First-class functions/Use numbers analogously: Difference between revisions

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In [[First-class functions]], a language is showing how its manipulation of functions is similar to its manipulation of other types.
 
This tasks aim is to compare and contrast a languageslanguage's implementation of Firstfirst class functions, with its normal handling of numbers.
 
 
Line 21:
 
<small>To paraphrase the task description: Do what was done before, but with numbers rather than functions</small>
<br><br>
 
=={{header|11l}}==
{{trans|Python}}
 
<syntaxhighlight lang="11l">V (x, xi, y, yi) = (2.0, 0.5, 4.0, 0.25)
V z = x + y
V zi = 1.0 / (x + y)
V multiplier = (n1, n2) -> (m -> @=n1 * @=n2 * m)
V numlist = [x, y, z]
V numlisti = [xi, yi, zi]
print(zip(numlist, numlisti).map((n, inversen) -> multiplier(inversen, n)(.5)))</syntaxhighlight>
 
{{out}}
<pre>
[0.5, 0.5, 0.5]
</pre>
 
=={{header|Ada}}==
<langsyntaxhighlight Adalang="ada">with Ada.Text_IO;
procedure Firstclass is
generic
n1, n2 : Float;
function Multiplier (m : Float) return Float;
function Multiplier (m : Float) return Float is begin
begin
return n1 * n2 * m;
end Multiplier;
Line 40 ⟶ 58:
function new_function is new Multiplier (num (i), inv (i));
begin
Ada.Text_IO.Put_Line (Float'Image (new_function (0.5)'Img));
end;
end loop;
end Firstclass;</langsyntaxhighlight>
{{out}}
<pre>5.00000E-01
Line 55 ⟶ 73:
 
Note: Standard ALGOL 68's scoping rules forbids exporting a '''proc'''[edure] (or '''format''') out of it's scope (closure). Hence this specimen will run on [[ELLA ALGOL 68]], but is non-standard. For a discussion of first-class functions in ALGOL 68 consult [http://www.cs.ru.nl/~kees/home/papers/psi96.pdf "The Making of Algol 68"] - [[wp:Cornelis_H.A._Koster|C.H.A. Koster]] (1993). <!-- Retrieved April 28, 2007 -->
<langsyntaxhighlight lang="algol68">REAL
x := 2,
xi := 0.5,
Line 76 ⟶ 94:
inv n = inv num list[key];
print ((multiplier(inv n, n)(.5), new line))
OD</langsyntaxhighlight>
Output:
<pre>
Line 90 ⟶ 108:
The First Class Functions example uses C. H. Lindsey's partial parameterization extension to Algol 68 which implemented in Algol 68G but not in algol68toc.
This example uses an alternative (technically, invalid Algol 68 as the author notes) accepted by algol68toc but not Algol 68G.
 
=={{header|Arturo}}==
 
<syntaxhighlight lang="arturo">x: 2.0
xi: 0.5
y: 4.0
yi: 0.25
z: x + y
zi: 1 / z
 
multiplier: function [m n][
function [a] with [m n][
a*m*n
]
]
 
couple @[x y z] @[xi yi zi]
| map 'p -> multiplier p\0 p\1
| map => [call & -> 0.5]
| print</syntaxhighlight>
 
{{out}}
 
<pre>0.5 0.5 0.5</pre>
 
=={{header|Axiom}}==
<langsyntaxhighlight Axiomlang="axiom">(x,xi,y,yi) := (2.0,0.5,4.0,0.25)
(z,zi) := (x+y,1/(x+y))
(numbers,invers) := ([x,y,z],[xi,yi,zi])
multiplier(a:Float,b:Float):(Float->Float) == (m +-> a*b*m)
[multiplier(number,inver) 0.5 for number in numbers for inver in invers]
</langsyntaxhighlight>Output:
<langsyntaxhighlight Axiomlang="axiom"> [0.5,0.5,0.5]
Type: List(Float)</langsyntaxhighlight>
We can also curry functions, possibly with function composition, with the same output as before:
<langsyntaxhighlight Axiomlang="axiom">mult(n:Float):(Float->Float) == curryLeft(*$Float,n)$MAPPKG3(Float,Float,Float)
[mult(number*inver) 0.5 for number in numbers for inver in invers]
[(mult(number)*mult(inver)) 0.5 for number in numbers for inver in invers]</langsyntaxhighlight>
Using the Spad code in [[First-class functions#Axiom]], this can be done more economically using:
<langsyntaxhighlight Axiomlang="axiom">(map(mult,numbers)*map(mult,invers)) 0.5</langsyntaxhighlight>
For comparison, [[First-class functions#Axiom]] gave:
<langsyntaxhighlight Axiomlang="axiom">fns := [sin$Float, cos$Float, (x:Float):Float +-> x^3]
inv := [asin$Float, acos$Float, (x:Float):Float +-> x^(1/3)]
[(f*g) 0.5 for f in fns for g in inv]
</syntaxhighlight>
</lang>
- which has the same output.
 
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
<langsyntaxhighlight lang="bbcbasic"> REM Create some numeric variables:
x = 2 : xi = 1/2
y = 4 : yi = 0.25
Line 142 ⟶ 184:
DIM p% LEN(f$) + 4
$(p%+4) = f$ : !p% = p%+4
= p%</langsyntaxhighlight>
'''Output:'''
<pre>
Line 150 ⟶ 192:
</pre>
Compare with the implementation of First-class functions:
<langsyntaxhighlight lang="bbcbasic"> REM Create some functions and their inverses:
DEF FNsin(a) = SIN(a)
DEF FNasn(a) = ASN(a)
Line 183 ⟶ 225:
DIM p% LEN(f$) + 4
$(p%+4) = f$ : !p% = p%+4
= p%</langsyntaxhighlight>
 
=={{header|C sharp|C#}}==
{{works with|C#|4.0}}
The structure here is exactly the same as the C# entry in [[First-class functions]]. The "var" keyword allows us to use the same initialization code for an array of doubles as an array of functions. Note that variable names have been changed to correspond with the new functionality.
<langsyntaxhighlight lang="csharp">using System;
using System.Linq;
 
Line 215 ⟶ 257:
}
}
</syntaxhighlight>
</lang>
 
=={{header|C++}}==
<syntaxhighlight lang="cpp">#include <array>
#include <iostream>
 
int main()
{
double x = 2.0;
double xi = 0.5;
double y = 4.0;
double yi = 0.25;
double z = x + y;
double zi = 1.0 / ( x + y );
 
const std::array values{x, y, z};
const std::array inverses{xi, yi, zi};
 
auto multiplier = [](double a, double b)
{
return [=](double m){return a * b * m;};
};
 
for(size_t i = 0; i < values.size(); ++i)
{
auto new_function = multiplier(values[i], inverses[i]);
double value = new_function(i + 1.0);
std::cout << value << "\n";
}
}
</syntaxhighlight>
{{out}}
<pre>
1
2
3
</pre>
 
=={{header|Clojure}}==
<langsyntaxhighlight lang="clojure">(def x 2.0)
(def xi 0.5)
(def y 4.0)
Line 233 ⟶ 311:
> (for [[n i] (zipmap numbers invers)]
((multiplier n i) 0.5))
(0.5 0.5 0.5)</langsyntaxhighlight>
For comparison:
<langsyntaxhighlight lang="clojure">
(use 'clojure.contrib.math)
(let [fns [#(Math/sin %) #(Math/cos %) (fn [x] (* x x x))]
inv [#(Math/asin %) #(Math/acos %) #(expt % 1/3)]]
(map #(% 0.5) (map #(comp %1 %2) fns inv)))
</syntaxhighlight>
</lang>
Output:
<pre>(0.5 0.4999999999999999 0.5000000000000001)</pre>
Line 246 ⟶ 324:
=={{header|Common Lisp}}==
 
<langsyntaxhighlight lang="lisp">(defun multiplier (f g)
#'(lambda (x) (* f g x)))
 
Line 265 ⟶ 343:
inverse
value
(funcall multiplier value))))</langsyntaxhighlight>
 
Output:
Line 275 ⟶ 353:
The code from [[First-class functions]], for comparison:
 
<langsyntaxhighlight lang="lisp">(defun compose (f g) (lambda (x) (funcall f (funcall g x))))
(defun cube (x) (expt x 3))
(defun cube-root (x) (expt x (/ 3)))
Line 287 ⟶ 365:
function
value
(funcall composed value)))</langsyntaxhighlight>
 
Output:
Line 296 ⟶ 374:
 
=={{header|D}}==
<langsyntaxhighlight lang="d">import std.stdio;
 
auto multiplier(double a, double b)
Line 320 ⟶ 398:
writefln("%f * %f * %f == %f", f[i], r[i], 1.0, mult(1));
}
}</langsyntaxhighlight>
Output:
<pre>2.000000 * 0.500000 * 1.000000 == 1.000000
Line 330 ⟶ 408:
This is written to have identical structure to [[First-class functions#E]], though the variable names are different.
 
<langsyntaxhighlight lang="e">def x := 2.0
def xi := 0.5
def y := 4.0
Line 347 ⟶ 425:
def b := reverse[i]
println(`s = $s, a = $a, b = $b, multiplier($a, $b)($s) = ${multiplier(a, b)(s)}`)
}</langsyntaxhighlight>
 
Output:
Line 356 ⟶ 434:
 
Note: <code>def g := reverse[i]</code> is needed here because E as yet has no defined protocol for iterating over collections in parallel. [http://wiki.erights.org/wiki/Parallel_iteration Page for this issue.]
 
=={{header|Elena}}==
{{trans|C#}}
ELENA 6.x :
<syntaxhighlight lang="elena">import system'routines;
import extensions;
public program()
{
real x := 2.0r;
real xi := 0.5r;
real y := 4.0r;
real yi := 0.25r;
real z := x + y;
real zi := 1.0r / (x + y);
var numlist := new real[]{ x, y, z };
var numlisti := new real[]{ xi, yi, zi };
var multiplied := numlist.zipBy(numlisti, (n1,n2 => (m => n1 * n2 * m) )).toArray();
multiplied.forEach::(multiplier){ console.printLine(multiplier(0.5r)) }
}</syntaxhighlight>
{{out}}
<pre>
0.5
0.5
0.5
</pre>
 
=={{header|Erlang}}==
<syntaxhighlight lang="erlang">
<lang Erlang>
-module( first_class_functions_use_numbers ).
 
Line 372 ⟶ 479:
 
multiplier( N1, N2 ) -> fun(M) -> N1 * N2 * M end.
</syntaxhighlight>
</lang>
{{out}}
<pre>
Line 379 ⟶ 486:
Value: 2.5 Result: 2.5
Value: 2.5 Result: 2.5
</pre>
 
=={{header|F_Sharp|F#}}==
<syntaxhighlight lang="fsharp">
let x = 2.0
let xi = 0.5
let y = 4.0
let yi = 0.25
let z = x + y
let zi = 1.0 / ( x + y )
let multiplier (n1,n2) = fun (m:float) -> n1 * n2 * m
 
[x; y; z]
|> List.zip [xi; yi; zi]
|> List.map multiplier
|> List.map ((|>) 0.5)
|> printfn "%A"
</syntaxhighlight>
{{out}}
<pre>
[0.5; 0.5; 0.5]
</pre>
 
=={{header|Factor}}==
Compared to http://rosettacode.org/wiki/First-class_functions, the call to "compose" is replaced with the call to "mutliplier"
<langsyntaxhighlight lang="factor">USING: arrays kernel literals math prettyprint sequences ;
IN: q
 
Line 400 ⟶ 528:
: example ( -- )
0.5 A B create-all
[ call( x -- y ) ] with map . ;</langsyntaxhighlight>
{{out}}
<pre>{ 0.5 0.5 0.5 }</pre>
Line 406 ⟶ 534:
=={{header|Fantom}}==
 
<langsyntaxhighlight lang="fantom">
class Main
{
Line 427 ⟶ 555:
}
}
</syntaxhighlight>
</lang>
 
The <code>combine</code> function is very similar to the <code>compose</code> function in 'First-class functions'. In both cases a new function is returned:
 
<langsyntaxhighlight lang="fantom">
static |Obj -> Obj| compose (|Obj -> Obj| fn1, |Obj -> Obj| fn2)
{
return |Obj x -> Obj| { fn2 (fn1 (x)) }
}
</syntaxhighlight>
</lang>
 
=={{header|FreeBASIC}}==
FreeBASIC does not support first-class functions or function closures, which means that you cannot create a function that returns another function or that has a function defined inside it.
 
However, similar behavior can be achieved with subroutines and global variables.
<syntaxhighlight lang="vbnet">Dim As Double x = 2.0, xi = 0.5
Dim As Double y = 4.0, yi = 0.25
Dim As Double z = x + y, zi = 1.0 / (x + y)
Dim As Double values(2) = {x, y, z}
Dim As Double inverses(2) = {xi, yi, zi}
 
Dim Shared As Double m = 0.5
 
Function multiplier(a As Double, d As Double) As Double
Return a * d * m
End Function
 
For i As Byte = 0 To Ubound(values)
Dim As Double new_function = multiplier(values(i), inverses(i))
Print values(i); " *"; inverses(i); " *"; m; " ="; new_function
Next i
 
Sleep</syntaxhighlight>
{{out}}
<pre> 2 * 0.5 * 0.5 = 0.5
4 * 0.25 * 0.5 = 0.5
6 * 0.1666666666666667 * 0.5 = 0.5</pre>
 
=={{header|Go}}==
Line 452 ⟶ 607:
At point C, numbers and their inverses have been multiplied and bound to first class functions. The ordered collection arrays could be modified at this point and the function objects would be unaffected.
 
<langsyntaxhighlight lang="go">package main
 
import "fmt"
Line 487 ⟶ 642:
return n1n2 * m
}
}</langsyntaxhighlight>
Output:
<pre>
Line 510 ⟶ 665:
 
[[/Go interface type|This can also be done with an interface type]] rather than the "empty interface" (<code>interface{}</code>) for better type safety and to avoid the <code>eval</code> function and type switch.
<langsyntaxhighlight lang="go">package main
 
import "fmt"
Line 557 ⟶ 712:
panic("unsupported multiplier type")
return 0 // never reached
}</langsyntaxhighlight>
 
=={{header|Groovy}}==
 
<syntaxhighlight lang="groovy">def multiplier = { n1, n2 -> { m -> n1 * n2 * m } }
 
def ε = 0.00000001 // tolerance(epsilon): acceptable level of "wrongness" to account for rounding error
[(2.0):0.5, (4.0):0.25, (6.0):(1/6.0)].each { num, inv ->
def new_function = multiplier(num, inv)
(1.0..5.0).each { trial ->
assert (new_function(trial) - trial).abs() < ε
printf('%5.3f * %5.3f * %5.3f == %5.3f\n', num, inv, trial, trial)
}
println()
}</syntaxhighlight>
{{out}}
<pre>2.000 * 0.500 * 1.000 == 1.000
2.000 * 0.500 * 2.000 == 2.000
2.000 * 0.500 * 3.000 == 3.000
2.000 * 0.500 * 4.000 == 4.000
2.000 * 0.500 * 5.000 == 5.000
 
4.000 * 0.250 * 1.000 == 1.000
4.000 * 0.250 * 2.000 == 2.000
4.000 * 0.250 * 3.000 == 3.000
4.000 * 0.250 * 4.000 == 4.000
4.000 * 0.250 * 5.000 == 5.000
 
6.000 * 0.167 * 1.000 == 1.000
6.000 * 0.167 * 2.000 == 2.000
6.000 * 0.167 * 3.000 == 3.000
6.000 * 0.167 * 4.000 == 4.000
6.000 * 0.167 * 5.000 == 5.000</pre>
 
=={{header|Haskell}}==
 
<langsyntaxhighlight lang="haskell">module Main
where
 
Line 588 ⟶ 775:
in printf "%f * %f * 0.5 = %f\n" number inverse (new_function 0.5)
mapM_ print_pair pairs
</syntaxhighlight>
</lang>
 
This is very close to the first-class functions example, but given as a full Haskell program rather than an interactive session.
Line 599 ⟶ 786:
[[First-class functions]] task solution. The solution here
is simpler and more direct since it handles a specific function definition.
<langsyntaxhighlight lang="unicon">import Utils
 
procedure main(A)
Line 608 ⟶ 795:
procedure multiplier(n1,n2)
return makeProc { repeat inVal := n1 * n2 * (inVal@&source)[1] }
end</langsyntaxhighlight>
 
A sample run:
Line 619 ⟶ 806:
 
=={{header|J}}==
 
===Explicit version===
 
This seems to satisfy the new problem statement:
 
<langsyntaxhighlight lang="j"> x =: 2.0
xi =: 0.5
y =: 4.0
Line 631 ⟶ 821:
rev =: xi,yi,zi
 
multiplier =: 2 : 'm * n * ]'</langsyntaxhighlight>
 
An equivalent but perhaps prettier definition of multiplier would be:
 
<syntaxhighlight lang="j">multiplier=: {{m*n*]}}</syntaxhighlight>
 
Or, if J's "right bracket is the right identity function" bothers you, you might prefer the slightly more verbose but still equivalent:
 
<syntaxhighlight lang="j">multiplier=: {{m*n*{{y}}}}</syntaxhighlight>
 
Example use:
 
<syntaxhighlight lang="text"> fwd multiplier rev 0.5
0.5 0.5 0.5</langsyntaxhighlight>
 
For contrast, here are the final results from [[First-class functions#J]]:
<syntaxhighlight lang="text"> BA unqcol 0.5
0.5 0.5 0.5 0.5</syntaxhighlight>
 
===Tacit (unorthodox) version===
<lang> BA unqcol 0.5
Although the pseudo-code to generate the numbers can certainly be written (see above [http://rosettacode.org/wiki/First-class_functions/Use_numbers_analogously#Explicit_version Explicit version] ) this is not done for this version because it would destroy part of the analogy (J encourages, from the programming perspective, to process all components at once as opposed to one component at a time). In addition, this version is done in terms of boxed lists of numbers instead of plain list of numbers, again, to preserve the analogy.
0.5 0.5 0.5 0.5</lang>
 
<syntaxhighlight lang="text"> multiplier=. train@:((;:'&*') ;~ an@: *)
]A=. 2 ; 4 ; (2 + 4) NB. Corresponds to ]A=. box (1&o.)`(2&o.)`(^&3)
┌─┬─┬─┐
│2│4│6│
└─┴─┴─┘
]B=. %&.> A NB. Corresponds to ]B =. inverse&.> A
┌───┬────┬────────┐
│0.5│0.25│0.166667│
└───┴────┴────────┘
]BA=. B multiplier&.> A NB. Corresponds to B compose&.> A
┌───┬───┬───┐
│1&*│1&*│1&*│
└───┴───┴───┘
BA of &> 0.5 NB. Corresponds to BA of &> 0.5 (exactly)
0.5 0.5 0.5</syntaxhighlight>
 
Please refer to [http://rosettacode.org/wiki/First-class_functions#Tacit_.28unorthodox.29_version First-class functions tacit (unorthodox) version] for the definitions of the functions train, an and of.
 
=={{header|Java}}==
<syntaxhighlight lang="java">
import java.util.List;
import java.util.function.BiFunction;
import java.util.function.Function;
 
public class FirstClassFunctionsUseNumbersAnalogously {
 
public static void main(String[] args) {
final double x = 2.0, xi = 0.5,
y = 4.0, yi = 0.25,
z = x + y, zi = 1.0 / ( x + y );
 
List<Double> list = List.of( x, y, z );
List<Double> inverseList = List.of( xi, yi, zi );
BiFunction<Double, Double, Function<Double, Double>> multiplier = (a, b) -> product -> a * b * product;
for ( int i = 0; i < list.size(); i++ ) {
Function<Double, Double> multiply = multiplier.apply(list.get(i), inverseList.get(i));
final double argument = (double) ( i + 1 );
System.out.println(multiply.apply(argument));
}
}
 
}
</syntaxhighlight>
{{ out }}
<pre>
1.0
2.0
3.0
</pre>
 
=={{header|jq}}==
It may be helpful to compare the following definition of "multiplier" with its Ruby counterpart [[#Ruby|below]]. Whereas the Ruby definition must name all its positional parameters, the jq equivalent is defined as a filter that obtains them implicitly from its input.
<syntaxhighlight lang="jq"># Infrastructure:
# zip this and that
def zip(that): [., that] | transpose;
 
# The task:
def x: 2.0;
def xi: 0.5;
def y: 4.0;
def yi: 0.25;
def z: x + y;
def zi: 1.0 / (x + y);
 
def numlist: [x,y,z];
 
def invlist: [xi, yi, zi];
 
# Input: [x,y]
def multiplier(j): .[0] * .[1] * j;
 
numlist | zip(invlist) | map( multiplier(0.5) )</syntaxhighlight>
{{out}}
$ jq -n -c -f First_class_functions_Use_numbers_analogously.jq
[0.5,0.5,0.5]
 
<!-- [[First-class functions#jq]]. -->
 
=={{header|JavaScript}}==
<syntaxhighlight lang="javascript">const x = 2.0;
const xi = 0.5;
const y = 4.0;
const yi = 0.25;
const z = x + y;
const zi = 1.0 / (x + y);
const pairs = [[x, xi], [y, yi], [z, zi]];
const testVal = 0.5;
 
const multiplier = (a, b) => m => a * b * m;
 
const test = () => {
return pairs.map(([a, b]) => {
const f = multiplier(a, b);
const result = f(testVal);
return `${a} * ${b} * ${testVal} = ${result}`;
});
}
 
test().join('\n');</syntaxhighlight>
{{out}}
<pre>
2 * 0.5 * 0.5 = 0.5
4 * 0.25 * 0.5 = 0.5
6 * 0.16666666666666666 * 0.5 = 0.5
</pre>
 
=={{header|Julia}}==
{{works with|Julia|0.6}}
 
In Julia, like Python and R, functions can be treated as like as other Types.
 
<syntaxhighlight lang="julia">x, xi = 2.0, 0.5
y, yi = 4.0, 0.25
z, zi = x + y, 1.0 / ( x + y )
 
multiplier = (n1, n2) -> (m) -> n1 * n2 * m
 
numlist = [x , y, z]
numlisti = [xi, yi, zi]
 
@show collect(multiplier(n, invn)(0.5) for (n, invn) in zip(numlist, numlisti))</syntaxhighlight>
 
{{out}}
<pre>collect(((multiplier(n, invn))(0.5) for (n, invn) = zip(numlist, numlisti))) = [0.5, 0.5, 0.5]</pre>
 
=={{header|Kotlin}}==
<syntaxhighlight lang="scala">// version 1.1.2
 
fun multiplier(n1: Double, n2: Double) = { m: Double -> n1 * n2 * m}
 
fun main(args: Array<String>) {
val x = 2.0
val xi = 0.5
val y = 4.0
val yi = 0.25
val z = x + y
val zi = 1.0 / ( x + y)
val a = doubleArrayOf(x, y, z)
val ai = doubleArrayOf(xi, yi, zi)
val m = 0.5
for (i in 0 until a.size) {
println("${multiplier(a[i], ai[i])(m)} = multiplier(${a[i]}, ${ai[i]})($m)")
}
}</syntaxhighlight>
 
{{out}}
<pre>
0.5 = multiplier(2.0, 0.5)(0.5)
0.5 = multiplier(4.0, 0.25)(0.5)
0.5 = multiplier(6.0, 0.16666666666666666)(0.5)
</pre>
 
=={{header|Lua}}==
<syntaxhighlight lang="lua">
-- This function returns another function that
-- keeps n1 and n2 in scope, ie. a closure.
function multiplier (n1, n2)
return function (m)
return n1 * n2 * m
end
end
 
-- Multiple assignment a-go-go
local x, xi, y, yi = 2.0, 0.5, 4.0, 0.25
local z, zi = x + y, 1.0 / ( x + y )
local nums, invs = {x, y, z}, {xi, yi, zi}
 
-- 'new_function' stores the closure and then has the 0.5 applied to it
-- (this 0.5 isn't in the task description but everyone else used it)
for k, v in pairs(nums) do
new_function = multiplier(v, invs[k])
print(v .. " * " .. invs[k] .. " * 0.5 = " .. new_function(0.5))
end
</syntaxhighlight>
{{out}}
<pre>
2 * 0.5 * 0.5 = 0.5
4 * 0.25 * 0.5 = 0.5
6 * 0.16666666666667 * 0.5 = 0.5
</pre>
 
=={{header|M2000 Interpreter}}==
<syntaxhighlight lang="m2000 interpreter">
Module CheckIt {
\\ by default numbers are double
x = 2
xi = 0.5
y = 4
yi = 0.25
z = x + y
zi = 1 / ( x + y )
Composed=lambda (a, b)-> {
=lambda a,b (n)->{
=a*b*n
}
}
numbers=(x,y,z)
inverses=(xi,yi,zi)
Dim Base 0, combo(3)
combo(0)=Composed(x,xi), Composed(y,yi), Composed(z,zi)
num=each(numbers)
inv=each(inverses)
fun=each(combo())
While num, inv, fun {
Print $("0.00"), Array(num);" * ";Array(inv);" * 0.50 = "; combo(fun^)(0.5),$("")
Print
}
}
Checkit
\\ for functions we have this definition
Composed=lambda (f1, f2) -> {
=lambda f1, f2 (x)->{
=f1(f2(x))
}
}
 
</syntaxhighlight>
{{out}}
<pre>
2.00 * 0.50 * 0.50 = 0.50
4.00 * 0.25 * 0.50 = 0.50
6.00 * 0.17 * 0.50 = 0.50
</pre>
 
=={{header|Mathematica}} / {{header|Wolfram Language}}==
 
This code demonstrates the example using structure similar to function composition, however the composition function is replace with the multiplier function.
 
<langsyntaxhighlight Mathematicalang="mathematica">multiplier[n1_,n2_]:=n1 n2 #&
num={2,4,2+4};
numi=1/num;
multiplierfuncs = multiplier @@@ Transpose[{num, numi}];
</syntaxhighlight>
</lang>
 
The resulting functions are unity multipliers:
Line 659 ⟶ 1,086:
 
Note that unlike Composition, the above definition of multiplier only allows for exactly two arguments. The definition can be changed to allow any nonzero number of arguments:
<langsyntaxhighlight Mathematicalang="mathematica">multiplier[arg__] := Times[arg, #] &
</syntaxhighlight>
</lang>
 
=={{header|Nemerle}}==
{{trans|Python}}
<langsyntaxhighlight Nemerlelang="nemerle">using System;
using System.Console;
using Nemerle.Collections.NCollectionsExtensions;
Line 680 ⟶ 1,107:
WriteLine($[multiplier(n, m) (0.5)|(n, m) in ZipLazy(nums, inums)]);
}
}</langsyntaxhighlight>
 
=={{header|Never}}==
<syntaxhighlight lang="never">
func multiplier(a : float, b : float) -> (float) -> float {
let func(m : float) -> float { a * b * m }
}
 
func main() -> int {
var x = 2.0;
var xi = 0.5;
var y = 4.0;
var yi = 0.25;
var z = x + y;
var zi = 1.0 / z;
 
var f = [ x, y, z ] : float;
var i = [ xi, yi, zi ] : float;
var c = 0;
var mult = let func(m : float) -> float { 0.0 };
for (c = 0; c < 3; c = c + 1) {
mult = multiplier(f[c], i[c]);
prints(f[c] + " * " + i[c] + " * " + 1.0 + " = " + mult(1) + "\n")
};
 
0
}
</syntaxhighlight>
{{output}}
<pre>
2.00 * 0.50 * 1.00 = 1.00
4.00 * 0.25 * 1.00 = 1.00
6.00 * 0.17 * 1.00 = 1.00
</pre>
 
=={{header|Nim}}==
<syntaxhighlight lang="nim">
func multiplier(a, b: float): auto =
let ab = a * b
result = func(c: float): float = ab * c
 
let
x = 2.0
xi = 0.5
y = 4.0
yi = 0.25
z = x + y
zi = 1.0 / ( x + y )
 
let list = [x, y, z]
let invlist = [xi, yi, zi]
 
for i in 0..list.high:
# Create a multiplier function...
let f = multiplier(list[i], invlist[i])
# ... and apply it.
echo f(0.5)</syntaxhighlight>
 
{{out}}
<pre>0.5
0.5
0.5</pre>
 
=={{header|Objeck}}==
Similar however this code does not generate a list of functions.
<syntaxhighlight lang="objeck">use Collection.Generic;
 
class FirstClass {
function : Main(args : String[]) ~ Nil {
x := 2.0;
xi := 0.5;
y := 4.0;
yi := 0.25;
z := x + y;
zi := 1.0 / (x + y);
 
numlist := CompareVector->New()<FloatHolder>;
numlist->AddBack(x); numlist->AddBack(y); numlist->AddBack(z);
 
numlisti := Vector->New()<FloatHolder>;
numlisti->AddBack(xi); numlisti->AddBack(yi); numlisti->AddBack(zi);
each(i : numlist) {
v := numlist->Get(i); vi := numlisti->Get(i);
mult := Multiplier(v, vi);
r := mult(0.5);
"{$v} * {$vi} * 0.5 = {$r}"->PrintLine();
};
}
function : Multiplier(a : FloatHolder, b : FloatHolder) ~ (FloatHolder) ~ FloatHolder {
return \(FloatHolder) ~ FloatHolder : (c) => a * b * c;
}
}
</syntaxhighlight>
 
{{output}}
<pre>
2 * 0.5 * 0.5 = 0.5
4 * 0.25 * 0.5 = 0.5
6 * 0.166667 * 0.5 = 0.5
</pre>
 
=={{header|OCaml}}==
 
<langsyntaxhighlight lang="ocaml"># let x = 2.0;;
 
# let y = 4.0;;
Line 704 ⟶ 1,233:
(* or just apply the generated function immediately... *)
# List.map2 (fun n inv -> (multiplier n inv) 0.5) coll inv_coll;;
- : float list = [0.5; 0.5; 0.5]</langsyntaxhighlight>
 
=={{header|Oforth}}==
 
<syntaxhighlight lang="oforth">: multiplier(n1, n2) #[ n1 n2 * * ] ;
 
: firstClassNum
| x xi y yi z zi |
2.0 ->x
0.5 ->xi
4.0 ->y
0.25 ->yi
x y + ->z
x y + inv ->zi
[ x, y, z ] [ xi, yi, zi ] zipWith(#multiplier) map(#[ 0.5 swap perform ] ) . ;</syntaxhighlight>
{{out}}
<pre>
[0.5, 0.5, 0.5]
</pre>
 
=={{header|Oz}}==
<langsyntaxhighlight lang="oz">declare
 
[X Y Z] = [2.0 4.0 Z=X+Y]
Line 725 ⟶ 1,272:
do
{Show {{Multiplier N I} 0.5}}
end</langsyntaxhighlight>
 
"Multiplier" is like "Compose", but with multiplication instead of function application. Otherwise the code is identical except for the argument types (numbers instead of functions).
Line 731 ⟶ 1,278:
=={{header|PARI/GP}}==
{{works with|PARI/GP|2.4.2 and above}}
<langsyntaxhighlight lang="parigp">multiplier(n1,n2)={
x -> n1 * n2 * x
};
Line 740 ⟶ 1,287:
print(multiplier(y,yi)(0.5));
print(multiplier(z,zi)(0.5));
};</langsyntaxhighlight>
The two are very similar, though as requested the test numbers are in 6 variables instead of two vectors.
 
=={{header|Pascal}}==
Works with FPC (currently only version 3.3.1).
<syntaxhighlight lang="pascal">
program FunTest;
{$mode objfpc}
{$modeswitch functionreferences}
{$modeswitch anonymousfunctions}
uses
SysUtils;
 
type
TMultiplier = reference to function(n: Double): Double;
 
function GetMultiplier(a, b: Double): TMultiplier;
var
prod: Double;
begin
prod := a * b;
Result := function(n: Double): Double begin Result := prod * n end;
end;
 
var
Multiplier: TMultiplier;
I: Integer;
x, xi, y, yi: Double;
Numbers, Inverses: array of Double;
begin
x := 2.0;
xi := 0.5;
y := 4.0;
yi := 0.25;
Numbers := [x, y, x + y];
Inverses := [xi, yi, 1.0 / (x + y)];
for I := 0 to High(Numbers) do begin
Multiplier := GetMultiplier(Numbers[I], Inverses[I]);
WriteLn(Multiplier(0.5));
end;
end.
</syntaxhighlight>
{{out}}
<pre>
5.0000000000000000E-001
5.0000000000000000E-001
5.0000000000000000E-001
</pre>
 
=={{header|Perl}}==
<langsyntaxhighlight lang="perl">sub multiplier {
my ( $n1, $n2 ) = @_;
sub {
Line 764 ⟶ 1,357:
print multiplier( $number, $inverse )->(0.5), "\n";
}
</syntaxhighlight>
</lang>
Output:
<pre>0.5
Line 771 ⟶ 1,364:
</pre>
The entry in first-class functions uses the same technique:
<langsyntaxhighlight lang="perl">sub compose {
my ($f, $g) = @_;
Line 780 ⟶ 1,373:
...
compose($flist1[$_], $flist2[$_]) -> (0.5)
</syntaxhighlight>
</lang>
 
=={{header|Perl 6Phix}}==
Just as there is no real support for first class functions, not much that is pertinent to this task for numbers either, but the manual way is just as trivial:
{{works with|Rakudo|2011.06}}
<!--<syntaxhighlight lang="phix">(phixonline)-->
<lang perl6>sub multiplied ($g, $f) { return { $g * $f * $^x } }
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">mtable</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{}</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">multiplier</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">n1</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">n2</span><span style="color: #0000FF;">)</span>
my $x = 2.0;
<span style="color: #000000;">mtable</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">append</span><span style="color: #0000FF;">(</span><span style="color: #000000;">mtable</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">n1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">n2</span><span style="color: #0000FF;">})</span>
my $xi = 0.5;
<span style="color: #008080;">return</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">mtable</span><span style="color: #0000FF;">)</span>
my $y = 4.0;
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
my $yi = 0.25;
my $z = $x + $y;
my $zi = 1.0 / ( $x + $y );
 
my @numbers = $x, $y, $z;
my @inverses = $xi, $yi, $zi;
<span style="color: #008080;">function</span> <span style="color: #000000;">call_multiplier</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">f</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">m</span><span style="color: #0000FF;">)</span>
for @numbers Z @inverses { say multiplied($^g, $^f)(.5) }</lang>
<span style="color: #004080;">atom</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">n1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">n2</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">mtable</span><span style="color: #0000FF;">[</span><span style="color: #000000;">f</span><span style="color: #0000FF;">]</span>
Output:
<span style="color: #008080;">return</span> <span style="color: #000000;">n1</span><span style="color: #0000FF;">*</span><span style="color: #000000;">n2</span><span style="color: #0000FF;">*</span><span style="color: #000000;">m</span>
<pre>0.5
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">x</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">2</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">xi</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0.5</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">y</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">4</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">yi</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0.25</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">z</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span> <span style="color: #0000FF;">+</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">zi</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span> <span style="color: #0000FF;">/</span> <span style="color: #0000FF;">(</span> <span style="color: #000000;">x</span> <span style="color: #0000FF;">+</span> <span style="color: #000000;">y</span> <span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">call_multiplier</span><span style="color: #0000FF;">(</span><span style="color: #000000;">multiplier</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">xi</span><span style="color: #0000FF;">),</span><span style="color: #000000;">0.5</span><span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">call_multiplier</span><span style="color: #0000FF;">(</span><span style="color: #000000;">multiplier</span><span style="color: #0000FF;">(</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">yi</span><span style="color: #0000FF;">),</span><span style="color: #000000;">0.5</span><span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">call_multiplier</span><span style="color: #0000FF;">(</span><span style="color: #000000;">multiplier</span><span style="color: #0000FF;">(</span><span style="color: #000000;">z</span><span style="color: #0000FF;">,</span><span style="color: #000000;">zi</span><span style="color: #0000FF;">),</span><span style="color: #000000;">0.5</span><span style="color: #0000FF;">)</span>
<!--</syntaxhighlight>-->
{{out}}
<pre>
0.5
0.5</pre>
0.5
The structure of this is identical to first-class function task.
</pre>
I should perhaps note that output in Phix automatically rounds to the specified precision (10 d.p. if none) so 4.9999 to two decimal places is shown as 5.00, and you can be pretty sure that sort of thing is happening on the last line.
 
Compared to first class functions, there are (as in my view there should be) significant differences in the treatment of numbers and functions, but as mentioned on that page tagging ctable entries should be quite sufficient.
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">ctable</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{}</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">compose</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">f</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">g</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">ctable</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">append</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ctable</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">f</span><span style="color: #0000FF;">,</span><span style="color: #000000;">g</span><span style="color: #0000FF;">})</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">cdx</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ctable</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">cdx</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">call_composite</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">cdx</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">f</span><span style="color: #0000FF;">,</span><span style="color: #000000;">g</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">ctable</span><span style="color: #0000FF;">[</span><span style="color: #000000;">cdx</span><span style="color: #0000FF;">]</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">f</span><span style="color: #0000FF;">(</span><span style="color: #000000;">g</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">))</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">plus1</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">halve</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">m</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">compose</span><span style="color: #0000FF;">(</span><span style="color: #000000;">halve</span><span style="color: #0000FF;">,</span><span style="color: #000000;">plus1</span><span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">call_composite</span><span style="color: #0000FF;">(</span><span style="color: #000000;">m</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span> <span style="color: #000080;font-style:italic;">-- displays 1</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">call_composite</span><span style="color: #0000FF;">(</span><span style="color: #000000;">m</span><span style="color: #0000FF;">,</span><span style="color: #000000;">4</span><span style="color: #0000FF;">)</span> <span style="color: #000080;font-style:italic;">-- displays 2.5</span>
<!--</syntaxhighlight>-->
 
=={{header|PicoLisp}}==
<langsyntaxhighlight PicoLisplang="picolisp">(load "@lib/math.l")
 
(de multiplier (N1 N2)
Line 815 ⟶ 1,452:
(prinl (format ((multiplier Inv Num) 0.5) *Scl)) )
(list X Y Z)
(list Xi Yi Zi) ) )</langsyntaxhighlight>
Output:
<pre>0.500000
Line 823 ⟶ 1,460:
that the function 'multiplier' above accepts two numbers, while 'compose'
below accepts two functions:
<langsyntaxhighlight PicoLisplang="picolisp">(load "@lib/math.l")
 
(de compose (F G)
Line 839 ⟶ 1,476:
(prinl (format ((compose Inv Fun) 0.5) *Scl)) )
'(sin cos cube)
'(asin acos cubeRoot) )</langsyntaxhighlight>
With a similar output:
<pre>0.500001
Line 847 ⟶ 1,484:
=={{header|Python}}==
This new task:
<langsyntaxhighlight lang="python">IDLE 2.6.1
>>> # Number literals
>>> x,xi, y,yi = 2.0,0.5, 4.0,0.25
Line 861 ⟶ 1,498:
>>> [multiplier(inversen, n)(.5) for n, inversen in zip(numlist, numlisti)]
[0.5, 0.5, 0.5]
>>></langsyntaxhighlight>
 
The Python solution to First-class functions for comparison:
<langsyntaxhighlight lang="python">>>> # Some built in functions and their inverses
>>> from math import sin, cos, acos, asin
>>> # Add a user defined function and its inverse
Line 878 ⟶ 1,515:
>>> [compose(inversef, f)(.5) for f, inversef in zip(funclist, funclisti)]
[0.5, 0.4999999999999999, 0.5]
>>></langsyntaxhighlight>
As can be see, the treatment of functions is very close to the treatment of numbers. there are no extra wrappers, or function pointer syntax added, for example.
 
=={{header|R}}==
<langsyntaxhighlight Rlang="r">multiplier <- function(n1,n2) { (function(m){n1*n2*m}) }
x = 2.0
xi = 0.5
Line 896 ⟶ 1,533:
Output
[1] 0.5 0.5 0.5
</syntaxhighlight>
</lang>
 
Compared to original first class functions
<langsyntaxhighlight Rlang="r">sapply(mapply(compose,f1,f2),do.call,list(.5))
[1] 0.5 0.5 0.5</langsyntaxhighlight>
 
=={{header|Racket}}==
 
<syntaxhighlight lang="racket">
<lang Racket>
#lang racket
 
Line 922 ⟶ 1,559:
((multiplier n i) 0.5))
;; -> '(0.5 0.5 0.5)
</syntaxhighlight>
</lang>
 
=={{header|Raku}}==
(formerly Perl 6)
{{works with|Rakudo|2015-09-10}}
<syntaxhighlight lang="raku" line>sub multiplied ($g, $f) { return { $g * $f * $^x } }
my $x = 2.0;
my $xi = 0.5;
my $y = 4.0;
my $yi = 0.25;
my $z = $x + $y;
my $zi = 1.0 / ( $x + $y );
 
my @numbers = $x, $y, $z;
my @inverses = $xi, $yi, $zi;
for flat @numbers Z @inverses { say multiplied($^g, $^f)(.5) }</syntaxhighlight>
Output:
<pre>0.5
0.5
0.5</pre>
The structure of this is identical to first-class function task.
 
=={{header|REXX}}==
The REXX language doesn't have an easy method to call functions by using a variable name,
<br>but the '''interpret''' instruction can be used to provide that capability.
<syntaxhighlight lang="rexx">/*REXX program to use a first-class function to use numbers analogously. */
nums= 2.0 4.0 6.0 /*various numbers, can have fractions.*/
invs= 1/2.0 1/4.0 1/6.0 /*inverses of the above (real) numbers.*/
m= 0.5 /*multiplier when invoking new function*/
do j=1 for words(nums); num= word(nums, j); inv= word(invs, j)
nf= multiplier(num, inv); interpret call nf m /*sets the var RESULT.*/
say 'number=' @(num) 'inverse=' @(inv) 'm=' @(m) 'result=' @(result)
end /*j*/
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
@: return left( arg(1) / 1, 15) /*format the number, left justified. */
multiplier: procedure expose n1n2; parse arg n1,n2; n1n2= n1 * n2; return 'a_new_func'
a_new_func: return n1n2 * arg(1)</syntaxhighlight>
{{out|output|text=&nbsp; when using the internal default inputs:}}
<pre>
number= 2 inverse= 0.5 m= 0.5 result= 0.5
number= 4 inverse= 0.25 m= 0.5 result= 0.5
number= 6 inverse= 0.166666667 m= 0.5 result= 0.5
</pre>
 
=={{header|Ruby}}==
<langsyntaxhighlight lang="ruby">multiplier = proc {|n1, n2| proc {|m| n1 * n2 * m}}
numlist = [x=2, y=4, x+y]
invlist = [0.5, 0.25, 1.0/(x+y)]
p numlist.zip(invlist).map {|n, invn| multiplier[invn, n][0.5]}
# => [0.5, 0.5, 0.5]</langsyntaxhighlight>
 
This structure is identical to the treatment of Ruby's [[First-class functions#Ruby|first-class functions]] -- create a Proc object that returns a Proc object (a closure). These examples show that 0.5 times number ''n'' (or passed to function ''f'') times inverse of ''n'' (or passed to inverse of ''f'') returns the original number, 0.5.
 
=={{header|Rust}}==
<syntaxhighlight lang="rust">#![feature(conservative_impl_trait)]
fn main() {
let (x, xi) = (2.0, 0.5);
let (y, yi) = (4.0, 0.25);
let z = x + y;
let zi = 1.0/z;
 
let numlist = [x,y,z];
let invlist = [xi,yi,zi];
 
let result = numlist.iter()
.zip(&invlist)
.map(|(x,y)| multiplier(*x,*y)(0.5))
.collect::<Vec<_>>();
println!("{:?}", result);
}
 
fn multiplier(x: f64, y: f64) -> impl Fn(f64) -> f64 {
move |m| x*y*m
}
</syntaxhighlight>
 
This is very similar to the [[First-class functions#Rust|first-class functions]] implementation save that the type inference works a little bit better here (e.g. when declaring <code>numlist</code> and <code>invlist</code>) and <code>multiplier</code>'s declaration is substantially simpler than <code>compose</code>'s. Both of these boil down to the fact that closures and regular functions are actually different types in Rust so we have to be generic over them but here we are only dealing with 64-bit floats.
 
=={{header|Scala}}==
<langsyntaxhighlight lang="scala">scala> val x = 2.0
x: Double = 2.0
 
Line 967 ⟶ 1,674:
0.5
0.5
0.5</langsyntaxhighlight>
 
=={{header|Scheme}}==
This implementation closely follows the Scheme implementation of the [[First-class functions]] problem.
<langsyntaxhighlight lang="scheme">(define x 2.0)
(define xi 0.5)
(define y 4.0)
Line 989 ⟶ 1,696:
(newline))
n1 n2))
(go number inverse)</langsyntaxhighlight>
Output:
0.5
0.5
0.5
 
=={{header|Sidef}}==
<syntaxhighlight lang="ruby">func multiplier(n1, n2) {
func (n3) {
n1 * n2 * n3
}
}
 
var x = 2.0
var xi = 0.5
var y = 4.0
var yi = 0.25
var z = (x + y)
var zi = (1 / (x + y))
 
var numbers = [x, y, z]
var inverses = [xi, yi, zi]
 
for f,g (numbers ~Z inverses) {
say multiplier(f, g)(0.5)
}</syntaxhighlight>
{{out}}
<pre>
0.5
0.5
0.5
</pre>
 
=={{header|Slate}}==
{{incorrect|Slate|Compare and contrast the resultant program with the corresponding entry in First-class functions.}}
<langsyntaxhighlight lang="slate">define: #multiplier -> [| :n1 :n2 | [| :m | n1 * n2 * m]].
define: #x -> 2.
define: #y -> 4.
Line 1,003 ⟶ 1,737:
define: #numlisti -> (numlist collect: [| :x | 1.0 / x]).
 
numlist with: numlisti collect: [| :n1 :n2 | (multiplier applyTo: {n1. n2}) applyWith: 0.5].</langsyntaxhighlight>
 
=={{header|Tcl}}==
{{works with|Tcl|8.5}}
<langsyntaxhighlight lang="tcl">package require Tcl 8.5
proc multiplier {a b} {
list apply {{ab m} {expr {$ab*$m}}} [expr {$a*$b}]
}</langsyntaxhighlight>
Note that, as with Tcl's solution for [[First-class functions#Tcl|First-class functions]], the resulting term must be expanded on application. For example, study this interactive session:
<langsyntaxhighlight lang="tcl">% set mult23 [multiplier 2 3]
apply {{ab m} {expr {$ab*$m}}} 6
% {*}$mult23 5
30</langsyntaxhighlight>
Formally, for the task:
<langsyntaxhighlight lang="tcl">set x 2.0
set xi 0.5
set y 4.0
Line 1,027 ⟶ 1,761:
foreach a $numlist b $numlisti {
puts [format "%g * %g * 0.5 = %g" $a $b [{*}[multiplier $a $b] 0.5]]
}</langsyntaxhighlight>
Which produces this output:
<pre>2 * 0.5 * 0.5 = 0.5
4 * 0.25 * 0.5 = 0.5
6 * 0.166667 * 0.5 = 0.5</pre>
 
=={{header|TXR}}==
 
This solution seeks a non-strawman interpretation of the exercise: to treat functions and literal numeric terms under the same operations. We develop a three-argument function called <code>binop</code> whose argument is an ordinary function which works on numbers, and two arithmetic arguments which are any combination of functions or numbers. The functions may have any arity from 0 to 2. The <code>binop</code> functions handles all the cases.
 
The basic rules are:
 
* When all required arguments are given to a function, it is expected that a number will be produced.
 
* Zero-argument functions are called to force a number out of them.
 
* When operands are numbers or zero-argument functions, a numeric result is calculated.
 
* Otherwise the operation is a functional combinator, returning a function.
 
<syntaxhighlight lang="txrlisp">(defun binop (numop x y)
(typecase x
(number (typecase y
(number [numop x y])
(fun (caseql (fun-fixparam-count y)
(0 [numop x [y]])
(1 (ret [numop x [y @1]]))
(2 (ret [numop x [y @1 @2]]))
(t (error "~s: right argument has too many params"
%fun% y))))
(t (error "~s: right argument must be function or number"
%fun% y))))
(fun (typecase y
(number (caseql (fun-fixparam-count x)
(0 [numop [x] y])
(1 (ret [numop [x @1] y]))
(2 (ret [numop [x @1 @2] y]))
(t (error "~s: left argument has too many params"
%fun% x))))
(fun (macrolet ((pc (x-param-count y-param-count)
^(+ (* 3 ,x-param-count) ,y-param-count)))
(caseql* (pc (fun-fixparam-count x) (fun-fixparam-count y))
(((pc 0 0)) [numop [x] [y]])
(((pc 0 1)) (ret [numop [x] [y @1]]))
(((pc 0 2)) (ret [numop [x] [y @1 @2]]))
(((pc 1 0)) (ret [numop [x @1] [y]]))
(((pc 1 1)) (ret [numop [x @1] [y @1]]))
(((pc 1 2)) (ret [numop [x @1] [y @1 @2]]))
(((pc 2 0)) (ret [numop [x @1 @2] [y]]))
(((pc 2 1)) (ret [numop [x @1 @2] [y @1]]))
(((pc 2 2)) (ret [numop [x @1 @2] [y @1 @2]]))
(t (error "~s: one or both arguments ~s and ~s\ \
have excess arity" %fun% x y)))))))
(t (error "~s: left argument must be function or number"
%fun% y))))
 
(defun f+ (x y) [binop + x y])
(defun f- (x y) [binop - x y])
(defun f* (x y) [binop * x y])
(defun f/ (x y) [binop / x y])</syntaxhighlight>
 
With this, the following sort of thing is possible:
 
<pre>1> [f* 6 4] ;; ordinary arithmetic.
24
2> [f* f+ f+] ;; product of additions
#<interpreted fun: lambda (#:arg-1-0062 #:arg-2-0063 . #:arg-rest-0061)>
3> [*2 10 20] ;; i.e. (* (+ 10 20) (+ 10 20)) -> (* 30 30)
900
4> [f* 2 f+] ;; doubled addition
#<interpreted fun: lambda (#:arg-1-0017 #:arg-2-0018 . #:arg-rest-0016)>
5> [*4 11 19] ;; i.e. (* 2 (+ 11 19))
60
6> [f* (op f+ 2 @1) (op f+ 3 @1)]
#<interpreted fun: lambda (#:arg-1-0047 . #:arg-rest-0046)>
7> [*6 10 10] ;; i.e. (* (+ 2 10) (+ 3 10)) -> (* 12 13)
156
</pre>
 
So with these definitions, we can solve the task like this, which demonstrates that numbers and functions are handled by the same operations:
 
<syntaxhighlight lang="txrlisp">(let* ((x 2.0)
(xi 0.5)
(y 4.0)
(yi 0.25)
(z (lambda () (f+ x y))) ;; z is obviously function
(zi (f/ 1 z))) ;; also a function
(flet ((multiplier (a b) (op f* @1 (f* a b))))
(each ((n (list x y z))
(v (list xi yi zi)))
(prinl [[multiplier n v] 42.0]))))</syntaxhighlight>
 
{{out}}
 
<pre>42.0
42.0
42.0</pre>
 
=={{header|Ursala}}==
Line 1,038 ⟶ 1,864:
composition operator (+), and is named in compliance
with the task specification.
<langsyntaxhighlight Ursalalang="ursala">#import std
#import flo
 
Line 1,048 ⟶ 1,874:
#cast %eL
 
main = (gang multiplier*p\numbers inverses) 0.5</langsyntaxhighlight>
The multiplier could have been written in pattern
matching form like this.
<langsyntaxhighlight Ursalalang="ursala">multiplier("a","b") "c" = times(times("a","b"),"c")</langsyntaxhighlight>
The main program might also have been written with an
anonymous function like this.
<langsyntaxhighlight Ursalalang="ursala">main = (gang (//times+ times)*p\numbers inverses) 0.5</langsyntaxhighlight>
output:
<pre>
<5.000000e-01,5.000000e-01,5.000000e-01>
</pre>
 
=={{header|Wren}}==
{{libheader|Wren-fmt}}
<syntaxhighlight lang="wren">import "./fmt" for Fmt
 
var multiplier = Fn.new { |n1, n2| Fn.new { |m| n1 * n2 * m } }
 
var orderedCollection = Fn.new {
var x = 2.0
var xi = 0.5
var y = 4.0
var yi = 0.25
var z = x + y
var zi = 1.0 / ( x + y )
return [[x, y, z], [xi, yi, zi]]
}
 
var oc = orderedCollection.call()
for (i in 0..2) {
var x = oc[0][i]
var y = oc[1][i]
var m = 0.5 // rather than 1 to compare with first-class functions task
Fmt.print("$0.1g * $g * $0.1g = $0.1g", x, y, m, multiplier.call(x, y).call(m))
}</syntaxhighlight>
 
{{out}}
Agreeing with results of first-class functions task:
<pre>
2.0 * 0.5 * 0.5 = 0.5
4.0 * 0.25 * 0.5 = 0.5
6.0 * 0.166667 * 0.5 = 0.5
</pre>
 
=={{header|zkl}}==
<langsyntaxhighlight lang="zkl">var x:=2.0;, y:=4.0;, z:=(x+y;), c:=T(x,y,z).apply(fcn(n){ T(n,1.0/n) });
//-->L(L(2,0.5),L(4,0.25),L(6,0.166667))</langsyntaxhighlight>
<langsyntaxhighlight lang="zkl">fcn multiplier(n1,n2){ return('*.fp(n1,n2)) }</langsyntaxhighlight>
This is actually partial evaluation, multiplier returns n1*n2*X where X isn't known yet. So multiplier(2,3)(4) --> (2*3*)4 --> 24. Even better, multiplier(2,3)(4,5) --> 120, multiplier(2,3)(4,5,6) --> 720, multiplier(2,3)() --> 6.
 
Alternatively,
<langsyntaxhighlight lang="zkl">fcn multiplier(n1,n2){ fcn(n,X){ n*X }.fp(n1*n2) }</langsyntaxhighlight>
<langsyntaxhighlight lang="zkl">var ms:=c.apply(fcn([(n1,n2)]){multipler multiplier(n1,n2) });
//-->L(Deferred,Deferred,Deferred) // lazy eval of n*(1/n)*X
ms.run(True,1.0) //-->L(1,1,1)
ms.run(True,5.0) //-->L(5,5,5)
ms.run(True,0.5) //-->L(0.5,0.5,0.5)</langsyntaxhighlight>
List.run(True,X), for each item in the list, does i(X) and collects the results into another list. Sort of an inverted map or fold.
 
{{omit Fromfrom|C}}
{{omit Fromfrom|AWK}}
{{omit Fromfrom|BASIC}}
{{omit Fromfrom|Blast}}
{{omit Fromfrom|Brlcad}}
{{omit Fromfrom|Fortran}}
{{omit Fromfrom|GUISS}}
{{omit from|Java|Can't pass around expressions like that.}}
{{omit Fromfrom|Lilypond}}
{{omit Fromfrom|Openscad}}
{{Omitomit Fromfrom|Pascal}}
{{omit from|Processing}}
{{omit from|PureBasic}}
{{omit from|TI-83 BASIC}}
{{omit from|TI-83 BASIC}} {{omit from|TI-89 BASIC}} <!-- Cannot do function composition. Function definitions are dynamic, but functions cannot be passed as values. -->
{{omit from|TI-89 BASIC}} <!-- Cannot do function composition. Function definitions are dynamic, but functions cannot be passed as values. -->
{{omit From|TPP}}
{{omit Fromfrom|ZX Spectrum BasicTPP}}
{{omit from|ZX Spectrum Basic}}
[[Category:Functions and subroutines]]
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