 1 : 0.270854 0.113045 0.061923 | -0.011436 0.005456 0.053338
Body 2 : 0.199821 -0.093104 -0.208666 | 0.218061 -0.042881 -0.504723
Body 3 : -0.646318 -2.924909 -2.246453 | -0.359855 -1.178559 -0.876350
Cycle 20
Body 1 : 0.258571 0.116045 0.112037 | -0.013129 0.000543 0.046890
Body 2 : 0.426345 -0.111425 -0.681150 | 0.234987 0.006240 -0.440245
Body 3 : -1.006088 -4.103186 -3.122590 | -0.359685 -1.177995 -0.875924
</pre>
=={{header|Julia}}==
Uses the NBodySimulator module.
<
const stablebodies = [MassBody(SVector(0.0, 1.0, 0.0), SVector( 5.775e-6, 0.0, 0.0), 2.0),
Line 3,070 ⟶ 3,641:
simresult = nbodysim(bodies, timespan)
plot(simresult)
</syntaxhighlight>
=={{header|K}}==
Line 3,076 ⟶ 3,647:
<h4>configuration generator</h4>
<p>The configurations shown here are based on those in the J task.</p>
<
cs:{(cos 2*pi*x%y;sin 2*pi*x%y)} / positions
sc:{(sin 2*pi*x%y;-cos 2*pi*x%y)} / velocities</
<h4>static equilibrium configuration</h4>
<p>The system is stable for an initial velocity for which centrifugal and gravitational forces are in balance</p>
<
g::1;vs::pow[1%3;1%4];v*::vs / gravitational constant, initial velocity
t::0;dt::0.01;rot:2 / time, time increment, rotational period</
<h4>dynamic equilibrium</h4>
<p>Within a narrow range of initial velocities the system oscillates between more and less kinetic and potential energy.</p>
<
/ v*::0.7;rot::2</
<h4>unstable</h4>
<p>The slightest perturbation from symmetry causes the system to become unstable.</p>
<
/ v+::(0 0;0 0;0 0.0001);rot:4 / wait for it ... wait for it ...</
<h4>physics</h4>
<
A1:{$[x=y;0;g*m[y]*DV[x;y]%pow[DS[x;y];3]]} / nth body centripetal acceleration component
A:{+/{A1/:[x;!n]}'!n} / total centripetal acceleration
Line 3,100 ⟶ 3,671:
v0:v;v+::dt*A[];p+::dt*0.5*v+v0 / update velocities and positions
t+::dt;$[t>tmax;do[msg::,"[";tick::{}];0] / update time, detect end of time
}</
<h4>events and graphics</h4>
<
sc:1.25;P::{w*0.5*1+(1%sc)*x} / display units
wh::(w;h);C::wh%2 / viewbox
Line 3,112 ⟶ 3,683:
r:(,:'P[p]-s%2),'`RGB,',:'(2#'s)#'!n / plot the bodies
r,:,(P[1 0];BW;~,/'+text@`i$msg) / plot the initial position marker
}</
<h4>3D</h4>
<p>Although the animation is limited to two dimensions,
we can verify that the implementation really does support three,
by changing the axis of rotation in the initialization function:</p>
<
sc:{(0;sin 2*pi*x%y;-cos 2*pi*x%y)} / objects on screen move up and down
Line 3,124 ⟶ 3,695:
cs:{(cos 2*pi*x%y;sin 2*pi*x%y;0)} / z-axis
sc:{(sin 2*pi*x%y;-cos 2*pi*x%y;0)} / objects on screen go round and round</
=={{header|Kotlin}}==
{{trans|C}}
<
import java.io.File
Line 3,249 ⟶ 3,820:
nb.printResults()
}
}</
{{out}}
Line 3,367 ⟶ 3,938:
Body 3 : -1.006089 -4.103186 -3.122591 | -0.359686 -1.177995 -0.875924
</pre>
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<syntaxhighlight lang="mathematica">data = NBodySimulation[
"InverseSquare", {<|"Mass" -> 1, "Position" -> {0, 0},
"Velocity" -> {0, .5}|>,
<|"Mass" -> 1, "Position" -> {1, 1}, "Velocity" -> {0, -.5}|>,
<|"Mass" -> 1, "Position" -> {0, 1}, "Velocity" -> {0, 0}|>}, 5];
{"Time:", N[#], "Positions: ", data[All, "Position", #], "Velocities: ", data[All, "Velocity", #]} & /@ Subdivide[0, 5, 20] // Grid
ParametricPlot[Evaluate[data[All, "Position", t]], {t, 0, 4}]</syntaxhighlight>
{{out}}
<pre>Time: 0. Positions: {{0.,0.},{1.,1.},{0.,1.}} Velocities: {{0.,0.5},{0.,-0.5},{0.,0.}}
Time: 0.25 Positions: {{0.0130044,0.171909},{0.955177,0.864576},{0.0318183,0.963515}} Velocities: {{0.115009,0.902202},{-0.374278,-0.581613},{0.259269,-0.32059}}
Time: 0.5 Positions: {{0.0717548,0.488983},{0.79434,0.709843},{0.133905,0.801174}} Velocities: {{0.446796,1.88926},{-0.995361,-0.652841},{0.548564,-1.23642}}
Time: 0.75 Positions: {{0.349847,0.612073},{0.459794,0.409715},{0.190359,0.978212}} Velocities: {{-2.08701,0.957204},{1.09683,-1.90053},{0.99018,0.943324}}
Time: 1. Positions: {{-0.0171517,0.909988},{0.611433,0.132047},{0.405719,0.957965}} Velocities: {{-0.702007,1.50372},{0.386666,-0.728162},{0.315341,-0.775562}}
Time: 1.25 Positions: {{-0.0541207,1.23874},{0.68204,0.011408},{0.372081,0.749849}} Velocities: {{0.222905,1.0525},{0.18142,-0.246531},{-0.404325,-0.805968}}
Time: 1.5 Positions: {{0.039104,1.43964},{0.696163,0.00833041},{0.264733,0.552029}} Velocities: {{0.468249,0.584491},{-0.0929974,0.227301},{-0.375251,-0.811791}}
Time: 1.75 Positions: {{0.166265,1.54363},{0.608954,0.133385},{0.224782,0.322983}} Velocities: {{0.537312,0.264809},{-0.734718,0.808666},{0.197406,-1.07347}}
Time: 2. Positions: {{0.304798,1.57616},{0.297257,0.0619309},{0.397945,0.361908}} Velocities: {{0.565787,-0.00463666},{0.181379,-1.31263},{-0.747166,1.31727}}
Time: 2.25 Positions: {{0.445248,1.53798},{0.360772,-0.0914083},{0.19398,0.553427}} Velocities: {{0.544779,-0.309614},{0.220404,-0.167661},{-0.765182,0.477274}}
Time: 2.5 Positions: {{0.568905,1.41861},{0.397179,-0.0644824},{0.0339158,0.645877}} Velocities: {{0.426233,-0.647816},{0.0663481,0.354581},{-0.492581,0.293235}}
Time: 2.75 Positions: {{0.648579,1.21279},{0.391808,0.0824137},{-0.0403866,0.704793}} Velocities: {{0.188043,-1.00485},{-0.115952,0.83295},{-0.0720915,0.171896}}
Time: 3. Positions: {{0.64316,0.905955},{0.331764,0.376278},{0.0250761,0.717767}} Velocities: {{-0.318522,-1.50449},{-0.400444,1.65218},{0.718967,-0.147697}}
Time: 3.25 Positions: {{0.409627,0.623846},{0.255008,0.415972},{0.335365,0.960183}} Velocities: {{1.00799,0.824653},{-1.95929,-2.06579},{0.951299,1.24114}}
Time: 3.5 Positions: {{0.606343,0.868804},{-0.122419,0.069204},{0.516076,1.06199}} Velocities: {{0.865322,-0.797808},{-1.29972,-1.0888},{0.4344,1.88661}}
Time: 3.75 Positions: {{0.706052,0.996203},{-0.423763,-0.174935},{0.717711,1.17873}} Velocities: {{0.19751,2.02643},{-1.1312,-0.89257},{0.933693,-1.13386}}
Time: 4. Positions: {{0.869387,1.03249},{-0.694252,-0.384878},{0.824865,1.35239}} Velocities: {{0.193378,0.789463},{-1.03984,-0.796168},{0.846463,0.00670532}}
Time: 4.25 Positions: {{1.01635,1.12428},{-0.946242,-0.575969},{0.929894,1.45169}} Velocities: {{0.295969,0.0882097},{-0.979766,-0.736675},{0.683797,0.648465}}
Time: 4.5 Positions: {{1.14204,1.26545},{-1.18549,-0.754722},{1.04345,1.48927}} Velocities: {{0.565039,-0.766966},{-0.936353,-0.695536},{0.371314,1.4625}}
Time: 4.75 Positions: {{1.19611,1.39678},{-1.41526,-0.924622},{1.21915,1.52785}} Velocities: {{0.152075,2.47452},{-0.903116,-0.665026},{0.75104,-1.8095}}
Time: 5. Positions: {{1.33622,1.3904},{-1.63761,-1.08779},{1.3014,1.69739}} Velocities: {{0.0891981,0.848018},{-0.876639,-0.641268},{0.787441,-0.20675}}
[outputs a graphics object showing the trajectories of the masses]</pre>
=={{header|Nim}}==
{{trans|Go}}
<
type Vector = tuple[x, y, z: float]
Line 3,472 ⟶ 4,076:
echo "\nCycle ", step
sim.step()
sim.printResults()</
{{out}}
Line 3,582 ⟶ 4,186:
We'll show only the positions in the output.
<
global au = 150e9; # astronomical unit
Line 3,624 ⟶ 4,228:
disp(lsode('ABCdot',ABC, t)(1:20,1:9));
</syntaxhighlight>
{{out}}
<pre> 0.0000e+00 0.0000e+00 0.0000e+00 1.5000e+11 0.0000e+00 0.0000e+00 1.4970e+11 0.0000e+00 0.0000e+00
Line 3,649 ⟶ 4,253:
=={{header|Pascal}}==
This was written in Turbo Pascal, prompted by an article in an astronomy magazine about the orbit of an asteroid about a planet about a sun. It expects to receive command-line parameters for the run, and wants to use the screen graphics to animate the result. Alas, the turbo .bgi protocol no longer works on modern computers that have screens with many more dots. It contains options to select different methods for computation. An interesting point is that if the central mass is fixed in position (rather than wobbling about the centre of mass, as it does), then the Trojan orbit positions are not stable.
<syntaxhighlight lang="pascal">
{$N+ Crunch only the better sort of numbers, thanks.}
{$M 50000,24000,24000] {Stack,minheap,maxheap.}
Line 4,497 ⟶ 5,101:
TextMode(AsItWas);
END.
</syntaxhighlight>
===Relativistic orbits===
Another magazine article described a calculation for orbits twisted by the gravity around black holes. Only a two-body problem, and only just, because the orbiting body's mass is ignored.
<syntaxhighlight lang="pascal">
{$N+ Crunch only the better sort of numbers, thanks.}
Program Swirl; Uses Graph, Crt;
Line 4,757 ⟶ 5,361:
WriteLn('Calculation steps:',nstep);
END.
</syntaxhighlight>
=={{header|Perl}}==
Cycle through one Neptunian year.
<
use warnings;
Line 4,823 ⟶ 5,427:
display($t,\@xs, \@ys) unless $t % 1000;
}
display($steps, \@xs, \@ys);</
{{out}}
<pre> Jupiter Saturn Uranus Neptune
Line 4,848 ⟶ 5,452:
=={{header|Phix}}==
{{trans|Kotlin}}
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">origin</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},</span>
<span style="color: #000000;">nbody</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">"""
0.01 3 20
1
0
0.
0.1
0 0 0.02
0.001
0 1 1
0.01 -0.01 -0.01
"""</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">lines</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">split</span><span style="color: #0000FF;">(</span><span style="color: #000000;">nbody</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\n"</span><span style="color: #0000FF;">),</span>
<span style="color: #0000FF;">{{</span><span style="color: #000000;">grav_constant</span><span style="color: #0000FF;">,</span><span style="color: #000000;">bodies</span><span style="color: #0000FF;">,</span><span style="color: #000000;">timeSteps</span><span style="color: #0000FF;">}}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">scanf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">lines</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">],</span><span style="color: #008000;">"%f %f %f"</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">masses</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">bodies</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">positions</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">bodies</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">velocities</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">bodies</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">accelerations</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">bodies</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">bodies</span> <span style="color: #008080;">do</span>
<span style="color: #0000FF;">{{</span><span style="color: #000000;">masses</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]}}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">scanf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">lines</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">*</span><span style="color: #000000;">3</span><span style="color: #0000FF;">-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">],</span><span style="color: #008000;">"%f"</span><span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">positions</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">scanf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">lines</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">*</span><span style="color: #000000;">3</span><span style="color: #0000FF;">],</span><span style="color: #008000;">"%f %f %f"</span><span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">velocities</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">scanf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">lines</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">*</span><span style="color: #000000;">3</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">],</span><span style="color: #008000;">"%f %f %f"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"Body : x y z |"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">" vx vy vz\n"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">vmod</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">a</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #7060A8;">sqrt</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">sum</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">sq_mul</span><span style="color: #0000FF;">(</span><span style="color: #000000;">a</span><span style="color: #0000FF;">,</span><span style="color: #000000;">a</span><span style="color: #0000FF;">)))</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">computeAccelerations</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">bodies</span> <span style="color: #008080;">do</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">ai</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">origin</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">j</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">bodies</span> <span style="color: #008080;">do</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">!=</span><span style="color: #000000;">j</span> <span style="color: #008080;">then</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">t</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sq_sub</span><span style="color: #0000FF;">(</span><span style="color: #000000;">positions</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">],</span><span style="color: #000000;">positions</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">])</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">temp</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">grav_constant</span><span style="color: #0000FF;">*</span><span style="color: #000000;">masses</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">]/</span><span style="color: #7060A8;">power</span><span style="color: #0000FF;">(</span><span style="color: #000000;">vmod</span><span style="color: #0000FF;">(</span><span style="color: #000000;">t</span><span style="color: #0000FF;">),</span><span style="color: #000000;">3</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">ai</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sq_add</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ai</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">sq_mul</span><span style="color: #0000FF;">(</span><span style="color: #000000;">t</span><span style="color: #0000FF;">,</span><span style="color: #000000;">temp</span><span style="color: #0000FF;">))</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #000000;">accelerations</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">ai</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">computePositions</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">positions</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sq_add</span><span style="color: #0000FF;">(</span><span style="color: #000000;">positions</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">sq_add</span><span style="color: #0000FF;">(</span><span style="color: #000000;">velocities</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">sq_mul</span><span style="color: #0000FF;">(</span><span style="color: #000000;">accelerations</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0.5</span><span style="color: #0000FF;">)))</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">computeVelocities</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">velocities</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sq_add</span><span style="color: #0000FF;">(</span><span style="color: #000000;">velocities</span><span style="color: #0000FF;">,</span><span style="color: #000000;">accelerations</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">resolveCollisions</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">bodies</span> <span style="color: #008080;">do</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">j</span><span style="color: #0000FF;">=</span><span style="color: #000000;">i</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">bodies</span> <span style="color: #008080;">do</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">positions</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]=</span><span style="color: #000000;">positions</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">]</span> <span style="color: #008080;">then</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">velocities</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span><span style="color: #000000;">velocities</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">]}</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">velocities</span><span style="color: #0000FF;">[</span><span style="color: #000000;">j</span><span style="color: #0000FF;">],</span><span style="color: #000000;">velocities</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]}</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">simulate</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">computeAccelerations</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">computePositions</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">computeVelocities</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">resolveCollisions</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">printResults</span><span style="color: #0000FF;">()</span>
<span style="color: #004080;">string</span> <span style="color: #000000;">fmt</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">"Body %d : %9.6f %9.6f %9.6f | %9.6f %9.6f %9.6f\n"</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">bodies</span> <span style="color: #008080;">do</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">fmt</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">i</span><span style="color: #0000FF;">}&</span><span style="color: #000000;">positions</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]&</span><span style="color: #000000;">velocities</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">])</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">timeSteps</span> <span style="color: #008080;">do</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\nCycle %d\n"</span><span style="color: #0000FF;">,</span><span style="color: #000000;">i</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">simulate</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">printResults</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<!--</syntaxhighlight>-->
Output same as Python (and C and C# and D and Kotlin and Go)
=={{header|Python}}==
<
class Vector:
Line 5,042 ⟶ 5,650:
print "\nCycle %d" % (i + 1)
nb.simulate()
nb.printResults()</
{{out}}
<pre>Contents of nbody.txt
Line 5,161 ⟶ 5,769:
(formerly Perl 6)
We'll try to simulate the Sun+Earth+Moon system, with plausible
We use a 18-dimension vector <math>ABC</math>. The first nine dimensions are the positions of the three bodies. The other nine are the velocities. This allows us to write the dynamics as a first-temporal derivative equation, since
Line 5,173 ⟶ 5,781:
To keep things compact, we'll only display the first 20 lines of output.
<syntaxhighlight lang="raku"
multi infix:<+>(@a, @b) { @a Z+ @b }
multi infix:<->(@a, @b) { @a Z- @b }
Line 5,237 ⟶ 5,845:
) {
printf "t = %.02f : %s\n", $t, @ABC.fmt("%+.3e");
}</
{{out}}
<pre>t = 0.00 : +0.000e+00 +0.000e+00 +0.000e+00 +1.500e+11 +0.000e+00 +0.000e+00 +1.497e+11 +0.000e+00 +0.000e+00 +0.000e+00 +0.000e+00 +0.000e+00 +0.000e+00 +2.987e+04 +0.000e+00 +0.000e+00 +3.090e+04 +0.000e+00
Line 5,262 ⟶ 5,870:
=={{header|Swift}}==
<
public struct Vector {
Line 5,441 ⟶ 6,049:
print()
}
</syntaxhighlight>
{{out}}
Line 5,564 ⟶ 6,172:
=={{header|Tcl}}==
{{works with|Tcl|8.6}}
<
set G 0.01
Line 5,618 ⟶ 6,226:
puts [lmap pos $p {format (%.5f,%.5f,%.5f) {*}$pos}]
}
}</
Demonstrating for 20 steps:
<
set p {{0 0 0} {1 1 0} {0 1 1}}
set v {{0.01 0 0} {0 0 0.02} {0.01 -0.01 -0.01}}
simulate $m $p $v 20</
{{out}}
<pre>
Line 5,652 ⟶ 6,260:
{{libheader|Wren-ioutil}}
{{libheader|Wren-fmt}}
<
import "./fmt" for Fmt
class Vector3D {
Line 5,771 ⟶ 6,379:
nb.simulate()
nb.printResults()
}</
{{out}}
|