Morpion solitaire/Unicon: Difference between revisions

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(→‎Multigame: info on histogram and work of Jean-Jacques Sibil)
(overall and code clean up)
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<lang Unicon>link printf,strings,options
<lang Unicon>link printf,strings,options


$define MORPVER "1.7b" # version
$define MORPVER "1.7f" # version


procedure main(A) # Morphion
procedure main(A) # Morphion
MorpionConf(A)
MorpionConf(A)
if \M_ReplayFile then ReplayMorpion()
if \M_ReplayFile then ReplayMorpion()
else if \M_Limit === 1 then PlayMorphion5T()
else if \M_Limit === 1 then ShowGame(SingleMorpion())
else MultiSimMorphion(\M_Limit)
else MultiMorphion(\M_Limit)
printf("Finished.\n")
end
end


$define XEMPTY "." # symbols used in Grid
record morpioncell(symbol,direction,row,col) # a grid cell
$define XINIT "*"
record morpionmove(direction,move,line,roff,coff) # move & line
$define XUSED "+"
record morpiongame(grid, # the grid
$define DHOR "-" # Directions for moves
$define DVER "|"
$define DRD "\\"
$define DLD "/"
$define DALL "-|/\\"
record morpiongame(grid,score, # the grid & score
log,history, # move log and replayable history log
log,history, # move log and replayable history log
roff,coff,center, # origin expansion offsets and center
roff,coff,center, # origin expansion offsets and center
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count, # game number (multi-game)
count, # game number (multi-game)
rseed) # &random at start of random play
rseed) # &random at start of random play
record morpionmove(direction,move,line,roff,coff) # move & line data
record morpioncell(symbol,direction,row,col) # a grid cell
record MorpionGameRecord(ref,row,col,darow,dacol) # record of game


procedure SingleMorpion(MG,N) #: Play a game silently
global M_Strategy,M_Eval,M_Mvalid # Pluggable procedures
/MG := SetupM5Grid() # start game with new grid?
global M_CommandLine,M_Config,M_PrintOpt,M_GameSave # Misc.
while MorphionMove(M_Strategy(MG)) do # keep moving
global M_Limit,M_StatUpd,M_BestL,M_WorstL # Multi-game simulation options
global M_SrchWid,M_SrchDep # For strategy modules
if MG.score >= \N then break # unless truncated
global M_ReplayFile,M_ReplayAfter # For game replay

$define XEMPTY "." # symbols used in Grid
$define XINIT "*"
$define XUSED "+"

$define DHOR "-" # Directions for moves
$define DVER "|"
$define DRD "\\"
$define DLD "/"

procedure PlayMorphion5T() #: Play a 5T game
G := (MG := SetupM5Grid()).grid # start new game
&random := MG.rseed := \M_Rseed # set &random
if M_PrintOpt = 1 then PrintGrid(MG)
pg := if M_PrintOpt == 2 then PrintGrid else 1
while MorphionMove(M_Strategy(pg(MG))) # keep moving
if M_PrintOpt = 1 then PrintGrid(MG)
if M_PrintOpt > 0 then {
PrintLog(MG)
WriteMoveLog(MG)
}
return MG
return MG
end
end


procedure MorphionMove(MG) #: make a move
procedure MorphionMove(MG) #: make a move
(M := MG.move).roff := MG.roff
(M := MG.move).roff := MG.roff # copy offsets
M.coff := MG.coff
M.coff := MG.coff
put(MG.history,M)
put(MG.history,M) # save history
log := FormatMoveLog(M)
MG.score +:= 1 # and score
M_LogDetails(MG,M) # for analysis
log ||:= sprintf(" - of %i choices.",*MG.pool) # append # choices
log ||:= sprintf(" Metric=%i",M_Eval(MG)) # append score (opt)
put(MG.log,log) # log the move
every x := !M.line do { # draw the line
every x := !M.line do { # draw the line
g := MG.grid[x[1],x[2]]
g := MG.grid[x[1],x[2]]
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( c := 5 to *G[r := 1] ) do # down & left
( c := 5 to *G[r := 1] ) do # down & left
ScanGridLine(G,r,c,+1,-1,DLD,MG.pool)
ScanGridLine(G,r,c,+1,-1,DLD,MG.pool)
if MG.score = 0 & M_Strategy ~=== Replayer then { # move 1 special case

if *MG.history = 0 & M_Strategy ~=== Replayer then { # move 1 special case
every put(pool1 := [], MG.pool[2|19|20|26]) # cor. o(2), i(1), val o(1)
every put(pool1 := [], MG.pool[2|19|20|26]) # cor. o(2), i(1), val o(1)
MG.pool := pool1
MG.pool := pool1
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return pool
return pool
end
end

procedure ValidMove5T(L,dir) #: Succeed if L has valid 5T move
procedure ValidMove5T(L,dir) #: Succeed if L has valid 5T move
local i,j
local i,j
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every (j := 0) +:= ( find(dir,(!L).direction), 1)
every (j := 0) +:= ( find(dir,(!L).direction), 1)
if j > 1 then fail # no overlap, =1 implies at an end
if j > 1 then fail # no overlap, =1 implies at an end
return # that's it!
end

procedure ValidMove5D(L,dir) #: Succeed if L has valid 5D move #@@
local i,j
if *L ~= 5 then fail # wrong count
every (i := 0) +:= (/(!L).symbol,1)
if i ~= 1 then fail # more than 1 avail space
every (j := 0) +:= ( find(dir,(!L).direction), 1)
if j > 0 then fail # no overlap, =1 implies at an end
return # that's it!
return # that's it!
end
end
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G[r,c] := morpioncell(XINIT,"",r,c)
G[r,c] := morpioncell(XINIT,"",r,c)
}
}
return morpiongame(G,[],[],0,0,1 + (*G-1)/2.,,,,&random) # Create game
return morpiongame(G,0,[],[],0,0,1 + (*G-1)/2.) # Create game
end
end


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rn := *(G := MG.grid) # capture ...
rn := *(G := MG.grid) # capture ...
cn := *G[1] # ... entry dimensions
cn := *G[1] # ... entry dimensions
if \(!G)[1].symbol then { # left edge
if \(!G)[1].symbol then { # left edge
MG.coff +:= 1
MG.coff +:= 1
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}
}
return MG
return MG
end

procedure ShowGame(MG) #: show games
if M_Output === &output then
every (PrintGrid|WriteMoveLog|M_PrintDetails)(MG)
else # header first to output, game saved
every (WriteMoveLog|PrintGrid|M_PrintDetails)(MG)
end
end


procedure PrintGrid(MG) #: print the current Grid
procedure PrintGrid(MG) #: print the current Grid
G := MG.grid
G := MG.grid
every (ruler := " ") ||:= (1 to *G[1]) % 10
write("\nMorphion Solitare Grid (move=",*(L := MG.log),"):\n")
every (ruler := " ") ||:= (1 to *G[1]) % 10
fprintf(M_Output,"\nMorphion Solitare Grid (move=%i):\n%s\n",MG.score,ruler)
write(ruler)
every r := 1 to *G do {
every r := 1 to *G do {
writes(right(r%100,2)," ")
fprintf(M_Output,"%s ",right(r%100,2))
every c := 1 to *(G[r]) do
every c := 1 to *(G[r]) do
writes(\G[r,c].symbol | XEMPTY)
fprintf(M_Output,"%s",\G[r,c].symbol | XEMPTY)
write()
fprintf(M_Output,"\n")
}
}
write(ruler,"\n")
fprintf(M_Output,"%s\n",ruler)
return MG
return MG
end
end


procedure PrintLog(MG) #: print the log
procedure RandomPlayer(MG) #: Simulate random player
if &random := \M_Rseed then M_Rseed := &null # set seed if given only once
printf("Move Log\n")
/MG.rseed := &random # seed for this game
every printf("%i : %s\n",i := 1 to *MG.log,MG.log[i])
end

procedure FormatMoveLog(M,roff,coff) #: format a log entry
/M.roff := \roff | 0
/M.coff := \coff | 0
log := sprintf("\"%s\" [%i,%i] : ",M.direction,
M.line[M.move,1]-M.roff,M.line[M.move,2]-M.coff)
every x := !M.line do
log ||:= sprintf("[%i,%i] ",x[1]-M.roff,x[2]-M.coff)
return log
end

procedure RandomPlayer(MG) #: Simulate random player
if MG.move := ?ScanGrid(MG).pool then return MG
if MG.move := ?ScanGrid(MG).pool then return MG
end
end


procedure Scorefail(MG);end #: dummy always fails</lang>
procedure Scorefail(MG);end #: dummy always fails </lang>


== Interface, Parameters, Globals ==
== Strategy Support ==
<lang Unicon>global M_Strategy,M_Eval,M_Mvalid # Pluggable procedures
<lang Unicon># No useful examples at this time</lang>
global M_CommandLine,M_Config,M_GameType,M_GameSave

global M_LogDetails,M_PrintDetails # Misc.
== Interface & Parameters ==
global M_Output # output files
<lang Unicon>procedure Usage()
global M_Limit,M_StatUpd,M_BestL,M_WorstL # Multi-game simulation options
fprintf(&errout,"_
global M_SrchWid,M_SrchDep # For strategy modules
Morphion [options] Plays the 5T variant of Morphion Solitaire\n_
global M_ReplayFile,M_ReplayAfter,M_Rseed # For game replay
Arguments : ")
global M_WriteGame,M_ReadGame,M_GameFmt # Game formats to use
every fprintf(&errout," %s",!M_CommandLine)
fprintf(&errout,"_
global M_ChartW,M_ChartG # histogram
Morphion [options] Plays the 5T variant of Morphion Solitaire\n_
Where options are:\n_
\t-P|-print\tcontrols how much is printed \n_
\t\t\tn=2\tshows all boards and a log of all moves (every game)\n_
\t\t\tn=1\tshows a log of the moves and final board (default single game)\n_
\t\t\tn=0\tproduces no per game output (default for multigames)\n_
\t-A\tchoose player strategy approach (default=random, future)\n_
\t-E\tSpecifiy an position fitness evaluation function (default none, future)\n_
\t-SW\tSearch width (strategy dependent, future)\n_
\t-SD\tSearch depth (strategy dependent, future)\n_
\t-R|-replay\treplay\n_
\t-RF\tfile containing game record to be replayed\n_
\t-RN\tnumber of moves to replay (0=all)\n_
\t-seed\tstart the seed of the random number at this value\n_
\t-L|-limit\tgames to play (if 0 or less then play until any of 'XxQq' is pressed\n_
\t\tnote for larger n this benefits from larger BLKSIZE, STRSIZE environment variables\n_
\t-UN\tGive status update notifications every n simulations\n_
\t-B\tKeep best n games of unique length (default 5)\n_
\t-W\tKeep worst n games of unique length (default 3)\n_
\t-?|-h|-help\tthis help text")
stop()
end


procedure MorpionConf(A) # Configure the Solver
procedure MorpionConf(A) # Configure the Solver
M_CommandLine := copy(A) # preserve
M_CommandLine := copy(A) # preserve
os := "-Q! -L+ -limit+ -P+ -print+ -R! -replay! -RF: -RN+ -seed+ -save! "
os := "-Q! -L+ -limit+ -V: -variant: -seed+ "
os ||:= "-R! -replay! -RF: -RN+ -save! -RW: -RR: "
os ||:= "-histwidth+ -histgroup+ -HW+ -HG+ "
os ||:= "-UN+ -SW+ -SD+ -A: -E+ -B+ -W+"
os ||:= "-UN+ -SW+ -SD+ -A: -E+ -B+ -W+"
os ||:= "-details! "
opt := options(A,os,Usage) # -<anything else> gets help
opt := options(A,os,Usage) # -<anything else> gets help
M_Limit := ( 0 <= integer(\opt["limit"|"L"])) | 1
M_Limit := ( 0 <= integer(\opt["limit"|"L"])) | 1
M_GameSave := opt["save"]
M_Rseed := \opt["seed"]
M_PrintOpt := (0|1|2) = \opt["P"|"print"]
M_Mvalid := case opt["V"|"variant"] of {
"5D" : (M_GameType := "5D", ValidMove5D)
/M_PrintOpt := \M_Limit === 1 | 0
default : (M_GameType := "5T", ValidMove5T) # also 5T
if \opt["R"|"replay"] then {
M_ReplayFile := \opt["RF"] | "Games/177-5T-rosin.txt"
}
M_ReplayAfter := (0 < \opt["RN"]) | &null
M_ReadGame := case map(\opt["RR"]) | &null of {
default : (M_GameFmt := "ps", ReadMoveLogPS)
}
"0" : (M_GameFmt := "0", ReadMoveLogOrig)
else M_ReplayFile := &null
M_Rseed := \opt["seed"]
}
M_WriteGame := case map(\opt["RW"]) | &null of {
default : (M_GameFmt := "ps", WriteMoveLogPS)
"0" : (M_GameFmt := "0", WriteMoveLogOrig)
}
M_Strategy := case opt["A"] of {
M_Strategy := case opt["A"] of {
"A1" : (def_un := 50, PlayerA1)
"A1" : (def_un := 50, PlayerA1)
default : (def_un := 500, RandomPlayer)
default : (def_un := 500, RandomPlayer)
}
}
M_Eval := case opt["E"] of {
"1" : Score1 # test
default : &null # also "0"
}
M_ChartW := (40 <= \opt["histwidth"|"HW"]) | 80
M_ChartG := \opt["histgroup"|"HG"] | 5
M_LogDetails := if \opt["details"] then LogDetails else 1
M_PrintDetails := if \opt["details"] then PrintDetails else 1
M_StatUpd := (0 < \opt["UN"]) | def_un
M_StatUpd := (0 < \opt["UN"]) | def_un
M_BestL := (0 < \opt["B"]) | 5
M_BestL := (0 < \opt["B"]) | 5
M_WorstL := (0 < \opt["W"]) | 0
M_WorstL := (0 < \opt["W"]) | 0
M_SrchWid := (0 < \opt["SW"]) | 5
M_SrchWid := (0 < \opt["SW"]) | 5
M_SrchDep := (0 < \opt["SD"]) | 5
M_SrchDep := (0 < \opt["SD"]) | 5
M_Eval := case opt["E"] of {
if \opt["R"|"replay"] then {
"1" : Score1 # test
M_ReplayFile := \opt["RF"] | "Games/5T/177-5T-rosin.txt"
default : &null # also "0"
M_ReplayAfter := (0 < \opt["RN"]) | &null
}
}
else M_ReplayFile := &null
if \(M_GameSave := opt["save"]) then {
fn := sprintf("Runs/%s-L%i-",M_GameType,M_Limit)
fn ||:= sprintf("RF%s-",map(\M_ReplayFile,"/\\","__"))
fn ||:= sprintf("RN%i-",\M_ReplayAfter)
fn ||:= sprintf("%s-%s.txt",deletec(&date,'/'),deletec(&clock,':'))
M_Output := open(fn,"w")
}
/M_Output := &output
c := sprintf("# --- Morpion Solitaire 5 (v%s) ---\n#\n",MORPVER)
c := sprintf("# --- Morpion Solitaire 5 (v%s) ---\n#\n",MORPVER)
c ||:= "# Command line options :"
c ||:= "# Command line options :"
every c ||:= " " || !A
every c ||:= " " || !A
c ||:= "\n# Summary of Morpion Configuration:\n"
c ||:= "\n# Summary of Morpion Configuration:\n"
c ||:= sprintf("# Variant (5T/5D) move validation = %i\n",M_Mvalid := ValidMove5T)
c ||:= sprintf("# Variant (5T/D) move validation = %i\n",M_Mvalid)
c ||:= sprintf("# Games to play = %s\n",(0 < M_Limit) | "* unlimited *")
c ||:= sprintf("# Games to play = %s\n",(
0 < M_Limit) | "* unlimited *")
c ||:= sprintf("# Print (0=none,1=minimal,2=all) = %i\n",M_PrintOpt)
c ||:= sprintf("# Games will be saved = %s\n",\M_SaveGame)
c ||:= "# Multi-game options:\n"
c ||:= "# Multi-game options:\n"
c ||:= sprintf("# - Status Updates = %i\n",M_StatUpd)
c ||:= sprintf("# - Status Updates = %i\n",M_StatUpd)
c ||:= sprintf("# - Keep best = %i\n",M_BestL)
c ||:= sprintf("# - Keep best = %i\n",M_BestL)
c ||:= sprintf("# - Keep worst = %i\n",M_WorstL)
c ||:= sprintf("# - Keep worst = %i\n",M_WorstL)
c ||:= sprintf("# - Histogram width = %i\n",M_ChartW)
c ||:= sprintf("# - Histogram grouping = %i\n",M_ChartG)
c ||:= sprintf("# Games will be saved = %s\n",
(\M_GameSave, "Yes") | "* No *")
c ||:= sprintf("# - Format for game file (write) = %i\n",\M_WriteGame)
c ||:= "# Replaying\n"
c ||:= "# Replaying\n"
c ||:= sprintf("# - Load recorded game file = %i\n",\M_ReplayFile | "* None *")
c ||:= sprintf("# - Format for game file (read) = %i\n",\M_ReadGame)
c ||:= sprintf("# - Moves to replay = %i\n",0 ~= \M_ReplayAfter)
c ||:= sprintf("# - Game file to be replayed = %s\n",
\M_ReplayFile | "* None *")
c ||:= sprintf("# - Moves to replay = %i\n",
0 ~= \M_ReplayAfter)
c ||:= sprintf("# Player Strategy = %i\n",M_Strategy)
c ||:= sprintf("# Player Strategy = %i\n",M_Strategy)
c ||:= sprintf("# - Position Fitness Evaluator = %i\n",\M_Eval | "* None *")
c ||:= sprintf("# - Seed for &random = %i\n",\M_Rseed)
c ||:= sprintf("# - Position Fitness Evaluator = %s\n",
image(\M_Eval) | "* None *")
c ||:= sprintf("# - Search Width (strategy dependant) = %i\n",M_SrchWid)
c ||:= sprintf("# - Search Width (strategy dependant) = %i\n",M_SrchWid)
c ||:= sprintf("# - Search Depth (strategy dependant) = %i\n",M_SrchDep)
c ||:= sprintf("# - Search Depth (strategy dependant) = %i\n",M_SrchDep)
c ||:= "#\n# Running:\n"
c ||:= sprintf("# Log Details for analysis = %s\n",
if M_LogDetails === 1 then "No" else "Yes")
c ||:= "#\n"
M_Config := c
M_Config := c
if \opt["Q"] then stop(M_Config,"-Q Stops run after processing options")
if \opt["Q"] then stop(M_Config,"-Q Stops run after processing options")
else write(M_Config)
else fprintf(M_Output,M_Config)
/M_Eval := Scorefail
/M_Eval := Scorefail
end

procedure Usage()
fprintf(&errout,"_
Morphion [options] Plays the 5T/D variant of Morphion Solitaire\n_
Arguments : ")
every fprintf(&errout," %s",!M_CommandLine)
fprintf(&errout,"_
Morphion [options] Plays the 5T/D variant of Morphion Solitaire\n_
Where options are:\n_
\t-A\tchoose player strategy approach (default=random, future)\n_
\t-E\tSpecifiy an position fitness evaluation function (default none, future)\n_
\t-SW\tSearch width (strategy dependent, future)\n_
\t-SD\tSearch depth (strategy dependent, future)\n_
\t-V|-variant\t5D or 5T (default)\n_
\t-R|-replay\treplay\n_
\t-RF\tfile containing game record to be replayed\n_
\t-RN\tnumber of moves to replay (0=all)\n_
\t-RR\tgame recording format to read (ps=pentasol(default), 0=original)\n_
\t-RW\tgame recording format to write ps=pentasol(default), 0=original)\n_
\t-save\tsave the best (-B) and worst (-W) games\n_
\t-seed\tstart the seed of the random number at this value\n_
\t-L|-limit\tgames to play (if 0 or less then play until any of 'XxQq' is pressed\n_
\t\tnote for larger n this benefits from larger BLKSIZE, STRSIZE environment variables\n_
\t-HW|-histwidth\twidth (cols) of histogram of scores\n_
\t-HG|-histgroup\tsize of groups (buckets) for histogram\n_
\t-UN\tGive status update notifications every n simulations\n_
\t-B\tKeep best n games of unique length (default 5)\n_
\t-W\tKeep worst n games of unique length (default 3)\n_
\t-details\tLog game details for analysis\n_
\t-Q\t(debugging) terminates after options processing\n_
\t-?|-h|-help\tthis help text")
stop()
end</lang>
end</lang>

== Multigame Simulation and Monitoring Support ==
== Multigame Simulation and Monitoring Support ==
<lang Unicon>
<lang Unicon>procedure MultiSimMorphion(N) #: Simulate N games
procedure MultiMorphion(N,MG) #: Simulate N games using MG
etime := -&time
etime := -&time
scores := table(n := 0)
scores := table(n := 0)
every bestL|worstL := []
every bestL|worstL := []
if N <= 0 then N := "unlimited"
if N <= 0 then N := "unlimited"
repeat {
repeat {
if n >= numeric(N) then break else n +:= 1
if n >= numeric(N) then break else n +:= 1
scores[*(mg := PlayMorphion5T()).log] +:= 1
mg := SingleMorpion(deepcopy(\MG)|&null) # play out game
mg.count := n # game number
scores[mg.score] +:= 1 # count score
if short := ( /short | *(\short).log >= *mg.log, mg) then {
mg.count := n # game number
push(worstL,short) # keep worst
if short := ( /short | short.score >= mg.score, mg) then {
push(worstL,short) # keep worst
if *worstL > M_WorstL then pull(worstL)
if *worstL > M_WorstL then pull(worstL)
}
}
if long := ( /long | *(\long).log <= *mg.log, mg) then {
if ( /long | long.score <= mg.score) then {
put(bestL,long) # keep best
bestcnt := if (\long).score = mg.score then bestcnt + 1 else 1
long := mg
put(bestL,long) # keep best
if *bestL > M_BestL then get(bestL)
if *bestL > M_BestL then get(bestL)
printf("Longest game %i after %i simulations.\n",*long.log,n)
fprintf(M_Output,"Longest game %i after %i simulations &random=%i.\n",
long.score,n,long.rseed)
fprintf(&errout,"\r%i of %s simulations, long=%i (%s)",
n,N,*long.log,&dateline)
fprintf(&errout,"\r%i of %s simulations, long=%i(%i) (%s %s)",
n,N,long.score,bestcnt,&date,&clock)
}
}
if (n % M_StatUpd) = 0 then # show we're alive and working
if (n % M_StatUpd) = 0 then # say we're alive & working
fprintf(&errout,"\r%i of %s simulations, long=%i (%s)",
fprintf(&errout,"\r%i of %s simulations, long=%i(%i) (%s %s)",
n,N,*long.log,&dateline)
n,N,long.score,bestcnt,&date,&clock)
if kbhit() & getch() == !"QqXx" then # exit if any q/x
if kbhit() & getch() == !"QqXx" then # exit if any q/x
break fprintf(&errout,"\nExiting after %i simulations.\n",n)
break fprintf(&errout,"\nExiting after %i simulations.\n",n)
}
}
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avg +:= i * scores[i]
avg +:= i * scores[i]
}
}
printf("\nResults from Sample of %i games of Morpion 5T:\n",n)
fprintf(M_Output,"\nResults from Sample of %i games of Morpion 5T/D:\n",n)
printf("Shortest game was %i moves.\n",short)
fprintf(M_Output,"Shortest game was %i moves.\n",short)
printf("Average game was %i moves.\n",avg /:= n)
fprintf(M_Output,"Average game was %i moves.\n",avg /:= n)
printf("Longest game was %i moves.\n",*long.log)
fprintf(M_Output,"Longest game was %i moves.\n",long.score)
printf("Average time/game is %i ms.\n",etime/real(n))
fprintf(M_Output,"Average time/game is %i ms.\n",etime/real(n))
fprintf(M_Output,"&random is now %i.\n",&random)
GraphScores(scores) # graph results
GraphScores(scores) # graph results
printf("\nLongest (%i) Game(s):\n",M_BestL)
fprintf(M_Output,"\nLongest (%i) Game(s):\n",M_BestL)
every x := !reverse(bestL) do { # show longest game(s) and log
every ShowGame(!reverse(bestL)) # show longest game(s) and log
fprintf(M_Output,"\nShortest (%i) Game(s):\n",M_WorstL)
PrintGrid(x)
WriteMoveLog(x)
every ShowGame(!worstL) # show longest game(s) and log
PrintLog(x)
}
printf("\nShortest (%i) Game(s):\n",M_WorstL)
every x := !worstL do { # show longest game(s) and log
PrintGrid(x)
PrintLog(x)
WriteMoveLog(x)
}
MemUsage() # diagnostic
MemUsage() # diagnostic
end
end

$define CHARTW 80 # chart width
$define CHARTG 20 # size of chart buckets


procedure GraphScores(S) #: graph results
procedure GraphScores(S) #: graph results
chart := []
chart := []
every s := key(S) do { # by score
every s := key(S) do { # by score
n := s/CHARTG+1 # chunks of ...
n := s/M_ChartG+1 # chunks of ...
until chart[n] do put(chart,0) # grow chart to need
until chart[n] do put(chart,0) # grow chart to need
chart[n] +:= S[s]
chart[n] +:= S[s]
}
}
s := (1 < max!chart/CHARTW | 1) # scale
s := (1 < max!chart/M_ChartW | 1) # scale
printf("\nSummary of Results every '*' = %d games\n",s)
fprintf(M_Output,"\nSummary of Results every '*' = %d games\n",s)
every n := 1 to *chart do
every n := 1 to *chart do
printf("%3d | (%6d) %s\n",(n-1)*CHARTG,chart[n],repl("*",chart[n]/s))
fprintf(M_Output,"%3d | (%6d) %s\n",(n-1)*M_ChartG,chart[n],repl("*",chart[n]/s))
end
end


procedure MemUsage() #: monitor usage
procedure MemUsage() #: monitor usage
printf("\nTotal run time = %i ms\n",&time)
fprintf(M_Output,"\nTotal run time = %i ms\n",&time)
printf("&allocated (Total,static,string,block) : ")
fprintf(M_Output,"&allocated (Total,static,string,block) : ")
every printf(" %i",&allocated) ; printf("\n")
every fprintf(M_Output," %i",&allocated) ; fprintf(M_Output,"\n")
printf("&collections (Total,static,string,block) : ")
fprintf(M_Output,"&collections (Total,static,string,block) : ")
every printf(" %i",&collections) ; printf("\n")
every fprintf(M_Output," %i",&collections) ; fprintf(M_Output,"\n")
printf("&regions ( - , - ,string,block) : ")
fprintf(M_Output,"&regions ( - , - ,string,block) : ")
every printf(" %s","-"|&regions) ; printf("\n")
every fprintf(M_Output," %s","-"|&regions) ; fprintf(M_Output,"\n")
printf("&storage ( - , - ,string,block) : ")
fprintf(M_Output,"&storage ( - , - ,string,block) : ")
every printf(" %s","-"|&storage) ; printf("\n\n")
every fprintf(M_Output," %s","-"|&storage) ; fprintf(M_Output,"\n\n")
end</lang>
end </lang>

== Game Reloader/Replayer ==
== Game Replayer ==
<lang Unicon>procedure ReplayMorpion() #: Handle recorded games
<lang Unicon>procedure ReplayMorpion() #: Handle recorded games
Replayer(M := ReadMoveLog(M_ReplayFile)) # read game and save data
Replayer(M := ReadMoveLog(M_ReplayFile)) # read game and save data
M_Strategy := Replayer
if /M_ReplayAfter | (M_ReplayAfter > *M) then {
if /M_ReplayAfter | (M_ReplayAfter > *M) then {
printf("Single game replay\n")
fprintf(M_Output,"Single game replay\n")
ShowGame(SingleMorpion())
M_Strategy := Replayer
PlayMorphion5T()
}
}
else { # truncation replay
else { # truncation replay
G := (MG := SetupM5Grid()).grid # start new grid
MG := SingleMorpion(,M_ReplayAfter) # play shortened game
M_Strategy := RandomPlayer
while MorphionMove(Replayer(MG)) do
if *MG.history = M_ReplayAfter then # play until move
break
(SetupM5Grid := ReSetupM5Grid)(MG) # replace procedure and set grid
&random := MG.rseed := \M_Rseed # set &random per M_Seed
if M_Limit === 1 then
if M_Limit === 1 then
PlayMorphion5T() # single game
ShowGame(SingleMorpion(MG)) # single game
else
else
MultiSimMorphion(M_Limit) # simulate many games from here
MultiMorphion(M_Limit,MG) # simulate many games from here
}
}
return
return
end
end


procedure ReSetupM5Grid(MG) #: Used to override initial setup
procedure Replayer(MG) #: feed replayed moves from list/game
static MGB
if MGB := \MG then return # 'set' partial game if arg
else return deepcopy(MGB) # otherwise return a new copy
end

procedure Replayer(MG) #: feed replayed moves
static ML,radj,cadj
static ML,radj,cadj
if type(MG[1]) == "MorpionGameRecord" then return ML := MG
if type(MG[1]) == "MorpionGameRecord" then return ML := MG # setup list
if not ScanGrid(MG) then fail
if not ScanGrid(MG) then fail # out of moves ?
x := get(ML) | fail
x := get(ML) | fail # get next move
if x.ref = 0 then x := get(ML) | fail
if x.ref = 0 then x := get(ML) | fail # skip move 0 if any
xr := x.row + MG.roff # adjust for expansion
xr := x.row + MG.roff # adjust move for grid expansion
xc := x.col + MG.coff
xc := x.col + MG.coff
dr := \x.darow + MG.roff # adjust end for grid expansion
dc := \x.dacol + MG.coff
pool := []
pool := []
every m := !MG.pool do {
every m := !MG.pool do { # find possible moves here
mr := m.line[m.move,1]
mr := m.line[m.move,1]
mc := m.line[m.move,2]
mc := m.line[m.move,2]
if xr=mr & xc=mc then
if xr=mr & xc=mc then
if \dr & \dc then { # info to disambiguate?
put(pool,m)
}
every p := (m.line)[1|5] do # try endpoints
if MG.move := pool[*pool = 1] then # is move unique ?
if p[1] = dr & p[2] = dc then
put(pool,m) # save matching move
return MG
}
else # no - need to disambiguate
if /(x.darow|x.dacol) then {
else
printf("Ambiguous position at move #%i with %i choices\n_
put(pool,m) # save matching move(s)
}
Need unique disambiguation, syntax: n:r,c^r,c\n",*MG.log+1,*pool)
if *pool = 1 then # unique move?
every m := !pool do
printf(" %s\n",FormatMoveLog(m,MG.roff,MG.coff))
return ( MG.move := pool[1], MG) # set unique move and return MG
else { # we have a problem
ShowGame(MG)
fprintf(M_Output,"Problem encountered replaying game at move #%i, %i choices.\n",MG.score,*pool)
every m := !pool do
fprintf(M_Output," %s\n",FormatMoveLogPS(MG,m))
&dump := 0
stop()
}
end</lang>

== Game Reader (default is Pentasol notation) ==
<lang Unicon>procedure ReadMoveLog(MG) #: read move log wrapper
fprintf(M_Output,"Reading recorded game from: %s\n",M_ReplayFile)
f := open(M_ReplayFile ,"r") |
stop("Unable to open file ",M_ReplayFile ," for read.")
R := []
while b := trim(read(f)) do {
if b ? ="$end" then break # allow pre-mature end of file
b ?:= tab(find("#")|0) # strip comments
b := deletec(b,' \t') # strip whitespace
if *b > 0 then put(R,b) # save move for reader
}
close(f)
return M_ReadGame(R) # call reader, return move list
end

procedure ReadMoveLogPS(R) #: read pentasol style move log
static off
initial { # precalc center offsets
off := table()
off[-2] := -4
off[-1] := -3
off[0] := 2
off[1] := -1
off[2] := 4
}
M := []
n := 0 # move number
get(R) ? ( ="(", coff := integer(tab(many(&digits))) - 4,
=",", roff := integer(tab(many(&digits))) - 4,
=")", pos(0) ) | # Reference Cell (c,r)
stop(&output,"Syntax error in reference line.")
while b := get(R) do { # Line (c,r) d o
b ? ( ="(", c := integer(tab(many(&digits))),
=",", r := integer(tab(many(&digits))),
=")", d := tab(any(DALL)),
o := integer(=("-2"|"-1"|0|"+1"|"+2")) ) |
stop(&output,"Syntax error in line above.")
x := MorpionGameRecord() # new move / line
x.ref := n +:= 1
x.darow := x.row := r - roff
x.dacol := x.col := c - coff
case d of { # adjust based on direction
DHOR : x.dacol +:= off[o]
DVER : x.darow +:= off[o]
DRD : ( x.darow +:= off[o], x.dacol +:= off[o])
DLD : ( x.darow -:= off[o], x.dacol +:= off[o])
}
put(M,x)
}
return M
end</lang>

== Game Logging (default is Pentasol style notation) ==
<lang Unicon>procedure WriteMoveLog(MG) #: write move log wrapper
if \M_GameSave then {
savegame := sprintf("Games/%s/%i-L%i",M_GameType,*MG.history,M_Limit)
if M_Limit ~= 1 then
savegame ||:= sprintf("(%i)",MG.count)
if \M_ReplayFile then {
fn := map(M_ReplayFile,"/\\","__")
fn ? (="Games/", savegame ||:= "-RF" || tab(find(".txt")))
savegame ||:= "-RN" || (0 < \M_ReplayAfter)
}
}
savegame ||:= sprintf("_%s-%s-F%s.txt",deletec(&date,'/'),deletec(&clock,':'),M_GameFmt)
else {
dr := x.darow + MG.roff # adjust for expansion
M_GameSave := savegame
fprintf(M_Output,WriteMoveLogHeader(MG)) # write header, game is saved
dc := x.dacol + MG.coff
f := open(savegame,"w") | stop("Unable to open ",savegame," for writing")
every p := ((m := !pool).line)[1|5] do
fprintf(f,M_WriteGame(MG),M_Config) # call desired writer for output/save
if p[1] = dr & p[2] = dc then {
MG.move := m
close(f)
return MG
}
else
}
fprintf(M_Output,M_WriteGame(MG))
printf("No Match found to disambiguate move #%i\n",*MG.log+1)
every m := !pool do
printf(" %s\n",FormatMoveLog(m,MG.roff,MG.coff))
}
PrintGrid(MG)
PrintLog(MG)
WriteMoveLog(MG)
stop()
end
end


procedure WriteMoveLogHeader(MG) #: write common header comments
record MorpionGameRecord(ref,row,col,darow,dacol)
return sprintf("#\n# Game Record for Morphion %s game of %i moves\n_
# Date: %s\n# Saved: %s\n# &random: %i\n_
# ReplayFile: %s (%s moves)\n#\n",
M_GameType,MG.score,&date,\M_GameSave|"* none *",MG.rseed,
\M_ReplayFile|"* none *",\M_ReplayAfter|"* all *")
end

procedure WriteMoveLogPS(MG) #: write pentasol style move log
l := WriteMoveLogHeader(MG)
l ||:= sprintf("# Pentasol compatible format\n#\n#\n_
# Morpion Solitaire game\n#\n_
# XXXX\n# X X\n# X X\n_
# XXXR XXXX\n# X X\n# X X\n_
# XXXX XXXX\n# X X\n# X X\n# XXXX\n#\n_
# R = reference point\n_
# List of moves starts with reference point (col,row)\n_
# Lines are\n# (col,row) <direction> <+/-centerdist>\n_
# distance to center is left side or top edge\n#\n")
l ||:= sprintf("(%i,%i)\n",4+MG.coff,4+MG.roff)
every l ||:= FormatMoveLogPS(MG,!MG.history)
return l || "#"
end

procedure FormatMoveLogPS(MG,m) #: format a PS move
d := if m.direction == "/" then m.move-3 else 3-m.move
return sprintf("(%i,%i) %s %s%d\n",
m.line[m.move,2]-m.coff+MG.coff,m.line[m.move,1]-m.roff+MG.roff,
m.direction,(d < 0,"-")|(d = 0,"")|"+",abs(d))
end</lang>


== Game Read/Write (alternate legacy notation) ==
procedure ReadMoveLog(fn) #: Read a move log
<lang Unicon>procedure ReadMoveLogOrig(R) #: Read original style move log
printf("Reading recorded game from: %s\n",fn)
f := open(fn,"r") | stop("Unable to open file ",fn," for read.")
M := []
M := []
while b := trim(read(f)) do {
while b := get(R) do {
if b ? ="$end" then break # allow pre-mature end of file
b := deletec(b,' \t')
b ?:= tab(find("#")|0)
until *b = 0 do {
until *b = 0 do {
x := MorpionGameRecord()
x := MorpionGameRecord() # new move
b ?:= ( x.ref := integer(tab(many(&digits))),=":", # base
b ?:= ( x.ref := integer(tab(many(&digits))),=":", # base
x.row := integer(=!["-","+",""]||tab(many(&digits))),=",",
x.row := integer(=!["-","+",""]||tab(many(&digits))),=",",
Line 478: Line 590:
stop(&output,"Syntax error in line above (disamiguation).")
stop(&output,"Syntax error in line above (disamiguation).")
}
}
b ?:= ( =(";"|""), tab(0) )
b ?:= ( =(";"|""), tab(0) )
put(M,x)
put(M,x)
}
}
Line 485: Line 597:
end
end


procedure WriteMoveLog(MG) #: write out a re-readable move log
procedure WriteMoveLogOrig(MG) #: write out a re-readable move log
c := WriteMoveLogHeader(MG)
savegame := sprintf("Games/%i-L%i",*MG.history,M_Limit)
c ||:= sprintf("# Alternate Recorded game format:\n_
if M_Limit ~= 1 then
savegame ||:= sprintf("(%i)",MG.count)
if \M_ReplayFile then {
M_ReplayFile ? (="Games/", savegame ||:= "-RF" || tab(find(".txt")))
savegame ||:= "-RN" || (0 < \M_ReplayAfter)
}
savegame ||:= sprintf("_%s-%s.txt",deletec(&date,'/'),deletec(&clock,':'))
c := sprintf( "#\n# Game Record for Morphion 5T game of %i moves\n_
# Reference: %s\n_
# &random: %i\n_
# Syntax for recorded games:\n_
# 1. whitespace and comments (everything past #) are ignored\n_
# 1. whitespace and comments (everything past #) are ignored\n_
# 2. moves may be ; or newline separated\n_
# 2. moves may be ; or newline separated\n_
Line 508: Line 610:
# 4. all row/col coordinates are relative to the 1,1 origin\n_
# 4. all row/col coordinates are relative to the 1,1 origin\n_
# located at the intersection of the lines containing the\n_
# located at the intersection of the lines containing the\n_
# top and left most edges of the cross.\n#\n",
# top and left most edges of the cross.\n#\n")
*MG.history,savegame,MG.rseed)
every m := MG.history[i := 1 to *MG.history] do {
every m := MG.history[i := 1 to *MG.history] do {
e := m.move ~= (1|5)
e := m.move ~= (1|5)
Line 515: Line 616:
l ||:= sprintf("%i:%i,%i^%i,%i;",
l ||:= sprintf("%i:%i,%i^%i,%i;",
i,m.line[m.move,1]-m.roff,m.line[m.move,2]-m.coff,
i,m.line[m.move,1]-m.roff,m.line[m.move,2]-m.coff,
m.line[e,1]-m.roff,m.line[e,2]-m.coff)
m.line[e,1]-m.roff,m.line[e,2]-m.coff)
if *l > 70 then {
if *l > 70 then {
c ||:= l || "\n"
c ||:= l || "\n"
Line 521: Line 622:
}
}
}
}
c ||:= \l || "\n"
c ||:= \l || "\n"
write(c)
return c || "#"
end

if \M_GameSave then {
== Detailed Move Logging ==
f := open(savegame,"w") | stop("Unable to open ",savegame," for writing")
<lang Unicon>procedure PrintDetails(MG) #: print the log
write(f,M_Config,c)
fprintf(M_Output,"Detailed Move Log\n")
close(f)
every fprintf(M_Output,"%i : %s\n",i := 1 to *MG.log,MG.log[i])
}
end

procedure LogFormatMove(M,roff,coff) #: format a log entry
/M.roff := \roff | 0
/M.coff := \coff | 0
log := sprintf("\"%s\" [%i,%i] : ",M.direction,
M.line[M.move,1]-M.roff,M.line[M.move,2]-M.coff)
every x := !M.line do
log ||:= sprintf("[%i,%i] ",x[1]-M.roff,x[2]-M.coff)
return log
end

procedure LogDetails(MG,M) #: Record details
log := LogFormatMove(M)
log ||:= sprintf(" - of %i choices.",*MG.pool) # append # choices
log ||:= sprintf(" Metric=%i",M_Eval(MG)) # append score (opt)
put(MG.log,log) # log the move
end</lang>
end</lang>

== Strategy Support ==
<lang Unicon># No useful examples at this time</lang>


{{libheader|Icon Programming Library}}
{{libheader|Icon Programming Library}}
Line 540: Line 661:


=== Help ===
=== Help ===
<pre>Morphion [options] Plays the 5T variant of Morphion Solitaire
<pre>Morphion [options] Plays the 5T/D variant of Morphion Solitaire
Arguments : -hMorphion [options] Plays the 5T variant of Morphion Solitaire
Arguments : -helpMorphion [options] Plays the 5T/D variant of Morphion Solitaire
Where options are:
Where options are:
-P|-print controls how much is printed
n=2 shows all boards and a log of all moves (every game)
n=1 shows a log of the moves and final board (default single game)
n=0 produces no per game output (default for multigames)
-A choose player strategy approach (default=random, future)
-A choose player strategy approach (default=random, future)
-E Specifiy an position fitness evaluation function (default none, future)
-E Specifiy an position fitness evaluation function (default none, future)
-SW Search width (strategy dependent, future)
-SW Search width (strategy dependent, future)
-SD Search depth (strategy dependent, future)
-SD Search depth (strategy dependent, future)
-V|-variant 5D or 5T (default)
-R|-replay replay
-R|-replay replay
-RF file containing game record to be replayed
-RF file containing game record to be replayed
-RN number of moves to replay (0=all)
-RN number of moves to replay (0=all)
-RR game recording format to read (ps=pentasol(default), 0=original)
-RW game recording format to write ps=pentasol(default), 0=original)
-save save the best (-B) and worst (-W) games
-seed start the seed of the random number at this value
-seed start the seed of the random number at this value
-L|-limit games to play (if 0 or less then play until any of 'XxQq' is pressed
-L|-limit games to play (if 0 or less then play until any of 'XxQq' is pressed
note for larger n this benefits from larger BLKSIZE, STRSIZE environment variables
note for larger n this benefits from larger BLKSIZE, STRSIZE environment variables
-HW|-histwidth width (cols) of histogram of scores
-HG|-histgroup size of groups (buckets) for histogram
-UN Give status update notifications every n simulations
-UN Give status update notifications every n simulations
-B Keep best n games of unique length (default 5)
-B Keep best n games of unique length (default 5)
-W Keep worst n games of unique length (default 3)
-W Keep worst n games of unique length (default 3)
-details Log game details for analysis
-?|-h|-help this help text
-Q (debugging) terminates after options processing
</pre>
-?|-h|-help this help text</pre>


=== Multigame ===
=== Multigame ===
Line 567: Line 691:
The multigame simulation of completely random play includes a histogram showing game scores clustering in the 20's and 60's. This result is similar to results obtained by [http://www.morpionsolitaire.com/English/RecordsGrids5T.htm Jean-Jacques Sibil] (scroll down to find reference) who has run nearly a billion such simulations achieving a high score of 102 as of 2010.
The multigame simulation of completely random play includes a histogram showing game scores clustering in the 20's and 60's. This result is similar to results obtained by [http://www.morpionsolitaire.com/English/RecordsGrids5T.htm Jean-Jacques Sibil] (scroll down to find reference) who has run nearly a billion such simulations achieving a high score of 102 as of 2010.


The following is a summary file:
<pre># --- Morpion Solitaire 5 (v1.7b) ---
<pre># --- Morpion Solitaire 5 (v1.7e) ---
#
#
# Command line options :
# Command line options :
# Summary of Morpion Configuration:
# Summary of Morpion Configuration:
# Variant (5T/5D) move validation = procedure ValidMove5T
# Variant (5T/D) move validation = procedure ValidMove5T
# Games to play = * unlimited *
# Games to play = * unlimited *
# Print (0=none,1=minimal,2=all) = 0
# Multi-game options:
# Multi-game options:
# - Status Updates = 500
# - Status Updates = 500
# - Keep best = 5
# - Keep best = 5
# - Keep worst = 0
# - Keep worst = 0
# - Histogram width = 80
# - Histogram grouping = 5
# Games will be saved = Yes
# - Format for game file (write) = procedure WriteMoveLogPS
# Replaying
# Replaying
# - Load recorded game file = "* None *"
# - Format for game file (read) = procedure ReadMoveLogPS
# - Game file to be replayed = * None *
# Player Strategy = procedure RandomPlayer
# Player Strategy = procedure RandomPlayer
# - Position Fitness Evaluator = "* None *"
# - Position Fitness Evaluator = * None *
# - Search Width (strategy dependant) = 5
# - Search Width (strategy dependant) = 5
# - Search Depth (strategy dependant) = 5
# - Search Depth (strategy dependant) = 5
# Log Details for analysis = No
#
#
Longest game 77 after 1 simulations &random=20122297.
# Running:
Longest game 77 after 85 simulations &random=274082001.

Longest game 66 after 1 simulations.
Longest game 78 after 118 simulations &random=559240181.
Longest game 69 after 3 simulations.
Longest game 78 after 123 simulations &random=1682993637.
Longest game 69 after 9 simulations.
Longest game 81 after 292 simulations &random=826134037.
Longest game 70 after 23 simulations.
Longest game 84 after 1181 simulations &random=1936506737.
Longest game 70 after 42 simulations.
Longest game 86 after 4584 simulations &random=1266457499.
Longest game 74 after 110 simulations.
Longest game 86 after 44424 simulations &random=1725594333.
Longest game 77 after 167 simulations.
Longest game 86 after 47918 simulations &random=1686351259.
Longest game 78 after 223 simulations.
Longest game 86 after 50600 simulations &random=665807725.
Longest game 79 after 357 simulations.
Longest game 87 after 60841 simulations &random=152917603.
Longest game 81 after 555 simulations.
Longest game 87 after 74778 simulations &random=1037682795.
Longest game 82 after 887 simulations.
Longest game 88 after 173368 simulations &random=72059739.
Longest game 82 after 2119 simulations.
Longest game 88 after 241134 simulations &random=2095899781.
Longest game 86 after 3092 simulations.


Results from Sample of 31434 games of Morpion 5T:
Results from Sample of 242921 games of Morpion 5T/D:
Shortest game was 20 moves.
Shortest game was 20 moves.
Average game was 53.63997582235795 moves.
Average game was 53.65064774144681 moves.
Longest game was 86 moves.
Longest game was 88 moves.
Average time/game is 205.6081313227715 ms.
Average time/game is 133.1678282239905 ms.
&random is now 452165683.


Summary of Results every '*' = 246 games
Summary of Results every '*' = 940 games
0 | ( 0)
0 | ( 0)
5 | ( 0)
20 | ( 7970) ********************************
40 | ( 3681) **************
10 | ( 0)
15 | ( 0)
60 | ( 19737) ********************************************************************************
20 | ( 38637) *****************************************
80 | ( 46)
25 | ( 13790) **************
30 | ( 6657) *******
35 | ( 2604) **
40 | ( 1306) *
45 | ( 1088) *
50 | ( 3448) ***
55 | ( 22481) ***********************
60 | ( 75207) ********************************************************************************
65 | ( 61501) *****************************************************************
70 | ( 13902) **************
75 | ( 1922) **
80 | ( 349)
85 | ( 29)


Longest (5) Game(s):
Longest (5) Game(s):
#
# Game Record for Morphion 5T game of 88 moves
# Date: 2012/02/18
# Saved: Games/5T/88-L0(241134)_20120218-083009-Fps.txt
# &random: 2095899781
# ReplayFile: * none * (* all * moves)
#


Morphion Solitare Grid (move=86):
Morphion Solitare Grid (move=88):
1234567890123456
1 ................
2 ....+.+.........
3 .....+++........
4 ..+++++++.......
5 .+++++++++......
6 ..++++****+.....
7 .+++++*++*+.....
8 ..++++*++*++....
9 ...****++****+..
10 ...*++++++++*+..
11 .++*++++++++*++.
12 ...****++****+..
13 ....++*++*++++..
14 .....+*++*+++...
15 .....+****+.....
16 .......++.......
17 ........+.......
18 ................
1234567890123456
#
# Game Record for Morphion 5T game of 88 moves
# Date: 2012/02/18
# Saved: Games/5T/88-L0(173368)_20120218-083009-Fps.txt
# &random: 72059739
# ReplayFile: * none * (* all * moves)
#


Morphion Solitare Grid (move=88):
1234567890123456
1234567890123456
1 ................
1 ................
2 .....+....+.....
2 .......+........
3 .....++++++.....
3 ......++...+....
4 .....+****+.....
4 .....+****+.....
5 ..++++*++*++....
5 ..++++*++*+.....
6 .+++++*++*++++..
6 ..++++*++*+++...
7 ..+****++****+..
7 ...****++****+..
8 ...*++++++++*+..
8 ...*++++++++*+..
9 ...*++++++++*+..
9 .++*++++++++*+..
10 ..+****++****+..
10 ...****++****+..
11 ..+..+*++*++++..
11 ..++++*++*+++++.
12 ....++*++*++++..
12 .+...+*++*+++++.
13 ......****+++++.
13 .....+****++++..
14 .....+...++++++.
14 ....+..+++++++..
15 .........++.....
15 .........+++++..
16 .........+......
16 ..........+.....
17 ................
17 ...........+....
18 ................
1234567890123456
1234567890123456

#
#
# Game Record for Morphion 5T game of 86 moves
# Game Record for Morphion 5T game of 87 moves
# Date: 2012/02/18
# Reference: Games/86-L0(3092)_20120208-090217.txt
# Saved: Games/5T/87-L0(74778)_20120218-083009-Fps.txt
# &random: 913514172
# &random: 1037682795
# Syntax for recorded games:
# ReplayFile: * none * (* all * moves)
# 1. whitespace and comments (everything past #) are ignored
# 2. moves may be ; or newline separated
# 3. moves are formatted (using BNF style variables like <x>):
# <movenumber>:<row>,<col>[^<drow>,<dcol>]
# The optional drow/dcol values provide an additional point
# used to disambiguate moves. The point drow/dcol must be
# chosen at one end of the line.
# Moves are applied in sorted order.
# 4. all row/col coordinates are relative to the 1,1 origin
# located at the intersection of the lines containing the
# top and left most edges of the cross.
#
#
1:5,7^1,7;2:10,8^10,4;3:3,1^7,1;4:3,3^1,5;5:3,8^1,6;6:4,6^4,10;7:4,5^4,2;
8:5,4^1,4;9:7,0^7,4;10:6,4^5,4;11:3,10^7,10;12:7,11^7,7;13:6,7^5,7;14:5,2^3,4;
15:8,8^6,10;16:5,6^3,4;17:5,5^3,7;18:1,3^1,7;19:3,5^1,3;20:2,5^1,5;21:5,9^3,7;
22:5,3^5,1;23:5,8^5,5;24:7,6^3,10;25:3,6^3,3;26:1,8^5,4;27:2,0^6,4;28:2,3^1,3;
29:6,6^3,3;30:7,5^4,8;31:6,8^3,8;32:8,3^6,1;33:2,6^1,6;34:2,8^2,4;35:0,8^4,4;
36:0,3^4,7;37:8,6^6,4;38:3,11^7,7;39:9,6^5,6;40:6,5^3,8;41:3,2^7,6;42:8,5^8,3;
43:6,2^3,2;44:9,5^6,5;45:8,0^4,4;46:11,7^7,3;47:-1,8^3,8;48:6,3^6,2;49:9,3^5,3;
50:9,2^9,6;51:6,9^10,5;52:8,11^4,7;53:3,9^3,7;54:6,11^6,7;55:0,5^4,1;56:0,6^4,10;
57:0,7^-1,8;58:2,9^6,9;59:0,4^0,3;60:4,11^0,7;61:5,11^3,11;62:-1,3^3,7;
63:11,3^7,7;64:3,0^7,4;65:3,-1^3,3;66:4,0^3,-1;67:11,8^7,4;68:2,2^0,4;69:9,8^7,8;
70:2,1^2,0;71:8,9^6,11;72:8,10^8,7;73:9,9^7,11;74:9,11^5,7;75:10,9^6,9;
76:11,10^7,6;77:9,10^9,7;78:12,7^8,11;79:10,10^7,10;80:13,7^9,7;81:11,11^7,7;
82:11,9^11,7;83:12,8^9,11;84:10,11^7,11;85:10,12^10,8;86:11,12^7,8;

Move Log
1 : "|" [5,7] : [1,7] [2,7] [3,7] [4,7] [5,7] - of 4 choices.
2 : "-" [10,8] : [10,4] [10,5] [10,6] [10,7] [10,8] - of 27 choices.
3 : "|" [3,1] : [3,1] [4,1] [5,1] [6,1] [7,1] - of 25 choices.
4 : "/" [3,3] : [1,5] [2,4] [3,3] [4,2] [5,1] - of 23 choices.
5 : "\" [3,8] : [1,6] [2,7] [3,8] [4,9] [5,10] - of 22 choices.
6 : "-" [4,6] : [4,6] [4,7] [4,8] [4,9] [4,10] - of 21 choices.
7 : "-" [4,5] : [4,2] [4,3] [4,4] [4,5] [4,6] - of 20 choices.
8 : "|" [5,4] : [1,4] [2,4] [3,4] [4,4] [5,4] - of 17 choices.
9 : "-" [7,0] : [7,0] [7,1] [7,2] [7,3] [7,4] - of 16 choices.
10 : "|" [6,4] : [5,4] [6,4] [7,4] [8,4] [9,4] - of 15 choices.
11 : "|" [3,10] : [3,10] [4,10] [5,10] [6,10] [7,10] - of 13 choices.
12 : "-" [7,11] : [7,7] [7,8] [7,9] [7,10] [7,11] - of 11 choices.
13 : "|" [6,7] : [5,7] [6,7] [7,7] [8,7] [9,7] - of 10 choices.
14 : "/" [5,2] : [3,4] [4,3] [5,2] [6,1] [7,0] - of 8 choices.
15 : "/" [8,8] : [6,10] [7,9] [8,8] [9,7] [10,6] - of 7 choices.
16 : "\" [5,6] : [3,4] [4,5] [5,6] [6,7] [7,8] - of 6 choices.
17 : "/" [5,5] : [3,7] [4,6] [5,5] [6,4] [7,3] - of 6 choices.
18 : "-" [1,3] : [1,3] [1,4] [1,5] [1,6] [1,7] - of 11 choices.
19 : "\" [3,5] : [1,3] [2,4] [3,5] [4,6] [5,7] - of 10 choices.
20 : "|" [2,5] : [1,5] [2,5] [3,5] [4,5] [5,5] - of 13 choices.
21 : "\" [5,9] : [3,7] [4,8] [5,9] [6,10] [7,11] - of 12 choices.
22 : "-" [5,3] : [5,1] [5,2] [5,3] [5,4] [5,5] - of 13 choices.
23 : "-" [5,8] : [5,5] [5,6] [5,7] [5,8] [5,9] - of 15 choices.
24 : "/" [7,6] : [3,10] [4,9] [5,8] [6,7] [7,6] - of 18 choices.
25 : "-" [3,6] : [3,3] [3,4] [3,5] [3,6] [3,7] - of 17 choices.
26 : "/" [1,8] : [1,8] [2,7] [3,6] [4,5] [5,4] - of 21 choices.
27 : "\" [2,0] : [2,0] [3,1] [4,2] [5,3] [6,4] - of 19 choices.
28 : "|" [2,3] : [1,3] [2,3] [3,3] [4,3] [5,3] - of 17 choices.
29 : "\" [6,6] : [3,3] [4,4] [5,5] [6,6] [7,7] - of 16 choices.
30 : "/" [7,5] : [4,8] [5,7] [6,6] [7,5] [8,4] - of 16 choices.
31 : "|" [6,8] : [3,8] [4,8] [5,8] [6,8] [7,8] - of 16 choices.
32 : "\" [8,3] : [6,1] [7,2] [8,3] [9,4] [10,5] - of 17 choices.
33 : "|" [2,6] : [1,6] [2,6] [3,6] [4,6] [5,6] - of 17 choices.
34 : "-" [2,8] : [2,4] [2,5] [2,6] [2,7] [2,8] - of 16 choices.
35 : "/" [0,8] : [0,8] [1,7] [2,6] [3,5] [4,4] - of 14 choices.
36 : "\" [0,3] : [0,3] [1,4] [2,5] [3,6] [4,7] - of 12 choices.
37 : "\" [8,6] : [6,4] [7,5] [8,6] [9,7] [10,8] - of 9 choices.
38 : "/" [3,11] : [3,11] [4,10] [5,9] [6,8] [7,7] - of 13 choices.
39 : "|" [9,6] : [5,6] [6,6] [7,6] [8,6] [9,6] - of 11 choices.
40 : "/" [6,5] : [3,8] [4,7] [5,6] [6,5] [7,4] - of 12 choices.
41 : "\" [3,2] : [3,2] [4,3] [5,4] [6,5] [7,6] - of 12 choices.
42 : "-" [8,5] : [8,3] [8,4] [8,5] [8,6] [8,7] - of 13 choices.
43 : "|" [6,2] : [3,2] [4,2] [5,2] [6,2] [7,2] - of 17 choices.
44 : "|" [9,5] : [6,5] [7,5] [8,5] [9,5] [10,5] - of 22 choices.
45 : "/" [8,0] : [4,4] [5,3] [6,2] [7,1] [8,0] - of 22 choices.
46 : "\" [11,7] : [7,3] [8,4] [9,5] [10,6] [11,7] - of 21 choices.
47 : "|" [-1,8] : [-1,8] [0,8] [1,8] [2,8] [3,8] - of 19 choices.
48 : "-" [6,3] : [6,2] [6,3] [6,4] [6,5] [6,6] - of 19 choices.
49 : "|" [9,3] : [5,3] [6,3] [7,3] [8,3] [9,3] - of 14 choices.
50 : "-" [9,2] : [9,2] [9,3] [9,4] [9,5] [9,6] - of 13 choices.
51 : "/" [6,9] : [6,9] [7,8] [8,7] [9,6] [10,5] - of 11 choices.
52 : "\" [8,11] : [4,7] [5,8] [6,9] [7,10] [8,11] - of 11 choices.
53 : "-" [3,9] : [3,7] [3,8] [3,9] [3,10] [3,11] - of 10 choices.
54 : "-" [6,11] : [6,7] [6,8] [6,9] [6,10] [6,11] - of 11 choices.
55 : "/" [0,5] : [0,5] [1,4] [2,3] [3,2] [4,1] - of 10 choices.
56 : "\" [0,6] : [0,6] [1,7] [2,8] [3,9] [4,10] - of 8 choices.
57 : "/" [0,7] : [-1,8] [0,7] [1,6] [2,5] [3,4] - of 6 choices.
58 : "|" [2,9] : [2,9] [3,9] [4,9] [5,9] [6,9] - of 8 choices.
59 : "-" [0,4] : [0,3] [0,4] [0,5] [0,6] [0,7] - of 8 choices.
60 : "\" [4,11] : [0,7] [1,8] [2,9] [3,10] [4,11] - of 6 choices.
61 : "|" [5,11] : [3,11] [4,11] [5,11] [6,11] [7,11] - of 6 choices.
62 : "\" [-1,3] : [-1,3] [0,4] [1,5] [2,6] [3,7] - of 4 choices.
63 : "/" [11,3] : [7,7] [8,6] [9,5] [10,4] [11,3] - of 3 choices.
64 : "\" [3,0] : [3,0] [4,1] [5,2] [6,3] [7,4] - of 2 choices.
65 : "-" [3,-1] : [3,-1] [3,0] [3,1] [3,2] [3,3] - of 2 choices.
66 : "\" [4,0] : [3,-1] [4,0] [5,1] [6,2] [7,3] - of 2 choices.
67 : "\" [11,8] : [7,4] [8,5] [9,6] [10,7] [11,8] - of 2 choices.
68 : "/" [2,2] : [0,4] [1,3] [2,2] [3,1] [4,0] - of 2 choices.
69 : "|" [9,8] : [7,8] [8,8] [9,8] [10,8] [11,8] - of 2 choices.
70 : "-" [2,1] : [2,0] [2,1] [2,2] [2,3] [2,4] - of 2 choices.
71 : "/" [8,9] : [6,11] [7,10] [8,9] [9,8] [10,7] - of 1 choices.
72 : "-" [8,10] : [8,7] [8,8] [8,9] [8,10] [8,11] - of 1 choices.
73 : "/" [9,9] : [7,11] [8,10] [9,9] [10,8] [11,7] - of 2 choices.
74 : "\" [9,11] : [5,7] [6,8] [7,9] [8,10] [9,11] - of 3 choices.
75 : "|" [10,9] : [6,9] [7,9] [8,9] [9,9] [10,9] - of 3 choices.
76 : "\" [11,10] : [7,6] [8,7] [9,8] [10,9] [11,10] - of 3 choices.
77 : "-" [9,10] : [9,7] [9,8] [9,9] [9,10] [9,11] - of 2 choices.
78 : "/" [12,7] : [8,11] [9,10] [10,9] [11,8] [12,7] - of 3 choices.
79 : "|" [10,10] : [7,10] [8,10] [9,10] [10,10] [11,10] - of 2 choices.
80 : "|" [13,7] : [9,7] [10,7] [11,7] [12,7] [13,7] - of 2 choices.
81 : "\" [11,11] : [7,7] [8,8] [9,9] [10,10] [11,11] - of 1 choices.
82 : "-" [11,9] : [11,7] [11,8] [11,9] [11,10] [11,11] - of 2 choices.
83 : "/" [12,8] : [9,11] [10,10] [11,9] [12,8] [13,7] - of 2 choices.
84 : "|" [10,11] : [7,11] [8,11] [9,11] [10,11] [11,11] - of 1 choices.
85 : "-" [10,12] : [10,8] [10,9] [10,10] [10,11] [10,12] - of 2 choices.
86 : "\" [11,12] : [7,8] [8,9] [9,10] [10,11] [11,12] - of 1 choices.

Morphion Solitare Grid (move=82):

12345678901234567
1 .................
2 ....+.+..........
3 ....++++++++.....
4 ..+++++****......
5 ..+++++*++*......
6 ..+++++*++*+.....
7 ..++****++****...
8 .+++*++++++++*...
9 ....*++++++++*...
10 ...+****++****+..
11 ..+++++*++*++++..
12 ......+*++*++..+.
13 .......****+.....
14 .......++++++....
15 .........+.......
16 .................
12345678901234567


Morphion Solitare Grid (move=87):
123456789012345
1 ...............
2 ....+.+........
3 .....+.........
4 ....+++++......
5 ...++++++......
6 .+++++****+....
7 ..++++*++*+....
8 .+++++*++*++...
9 ..+****++****..
10 ..+*++++++++*+.
11 ...*++++++++*..
12 ..+****++****+.
13 ...+++*++*++++.
14 ..++++*++*++...
15 .....+****+.+..
16 ......+++++....
17 ........+......
18 ...............
123456789012345
#
#
# Game Record for Morphion 5T game of 82 moves
# Game Record for Morphion 5T game of 87 moves
# Date: 2012/02/18
# Reference: Games/82-L0(2119)_20120208-090217.txt
# Saved: Games/5T/87-L0(60841)_20120218-083009-Fps.txt
# &random: 2066669156
# &random: 152917603
# Syntax for recorded games:
# ReplayFile: * none * (* all * moves)
# 1. whitespace and comments (everything past #) are ignored
# 2. moves may be ; or newline separated
# 3. moves are formatted (using BNF style variables like <x>):
# <movenumber>:<row>,<col>[^<drow>,<dcol>]
# The optional drow/dcol values provide an additional point
# used to disambiguate moves. The point drow/dcol must be
# chosen at one end of the line.
# Moves are applied in sorted order.
# 4. all row/col coordinates are relative to the 1,1 origin
# located at the intersection of the lines containing the
# top and left most edges of the cross.
#
#
1:0,7^4,7;2:3,8^1,6;3:8,1^4,1;4:11,7^7,7;5:9,5^7,3;6:8,8^6,10;7:7,11^7,7;
8:8,3^6,1;9:4,0^4,4;10:7,5^7,1;11:5,9^3,7;12:3,3^1,5;13:8,10^4,10;14:2,5^0,7;
15:11,4^7,4;16:10,8^10,4;17:1,3^1,7;18:9,9^7,11;19:4,6^4,10;20:9,6^7,8;
21:9,8^9,5;22:11,8^7,8;23:8,5^7,4;24:8,6^8,3;25:11,9^7,5;26:6,8^5,9;27:0,4^4,4;
28:5,8^3,8;29:3,6^1,4;30:5,7^4,6;31:5,6^5,10;32:11,5^7,5;33:2,6^1,6;34:3,5^3,4;
35:-1,3^3,7;36:2,3^2,7;37:6,5^4,7;38:11,6^11,5;39:12,6^8,6;40:0,8^4,4;41:0,3^4,3;
42:8,9^7,10;43:0,2^4,6;44:6,9^4,9;45:8,11^8,7;46:6,6^4,8;47:5,5^9,9;48:6,7^6,6;
49:6,4^3,7;50:4,5^8,9;51:0,5^4,5;52:7,6^5,8;53:5,4^9,8;54:6,3^3,6;55:9,12^5,8;
56:0,6^0,2;57:3,2^0,5;58:5,3^4,3;59:3,1^7,5;60:6,2^6,6;61:3,-1^7,3;62:3,0^3,-1;
63:5,2^5,6;64:2,2^0,4;65:1,1^5,5;66:2,-1^6,3;67:2,0^-1,3;68:1,2^0,2;69:8,2^4,2;
70:9,3^8,2;71:8,0^4,4;72:2,1^2,-1;73:0,1^4,5;74:4,-1^0,3;75:1,0^5,4;76:5,0^1,0;
77:1,-1^1,3;78:8,-1^8,3;79:5,-1^1,-1;80:-1,1^3,1;81:7,0^4,3;82:5,-2^5,2;

Move Log
1 : "|" [0,7] : [0,7] [1,7] [2,7] [3,7] [4,7] - of 4 choices.
2 : "\" [3,8] : [1,6] [2,7] [3,8] [4,9] [5,10] - of 27 choices.
3 : "|" [8,1] : [4,1] [5,1] [6,1] [7,1] [8,1] - of 26 choices.
4 : "|" [11,7] : [7,7] [8,7] [9,7] [10,7] [11,7] - of 24 choices.
5 : "\" [9,5] : [7,3] [8,4] [9,5] [10,6] [11,7] - of 23 choices.
6 : "/" [8,8] : [6,10] [7,9] [8,8] [9,7] [10,6] - of 22 choices.
7 : "-" [7,11] : [7,7] [7,8] [7,9] [7,10] [7,11] - of 21 choices.
8 : "\" [8,3] : [6,1] [7,2] [8,3] [9,4] [10,5] - of 20 choices.
9 : "-" [4,0] : [4,0] [4,1] [4,2] [4,3] [4,4] - of 19 choices.
10 : "-" [7,5] : [7,1] [7,2] [7,3] [7,4] [7,5] - of 17 choices.
11 : "\" [5,9] : [3,7] [4,8] [5,9] [6,10] [7,11] - of 15 choices.
12 : "/" [3,3] : [1,5] [2,4] [3,3] [4,2] [5,1] - of 14 choices.
13 : "|" [8,10] : [4,10] [5,10] [6,10] [7,10] [8,10] - of 13 choices.
14 : "/" [2,5] : [0,7] [1,6] [2,5] [3,4] [4,3] - of 11 choices.
15 : "|" [11,4] : [7,4] [8,4] [9,4] [10,4] [11,4] - of 10 choices.
16 : "-" [10,8] : [10,4] [10,5] [10,6] [10,7] [10,8] - of 9 choices.
17 : "-" [1,3] : [1,3] [1,4] [1,5] [1,6] [1,7] - of 8 choices.
18 : "/" [9,9] : [7,11] [8,10] [9,9] [10,8] [11,7] - of 6 choices.
19 : "-" [4,6] : [4,6] [4,7] [4,8] [4,9] [4,10] - of 5 choices.
20 : "/" [9,6] : [7,8] [8,7] [9,6] [10,5] [11,4] - of 3 choices.
21 : "-" [9,8] : [9,5] [9,6] [9,7] [9,8] [9,9] - of 5 choices.
22 : "|" [11,8] : [7,8] [8,8] [9,8] [10,8] [11,8] - of 4 choices.
23 : "\" [8,5] : [7,4] [8,5] [9,6] [10,7] [11,8] - of 3 choices.
24 : "-" [8,6] : [8,3] [8,4] [8,5] [8,6] [8,7] - of 7 choices.
25 : "\" [11,9] : [7,5] [8,6] [9,7] [10,8] [11,9] - of 10 choices.
26 : "/" [6,8] : [5,9] [6,8] [7,7] [8,6] [9,5] - of 8 choices.
27 : "|" [0,4] : [0,4] [1,4] [2,4] [3,4] [4,4] - of 6 choices.
28 : "|" [5,8] : [3,8] [4,8] [5,8] [6,8] [7,8] - of 4 choices.
29 : "\" [3,6] : [1,4] [2,5] [3,6] [4,7] [5,8] - of 4 choices.
30 : "\" [5,7] : [4,6] [5,7] [6,8] [7,9] [8,10] - of 5 choices.
31 : "-" [5,6] : [5,6] [5,7] [5,8] [5,9] [5,10] - of 7 choices.
32 : "|" [11,5] : [7,5] [8,5] [9,5] [10,5] [11,5] - of 8 choices.
33 : "|" [2,6] : [1,6] [2,6] [3,6] [4,6] [5,6] - of 8 choices.
34 : "-" [3,5] : [3,4] [3,5] [3,6] [3,7] [3,8] - of 10 choices.
35 : "\" [-1,3] : [-1,3] [0,4] [1,5] [2,6] [3,7] - of 11 choices.
36 : "-" [2,3] : [2,3] [2,4] [2,5] [2,6] [2,7] - of 10 choices.
37 : "/" [6,5] : [4,7] [5,6] [6,5] [7,4] [8,3] - of 11 choices.
38 : "-" [11,6] : [11,5] [11,6] [11,7] [11,8] [11,9] - of 9 choices.
39 : "|" [12,6] : [8,6] [9,6] [10,6] [11,6] [12,6] - of 10 choices.
40 : "/" [0,8] : [0,8] [1,7] [2,6] [3,5] [4,4] - of 8 choices.
41 : "|" [0,3] : [0,3] [1,3] [2,3] [3,3] [4,3] - of 6 choices.
42 : "/" [8,9] : [7,10] [8,9] [9,8] [10,7] [11,6] - of 3 choices.
43 : "\" [0,2] : [0,2] [1,3] [2,4] [3,5] [4,6] - of 6 choices.
44 : "|" [6,9] : [4,9] [5,9] [6,9] [7,9] [8,9] - of 5 choices.
45 : "-" [8,11] : [8,7] [8,8] [8,9] [8,10] [8,11] - of 2 choices.
46 : "/" [6,6] : [4,8] [5,7] [6,6] [7,5] [8,4] - of 2 choices.
47 : "\" [5,5] : [5,5] [6,6] [7,7] [8,8] [9,9] - of 7 choices.
48 : "-" [6,7] : [6,6] [6,7] [6,8] [6,9] [6,10] - of 7 choices.
49 : "/" [6,4] : [3,7] [4,6] [5,5] [6,4] [7,3] - of 11 choices.
50 : "\" [4,5] : [4,5] [5,6] [6,7] [7,8] [8,9] - of 10 choices.
51 : "|" [0,5] : [0,5] [1,5] [2,5] [3,5] [4,5] - of 4 choices.
52 : "/" [7,6] : [5,8] [6,7] [7,6] [8,5] [9,4] - of 8 choices.
53 : "\" [5,4] : [5,4] [6,5] [7,6] [8,7] [9,8] - of 9 choices.
54 : "/" [6,3] : [3,6] [4,5] [5,4] [6,3] [7,2] - of 10 choices.
55 : "\" [9,12] : [5,8] [6,9] [7,10] [8,11] [9,12] - of 9 choices.
56 : "-" [0,6] : [0,2] [0,3] [0,4] [0,5] [0,6] - of 8 choices.
57 : "/" [3,2] : [0,5] [1,4] [2,3] [3,2] [4,1] - of 4 choices.
58 : "|" [5,3] : [4,3] [5,3] [6,3] [7,3] [8,3] - of 3 choices.
59 : "\" [3,1] : [3,1] [4,2] [5,3] [6,4] [7,5] - of 5 choices.
60 : "-" [6,2] : [6,2] [6,3] [6,4] [6,5] [6,6] - of 6 choices.
61 : "\" [3,-1] : [3,-1] [4,0] [5,1] [6,2] [7,3] - of 7 choices.
62 : "-" [3,0] : [3,-1] [3,0] [3,1] [3,2] [3,3] - of 7 choices.
63 : "-" [5,2] : [5,2] [5,3] [5,4] [5,5] [5,6] - of 6 choices.
64 : "/" [2,2] : [0,4] [1,3] [2,2] [3,1] [4,0] - of 5 choices.
65 : "\" [1,1] : [1,1] [2,2] [3,3] [4,4] [5,5] - of 6 choices.
66 : "\" [2,-1] : [2,-1] [3,0] [4,1] [5,2] [6,3] - of 6 choices.
67 : "/" [2,0] : [-1,3] [0,2] [1,1] [2,0] [3,-1] - of 5 choices.
68 : "|" [1,2] : [0,2] [1,2] [2,2] [3,2] [4,2] - of 5 choices.
69 : "|" [8,2] : [4,2] [5,2] [6,2] [7,2] [8,2] - of 4 choices.
70 : "\" [9,3] : [8,2] [9,3] [10,4] [11,5] [12,6] - of 5 choices.
71 : "/" [8,0] : [4,4] [5,3] [6,2] [7,1] [8,0] - of 3 choices.
72 : "-" [2,1] : [2,-1] [2,0] [2,1] [2,2] [2,3] - of 3 choices.
73 : "\" [0,1] : [0,1] [1,2] [2,3] [3,4] [4,5] - of 6 choices.
74 : "/" [4,-1] : [0,3] [1,2] [2,1] [3,0] [4,-1] - of 5 choices.
75 : "\" [1,0] : [1,0] [2,1] [3,2] [4,3] [5,4] - of 3 choices.
76 : "|" [5,0] : [1,0] [2,0] [3,0] [4,0] [5,0] - of 5 choices.
77 : "-" [1,-1] : [1,-1] [1,0] [1,1] [1,2] [1,3] - of 3 choices.
78 : "-" [8,-1] : [8,-1] [8,0] [8,1] [8,2] [8,3] - of 4 choices.
79 : "|" [5,-1] : [1,-1] [2,-1] [3,-1] [4,-1] [5,-1] - of 4 choices.
80 : "|" [-1,1] : [-1,1] [0,1] [1,1] [2,1] [3,1] - of 3 choices.
81 : "/" [7,0] : [4,3] [5,2] [6,1] [7,0] [8,-1] - of 2 choices.
82 : "-" [5,-2] : [5,-2] [5,-1] [5,0] [5,1] [5,2] - of 1 choices.

Morphion Solitare Grid (move=82):

1234567890123456789
1 ...................
2 .........+.++......
3 ........****++.....
4 ........*++*+++....
5 .......+*++*++++...
6 .....****++****+++.
7 ....+*++++++++*+++.
8 ...++*++++++++*+...
9 ..+.+****++****+...
10 .+++++++*++*++++...
11 ....++++*++*++..+..
12 ....++++****+......
13 ......++...+.......
14 ......+.+..........
15 ...................
1234567890123456789


Morphion Solitare Grid (move=87):
123456789012345678
1 ..................
2 .........+.+..+...
3 .....+...++++++...
4 ......****+++++...
5 .....+*++*+++++...
6 ....++*++*+++++++.
7 ..+****++****+.+..
8 .++*++++++++*+....
9 .++*++++++++*+....
10 ..+****++****+....
11 .+++++*++*++++....
12 ....++*++*++......
13 ....++****........
14 ....+++...........
15 ..................
123456789012345678
#
#
# Game Record for Morphion 5T game of 82 moves
# Game Record for Morphion 5T game of 86 moves
# Date: 2012/02/18
# Reference: Games/82-L0(887)_20120208-090217.txt
# Saved: Games/5T/86-L0(50600)_20120218-083009-Fps.txt
# &random: 1478604792
# &random: 665807725
# Syntax for recorded games:
# ReplayFile: * none * (* all * moves)
# 1. whitespace and comments (everything past #) are ignored
# 2. moves may be ; or newline separated
# 3. moves are formatted (using BNF style variables like <x>):
# <movenumber>:<row>,<col>[^<drow>,<dcol>]
# The optional drow/dcol values provide an additional point
# used to disambiguate moves. The point drow/dcol must be
# chosen at one end of the line.
# Moves are applied in sorted order.
# 4. all row/col coordinates are relative to the 1,1 origin
# located at the intersection of the lines containing the
# top and left most edges of the cross.
#
#
1:0,7^4,7;2:2,5^0,7;3:4,5^4,1;4:10,8^10,4;5:4,6^4,5;6:11,7^7,7;7:3,8^1,6;
8:8,8^6,10;9:7,11^7,7;10:1,8^1,4;11:3,3^1,5;12:6,4^10,4;13:5,9^3,7;14:8,10^4,10;
15:7,0^7,4;16:5,4^2,4;17:3,6^1,8;18:5,8^1,4;19:2,8^1,8;20:8,1^4,1;21:5,5^2,8;
22:6,6^3,3;23:3,5^3,3;24:0,5^4,5;25:9,9^7,11;26:9,5^7,3;27:2,6^2,4;28:0,8^4,4;
29:5,6^1,6;30:6,7^3,4;31:8,3^6,1;32:6,5^4,7;33:5,7^5,4;34:6,3^6,7;35:5,3^3,3;
36:9,0^5,4;37:6,8^4,6;38:9,8^5,8;39:9,6^9,4;40:3,11^7,7;41:7,6^4,3;42:6,9^5,10;
43:8,6^5,6;44:3,10^7,6;45:8,9^5,9;46:7,5^5,3;47:8,5^4,5;48:8,11^8,7;49:6,11^6,7;
50:8,2^8,6;51:11,3^7,7;52:3,9^3,7;53:5,11^1,7;54:4,11^8,11;55:5,12^5,8;
56:4,13^8,9;57:5,2^4,1;58:2,9^0,7;59:2,10^6,6;60:9,12^5,8;61:4,12^4,9;62:5,0^5,4;
63:1,9^5,9;64:6,2^4,2;65:5,13^1,9;66:8,-1^4,3;67:8,0^4,4;68:6,0^5,0;69:8,-2^8,2;
70:9,3^6,0;71:10,2^6,6;72:10,3^7,3;73:6,-1^6,3;74:9,2^6,-1;75:11,2^7,6;
76:9,1^9,0;77:10,0^6,4;78:12,2^8,2;79:10,1^10,0;80:12,4^8,0;81:7,-2^11,2;
82:8,-3^4,1;

Move Log
1 : "|" [0,7] : [0,7] [1,7] [2,7] [3,7] [4,7] - of 4 choices.
2 : "/" [2,5] : [0,7] [1,6] [2,5] [3,4] [4,3] - of 27 choices.
3 : "-" [4,5] : [4,1] [4,2] [4,3] [4,4] [4,5] - of 26 choices.
4 : "-" [10,8] : [10,4] [10,5] [10,6] [10,7] [10,8] - of 25 choices.
5 : "-" [4,6] : [4,5] [4,6] [4,7] [4,8] [4,9] - of 23 choices.
6 : "|" [11,7] : [7,7] [8,7] [9,7] [10,7] [11,7] - of 20 choices.
7 : "\" [3,8] : [1,6] [2,7] [3,8] [4,9] [5,10] - of 19 choices.
8 : "/" [8,8] : [6,10] [7,9] [8,8] [9,7] [10,6] - of 18 choices.
9 : "-" [7,11] : [7,7] [7,8] [7,9] [7,10] [7,11] - of 17 choices.
10 : "-" [1,8] : [1,4] [1,5] [1,6] [1,7] [1,8] - of 16 choices.
11 : "/" [3,3] : [1,5] [2,4] [3,3] [4,2] [5,1] - of 14 choices.
12 : "|" [6,4] : [6,4] [7,4] [8,4] [9,4] [10,4] - of 13 choices.
13 : "\" [5,9] : [3,7] [4,8] [5,9] [6,10] [7,11] - of 13 choices.
14 : "|" [8,10] : [4,10] [5,10] [6,10] [7,10] [8,10] - of 12 choices.
15 : "-" [7,0] : [7,0] [7,1] [7,2] [7,3] [7,4] - of 11 choices.
16 : "|" [5,4] : [2,4] [3,4] [4,4] [5,4] [6,4] - of 9 choices.
17 : "/" [3,6] : [1,8] [2,7] [3,6] [4,5] [5,4] - of 7 choices.
18 : "\" [5,8] : [1,4] [2,5] [3,6] [4,7] [5,8] - of 10 choices.
19 : "|" [2,8] : [1,8] [2,8] [3,8] [4,8] [5,8] - of 11 choices.
20 : "|" [8,1] : [4,1] [5,1] [6,1] [7,1] [8,1] - of 10 choices.
21 : "/" [5,5] : [2,8] [3,7] [4,6] [5,5] [6,4] - of 8 choices.
22 : "\" [6,6] : [3,3] [4,4] [5,5] [6,6] [7,7] - of 9 choices.
23 : "-" [3,5] : [3,3] [3,4] [3,5] [3,6] [3,7] - of 7 choices.
24 : "|" [0,5] : [0,5] [1,5] [2,5] [3,5] [4,5] - of 6 choices.
25 : "/" [9,9] : [7,11] [8,10] [9,9] [10,8] [11,7] - of 4 choices.
26 : "\" [9,5] : [7,3] [8,4] [9,5] [10,6] [11,7] - of 3 choices.
27 : "-" [2,6] : [2,4] [2,5] [2,6] [2,7] [2,8] - of 2 choices.
28 : "/" [0,8] : [0,8] [1,7] [2,6] [3,5] [4,4] - of 6 choices.
29 : "|" [5,6] : [1,6] [2,6] [3,6] [4,6] [5,6] - of 4 choices.
30 : "\" [6,7] : [3,4] [4,5] [5,6] [6,7] [7,8] - of 6 choices.
31 : "\" [8,3] : [6,1] [7,2] [8,3] [9,4] [10,5] - of 5 choices.
32 : "/" [6,5] : [4,7] [5,6] [6,5] [7,4] [8,3] - of 5 choices.
33 : "-" [5,7] : [5,4] [5,5] [5,6] [5,7] [5,8] - of 6 choices.
34 : "-" [6,3] : [6,3] [6,4] [6,5] [6,6] [6,7] - of 8 choices.
35 : "|" [5,3] : [3,3] [4,3] [5,3] [6,3] [7,3] - of 9 choices.
36 : "/" [9,0] : [5,4] [6,3] [7,2] [8,1] [9,0] - of 7 choices.
37 : "\" [6,8] : [4,6] [5,7] [6,8] [7,9] [8,10] - of 6 choices.
38 : "|" [9,8] : [5,8] [6,8] [7,8] [8,8] [9,8] - of 8 choices.
39 : "-" [9,6] : [9,4] [9,5] [9,6] [9,7] [9,8] - of 9 choices.
40 : "/" [3,11] : [3,11] [4,10] [5,9] [6,8] [7,7] - of 11 choices.
41 : "\" [7,6] : [4,3] [5,4] [6,5] [7,6] [8,7] - of 7 choices.
42 : "/" [6,9] : [5,10] [6,9] [7,8] [8,7] [9,6] - of 10 choices.
43 : "|" [8,6] : [5,6] [6,6] [7,6] [8,6] [9,6] - of 11 choices.
44 : "/" [3,10] : [3,10] [4,9] [5,8] [6,7] [7,6] - of 16 choices.
45 : "|" [8,9] : [5,9] [6,9] [7,9] [8,9] [9,9] - of 14 choices.
46 : "\" [7,5] : [5,3] [6,4] [7,5] [8,6] [9,7] - of 14 choices.
47 : "|" [8,5] : [4,5] [5,5] [6,5] [7,5] [8,5] - of 15 choices.
48 : "-" [8,11] : [8,7] [8,8] [8,9] [8,10] [8,11] - of 13 choices.
49 : "-" [6,11] : [6,7] [6,8] [6,9] [6,10] [6,11] - of 13 choices.
50 : "-" [8,2] : [8,2] [8,3] [8,4] [8,5] [8,6] - of 12 choices.
51 : "/" [11,3] : [7,7] [8,6] [9,5] [10,4] [11,3] - of 10 choices.
52 : "-" [3,9] : [3,7] [3,8] [3,9] [3,10] [3,11] - of 9 choices.
53 : "\" [5,11] : [1,7] [2,8] [3,9] [4,10] [5,11] - of 10 choices.
54 : "|" [4,11] : [4,11] [5,11] [6,11] [7,11] [8,11] - of 12 choices.
55 : "-" [5,12] : [5,8] [5,9] [5,10] [5,11] [5,12] - of 10 choices.
56 : "/" [4,13] : [4,13] [5,12] [6,11] [7,10] [8,9] - of 10 choices.
57 : "\" [5,2] : [4,1] [5,2] [6,3] [7,4] [8,5] - of 9 choices.
58 : "\" [2,9] : [0,7] [1,8] [2,9] [3,10] [4,11] - of 9 choices.
59 : "/" [2,10] : [2,10] [3,9] [4,8] [5,7] [6,6] - of 8 choices.
60 : "\" [9,12] : [5,8] [6,9] [7,10] [8,11] [9,12] - of 6 choices.
61 : "-" [4,12] : [4,9] [4,10] [4,11] [4,12] [4,13] - of 5 choices.
62 : "-" [5,0] : [5,0] [5,1] [5,2] [5,3] [5,4] - of 5 choices.
63 : "|" [1,9] : [1,9] [2,9] [3,9] [4,9] [5,9] - of 4 choices.
64 : "|" [6,2] : [4,2] [5,2] [6,2] [7,2] [8,2] - of 4 choices.
65 : "\" [5,13] : [1,9] [2,10] [3,11] [4,12] [5,13] - of 4 choices.
66 : "/" [8,-1] : [4,3] [5,2] [6,1] [7,0] [8,-1] - of 2 choices.
67 : "/" [8,0] : [4,4] [5,3] [6,2] [7,1] [8,0] - of 1 choices.
68 : "|" [6,0] : [5,0] [6,0] [7,0] [8,0] [9,0] - of 2 choices.
69 : "-" [8,-2] : [8,-2] [8,-1] [8,0] [8,1] [8,2] - of 3 choices.
70 : "\" [9,3] : [6,0] [7,1] [8,2] [9,3] [10,4] - of 2 choices.
71 : "/" [10,2] : [6,6] [7,5] [8,4] [9,3] [10,2] - of 3 choices.
72 : "|" [10,3] : [7,3] [8,3] [9,3] [10,3] [11,3] - of 2 choices.
73 : "-" [6,-1] : [6,-1] [6,0] [6,1] [6,2] [6,3] - of 2 choices.
74 : "\" [9,2] : [6,-1] [7,0] [8,1] [9,2] [10,3] - of 2 choices.
75 : "/" [11,2] : [7,6] [8,5] [9,4] [10,3] [11,2] - of 2 choices.
76 : "-" [9,1] : [9,0] [9,1] [9,2] [9,3] [9,4] - of 2 choices.
77 : "/" [10,0] : [6,4] [7,3] [8,2] [9,1] [10,0] - of 4 choices.
78 : "|" [12,2] : [8,2] [9,2] [10,2] [11,2] [12,2] - of 4 choices.
79 : "-" [10,1] : [10,0] [10,1] [10,2] [10,3] [10,4] - of 3 choices.
80 : "\" [12,4] : [8,0] [9,1] [10,2] [11,3] [12,4] - of 4 choices.
81 : "\" [7,-2] : [7,-2] [8,-1] [9,0] [10,1] [11,2] - of 2 choices.
82 : "/" [8,-3] : [4,1] [5,0] [6,-1] [7,-2] [8,-3] - of 2 choices.

Morphion Solitare Grid (move=81):

12345678901234567
1 .................
2 ...........+.....
3 ..........+......
4 .........+++++...
5 .....+..++++++...
6 .....+****++++...
7 .....+*++*+++++..
8 .....+*++*+++++..
9 ...****++****+.+.
10 ...*++++++++*+...
11 ...*++++++++*....
12 ..+****++****....
13 .+.+++*++*++.+...
14 ....++*++*+......
15 ...+.+****+......
16 .....+++++.......
17 .................
12345678901234567

#
# Game Record for Morphion 5T game of 81 moves
# Reference: Games/81-L0(555)_20120208-090217.txt
# &random: 1350476946
# Syntax for recorded games:
# 1. whitespace and comments (everything past #) are ignored
# 2. moves may be ; or newline separated
# 3. moves are formatted (using BNF style variables like <x>):
# <movenumber>:<row>,<col>[^<drow>,<dcol>]
# The optional drow/dcol values provide an additional point
# used to disambiguate moves. The point drow/dcol must be
# chosen at one end of the line.
# Moves are applied in sorted order.
# 4. all row/col coordinates are relative to the 1,1 origin
# located at the intersection of the lines containing the
# top and left most edges of the cross.
#
1:5,7^1,7;2:10,3^10,7;3:8,3^6,1;4:1,3^1,7;5:4,5^4,1;6:5,4^1,4;7:7,6^7,10;
8:8,1^4,1;9:11,7^7,7;10:11,4^7,4;11:6,3^4,5;12:7,5^7,2;13:6,5^4,3;14:3,10^7,10;
15:9,3^6,3;16:9,6^7,8;17:4,11^4,7;18:9,5^7,3;19:9,2^9,6;20:8,5^6,5;21:8,8^6,10;
22:7,0^11,4;23:5,2^9,6;24:8,2^8,1;25:6,7^10,3;26:8,-1^4,3;27:10,1^6,5;28:3,3^1,5;
29:11,5^7,1;30:6,6^5,7;31:5,5^4,4;32:5,3^5,1;33:6,2^4,2;34:3,5^7,1;35:8,6^6,6;
36:6,4^6,2;37:5,6^3,4;38:11,3^7,7;39:3,6^3,3;40:2,3^6,3;41:4,6^8,2;42:6,8^3,5;
43:2,5^6,5;44:0,7^4,3;45:6,9^6,6;46:2,6^1,6;47:10,8^6,4;48:3,8^1,6;49:5,9^2,6;
50:3,9^7,9;51:2,8^2,4;52:5,8^4,8;53:8,9^8,5;54:0,6^4,10;55:2,9^6,5;56:0,3^4,7;
57:11,6^11,3;58:9,8^7,10;59:3,11^3,7;60:8,11^4,7;61:2,12^6,8;62:2,11^6,7;
63:2,10^2,8;64:5,11^5,7;65:1,11^5,7;66:1,8^0,7;67:0,9^4,5;68:3,12^7,8;69:0,11^4,11;
70:0,8^4,8;71:-1,9^3,5;72:1,9^-1,9;73:0,10^0,6;74:-1,11^3,7;75:-1,7^3,11;
76:-2,8^2,12;77:1,10^1,7;78:4,13^0,9;79:-3,9^1,5;80:-1,10^3,10;81:-1,8^-1,7;

Move Log
1 : "|" [5,7] : [1,7] [2,7] [3,7] [4,7] [5,7] - of 4 choices.
2 : "-" [10,3] : [10,3] [10,4] [10,5] [10,6] [10,7] - of 27 choices.
3 : "\" [8,3] : [6,1] [7,2] [8,3] [9,4] [10,5] - of 25 choices.
4 : "-" [1,3] : [1,3] [1,4] [1,5] [1,6] [1,7] - of 24 choices.
5 : "-" [4,5] : [4,1] [4,2] [4,3] [4,4] [4,5] - of 22 choices.
6 : "|" [5,4] : [1,4] [2,4] [3,4] [4,4] [5,4] - of 21 choices.
7 : "-" [7,6] : [7,6] [7,7] [7,8] [7,9] [7,10] - of 20 choices.
8 : "|" [8,1] : [4,1] [5,1] [6,1] [7,1] [8,1] - of 20 choices.
9 : "|" [11,7] : [7,7] [8,7] [9,7] [10,7] [11,7] - of 19 choices.
10 : "|" [11,4] : [7,4] [8,4] [9,4] [10,4] [11,4] - of 17 choices.
11 : "/" [6,3] : [4,5] [5,4] [6,3] [7,2] [8,1] - of 15 choices.
12 : "-" [7,5] : [7,2] [7,3] [7,4] [7,5] [7,6] - of 16 choices.
13 : "\" [6,5] : [4,3] [5,4] [6,5] [7,6] [8,7] - of 14 choices.
14 : "|" [3,10] : [3,10] [4,10] [5,10] [6,10] [7,10] - of 14 choices.
15 : "|" [9,3] : [6,3] [7,3] [8,3] [9,3] [10,3] - of 12 choices.
16 : "/" [9,6] : [7,8] [8,7] [9,6] [10,5] [11,4] - of 11 choices.
17 : "-" [4,11] : [4,7] [4,8] [4,9] [4,10] [4,11] - of 12 choices.
18 : "\" [9,5] : [7,3] [8,4] [9,5] [10,6] [11,7] - of 9 choices.
19 : "-" [9,2] : [9,2] [9,3] [9,4] [9,5] [9,6] - of 10 choices.
20 : "|" [8,5] : [6,5] [7,5] [8,5] [9,5] [10,5] - of 12 choices.
21 : "/" [8,8] : [6,10] [7,9] [8,8] [9,7] [10,6] - of 17 choices.
22 : "\" [7,0] : [7,0] [8,1] [9,2] [10,3] [11,4] - of 17 choices.
23 : "\" [5,2] : [5,2] [6,3] [7,4] [8,5] [9,6] - of 16 choices.
24 : "-" [8,2] : [8,1] [8,2] [8,3] [8,4] [8,5] - of 15 choices.
25 : "/" [6,7] : [6,7] [7,6] [8,5] [9,4] [10,3] - of 16 choices.
26 : "/" [8,-1] : [4,3] [5,2] [6,1] [7,0] [8,-1] - of 15 choices.
27 : "/" [10,1] : [6,5] [7,4] [8,3] [9,2] [10,1] - of 12 choices.
28 : "/" [3,3] : [1,5] [2,4] [3,3] [4,2] [5,1] - of 9 choices.
29 : "\" [11,5] : [7,1] [8,2] [9,3] [10,4] [11,5] - of 8 choices.
30 : "/" [6,6] : [5,7] [6,6] [7,5] [8,4] [9,3] - of 6 choices.
31 : "\" [5,5] : [4,4] [5,5] [6,6] [7,7] [8,8] - of 8 choices.
32 : "-" [5,3] : [5,1] [5,2] [5,3] [5,4] [5,5] - of 7 choices.
33 : "|" [6,2] : [4,2] [5,2] [6,2] [7,2] [8,2] - of 8 choices.
34 : "/" [3,5] : [3,5] [4,4] [5,3] [6,2] [7,1] - of 10 choices.
35 : "|" [8,6] : [6,6] [7,6] [8,6] [9,6] [10,6] - of 12 choices.
36 : "-" [6,4] : [6,2] [6,3] [6,4] [6,5] [6,6] - of 16 choices.
37 : "\" [5,6] : [3,4] [4,5] [5,6] [6,7] [7,8] - of 16 choices.
38 : "/" [11,3] : [7,7] [8,6] [9,5] [10,4] [11,3] - of 15 choices.
39 : "-" [3,6] : [3,3] [3,4] [3,5] [3,6] [3,7] - of 14 choices.
40 : "|" [2,3] : [2,3] [3,3] [4,3] [5,3] [6,3] - of 13 choices.
41 : "/" [4,6] : [4,6] [5,5] [6,4] [7,3] [8,2] - of 11 choices.
42 : "\" [6,8] : [3,5] [4,6] [5,7] [6,8] [7,9] - of 12 choices.
43 : "|" [2,5] : [2,5] [3,5] [4,5] [5,5] [6,5] - of 11 choices.
44 : "/" [0,7] : [0,7] [1,6] [2,5] [3,4] [4,3] - of 13 choices.
45 : "-" [6,9] : [6,6] [6,7] [6,8] [6,9] [6,10] - of 12 choices.
46 : "|" [2,6] : [1,6] [2,6] [3,6] [4,6] [5,6] - of 14 choices.
47 : "\" [10,8] : [6,4] [7,5] [8,6] [9,7] [10,8] - of 16 choices.
48 : "\" [3,8] : [1,6] [2,7] [3,8] [4,9] [5,10] - of 15 choices.
49 : "\" [5,9] : [2,6] [3,7] [4,8] [5,9] [6,10] - of 16 choices.
50 : "|" [3,9] : [3,9] [4,9] [5,9] [6,9] [7,9] - of 18 choices.
51 : "-" [2,8] : [2,4] [2,5] [2,6] [2,7] [2,8] - of 17 choices.
52 : "|" [5,8] : [4,8] [5,8] [6,8] [7,8] [8,8] - of 18 choices.
53 : "-" [8,9] : [8,5] [8,6] [8,7] [8,8] [8,9] - of 12 choices.
54 : "\" [0,6] : [0,6] [1,7] [2,8] [3,9] [4,10] - of 11 choices.
55 : "/" [2,9] : [2,9] [3,8] [4,7] [5,6] [6,5] - of 9 choices.
56 : "\" [0,3] : [0,3] [1,4] [2,5] [3,6] [4,7] - of 9 choices.
57 : "-" [11,6] : [11,3] [11,4] [11,5] [11,6] [11,7] - of 8 choices.
58 : "/" [9,8] : [7,10] [8,9] [9,8] [10,7] [11,6] - of 8 choices.
59 : "-" [3,11] : [3,7] [3,8] [3,9] [3,10] [3,11] - of 7 choices.
60 : "\" [8,11] : [4,7] [5,8] [6,9] [7,10] [8,11] - of 6 choices.
61 : "/" [2,12] : [2,12] [3,11] [4,10] [5,9] [6,8] - of 5 choices.
62 : "/" [2,11] : [2,11] [3,10] [4,9] [5,8] [6,7] - of 4 choices.
63 : "-" [2,10] : [2,8] [2,9] [2,10] [2,11] [2,12] - of 4 choices.
64 : "-" [5,11] : [5,7] [5,8] [5,9] [5,10] [5,11] - of 4 choices.
65 : "/" [1,11] : [1,11] [2,10] [3,9] [4,8] [5,7] - of 5 choices.
66 : "\" [1,8] : [0,7] [1,8] [2,9] [3,10] [4,11] - of 4 choices.
67 : "/" [0,9] : [0,9] [1,8] [2,7] [3,6] [4,5] - of 5 choices.
68 : "/" [3,12] : [3,12] [4,11] [5,10] [6,9] [7,8] - of 4 choices.
69 : "|" [0,11] : [0,11] [1,11] [2,11] [3,11] [4,11] - of 3 choices.
70 : "|" [0,8] : [0,8] [1,8] [2,8] [3,8] [4,8] - of 1 choices.
71 : "/" [-1,9] : [-1,9] [0,8] [1,7] [2,6] [3,5] - of 4 choices.
72 : "|" [1,9] : [-1,9] [0,9] [1,9] [2,9] [3,9] - of 4 choices.
73 : "-" [0,10] : [0,6] [0,7] [0,8] [0,9] [0,10] - of 7 choices.
74 : "/" [-1,11] : [-1,11] [0,10] [1,9] [2,8] [3,7] - of 6 choices.
75 : "\" [-1,7] : [-1,7] [0,8] [1,9] [2,10] [3,11] - of 5 choices.
76 : "\" [-2,8] : [-2,8] [-1,9] [0,10] [1,11] [2,12] - of 3 choices.
77 : "-" [1,10] : [1,7] [1,8] [1,9] [1,10] [1,11] - of 2 choices.
78 : "\" [4,13] : [0,9] [1,10] [2,11] [3,12] [4,13] - of 4 choices.
79 : "/" [-3,9] : [-3,9] [-2,8] [-1,7] [0,6] [1,5] - of 2 choices.
80 : "|" [-1,10] : [-1,10] [0,10] [1,10] [2,10] [3,10] - of 1 choices.
81 : "-" [-1,8] : [-1,7] [-1,8] [-1,9] [-1,10] [-1,11] - of 1 choices.

Morphion Solitare Grid (move=79):


Morphion Solitare Grid (move=86):
1234567890123456
1234567890123456
1 ................
1 ................
2 .....+..........
2 .....++..+++....
3 .....++.........
3 .....+****+.....
4 .....+****......
4 ....+.*++*+.....
5 .+++++*++*+.....
5 ...+.+*++*+..+..
6 ..++++*++*+++++.
6 ..+****++****...
7 ..+****++****+..
7 ..+*++++++++*...
8 .++*++++++++*+..
8 ..+*++++++++*...
9 ..+*++++++++*++.
9 ..+****++****++.
10 ...****++****+..
10 .+++++*++*+++++.
11 ....++*++*++++..
11 ....++*++*+++++.
12 ....++*++*++++..
12 .....+****+++++.
13 ....++****+.....
13 .....++++++++++.
14 ....++++++.+....
14 ..........+++++.
15 ..........+.....
15 ..........+.....
16 ................
16 ................
1234567890123456
1234567890123456

#
# Game Record for Morphion 5T game of 79 moves
# Reference: Games/79-L0(357)_20120208-090217.txt
# &random: 417754092
# Syntax for recorded games:
# 1. whitespace and comments (everything past #) are ignored
# 2. moves may be ; or newline separated
# 3. moves are formatted (using BNF style variables like <x>):
# <movenumber>:<row>,<col>[^<drow>,<dcol>]
# The optional drow/dcol values provide an additional point
# used to disambiguate moves. The point drow/dcol must be
# chosen at one end of the line.
# Moves are applied in sorted order.
# 4. all row/col coordinates are relative to the 1,1 origin
# located at the intersection of the lines containing the
# top and left most edges of the cross.
#
1:5,7^1,7;2:7,11^7,7;3:10,8^10,4;4:7,5^7,1;5:3,3^1,5;6:3,8^1,6;7:8,8^6,10;
8:11,4^7,4;9:1,3^1,7;10:5,9^3,7;11:4,6^4,10;12:4,0^4,4;13:6,2^4,0;14:3,1^7,1;
15:3,5^1,3;16:5,4^1,4;17:9,6^7,8;18:11,7^7,7;19:8,3^6,1;20:3,10^7,10;21:3,6^3,4;
22:5,3^3,5;23:6,6^4,8;24:6,3^3,3;25:4,5^2,7;26:6,4^3,1;27:6,0^6,4;28:5,5^4,4;
29:8,2^4,6;30:9,3^6,0;31:8,5^6,3;32:9,5^9,3;33:12,8^8,4;34:8,6^8,3;35:6,5^5,5;
36:2,5^1,5;37:0,3^4,7;38:5,6^5,3;39:2,6^1,6;40:11,9^7,5;41:5,2^2,5;42:9,2^5,6;
43:3,2^7,2;44:6,7^3,4;45:6,8^6,4;46:7,6^3,2;47:11,3^7,7;48:9,8^6,8;49:3,0^3,4;
50:5,8^3,10;51:10,3^7,3;52:11,6^7,6;53:3,11^7,7;54:2,8^6,8;55:2,3^2,7;56:8,9^7,10;
57:6,9^4,9;58:11,2^7,6;59:5,0^1,4;60:11,5^11,3;61:-1,3^3,3;62:5,11^5,7;
63:2,0^6,0;64:3,9^1,7;65:3,12^3,8;66:4,11^3,12;67:8,11^4,7;68:5,-1^5,3;
69:8,10^8,7;70:2,-1^6,3;71:10,2^7,2;72:9,9^7,11;73:2,2^1,3;74:2,1^2,-1;
75:9,11^5,7;76:6,11^5,11;77:9,10^9,7;78:0,4^-1,3;79:6,12^6,8;

Move Log
1 : "|" [5,7] : [1,7] [2,7] [3,7] [4,7] [5,7] - of 4 choices.
2 : "-" [7,11] : [7,7] [7,8] [7,9] [7,10] [7,11] - of 27 choices.
3 : "-" [10,8] : [10,4] [10,5] [10,6] [10,7] [10,8] - of 26 choices.
4 : "-" [7,5] : [7,1] [7,2] [7,3] [7,4] [7,5] - of 24 choices.
5 : "/" [3,3] : [1,5] [2,4] [3,3] [4,2] [5,1] - of 23 choices.
6 : "\" [3,8] : [1,6] [2,7] [3,8] [4,9] [5,10] - of 22 choices.
7 : "/" [8,8] : [6,10] [7,9] [8,8] [9,7] [10,6] - of 21 choices.
8 : "|" [11,4] : [7,4] [8,4] [9,4] [10,4] [11,4] - of 20 choices.
9 : "-" [1,3] : [1,3] [1,4] [1,5] [1,6] [1,7] - of 19 choices.
10 : "\" [5,9] : [3,7] [4,8] [5,9] [6,10] [7,11] - of 17 choices.
11 : "-" [4,6] : [4,6] [4,7] [4,8] [4,9] [4,10] - of 16 choices.
12 : "-" [4,0] : [4,0] [4,1] [4,2] [4,3] [4,4] - of 16 choices.
13 : "\" [6,2] : [4,0] [5,1] [6,2] [7,3] [8,4] - of 14 choices.
14 : "|" [3,1] : [3,1] [4,1] [5,1] [6,1] [7,1] - of 13 choices.
15 : "\" [3,5] : [1,3] [2,4] [3,5] [4,6] [5,7] - of 11 choices.
16 : "|" [5,4] : [1,4] [2,4] [3,4] [4,4] [5,4] - of 14 choices.
17 : "/" [9,6] : [7,8] [8,7] [9,6] [10,5] [11,4] - of 12 choices.
18 : "|" [11,7] : [7,7] [8,7] [9,7] [10,7] [11,7] - of 11 choices.
19 : "\" [8,3] : [6,1] [7,2] [8,3] [9,4] [10,5] - of 8 choices.
20 : "|" [3,10] : [3,10] [4,10] [5,10] [6,10] [7,10] - of 7 choices.
21 : "-" [3,6] : [3,4] [3,5] [3,6] [3,7] [3,8] - of 5 choices.
22 : "/" [5,3] : [3,5] [4,4] [5,3] [6,2] [7,1] - of 2 choices.
23 : "/" [6,6] : [4,8] [5,7] [6,6] [7,5] [8,4] - of 5 choices.
24 : "|" [6,3] : [3,3] [4,3] [5,3] [6,3] [7,3] - of 6 choices.
25 : "/" [4,5] : [2,7] [3,6] [4,5] [5,4] [6,3] - of 6 choices.
26 : "\" [6,4] : [3,1] [4,2] [5,3] [6,4] [7,5] - of 4 choices.
27 : "-" [6,0] : [6,0] [6,1] [6,2] [6,3] [6,4] - of 7 choices.
28 : "\" [5,5] : [4,4] [5,5] [6,6] [7,7] [8,8] - of 4 choices.
29 : "/" [8,2] : [4,6] [5,5] [6,4] [7,3] [8,2] - of 7 choices.
30 : "\" [9,3] : [6,0] [7,1] [8,2] [9,3] [10,4] - of 7 choices.
31 : "\" [8,5] : [6,3] [7,4] [8,5] [9,6] [10,7] - of 7 choices.
32 : "-" [9,5] : [9,3] [9,4] [9,5] [9,6] [9,7] - of 11 choices.
33 : "\" [12,8] : [8,4] [9,5] [10,6] [11,7] [12,8] - of 14 choices.
34 : "-" [8,6] : [8,3] [8,4] [8,5] [8,6] [8,7] - of 13 choices.
35 : "|" [6,5] : [5,5] [6,5] [7,5] [8,5] [9,5] - of 15 choices.
36 : "|" [2,5] : [1,5] [2,5] [3,5] [4,5] [5,5] - of 13 choices.
37 : "\" [0,3] : [0,3] [1,4] [2,5] [3,6] [4,7] - of 17 choices.
38 : "-" [5,6] : [5,3] [5,4] [5,5] [5,6] [5,7] - of 15 choices.
39 : "|" [2,6] : [1,6] [2,6] [3,6] [4,6] [5,6] - of 19 choices.
40 : "\" [11,9] : [7,5] [8,6] [9,7] [10,8] [11,9] - of 17 choices.
41 : "/" [5,2] : [2,5] [3,4] [4,3] [5,2] [6,1] - of 16 choices.
42 : "/" [9,2] : [5,6] [6,5] [7,4] [8,3] [9,2] - of 14 choices.
43 : "|" [3,2] : [3,2] [4,2] [5,2] [6,2] [7,2] - of 12 choices.
44 : "\" [6,7] : [3,4] [4,5] [5,6] [6,7] [7,8] - of 13 choices.
45 : "-" [6,8] : [6,4] [6,5] [6,6] [6,7] [6,8] - of 13 choices.
46 : "\" [7,6] : [3,2] [4,3] [5,4] [6,5] [7,6] - of 13 choices.
47 : "/" [11,3] : [7,7] [8,6] [9,5] [10,4] [11,3] - of 13 choices.
48 : "|" [9,8] : [6,8] [7,8] [8,8] [9,8] [10,8] - of 13 choices.
49 : "-" [3,0] : [3,0] [3,1] [3,2] [3,3] [3,4] - of 10 choices.
50 : "/" [5,8] : [3,10] [4,9] [5,8] [6,7] [7,6] - of 10 choices.
51 : "|" [10,3] : [7,3] [8,3] [9,3] [10,3] [11,3] - of 8 choices.
52 : "|" [11,6] : [7,6] [8,6] [9,6] [10,6] [11,6] - of 8 choices.
53 : "/" [3,11] : [3,11] [4,10] [5,9] [6,8] [7,7] - of 9 choices.
54 : "|" [2,8] : [2,8] [3,8] [4,8] [5,8] [6,8] - of 8 choices.
55 : "-" [2,3] : [2,3] [2,4] [2,5] [2,6] [2,7] - of 7 choices.
56 : "/" [8,9] : [7,10] [8,9] [9,8] [10,7] [11,6] - of 8 choices.
57 : "|" [6,9] : [4,9] [5,9] [6,9] [7,9] [8,9] - of 8 choices.
58 : "/" [11,2] : [7,6] [8,5] [9,4] [10,3] [11,2] - of 8 choices.
59 : "/" [5,0] : [1,4] [2,3] [3,2] [4,1] [5,0] - of 9 choices.
60 : "-" [11,5] : [11,3] [11,4] [11,5] [11,6] [11,7] - of 10 choices.
61 : "|" [-1,3] : [-1,3] [0,3] [1,3] [2,3] [3,3] - of 8 choices.
62 : "-" [5,11] : [5,7] [5,8] [5,9] [5,10] [5,11] - of 8 choices.
63 : "|" [2,0] : [2,0] [3,0] [4,0] [5,0] [6,0] - of 8 choices.
64 : "\" [3,9] : [1,7] [2,8] [3,9] [4,10] [5,11] - of 6 choices.
65 : "-" [3,12] : [3,8] [3,9] [3,10] [3,11] [3,12] - of 6 choices.
66 : "/" [4,11] : [3,12] [4,11] [5,10] [6,9] [7,8] - of 6 choices.
67 : "\" [8,11] : [4,7] [5,8] [6,9] [7,10] [8,11] - of 6 choices.
68 : "-" [5,-1] : [5,-1] [5,0] [5,1] [5,2] [5,3] - of 7 choices.
69 : "-" [8,10] : [8,7] [8,8] [8,9] [8,10] [8,11] - of 7 choices.
70 : "\" [2,-1] : [2,-1] [3,0] [4,1] [5,2] [6,3] - of 8 choices.
71 : "|" [10,2] : [7,2] [8,2] [9,2] [10,2] [11,2] - of 7 choices.
72 : "/" [9,9] : [7,11] [8,10] [9,9] [10,8] [11,7] - of 6 choices.
73 : "/" [2,2] : [1,3] [2,2] [3,1] [4,0] [5,-1] - of 5 choices.
74 : "-" [2,1] : [2,-1] [2,0] [2,1] [2,2] [2,3] - of 5 choices.
75 : "\" [9,11] : [5,7] [6,8] [7,9] [8,10] [9,11] - of 4 choices.
76 : "|" [6,11] : [5,11] [6,11] [7,11] [8,11] [9,11] - of 5 choices.
77 : "-" [9,10] : [9,7] [9,8] [9,9] [9,10] [9,11] - of 3 choices.
78 : "\" [0,4] : [-1,3] [0,4] [1,5] [2,6] [3,7] - of 2 choices.
79 : "-" [6,12] : [6,8] [6,9] [6,10] [6,11] [6,12] - of 1 choices.


Shortest (0) Game(s):
Shortest (0) Game(s):


Total run time = 6463131 ms
Total run time = 32349320 ms
&allocated (Total,static,string,block) : -232605485 0 119365103 -351970588
&allocated (Total,static,string,block) : 1152124804 0 144396168 1007728636
&collections (Total,static,string,block) : 618 0 0 618
&collections (Total,static,string,block) : 4623 0 0 4623
&regions ( - , - ,string,block) : - 0 41859440 41859440
&regions ( - , - ,string,block) : - 0 41859440 41859440
&storage ( - , - ,string,block) : - 0 275127 21216628
&storage ( - , - ,string,block) : - 0 37784 13290772</pre>


The following is an example of a game log that was replayed from a long run:
Finished.</pre>
<pre>#
Oops, notice the memory counters overflowed here (known bug).
# Game Record for Morphion 5T game of 92 moves
# Date: 2012/02/18
# Saved: Games/5T/92-L1_20120218-163208-Fps.txt
# &random: 1617565851
# ReplayFile: * none * (* all * moves)
#
# Pentasol compatible format
#
#
# Morpion Solitaire game
#
# XXXX
# X X
# X X
# XXXR XXXX
# X X
# X X
# XXXX XXXX
# X X
# X X
# XXXX
#
# R = reference point
# List of moves starts with reference point (col,row)
# Lines are
# (col,row) <direction> <+/-centerdist>
# distance to center is left side or top edge
#
(9,7)
(12,8) | -2
(16,7) - -2
(9,8) | -2
(13,11) / 0
(9,9) | +2
(15,11) | -2
(13,13) - -2
(6,11) | -2
(16,10) - -2
(12,14) | -2
(8,4) - +2
(5,7) - +2
(13,6) \ 0
(10,12) \ 0
(14,8) \ 0
(14,12) / 0
(10,10) - -2
(11,9) / 0
(8,6) / 0
(10,8) \ +1
(8,11) \ 0
(11,7) / -1
(13,9) \ 0
(11,11) \ 0
(14,11) - -1
(14,9) | +1
(13,12) | -1
(12,9) - +1
(16,9) / -2
(17,6) / -2
(11,12) - +1
(16,6) / -2
(16,8) | 0
(11,10) | +1
(10,9) \ +1
(11,8) / 0
(13,8) - -2
(15,6) / -2
(13,5) | +2
(10,7) \ +2
(14,6) \ 0
(10,6) | +2
(16,11) \ -2
(11,6) - +2
(11,5) | +2
(8,8) / +2
(8,14) / +2
(8,9) | -1
(7,9) - +2
(4,6) \ +2
(5,12) / +2
(13,4) / -2
(10,5) - +1
(10,11) \ 0
(7,8) / +2
(7,6) | +2
(7,11) - +1
(10,14) | -2
(9,14) / +2
(7,3) \ +2
(17,8) - -2
(14,5) \ +1
(11,14) - -1
(8,12) \ 0
(5,8) - +2
(8,13) | -1
(14,4) | +2
(8,5) / -1
(7,14) / +2
(8,3) \ +2
(6,6) - +2
(5,5) \ +2
(8,2) | +2
(6,4) / 0
(9,3) \ +1
(7,5) / 0
(5,3) \ +2
(6,3) - +1
(6,5) - +1
(6,2) | +2
(7,4) \ +1
(7,2) | +2
(5,4) \ +2
(5,6) | 0
(9,2) / -2
(10,2) - -2
(4,5) \ +2
(10,3) | +1
(3,6) / +2
(4,4) - +2
(2,6) - +2
(3,5) / +1
#</pre>

Revision as of 21:36, 18 February 2012

This example goes beyond the task goal of playing a random game of Morpion solitaire. The program was designed as a first cut/test bed more for understanding and exploring the problem space rather than for high efficiency. The program is structured to allow its behaviour to be configured (see options and M_ vars). Some of the features and extensions include:

  • Playing single games or running multigame simulations to find and capture the best games
  • Producing re-loadable game records and the ability to replay a saved game from a given position forward
  • The ability to reproduce purely random games from the random number seed
  • Limiting the initial random moves to 1 of 4 cases (inside corners (1 type) x 8, outside corners (2 types) x 8, outside valley (1 type x 4)) not 1 of 28. In the case of this program these are all in the North East quadrant.
  • Plugable modules for functions including applying player strategy, position evaluation (fitness/heuristics)to facilitate quick experimentation
  • The version of the game played is a 'touching' (5T) game, although the validation procedure is easily parametrized.

Using random play in many summary runs, the highest (5T) score achieved was 90. While it was fairly easy to push random games into the low 80's running simulations of as little as a few hundred games, going beyond the highest score without adding some smarts will require some very long runs and is unlikely to result in any significant progress. Observing multigame runs show that play advances fairly quickly before a progress grinds to a virtual halt. Many runs peak in the first few hundred or thousand games.

The ability to replay recorded games provides a way to study the behaviour of the problem. Selecting successful random games, truncating them and running multigame simulations using a successful base shows that the seeds of success are sown early. It was possible to better the results of good random game scores (mid 80s) pushing the new scores up into the mid 90s. Unfortunately this technique when applied to Chris Rosin's 177 move record game did not produce any new records  :(. Surprisingly however, it was possible to produce games in the high 160's! using random play with a truncated (approx 60%) version of this game.

The observation that a game becomes bad or good fairly early suggests that finding an intelligent forward looking position fitness evaluator is going to be a challenge to say the least.

It's also possible to capture bad games. This might provide some kind of comparison against good games when considering fitness evaluators. Or not.

Internally, the grid is automatically expanded as needed whenever a cell is played on an outer edge. When this happens only the affected side is expanded. As a side effect the grid numbering will seem unusual. The game log shows all row/col coordinates relative to the 1,1 origin located at the intersection of the lines containing top and left most edges of the cross. A fixed grid might be more efficient. With the ability to detect an off page condition and save and replay the game later this could be easier to deal with. The issue of grid origin comes up all the time when working with the code and debugging output.

For an example of a loadable and re-playable game see Chris Rosin's 177 move 5T previous record holder.

For more see: Morpion -h|-help

Core Morpion Routines

<lang Unicon>link printf,strings,options

$define MORPVER "1.7f" # version

procedure main(A) # Morphion

  MorpionConf(A)
  if \M_ReplayFile then ReplayMorpion() 
  else if \M_Limit === 1 then ShowGame(SingleMorpion())
  else MultiMorphion(\M_Limit)

end

$define XEMPTY "." # symbols used in Grid $define XINIT "*" $define XUSED "+" $define DHOR "-" # Directions for moves $define DVER "|" $define DRD "\\" $define DLD "/" $define DALL "-|/\\"

record morpiongame(grid,score, # the grid & score

                 log,history,            # move log and replayable history log
                 roff,coff,center,       # origin expansion offsets and center 
                 pool,                   # pool of avail moves
                 move,                   # selected move
                 count,                  # game number (multi-game)
                 rseed)                  # &random at start of random play  

record morpionmove(direction,move,line,roff,coff) # move & line data record morpioncell(symbol,direction,row,col) # a grid cell record MorpionGameRecord(ref,row,col,darow,dacol) # record of game

procedure SingleMorpion(MG,N) #: Play a game silently

  /MG := SetupM5Grid()                            # start game with new grid?
  while MorphionMove(M_Strategy(MG)) do           # keep moving     
     if MG.score >=  \N then break                # unless truncated   
  return MG

end

procedure MorphionMove(MG) #: make a move

  (M := MG.move).roff := MG.roff                  # copy offsets
  M.coff := MG.coff                  
  put(MG.history,M)                               # save history
  MG.score +:= 1                                  # and score
  M_LogDetails(MG,M)                              # for analysis
  every x := !M.line do {                         # draw the line 
     g := MG.grid[x[1],x[2]]
     g.direction ||:= M.direction       
     /g.symbol := XUSED                           # remove / for all XUSED
     }
  return

end

procedure ScanGrid(MG) #: Scan all grid lines

  G := ExpandGrid(MG).grid                        # expand the grid if needed
  MG.pool := []                                   # candidate moves   
  every c := 1 & r := 1 to *G do                  # horizontal
     ScanGridLine(G,r,c,0,+1,DHOR,MG.pool)
  every r := 1 & c := 1 to *G[1] do               # vertical
     ScanGridLine(G,r,c,+1,0,DVER,MG.pool)   
  every ( c := 1 & r := 1 to *G-4 ) |
        ( c := 2 to *G[r := 1] ) do               # down & right
     ScanGridLine(G,r,c,+1,+1,DRD,MG.pool)  
  every ( r := 2 to *G-4 & c := *G[r] ) |
        ( c := 5 to *G[r := 1] ) do               # down & left
  ScanGridLine(G,r,c,+1,-1,DLD,MG.pool)  
  if MG.score = 0 & M_Strategy ~=== Replayer then {  # move 1 special case
     every put(pool1 := [], MG.pool[2|19|20|26])  # cor. o(2), i(1), val o(1) 
     MG.pool := pool1       
     }
  if *MG.pool > 0 then return MG                 

end

procedure ScanGridLine(G,r0,c0,ri,ci,dir,pool) #: scan 1 grid line (5T/D)

  local L5,M,r,c,x
  L5 := []                          
  r := r0 - ri & c := c0 -ci                      # one step back
  while put(L5,G[r +:= ri,c +:= ci]) do {          
     while *L5 > 5 do pop(L5)                     # too long ? 
     if *L5 < 5 then next                         # too short ?
     if M_Mvalid(L5,dir) then {                   # just right, but valid?
        put(pool,M := morpionmove(dir,,[]))       # add to pool of valid moves               
        every x := L5[i := 1 to *L5] do  {
           put(M.line,[x.row,x.col])
           if /x.symbol then M.move := i
           }
        }
     }
  return pool

end

procedure ValidMove5T(L,dir) #: Succeed if L has valid 5T move

  local i,j
  if *L ~= 5 then fail                      # wrong count
  every (i := 0) +:= (/(!L).symbol,1)  
  if i ~= 1 then fail                       # more than 1 avail space
  every (j := 0) +:= ( find(dir,(!L).direction), 1) 
  if j > 1 then fail                        # no overlap, =1 implies at an end
  return                                    # that's it!

end

procedure ValidMove5D(L,dir) #: Succeed if L has valid 5D move #@@

  local i,j
  if *L ~= 5 then fail                      # wrong count
  every (i := 0) +:= (/(!L).symbol,1)  
  if i ~= 1 then fail                       # more than 1 avail space
  every (j := 0) +:= ( find(dir,(!L).direction), 1) 
  if j > 0 then fail                        # no overlap, =1 implies at an end
  return                                    # that's it!

end

procedure SetupM5Grid() #: construct 5T/D grid & cross

  local G,r,c,s
  every !(G := list(10)) := list(10)                          # Grid
  every G[r := 1 to 10, c := 1 to 10] := morpioncell(,"",r,c) # Empties  
  every s := ![[1,4],[4,1],[4,7],[7,1],[7,7],[10,4]] do {     # Cross
     every r := s[1] & c := s[2] + (0 to 3) do
        G[r,c] := morpioncell(XINIT,"",r,c)    
     every r := s[2] + (0 to 3) & c := s[1] do         
        G[r,c] := morpioncell(XINIT,"",r,c)    
     }                                                     
  return morpiongame(G,0,[],[],0,0,1 + (*G-1)/2.)    # Create game

end

procedure ExpandGrid(MG) #: expand any touching sides

  local r,c,rn,cn,C
  rn := *(G := MG.grid)                     # capture ...
  cn := *G[1]                               # ... entry dimensions
  if \(!G)[1].symbol then {                 # left edge  
     MG.coff +:= 1   
     every (cn | (!!G).col) +:= 1
     every push(G[r := 1 to rn],morpioncell(,"",r,1))  
     }   
  if \(!G)[cn].symbol then  {               # right edge
     cn +:= 1   
     every put(G[r := 1 to rn],morpioncell(,"",r,cn))  
     }
  if \(!G[1]).symbol then {                 # top edge
     MG.roff +:= 1
     every (rn | (!!G).row) +:= 1
     push(G,C := list(cn))
     every C[c := 1 to cn] := morpioncell(,"",1,c)     
     }   
  if \(!G[rn]).symbol then {                # bottom edge
     rn +:= 1
     put(G,C := list(cn)) 
     every C[c := 1 to cn] := morpioncell(,"",rn,c)  
     }
  return MG

end

procedure ShowGame(MG) #: show games

  if M_Output === &output then   
     every (PrintGrid|WriteMoveLog|M_PrintDetails)(MG) 
  else                                # header first to output, game saved
     every (WriteMoveLog|PrintGrid|M_PrintDetails)(MG)                 

end

procedure PrintGrid(MG) #: print the current Grid

  G := MG.grid
  every (ruler := "   ") ||:= (1 to *G[1]) % 10     
  fprintf(M_Output,"\nMorphion Solitare Grid (move=%i):\n%s\n",MG.score,ruler)                                              
  every r :=  1 to *G do {
     fprintf(M_Output,"%s ",right(r%100,2))                                  
     every c := 1 to *(G[r]) do 
        fprintf(M_Output,"%s",\G[r,c].symbol | XEMPTY)    
     fprintf(M_Output,"\n")
     }   
  fprintf(M_Output,"%s\n",ruler)                                                
  return MG

end

procedure RandomPlayer(MG) #: Simulate random player

  if &random := \M_Rseed then M_Rseed := &null # set seed if given only once 
  /MG.rseed := &random                         # seed for this game          
  if MG.move := ?ScanGrid(MG).pool then return MG

end

procedure Scorefail(MG);end #: dummy always fails </lang>

Interface, Parameters, Globals

<lang Unicon>global M_Strategy,M_Eval,M_Mvalid # Pluggable procedures global M_CommandLine,M_Config,M_GameType,M_GameSave global M_LogDetails,M_PrintDetails # Misc. global M_Output # output files global M_Limit,M_StatUpd,M_BestL,M_WorstL # Multi-game simulation options global M_SrchWid,M_SrchDep # For strategy modules global M_ReplayFile,M_ReplayAfter,M_Rseed # For game replay global M_WriteGame,M_ReadGame,M_GameFmt # Game formats to use global M_ChartW,M_ChartG # histogram

procedure MorpionConf(A) # Configure the Solver

  M_CommandLine := copy(A)                        # preserve
  os := "-Q! -L+ -limit+ -V: -variant: -seed+ "                        
  os ||:= "-R! -replay! -RF: -RN+ -save! -RW: -RR: "   
  os ||:= "-histwidth+ -histgroup+ -HW+ -HG+ "               
  os ||:= "-UN+ -SW+ -SD+ -A: -E+ -B+ -W+"
  os ||:= "-details! "
  opt := options(A,os,Usage)                      # -<anything else> gets help
  M_Limit     := ( 0 <= integer(\opt["limit"|"L"])) | 1  
  M_Rseed := \opt["seed"]   
  M_Mvalid := case opt["V"|"variant"] of {
     "5D"     :  (M_GameType := "5D", ValidMove5D)
     default  :  (M_GameType := "5T", ValidMove5T)   # also 5T  
     }                                           
  M_ReadGame  := case map(\opt["RR"]) | &null of { 
     default  : (M_GameFmt := "ps", ReadMoveLogPS)
     "0"      : (M_GameFmt := "0",  ReadMoveLogOrig)
     }  
  M_WriteGame := case map(\opt["RW"]) | &null  of { 
     default  : (M_GameFmt := "ps", WriteMoveLogPS)
     "0"      : (M_GameFmt := "0",  WriteMoveLogOrig)
     }  
  M_Strategy := case opt["A"] of {                    
     "A1"     : (def_un := 50,  PlayerA1) 
     default  : (def_un := 500, RandomPlayer)
     }       
  M_Eval := case opt["E"] of { 
     "1"      :  Score1         # test
     default  :  &null          # also "0"      
     }
  M_ChartW  := (40 <= \opt["histwidth"|"HW"]) | 80
  M_ChartG  := \opt["histgroup"|"HG"]         | 5
  M_LogDetails := if \opt["details"] then LogDetails else 1
  M_PrintDetails := if \opt["details"] then PrintDetails else 1  
  M_StatUpd      := (0 < \opt["UN"]) | def_un   
  M_BestL        := (0 < \opt["B"])  | 5  
  M_WorstL       := (0 < \opt["W"])  | 0    
  M_SrchWid      := (0 < \opt["SW"]) | 5   
  M_SrchDep      := (0 < \opt["SD"]) | 5    
  if \opt["R"|"replay"] then {
     M_ReplayFile   := \opt["RF"]       | "Games/5T/177-5T-rosin.txt" 
     M_ReplayAfter  := (0 < \opt["RN"]) | &null
     }
  else M_ReplayFile   := &null     
  if \(M_GameSave  := opt["save"]) then {
     fn := sprintf("Runs/%s-L%i-",M_GameType,M_Limit)
     fn ||:= sprintf("RF%s-",map(\M_ReplayFile,"/\\","__"))
     fn ||:= sprintf("RN%i-",\M_ReplayAfter)
     fn ||:= sprintf("%s-%s.txt",deletec(&date,'/'),deletec(&clock,':'))
     M_Output := open(fn,"w") 
     }
  /M_Output := &output 
  
  c := sprintf("# --- Morpion Solitaire 5 (v%s) ---\n#\n",MORPVER)  
  c ||:= "# Command line options :"
  every c ||:= " " || !A
  c ||:=         "\n# Summary of Morpion Configuration:\n"  
  c ||:= sprintf("#   Variant (5T/D) move validation      = %i\n",M_Mvalid)    
  c ||:= sprintf("#   Games to play                       = %s\n",(
                  0 < M_Limit) | "* unlimited *")     
  c ||:=         "#   Multi-game options:\n"
  c ||:= sprintf("#   - Status Updates                    = %i\n",M_StatUpd) 
  c ||:= sprintf("#   - Keep best                         = %i\n",M_BestL)   
  c ||:= sprintf("#   - Keep worst                        = %i\n",M_WorstL)  
  c ||:= sprintf("#   - Histogram width                   = %i\n",M_ChartW)  
  c ||:= sprintf("#   - Histogram grouping                = %i\n",M_ChartG)  
  c ||:= sprintf("#   Games will be saved                 = %s\n",
                 (\M_GameSave, "Yes") | "* No *")
  c ||:= sprintf("#   - Format for game file (write)      = %i\n",\M_WriteGame)    
  c ||:=         "#   Replaying\n"
  c ||:= sprintf("#   - Format for game file (read)       = %i\n",\M_ReadGame)   
  c ||:= sprintf("#   - Game file to be replayed          = %s\n",
                 \M_ReplayFile | "* None *")    
  c ||:= sprintf("#   - Moves to replay                   = %i\n",
                 0 ~= \M_ReplayAfter)  
  c ||:= sprintf("#   Player Strategy                     = %i\n",M_Strategy)  
  c ||:= sprintf("#   - Seed for &random                  = %i\n",\M_Rseed)     
  c ||:= sprintf("#   - Position Fitness Evaluator        = %s\n",
                 image(\M_Eval) | "* None *")     
  c ||:= sprintf("#   - Search Width (strategy dependant) = %i\n",M_SrchWid)   
  c ||:= sprintf("#   - Search Depth (strategy dependant) = %i\n",M_SrchDep)  
  c ||:= sprintf("#   Log Details for analysis            = %s\n",
                 if M_LogDetails === 1 then "No" else "Yes")  
  c ||:=         "#\n"
  M_Config := c
  if \opt["Q"] then stop(M_Config,"-Q Stops run after processing options")
  else fprintf(M_Output,M_Config)
  /M_Eval := Scorefail          

end

procedure Usage()

  fprintf(&errout,"_
     Morphion [options]  Plays the 5T/D variant of Morphion Solitaire\n_ 
     Arguments : ")  
  every fprintf(&errout," %s",!M_CommandLine)
  fprintf(&errout,"_                                                         
     Morphion [options]  Plays the 5T/D variant of Morphion Solitaire\n_ 
     Where options are:\n_                           
     \t-A\tchoose player strategy approach (default=random, future)\n_
     \t-E\tSpecifiy an position fitness evaluation function (default none, future)\n_       
     \t-SW\tSearch width (strategy dependent, future)\n_
     \t-SD\tSearch depth (strategy dependent, future)\n_    
     \t-V|-variant\t5D or 5T (default)\n_
     \t-R|-replay\treplay\n_
     \t-RF\tfile containing game record to be replayed\n_
     \t-RN\tnumber of moves to replay (0=all)\n_
     \t-RR\tgame recording format to read (ps=pentasol(default), 0=original)\n_
     \t-RW\tgame recording format to write ps=pentasol(default), 0=original)\n_
     \t-save\tsave the best (-B) and worst (-W) games\n_
     \t-seed\tstart the seed of the random number at this value\n_  
     \t-L|-limit\tgames to play (if 0 or less then play until any of 'XxQq' is pressed\n_
     \t\tnote for larger n this benefits from larger BLKSIZE, STRSIZE environment variables\n_   
     \t-HW|-histwidth\twidth (cols) of histogram of scores\n_
     \t-HG|-histgroup\tsize of groups (buckets) for histogram\n_
     \t-UN\tGive status update notifications every n simulations\n_  
     \t-B\tKeep best n games of unique length (default 5)\n_        
     \t-W\tKeep worst n games of unique length (default 3)\n_
     \t-details\tLog game details for analysis\n_
     \t-Q\t(debugging) terminates after options processing\n_
     \t-?|-h|-help\tthis help text")  
  stop()

end</lang>

Multigame Simulation and Monitoring Support

<lang Unicon> procedure MultiMorphion(N,MG) #: Simulate N games using MG

     etime := -&time 
     scores := table(n := 0)   
     every bestL|worstL  := []        
     if N <= 0 then N := "unlimited"         
     repeat {
        if n >= numeric(N) then break else n +:= 1  
        mg := SingleMorpion(deepcopy(\MG)|&null)  # play out game
        scores[mg.score] +:= 1                    # count score
        mg.count := n                             # game number
        if short := ( /short | short.score >= mg.score, mg) then {   
           push(worstL,short)                     # keep worst 
           if *worstL > M_WorstL then pull(worstL)
           }
        if ( /long | long.score <= mg.score) then {                 
           bestcnt := if (\long).score = mg.score then bestcnt + 1 else 1 
           long := mg                                                 
           put(bestL,long)                        # keep best
           if *bestL > M_BestL then get(bestL)
           fprintf(M_Output,"Longest game %i after %i simulations &random=%i.\n",                
                  long.score,n,long.rseed)                                       
           fprintf(&errout,"\r%i of %s simulations, long=%i(%i) (%s %s)",                  
                           n,N,long.score,bestcnt,&date,&clock)                              
           }            
        if (n % M_StatUpd) = 0 then               # say we're alive & working
           fprintf(&errout,"\r%i of %s simulations, long=%i(%i) (%s %s)",       
                           n,N,long.score,bestcnt,&date,&clock)                  
        if kbhit() & getch() == !"QqXx" then      # exit if any q/x
           break fprintf(&errout,"\nExiting after %i simulations.\n",n)  
        }
     etime +:= &time   
     avg := 0.0
     short := key(scores) \ 1                  # 1 key only
     every i := key(scores) do {               # summarize stats
        short >:= i
        avg +:= i * scores[i]
        }       
     fprintf(M_Output,"\nResults from Sample of %i games of Morpion 5T/D:\n",n)
     fprintf(M_Output,"Shortest game was %i moves.\n",short)
     fprintf(M_Output,"Average game was %i moves.\n",avg /:= n)
     fprintf(M_Output,"Longest game was %i moves.\n",long.score)
     fprintf(M_Output,"Average time/game is %i ms.\n",etime/real(n))
     fprintf(M_Output,"&random is now %i.\n",&random)                     
     GraphScores(scores)              # graph results
     fprintf(M_Output,"\nLongest (%i) Game(s):\n",M_BestL)
     every ShowGame(!reverse(bestL))  # show longest game(s) and log
     fprintf(M_Output,"\nShortest (%i) Game(s):\n",M_WorstL) 
     every ShowGame(!worstL)          # show longest game(s) and log     
     MemUsage()                       # diagnostic        

end

procedure GraphScores(S) #: graph results

  chart := []
  every s := key(S) do {              # by score 
     n := s/M_ChartG+1                  # chunks of ...
     until chart[n] do put(chart,0)   # grow chart to need
     chart[n] +:= S[s]
     }
  s := (1 < max!chart/M_ChartW | 1)     # scale 
  fprintf(M_Output,"\nSummary of Results every '*' = %d games\n",s)
  every n := 1 to *chart do 
     fprintf(M_Output,"%3d | (%6d) %s\n",(n-1)*M_ChartG,chart[n],repl("*",chart[n]/s))

end

procedure MemUsage() #: monitor usage

     fprintf(M_Output,"\nTotal run time = %i ms\n",&time)
     fprintf(M_Output,"&allocated   (Total,static,string,block) : ")
     every fprintf(M_Output," %i",&allocated) ;  fprintf(M_Output,"\n")      
     fprintf(M_Output,"&collections (Total,static,string,block) : ")
     every fprintf(M_Output," %i",&collections) ;  fprintf(M_Output,"\n")
     fprintf(M_Output,"&regions     ( -   , -    ,string,block) : ")
     every fprintf(M_Output," %s","-"|&regions) ;  fprintf(M_Output,"\n")          
     fprintf(M_Output,"&storage     ( -   , -    ,string,block) : ")
     every fprintf(M_Output," %s","-"|&storage) ;  fprintf(M_Output,"\n\n")         

end </lang>

Game Replayer

<lang Unicon>procedure ReplayMorpion() #: Handle recorded games

  Replayer(M := ReadMoveLog(M_ReplayFile))  # read game and save data 
  M_Strategy := Replayer  
  if /M_ReplayAfter | (M_ReplayAfter > *M) then {
     fprintf(M_Output,"Single game replay\n")
     ShowGame(SingleMorpion())
     }
  else {                                       # truncation replay  
     MG := SingleMorpion(,M_ReplayAfter)       # play shortened game
     M_Strategy := RandomPlayer     
     if M_Limit === 1 then 
        ShowGame(SingleMorpion(MG))            # single game
     else
        MultiMorphion(M_Limit,MG)              # simulate many games from here
     }
  return

end

procedure Replayer(MG) #: feed replayed moves from list/game static ML,radj,cadj

  if type(MG[1]) == "MorpionGameRecord" then return ML := MG # setup list
  if not ScanGrid(MG) then fail          # out of moves ?
  x := get(ML) | fail                    # get next move
  if x.ref = 0 then x := get(ML) | fail  # skip move 0 if any
  xr := x.row + MG.roff                  # adjust move for grid expansion
  xc := x.col + MG.coff      
  dr := \x.darow + MG.roff               # adjust end for grid expansion
  dc := \x.dacol + MG.coff 
  pool := []
  every m := !MG.pool do {               # find possible moves here
     mr := m.line[m.move,1]  
     mc := m.line[m.move,2]
     if xr=mr & xc=mc then    
        if \dr & \dc then {              # info to disambiguate?
           every p := (m.line)[1|5] do   # try endpoints
              if p[1] = dr & p[2] = dc then 
                 put(pool,m)             # save matching move
           }
        else 
           put(pool,m)                   # save matching move(s)
     } 
  if *pool = 1 then                      # unique move?
     return ( MG.move := pool[1], MG)    # set unique move and return MG  
  else {                                 # we have a problem
     ShowGame(MG)
     fprintf(M_Output,"Problem encountered replaying game at move #%i, %i choices.\n",MG.score,*pool)    
     every m := !pool do 
        fprintf(M_Output,"   %s\n",FormatMoveLogPS(MG,m))        
     &dump := 0
     stop()
     }         

end</lang>

Game Reader (default is Pentasol notation)

<lang Unicon>procedure ReadMoveLog(MG) #: read move log wrapper

  fprintf(M_Output,"Reading recorded game from: %s\n",M_ReplayFile)
  f :=  open(M_ReplayFile ,"r") | 
        stop("Unable to open file ",M_ReplayFile ," for read.")
  R := []
  while b := trim(read(f)) do {
     if b ? ="$end" then break               # allow pre-mature end of file
     b ?:= tab(find("#")|0)                  # strip comments
     b := deletec(b,' \t')                   # strip whitespace
     if *b > 0 then put(R,b)                 # save move for reader
     }
  close(f)
  return M_ReadGame(R)                       # call reader, return move list

end

procedure ReadMoveLogPS(R) #: read pentasol style move log static off initial { # precalc center offsets

  off := table()
  off[-2] := -4
  off[-1] := -3
  off[0]  := 2
  off[1]  := -1
  off[2]  := 4
  }
  M := []
  n := 0                                     # move number
  get(R) ? ( ="(", coff := integer(tab(many(&digits))) - 4, 
             =",", roff := integer(tab(many(&digits))) - 4, 
             =")", pos(0) )  |               # Reference Cell (c,r)
             stop(&output,"Syntax error in reference line.")              
  while b := get(R) do {                     # Line   (c,r) d o       
     b ? ( ="(", c := integer(tab(many(&digits))), 
           =",", r := integer(tab(many(&digits))), 
           =")", d := tab(any(DALL)),
           o := integer(=("-2"|"-1"|0|"+1"|"+2")) )  |
           stop(&output,"Syntax error in line above.")
     x := MorpionGameRecord()                # new move /  line
     x.ref := n +:= 1
     x.darow := x.row := r - roff
     x.dacol := x.col := c - coff
     case d of {                             # adjust based on direction
        DHOR : x.dacol +:= off[o]
        DVER : x.darow +:= off[o]
        DRD  : ( x.darow +:= off[o],  x.dacol +:= off[o])
        DLD  : ( x.darow -:= off[o],  x.dacol +:= off[o])
        }                                             
     put(M,x)
     }
  return M

end</lang>

Game Logging (default is Pentasol style notation)

<lang Unicon>procedure WriteMoveLog(MG) #: write move log wrapper

  if \M_GameSave then {
     savegame := sprintf("Games/%s/%i-L%i",M_GameType,*MG.history,M_Limit) 
     if M_Limit ~= 1 then 
        savegame ||:= sprintf("(%i)",MG.count)
     if \M_ReplayFile then {
        fn := map(M_ReplayFile,"/\\","__")
        fn ? (="Games/", savegame ||:= "-RF" || tab(find(".txt")))
        savegame ||:= "-RN" || (0 < \M_ReplayAfter) 
        }
     savegame ||:= sprintf("_%s-%s-F%s.txt",deletec(&date,'/'),deletec(&clock,':'),M_GameFmt)  
     M_GameSave  := savegame                                 
     fprintf(M_Output,WriteMoveLogHeader(MG))  # write header, game is saved
     f := open(savegame,"w") | stop("Unable to open ",savegame," for writing")
     fprintf(f,M_WriteGame(MG),M_Config)       # call desired writer for output/save
     close(f)
     }
  else
     fprintf(M_Output,M_WriteGame(MG))

end

procedure WriteMoveLogHeader(MG) #: write common header comments

  return sprintf("#\n# Game Record for Morphion %s game of %i moves\n_
                 # Date: %s\n# Saved: %s\n# &random: %i\n_
                 # ReplayFile: %s (%s moves)\n#\n",
                 M_GameType,MG.score,&date,\M_GameSave|"* none *",MG.rseed,
                 \M_ReplayFile|"* none *",\M_ReplayAfter|"* all *")

end

procedure WriteMoveLogPS(MG) #: write pentasol style move log

  l := WriteMoveLogHeader(MG)
  l ||:= sprintf("# Pentasol compatible format\n#\n#\n_
                 # Morpion Solitaire game\n#\n_
                 #     XXXX\n#     X  X\n#     X  X\n_
                 #  XXXR  XXXX\n#  X        X\n#  X        X\n_
                 #  XXXX  XXXX\n#     X  X\n#     X  X\n#     XXXX\n#\n_
                 # R = reference point\n_
                 # List of moves starts with reference point (col,row)\n_
                 # Lines are\n#    (col,row) <direction> <+/-centerdist>\n_
                 #    distance to center is left side or top edge\n#\n")           
  l ||:= sprintf("(%i,%i)\n",4+MG.coff,4+MG.roff)                   
  every l ||:= FormatMoveLogPS(MG,!MG.history)
  return l || "#"

end

procedure FormatMoveLogPS(MG,m) #: format a PS move

  d := if m.direction == "/" then m.move-3 else 3-m.move
  return sprintf("(%i,%i) %s %s%d\n",
     m.line[m.move,2]-m.coff+MG.coff,m.line[m.move,1]-m.roff+MG.roff,
     m.direction,(d < 0,"-")|(d = 0,"")|"+",abs(d))

end</lang>

Game Read/Write (alternate legacy notation)

<lang Unicon>procedure ReadMoveLogOrig(R) #: Read original style move log

  M := []
  while b := get(R) do {  
     until *b = 0 do {     
        x := MorpionGameRecord()                     # new move
        b ?:= ( x.ref := integer(tab(many(&digits))),=":",            # base
                x.row := integer(=!["-","+",""]||tab(many(&digits))),=",",
                x.col := integer(=!["-","+",""]||tab(many(&digits))), 
                tab(0)) |
           stop(&output,"Syntax error in line above.")
        if b ?:= ( ="^", tab(0)) then {                               # disamb
           b ?:= ( x.darow := integer(=!["-","+",""]||tab(many(&digits))),=",",
                   x.dacol := integer(=!["-","+",""]||tab(many(&digits))), 
                   tab(0)) |
              stop(&output,"Syntax error in line above (disamiguation).")
           }
        b ?:=  ( =(";"|""), tab(0) )                                  
        put(M,x)
        }
     }
  return sortf(M,1)

end

procedure WriteMoveLogOrig(MG) #: write out a re-readable move log

  c := WriteMoveLogHeader(MG)
  c ||:= sprintf("# Alternate Recorded game format:\n_
                 #   1.  whitespace and comments (everything past #) are ignored\n_
                 #   2.  moves may be ; or newline separated\n_
                 #   3.  moves are formatted (using BNF style variables like <x>):\n_
                 #           <movenumber>:<row>,<col>[^<drow>,<dcol>]\n_
                 #       The optional drow/dcol values provide an additional point\n_ 
                 #       used to disambiguate moves.  The point drow/dcol must be\n_
                 #       chosen at one end of the line.\n_    
                 #       Moves are applied in sorted order.\n_
                 #   4.  all row/col coordinates are relative to the 1,1 origin\n_ 
                 #       located at the intersection of the lines containing the\n_
                 #       top and left most edges of the cross.\n#\n")    
  every m := MG.history[i := 1 to *MG.history] do {
     e := m.move ~= (1|5)
     /l := ""
     l ||:= sprintf("%i:%i,%i^%i,%i;",
                    i,m.line[m.move,1]-m.roff,m.line[m.move,2]-m.coff,  
                    m.line[e,1]-m.roff,m.line[e,2]-m.coff)             
     if *l > 70 then {
        c ||:= l || "\n"
        l := &null
        }
     }
  c ||:= \l || "\n"
  return c || "#"

end

Detailed Move Logging

<lang Unicon>procedure PrintDetails(MG) #: print the log

  fprintf(M_Output,"Detailed Move Log\n")
  every fprintf(M_Output,"%i : %s\n",i := 1 to *MG.log,MG.log[i])

end

procedure LogFormatMove(M,roff,coff) #: format a log entry

  /M.roff := \roff | 0  
  /M.coff := \coff | 0 
  log := sprintf("\"%s\" [%i,%i] : ",M.direction,
                 M.line[M.move,1]-M.roff,M.line[M.move,2]-M.coff)  
  every x := !M.line do                           
     log ||:= sprintf("[%i,%i] ",x[1]-M.roff,x[2]-M.coff)    
  return log

end

procedure LogDetails(MG,M) #: Record details

  log := LogFormatMove(M)            
  log ||:= sprintf(" - of %i choices.",*MG.pool)  # append # choices  
  log ||:= sprintf(" Metric=%i",M_Eval(MG))       # append score (opt)
  put(MG.log,log)                                 # log the move

end</lang>

Strategy Support

<lang Unicon># No useful examples at this time</lang>

printf.icn provides formatting strings.icn provides deletec options.icn provides options processing

Other RosettaCode pages used Deepcopy

SampleOutput

Help

Morphion [options]  Plays the 5T/D variant of Morphion Solitaire
Arguments :  -helpMorphion [options]  Plays the 5T/D variant of Morphion Solitaire
Where options are:
	-A	choose player strategy approach (default=random, future)
	-E	Specifiy an position fitness evaluation function (default none, future)
	-SW	Search width (strategy dependent, future)
	-SD	Search depth (strategy dependent, future)
	-V|-variant	5D or 5T (default)
	-R|-replay	replay
	-RF	file containing game record to be replayed
	-RN	number of moves to replay (0=all)
	-RR	game recording format to read (ps=pentasol(default), 0=original)
	-RW	game recording format to write ps=pentasol(default), 0=original)
	-save	save the best (-B) and worst (-W) games
	-seed	start the seed of the random number at this value
	-L|-limit	games to play (if 0 or less then play until any of 'XxQq' is pressed
		note for larger n this benefits from larger BLKSIZE, STRSIZE environment variables
	-HW|-histwidth	width (cols) of histogram of scores
	-HG|-histgroup	size of groups (buckets) for histogram
	-UN	Give status update notifications every n simulations
	-B	Keep best n games of unique length (default 5)
	-W	Keep worst n games of unique length (default 3)
	-details	Log game details for analysis
	-Q	(debugging) terminates after options processing
	-?|-h|-help	this help text

Multigame

The multigame simulation of completely random play includes a histogram showing game scores clustering in the 20's and 60's. This result is similar to results obtained by Jean-Jacques Sibil (scroll down to find reference) who has run nearly a billion such simulations achieving a high score of 102 as of 2010.

The following is a summary file:

# --- Morpion Solitaire 5 (v1.7e) ---
#
# Command line options :
# Summary of Morpion Configuration:
#   Variant (5T/D) move validation      = procedure ValidMove5T
#   Games to play                       = * unlimited *
#   Multi-game options:
#   - Status Updates                    = 500
#   - Keep best                         = 5
#   - Keep worst                        = 0
#   - Histogram width                   = 80
#   - Histogram grouping                = 5
#   Games will be saved                 = Yes
#   - Format for game file (write)      = procedure WriteMoveLogPS
#   Replaying
#   - Format for game file (read)       = procedure ReadMoveLogPS
#   - Game file to be replayed          = * None *
#   Player Strategy                     = procedure RandomPlayer
#   - Position Fitness Evaluator        = * None *
#   - Search Width (strategy dependant) = 5
#   - Search Depth (strategy dependant) = 5
#   Log Details for analysis            = No
#
Longest game 77 after 1 simulations &random=20122297.
Longest game 77 after 85 simulations &random=274082001.
Longest game 78 after 118 simulations &random=559240181.
Longest game 78 after 123 simulations &random=1682993637.
Longest game 81 after 292 simulations &random=826134037.
Longest game 84 after 1181 simulations &random=1936506737.
Longest game 86 after 4584 simulations &random=1266457499.
Longest game 86 after 44424 simulations &random=1725594333.
Longest game 86 after 47918 simulations &random=1686351259.
Longest game 86 after 50600 simulations &random=665807725.
Longest game 87 after 60841 simulations &random=152917603.
Longest game 87 after 74778 simulations &random=1037682795.
Longest game 88 after 173368 simulations &random=72059739.
Longest game 88 after 241134 simulations &random=2095899781.

Results from Sample of 242921 games of Morpion 5T/D:
Shortest game was 20 moves.
Average game was 53.65064774144681 moves.
Longest game was 88 moves.
Average time/game is 133.1678282239905 ms.
&random is now 452165683.

Summary of Results every '*' = 940 games
  0 | (     0) 
  5 | (     0) 
 10 | (     0) 
 15 | (     0) 
 20 | ( 38637) *****************************************
 25 | ( 13790) **************
 30 | (  6657) *******
 35 | (  2604) **
 40 | (  1306) *
 45 | (  1088) *
 50 | (  3448) ***
 55 | ( 22481) ***********************
 60 | ( 75207) ********************************************************************************
 65 | ( 61501) *****************************************************************
 70 | ( 13902) **************
 75 | (  1922) **
 80 | (   349) 
 85 | (    29) 

Longest (5) Game(s):
#
# Game Record for Morphion 5T game of 88 moves
# Date: 2012/02/18
# Saved: Games/5T/88-L0(241134)_20120218-083009-Fps.txt
# &random: 2095899781
# ReplayFile: * none * (* all * moves)
#

Morphion Solitare Grid (move=88):
   1234567890123456
 1 ................
 2 ....+.+.........
 3 .....+++........
 4 ..+++++++.......
 5 .+++++++++......
 6 ..++++****+.....
 7 .+++++*++*+.....
 8 ..++++*++*++....
 9 ...****++****+..
10 ...*++++++++*+..
11 .++*++++++++*++.
12 ...****++****+..
13 ....++*++*++++..
14 .....+*++*+++...
15 .....+****+.....
16 .......++.......
17 ........+.......
18 ................
   1234567890123456
#
# Game Record for Morphion 5T game of 88 moves
# Date: 2012/02/18
# Saved: Games/5T/88-L0(173368)_20120218-083009-Fps.txt
# &random: 72059739
# ReplayFile: * none * (* all * moves)
#

Morphion Solitare Grid (move=88):
   1234567890123456
 1 ................
 2 .......+........
 3 ......++...+....
 4 .....+****+.....
 5 ..++++*++*+.....
 6 ..++++*++*+++...
 7 ...****++****+..
 8 ...*++++++++*+..
 9 .++*++++++++*+..
10 ...****++****+..
11 ..++++*++*+++++.
12 .+...+*++*+++++.
13 .....+****++++..
14 ....+..+++++++..
15 .........+++++..
16 ..........+.....
17 ...........+....
18 ................
   1234567890123456
#
# Game Record for Morphion 5T game of 87 moves
# Date: 2012/02/18
# Saved: Games/5T/87-L0(74778)_20120218-083009-Fps.txt
# &random: 1037682795
# ReplayFile: * none * (* all * moves)
#

Morphion Solitare Grid (move=87):
   123456789012345
 1 ...............
 2 ....+.+........
 3 .....+.........
 4 ....+++++......
 5 ...++++++......
 6 .+++++****+....
 7 ..++++*++*+....
 8 .+++++*++*++...
 9 ..+****++****..
10 ..+*++++++++*+.
11 ...*++++++++*..
12 ..+****++****+.
13 ...+++*++*++++.
14 ..++++*++*++...
15 .....+****+.+..
16 ......+++++....
17 ........+......
18 ...............
   123456789012345
#
# Game Record for Morphion 5T game of 87 moves
# Date: 2012/02/18
# Saved: Games/5T/87-L0(60841)_20120218-083009-Fps.txt
# &random: 152917603
# ReplayFile: * none * (* all * moves)
#

Morphion Solitare Grid (move=87):
   123456789012345678
 1 ..................
 2 .........+.+..+...
 3 .....+...++++++...
 4 ......****+++++...
 5 .....+*++*+++++...
 6 ....++*++*+++++++.
 7 ..+****++****+.+..
 8 .++*++++++++*+....
 9 .++*++++++++*+....
10 ..+****++****+....
11 .+++++*++*++++....
12 ....++*++*++......
13 ....++****........
14 ....+++...........
15 ..................
   123456789012345678
#
# Game Record for Morphion 5T game of 86 moves
# Date: 2012/02/18
# Saved: Games/5T/86-L0(50600)_20120218-083009-Fps.txt
# &random: 665807725
# ReplayFile: * none * (* all * moves)
#

Morphion Solitare Grid (move=86):
   1234567890123456
 1 ................
 2 .....++..+++....
 3 .....+****+.....
 4 ....+.*++*+.....
 5 ...+.+*++*+..+..
 6 ..+****++****...
 7 ..+*++++++++*...
 8 ..+*++++++++*...
 9 ..+****++****++.
10 .+++++*++*+++++.
11 ....++*++*+++++.
12 .....+****+++++.
13 .....++++++++++.
14 ..........+++++.
15 ..........+.....
16 ................
   1234567890123456

Shortest (0) Game(s):

Total run time = 32349320 ms
&allocated   (Total,static,string,block) :  1152124804 0 144396168 1007728636
&collections (Total,static,string,block) :  4623 0 0 4623
&regions     ( -   , -    ,string,block) :  - 0 41859440 41859440
&storage     ( -   , -    ,string,block) :  - 0 37784 13290772

The following is an example of a game log that was replayed from a long run:

#
# Game Record for Morphion 5T game of 92 moves
# Date: 2012/02/18
# Saved: Games/5T/92-L1_20120218-163208-Fps.txt
# &random: 1617565851
# ReplayFile: * none * (* all * moves)
#
# Pentasol compatible format
#
#
# Morpion Solitaire game
#
#     XXXX
#     X  X
#     X  X
#  XXXR  XXXX
#  X        X
#  X        X
#  XXXX  XXXX
#     X  X
#     X  X
#     XXXX
#
# R = reference point
# List of moves starts with reference point (col,row)
# Lines are
#    (col,row) <direction> <+/-centerdist>
#    distance to center is left side or top edge
#
(9,7)
(12,8) | -2
(16,7) - -2
(9,8) | -2
(13,11) / 0
(9,9) | +2
(15,11) | -2
(13,13) - -2
(6,11) | -2
(16,10) - -2
(12,14) | -2
(8,4) - +2
(5,7) - +2
(13,6) \ 0
(10,12) \ 0
(14,8) \ 0
(14,12) / 0
(10,10) - -2
(11,9) / 0
(8,6) / 0
(10,8) \ +1
(8,11) \ 0
(11,7) / -1
(13,9) \ 0
(11,11) \ 0
(14,11) - -1
(14,9) | +1
(13,12) | -1
(12,9) - +1
(16,9) / -2
(17,6) / -2
(11,12) - +1
(16,6) / -2
(16,8) | 0
(11,10) | +1
(10,9) \ +1
(11,8) / 0
(13,8) - -2
(15,6) / -2
(13,5) | +2
(10,7) \ +2
(14,6) \ 0
(10,6) | +2
(16,11) \ -2
(11,6) - +2
(11,5) | +2
(8,8) / +2
(8,14) / +2
(8,9) | -1
(7,9) - +2
(4,6) \ +2
(5,12) / +2
(13,4) / -2
(10,5) - +1
(10,11) \ 0
(7,8) / +2
(7,6) | +2
(7,11) - +1
(10,14) | -2
(9,14) / +2
(7,3) \ +2
(17,8) - -2
(14,5) \ +1
(11,14) - -1
(8,12) \ 0
(5,8) - +2
(8,13) | -1
(14,4) | +2
(8,5) / -1
(7,14) / +2
(8,3) \ +2
(6,6) - +2
(5,5) \ +2
(8,2) | +2
(6,4) / 0
(9,3) \ +1
(7,5) / 0
(5,3) \ +2
(6,3) - +1
(6,5) - +1
(6,2) | +2
(7,4) \ +1
(7,2) | +2
(5,4) \ +2
(5,6) | 0
(9,2) / -2
(10,2) - -2
(4,5) \ +2
(10,3) | +1
(3,6) / +2
(4,4) - +2
(2,6) - +2
(3,5) / +1
#