Monty Hall simulation
From Rosetta Code
Programming Task
This is a programming task. It lays out a problem which Rosetta Code users are encouraged to solve, using languages they know.
Run random simulations of the Monty Hall game. Show the effects of a strategy of the contestant always keeping his first guess so it can be contrasted with the strategy of the contestant always switching his guess.
- Suppose you're on a game show and you're given the choice of three doors. Behind one door is a car; behind the others, goats. The car and the goats were placed randomly behind the doors before the show. The rules of the game show are as follows: After you have chosen a door, the door remains closed for the time being. The game show host, Monty Hall, who knows what is behind the doors, now has to open one of the two remaining doors, and the door he opens must have a goat behind it. If both remaining doors have goats behind them, he chooses one randomly. After Monty Hall opens a door with a goat, he will ask you to decide whether you want to stay with your first choice or to switch to the last remaining door. Imagine that you chose Door 1 and the host opens Door 3, which has a goat. He then asks you "Do you want to switch to Door Number 2?" Is it to your advantage to change your choice? (Krauss and Wang 2003:10)
Note that the player may initially choose any of the three doors (not just Door 1), that the host opens a different door revealing a goat (not necessarily Door 3), and that he gives the player a second choice between the two remaining unopened doors.
Simulate at least a thousand games using three doors for each strategy and show the results in such a way as to make it easy to compare the effects of each strategy.
Contents |
[edit] Ada
-- Monty Hall Game with Ada.Text_Io; use Ada.Text_Io; with Ada.Float_Text_Io; use Ada.Float_Text_Io; with ada.Numerics.Discrete_Random; procedure Monty_Stats is Num_Iterations : Positive := 100000; type Action_Type is (Stay, Switch); type Prize_Type is (Goat, Pig, Car); type Door_Index is range 1..3; package Random_Prize is new Ada.Numerics.Discrete_Random(Door_Index); use Random_Prize; Seed : Generator; Doors : array(Door_Index) of Prize_Type; procedure Set_Prizes is Prize_Index : Door_Index; Booby_Prize : Prize_Type := Goat; begin Reset(Seed); Prize_Index := Random(Seed); Doors(Prize_Index) := Car; for I in Doors'range loop if I /= Prize_Index then Doors(I) := Booby_Prize; Booby_Prize := Prize_Type'Succ(Booby_Prize); end if; end loop; end Set_Prizes; function Play(Action : Action_Type) return Prize_Type is Chosen : Door_Index := Random(Seed); Monty : Door_Index; begin Set_Prizes; for I in Doors'range loop if I /= Chosen and Doors(I) /= Car then Monty := I; end if; end loop; if Action = Switch then for I in Doors'range loop if I /= Monty and I /= Chosen then Chosen := I; exit; end if; end loop; end if; return Doors(Chosen); end Play; Winners : Natural; Pct : Float; begin Winners := 0; for I in 1..Num_Iterations loop if Play(Stay) = Car then Winners := Winners + 1; end if; end loop; Put("Stay : count" & Natural'Image(Winners) & " = "); Pct := Float(Winners * 100) / Float(Num_Iterations); Put(Item => Pct, Aft => 2, Exp => 0); Put_Line("%"); Winners := 0; for I in 1..Num_Iterations loop if Play(Switch) = Car then Winners := Winners + 1; end if; end loop; Put("Switch : count" & Natural'Image(Winners) & " = "); Pct := Float(Winners * 100) / Float(Num_Iterations); Put(Item => Pct, Aft => 2, Exp => 0); Put_Line("%"); end Monty_Stats;
Results
Stay : count 34308 = 34.31% Switch : count 65695 = 65.69%
[edit] AWK
#!/bin/gawk -f
# Monty Hall problem
BEGIN {
srand()
doors = 3
iterations = 10000
# Behind a door:
EMPTY = "empty"; PRIZE = "prize"
# Algorithm used
KEEP = "keep"; SWITCH="switch"; RAND="random";
#
}
function monty_hall( choice, algorithm ) {
# Set up doors
for ( i=0; i<doors; i++ ) {
door[i] = EMPTY
}
# One door with prize
door[int(rand()*doors)] = PRIZE
chosen = door[choice]
del door[choice]
#if you didn't choose the prize first time around then
# that will be the alternative
alternative = (chosen == PRIZE) ? EMPTY : PRIZE
if( algorithm == KEEP) {
return chosen
}
if( algorithm == SWITCH) {
return alternative
}
return rand() <0.5 ? chosen : alternative
}
function simulate(algo){
prizecount = 0
for(j=0; j< iterations; j++){
if( monty_hall( int(rand()*doors), algo) == PRIZE) {
prizecount ++
}
}
printf " Algorithm %7s: prize count = %i, = %6.2f%%\n", \
algo, prizecount,prizecount*100/iterations
}
BEGIN {
print "\nMonty Hall problem simulation:"
print doors, "doors,", iterations, "iterations.\n"
simulate(KEEP)
simulate(SWITCH)
simulate(RAND)
}
Sample output:
bash$ ./monty_hall.awk Monty Hall problem simulation: 3 doors, 10000 iterations. Algorithm keep: prize count = 3411, = 34.11% Algorithm switch: prize count = 6655, = 66.55% Algorithm random: prize count = 4991, = 49.91% bash$
[edit] BASIC
Works with: QuickBasic version 4.5
Translation of: Java
RANDOMIZE TIMER DIM doors(3) '0 is a goat, 1 is a car CLS switchWins = 0 stayWins = 0 FOR plays = 0 TO 32767 winner = INT(RND * 3) + 1 doors(winner) = 1'put a winner in a random door choice = INT(RND * 3) + 1'pick a door, any door DO shown = INT(RND * 3) + 1 'don't show the winner or the choice LOOP WHILE doors(shown) <> 1 AND shown <> choice stayWins = stayWins + doors(choice) 'if you won by staying, count it IF doors(choice) = 0 THEN 'could have switched to win switchWins = switchWins + 1 END IF doors(winner) = 0 'clear the doors for the next test NEXT plays PRINT "Switching wins"; switchWins; "times." PRINT "Staying wins"; stayWins; "times."
Output:
Switching wins 21805 times. Staying wins 10963 times.
[edit] Fortran
Works with: Fortran version 90 and later
PROGRAM MONTYHALL
IMPLICIT NONE
INTEGER, PARAMETER :: trials = 10000
INTEGER :: i, choice, prize, remaining, show, staycount = 0, switchcount = 0
LOGICAL :: door(3)
REAL :: rnum
CALL RANDOM_SEED
DO i = 1, trials
door = .FALSE.
CALL RANDOM_NUMBER(rnum)
prize = INT(3*rnum) + 1
door(prize) = .TRUE. ! place car behind random door
CALL RANDOM_NUMBER(rnum)
choice = INT(3*rnum) + 1 ! choose a door
DO
CALL RANDOM_NUMBER(rnum)
show = INT(3*rnum) + 1
IF (show /= choice .AND. show /= prize) EXIT ! Reveal a goat
END DO
SELECT CASE(choice+show) ! Calculate remaining door index
CASE(3)
remaining = 3
CASE(4)
remaining = 2
CASE(5)
remaining = 1
END SELECT
IF (door(choice)) THEN ! You win by staying with your original choice
staycount = staycount + 1
ELSE IF (door(remaining)) THEN ! You win by switching to other door
switchcount = switchcount + 1
END IF
END DO
WRITE(*, "(A,F6.2,A)") "Chance of winning by not switching is", real(staycount)/trials*100, "%"
WRITE(*, "(A,F6.2,A)") "Chance of winning by switching is", real(switchcount)/trials*100, "%"
END PROGRAM MONTYHALL
Sample Output
Chance of winning by not switching is 32.82% Chance of winning by switching is 67.18%
[edit] Haskell
import System.Random (StdGen, getStdGen, randomR)
trials :: Int
trials = 10000
data Door = Car | Goat deriving Eq
play :: Bool -> StdGen -> (Door, StdGen)
play switch g = (prize, new_g)
where (n, new_g) = randomR (0, 2) g
d1 = [Car, Goat, Goat] !! n
prize = case switch of
False -> d1
True -> case d1 of
Car -> Goat
Goat -> Car
cars :: Int -> Bool -> StdGen -> (Int, StdGen)
cars n switch g = f n (0, g)
where f 0 (cs, g) = (cs, g)
f n (cs, g) = f (n - 1) (cs + result, new_g)
where result = case prize of Car -> 1; Goat -> 0
(prize, new_g) = play switch g
main = do
g <- getStdGen
let (switch, g2) = cars trials True g
(stay, _) = cars trials False g2
putStrLn $ msg "switch" switch
putStrLn $ msg "stay" stay
where msg strat n = "The " ++ strat ++ " strategy succeeds " ++
percent n ++ "% of the time."
percent n = show $ round $
100 * (fromIntegral n) / (fromIntegral trials)
Library: mtl
With a State monad, we can avoid having to explicitly pass around the StdGen so often. play and cars can be rewritten as follows:
import Control.Monad.State
play :: Bool -> State StdGen Door
play switch = do
i <- rand
let d1 = [Car, Goat, Goat] !! i
return $ case switch of
False -> d1
True -> case d1 of
Car -> Goat
Goat -> Car
where rand = do
g <- get
let (v, new_g) = randomR (0, 2) g
put new_g
return v
cars :: Int -> Bool -> StdGen -> (Int, StdGen)
cars n switch g = (numcars, new_g)
where numcars = length $ filter (== Car) prize_list
(prize_list, new_g) = runState (replicateM n (play switch)) g
Sample output (for either implementation):
The switch strategy succeeds 67% of the time. The stay strategy succeeds 34% of the time.
[edit] Java
import java.util.Random; public class Monty{ public static void main(String[] args){ int[] doors = {0,0,0};//0 is a goat, 1 is a car int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ doors[gen.nextInt(3)] = 1;//put a winner in a random door int choice = gen.nextInt(3); //pick a door, any door int shown; //the shown door do{ shown = gen.nextInt(3); //don't show the winner or the choice }while(doors[shown] != 1 && shown != choice); stayWins += doors[choice];//if you won by staying, count it //could have switched to win switchWins += (doors[choice] == 0)? 1: 0; doors = new int[3];//clear the doors for the next test } System.out.println("Switching wins " + switchWins + " times."); System.out.println("Staying wins " + stayWins + " times."); } }
Output:
Switching wins 21924 times. Staying wins 10844 times.
[edit] MAXScript
fn montyHall choice switch =
(
doors = #(false, false, false)
doors[random 1 3] = true
chosen = doors[choice]
if switch then chosen = not chosen
chosen
)
fn iterate iterations switched =
(
wins = 0
for i in 1 to iterations do
(
if (montyHall (random 1 3) switched) then
(
wins += 1
)
)
wins * 100 / iterations as float
)
iterations = 10000
format ("Stay strategy:%\%\n") (iterate iterations false)
format ("Switch strategy:%\%\n") (iterate iterations true)
Output:
Stay strategy:33.77% Switch strategy:66.84%
[edit] OCaml
let trials = 10000 type door = Car | Goat let play switch = let n = Random.int 3 in let d1 = [|Car; Goat; Goat|].(n) in if not switch then d1 else match d1 with Car -> Goat | Goat -> Car let cars n switch = let total = ref 0 in for i = 1 to n do let prize = play switch in if prize = Car then incr total done; !total let () = let switch = cars trials true and stay = cars trials false in let msg strat n = Printf.printf "The %s strategy succeeds %f%% of the time.\n" strat (100. *. (float n /. float trials)) in msg "switch" switch; msg "stay" stay
[edit] Perl
my $trials = 10_000; sub play # Takes a boolean saying whether to swtich doors; returns # a boolean saying whether the result was a car. {my $door1 = !int(rand 3); $_[0] ? !$door1 : $door1;} sub msg {print "The $_[0] strategy succeeds ", 100 * $_[1]/$trials, "% of the time.\n";} sub count {scalar @_} msg 'switch', count grep({$_} map {play 1} (1 .. $trials)); msg 'stay', count grep({$_} map {play 0} (1 .. $trials));
Sample output:
The switch strategy succeeds 66.44% of the time. The stay strategy succeeds 32.13% of the time.
[edit] Python
''' I could understand the explanation of the Monty Hall problem but needed some more evidence References: http://www.bbc.co.uk/dna/h2g2/A1054306 http://en.wikipedia.org/wiki/Monty_Hall_problem especially: http://en.wikipedia.org/wiki/Monty_Hall_problem#Increasing_the_number_of_doors ''' from random import randrange, shuffle doors, iterations = 3,100000 # could try 100,1000 def monty_hall(choice, switch=False, doorCount=doors): # Set up doors door = [False]*doorCount # One door with prize door[randrange(0, doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] # Out of those unpicked, the alternative is either: # the prize door, or # an empty door if the initial choice is actually the prize. alternative = True in unpicked if switch: return alternative else: return chosen print "\nMonty Hall problem simulation:" print doors, "doors,", iterations, "iterations.\n" print "Not switching allows you to win", print [monty_hall(randrange(3), switch=False) for x in range(iterations)].count(True), print "out of", iterations, "times." print "Switching allows you to win", print [monty_hall(randrange(3), switch=True) for x in range(iterations)].count(True), print "out of", iterations, "times.\n"
Sample output:
Monty Hall problem simulation: 3 doors, 100000 iterations. Not switching allows you to win 33337 out of 100000 times. Switching allows you to win 66529 out of 100000 times.
[edit] R
# Since R is a vector based language that penalizes for loops, we will avoid # for-loops, instead using "apply" statement variants (like "map" in other # functional languages). set.seed(19771025) # set the seed to set the same results as this code N <- 10000 # trials true_answers <- sample(1:3, N, replace=TRUE) # We can assme that the contestant always choose door 1 without any loss of # generality, by equivalence. That is, we can always relabel the doors # to make the user-chosen door into door 1. # Thus, the host opens door '2' unless door 2 has the prize, in which case # the host opens door 3. host_opens <- 2 + (true_answers == 2) other_door <- 2 + (true_answers != 2) ## if always switch summary( other_door == true_answers ) ## if we never switch summary( true_answers == 1) ## if we randomly switch random_switch <- other_door random_switch[runif(N) >= .5] <- 1 summary(random_switch == true_answers)
## To go with the exact parameters of the Rosetta challenge, complicating matters....
## Note that the player may initially choose any of the three doors (not just Door 1),
## that the host opens a different door revealing a goat (not necessarily Door 3), and
## that he gives the player a second choice between the two remaining unopened doors.
N <- 10000 #trials
true_answers <- sample(1:3, N, replace=TRUE)
user_choice <- sample(1:3, N, replace=TRUE)
## the host_choice is more complicated
host_chooser <- function(user_prize) {
# this could be cleaner
bad_choices <- unique(user_prize)
# in R, the x[-vector] form implies, choose the indices in x not in vector
choices <- c(1:3)[-bad_choices]
# if the first arg to sample is an int, it treats it as the number of choices
if (length(choices) == 1) { return(choices)}
else { return(sample(choices,1))}
}
host_choice <- apply( X=cbind(true_answers,user_choice), FUN=host_chooser,MARGIN=1)
not_door <- function(x){ return( (1:3)[-x]) } # we could also define this
# directly at the FUN argument following
other_door <- apply( X = cbind(user_choice,host_choice), FUN=not_door, MARGIN=1)
## if always switch
summary( other_door == true_answers )
## if we never switch
summary( true_answers == user_choice)
## if we randomly switch
random_switch <- user_choice
change <- runif(N) >= .5
random_switch[change] <- other_door[change]
summary(random_switch == true_answers)
## AUTHOR: Gregg Lind <gregg.lind @ gmail.com> ## Date: 9/13/2008 ## Purpose: Two variations on the Monty Hall problem written in R
Results: > ## if always switch > summary( other_door == true_answers ) Mode FALSE TRUE logical 3298 6702 > ## if we never switch > summary( true_answers == 1) Mode FALSE TRUE logical 6702 3298 > ## if we randomly switch > summary(random_switch == true_answers) Mode FALSE TRUE logical 5028 4972 > ## if always switch > summary( other_door == true_answers ) Mode FALSE TRUE logical 3295 6705 > ## if we never switch > summary( true_answers == user_choice) Mode FALSE TRUE logical 6705 3295 > ## if we randomly switch > summary(random_switch == true_answers) Mode FALSE TRUE logical 4986 5014
[edit] Scheme
(define (random-from-list list) (list-ref list (random (length list)))) (define (random-permutation list) (if (null? list) '() (let* ((car (random-from-list list)) (cdr (random-permutation (remove car list)))) (cons car cdr)))) (define (random-configuration) (random-permutation '(goat goat car))) (define (random-door) (random-from-list '(0 1 2))) (define (trial strategy) (define (door-with-goat-other-than door strategy) (cond ((and (not (= 0 door)) (equal? (list-ref strategy 0) 'goat)) 0) ((and (not (= 1 door)) (equal? (list-ref strategy 1) 'goat)) 1) ((and (not (= 2 door)) (equal? (list-ref strategy 2) 'goat)) 2))) (let* ((configuration (random-configuration)) (players-first-guess (strategy `(would-you-please-pick-a-door?))) (door-to-show-player (door-with-goat-other-than players-first-guess configuration)) (players-final-guess (strategy `(there-is-a-goat-at/would-you-like-to-move? ,door-to-show-player)))) (if (equal? (list-ref configuration players-final-guess) 'car) 'you-win! 'you-lost))) (define (stay-strategy message) (let ((first-choice (random-door))) (case (car message) ((would-you-please-pick-a-door?) first-choice) ((there-is-a-goat-at/would-you-like-to-move?) first-choice)))) (define (switch-strategy message) (let ((first-choice (random-door))) (case (car message) ((would-you-please-pick-a-door?) first-choice) ((there-is-a-goat-at/would-you-like-to-move?) (car (remove first-choice (remove (cadr message) '(0 1 2)))))))) (define-syntax repeat (syntax-rules () ((repeat <n> <body> ...) (let loop ((i <n>)) (if (zero? i) '() (cons ((lambda () <body> ...)) (loop (- i 1)))))))) (define (count element list) (if (null? list) 0 (if (equal? element (car list)) (+ 1 (count element (cdr list))) (count element (cdr list))))) (define (prepare-result strategy results) `(,strategy won with probability ,(exact->inexact (* 100 (/ (count 'you-win! results) (length results)))) %)) (define (compare-strategies times) (append (prepare-result 'stay-strategy (repeat times (trial stay-strategy))) '(and) (prepare-result 'switch-strategy (repeat times (trial switch-strategy))))) ;; > (compare-strategies 1000000) ;; (stay-strategy won with probability 33.3638 % ;; and switch-strategy won with probability 51.8763 %)
[edit] Vedit macro language
Translation of: BASIC
Vedit macro language does not have random number generator, so one is implemented in subroutine RANDOM (the algorithm was taken from ANSI C library).
#90 = Time_Tick // seed for random number generator
#91 = 3 // random numbers in range 0 to 2
#1 = 0 // wins for "always stay" strategy
#2 = 0 // wins for "always switch" strategy
for (#10 = 0; #10 < 10000; #10++) { // 10,000 iterations
Call("RANDOM")
#3 = Return_Value // #3 = winning door
Call("RANDOM")
#4 = Return_Value // #4 = players choice
do {
Call("RANDOM")
#5 = Return_Value // #5 = door to open
} while (#5 != #3 && #5 != #4)
if (#3 == #4) { // original choice was correct
#1++
} else { // switched choice was correct
#2++
}
}
Ins_Text("Staying wins: ") Num_Ins(#1)
Ins_Text("Switching wins: ") Num_Ins(#2)
return
//--------------------------------------------------------------
// Generate random numbers in range 0 <= Return_Value < #91
// #90 = Seed (0 to 0x7fffffff)
// #91 = Scaling (0 to 0xffff)
:RANDOM:
#92 = 0x7fffffff / 48271
#93 = 0x7fffffff % 48271
#90 = (48271 * (#90 % #92) - #93 * (#90 / #92)) & 0x7fffffff
return ((#90 & 0xffff) * #91 / 0x10000)
Sample output:
Staying winns: 3354 Switching winns: 6646
Categories: Programming Tasks | Discrete math | Games | Ada | AWK | BASIC | Fortran | Haskell | Mtl | Java | MAXScript | OCaml | Perl | Python | R | Scheme | Vedit macro language

