Determine if two triangles overlap: Difference between revisions

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false
true
</pre>
 
=={{header|ALGOL 68}}==
Uses the code from the Algol 68 sample for the [[Check if two polygons overlap]] task.<br>
Triangles with a single point in contact are considerfed to overlap.
<syntaxhighlight lang="algol68">
BEGIN # test for overlapping 2D triangles - using the code from the Algol 68 #
# sample for the Check if two polygons overlap task, the code of which #
# is based on a translation of that tasks' Go which is a translation #
# of Wren #
 
# In the following a polygon is represented as a row of vertices #
# and a vertex ( POINT ) by a pair of x, y coordinates in the plane #
 
MODE POINT = STRUCT( REAL x, y );
MODE PROJECTION = STRUCT( REAL min, max );
MODE POLYGON = FLEX[ 1 : 0 ]POINT;
 
PRIO DOT = 3;
OP DOT = ( POINT v, other )REAL:
( x OF v * x OF other ) + ( y OF v * y OF other );
 
# returns the axes of the polygon defined by poly #
OP AXES = ( POLYGON poly )[]POINT:
BEGIN
[ LWB poly : UPB poly ]POINT result;
FOR i FROM LWB poly TO UPB poly DO
INT j = IF i = UPB poly THEN LWB poly ELSE i + 1 FI;
POINT vertex1 = poly[ i ];
POINT vertex2 = poly[ j ];
POINT edge = ( x OF vertex1 - x OF vertex2, y OF vertex1 - y OF vertex2 );
result[ i ] := ( - y OF edge, x OF edge )
OD;
result
END # AXES # ;
 
# returns the projection of poly onto axis #
PRIO PROJECTONTO = 3;
OP PROJECTONTO = ( POLYGON poly, POINT axis )PROJECTION:
BEGIN
REAL min := axis DOT poly[ LWB poly ];
REAL max := min;
FOR i FROM LWB poly + 1 TO UPB poly DO
REAL p = axis DOT poly[ i ];
IF p < min THEN
min := p
ELIF p > max THEN
max := p
FI
OD;
PROJECTION( min, max )
END # PROJECTONTO # ;
 
PRIO OVERLAPS = 5;
# returns TRUE if the projections proj1 and proj2 overlap, #
# FALSE otherrwise #
OP OVERLAPS = ( PROJECTION proj1, proj2 )BOOL:
IF max OF proj1 < min OF proj2 THEN FALSE
ELIF max OF proj2 < min OF proj1 THEN FALSE
ELSE TRUE
FI # OVERLAPS # ;
 
# returns TRUE if the ppolygons poly1 and poly2 overlap, #
# FALSE otherrwise #
OP OVERLAPS = ( POLYGON poly1, poly2 )BOOL:
BEGIN
[]POINT axes1 = AXES poly1, axes2 = AXES poly2;
BOOL does overlap := TRUE;
FOR a FROM LWB axes1 TO UPB axes1 WHILE does overlap DO
does overlap := ( poly1 PROJECTONTO axes1[ a ] )
OVERLAPS ( poly2 PROJECTONTO axes1[ a ] )
OD;
FOR a FROM LWB axes2 TO UPB axes2 WHILE does overlap DO
does overlap := ( poly1 PROJECTONTO axes2[ a ] )
OVERLAPS ( poly2 PROJECTONTO axes2[ a ] )
OD;
does overlap
END # OVERLAPS # ;
 
# returns x as a string without trailing 0 decoimals #
OP TOSTRING = ( REAL x )STRING:
BEGIN
STRING v := fixed( x, -14, 11 );
INT end pos := UPB v;
WHILE IF end pos < LWB v THEN FALSE ELSE v[ end pos ] = "0" FI DO
end pos -:= 1
OD;
IF end pos >= LWB v THEN
IF v[ end pos ] = "." THEN end pos -:= 1 FI
FI;
INT start pos := LWB v;
WHILE IF start pos > end pos THEN FALSE ELSE v[ start pos ] = " " FI DO
start pos +:= 1
OD;
IF end pos < start pos THEN "0" ELSE v[ start pos : end pos ] FI
END # TOSTRING # ;
 
# returns a string representation of the POINT p #
OP TOSTRING = ( POINT p )STRING: "( " + TOSTRING x OF p + ", " + TOSTRING y OF p + " )";
 
# returns a string representation of the points of p #
OP TOSTRING = ( POLYGON p )STRING:
BEGIN
STRING result := "(", separator := "";
FOR i FROM LWB p TO UPB p DO
result +:= separator + " " + TOSTRING p[ i ];
separator := ","
OD;
result + " )"
END # TOSTRING # ;
 
# code specific to thius task #
# test cases - using the general POLYGON MODE to represent triangles #
[,]POLYGON triangle pairs
= ( ( ( ( 0, 0 ), ( 5, 0 ), ( 0, 5 ) ), ( ( 0, 0 ), ( 5, 0 ), ( 0, 6 ) ) )
, ( ( ( 0, 0 ), ( 0, 5 ), ( 5, 0 ) ), ( ( 0, 0 ), ( 0, 5 ), ( 5, 0 ) ) )
, ( ( ( 0, 0 ), ( 5, 0 ), ( 0, 5 ) ), ( (-10, 0 ), ( -5, 0 ), ( -1, 6 ) ) )
, ( ( ( 0, 0 ), ( 5, 0 ), ( 2.5, 5 ) ), ( ( 0, 4 ), ( 2.5, -1 ), ( 5, 4 ) ) )
, ( ( ( 0, 0 ), ( 1, 1 ), ( 0, 2 ) ), ( ( 2, 1 ), ( 3, 0 ), ( 3, 2 ) ) )
, ( ( ( 0, 0 ), ( 1, 1 ), ( 0, 2 ) ), ( ( 2, 1 ), ( 3, -2 ), ( 3, 4 ) ) )
, ( ( ( 0, 0 ), ( 1, 0 ), ( 0, 1 ) ), ( ( 1, 0 ), ( 2, 0 ), ( 1, 1 ) ) )
);
FOR t pos FROM LWB triangle pairs TO UPB triangle pairs DO
[]POLYGON tpair = triangle pairs[ t pos, : ];
POLYGON t1 = tpair[ LWB tpair ];
POLYGON t2 = tpair[ UPB tpair ];
print( ( TOSTRING t1
, IF t1 OVERLAPS t2 THEN " overlaps " ELSE " does not overlap " FI
, TOSTRING t2
, newline
)
)
OD
END
</syntaxhighlight>
{{out}}
<pre>
( ( 0, 0 ), ( 5, 0 ), ( 0, 5 ) ) overlaps ( ( 0, 0 ), ( 5, 0 ), ( 0, 6 ) )
( ( 0, 0 ), ( 0, 5 ), ( 5, 0 ) ) overlaps ( ( 0, 0 ), ( 0, 5 ), ( 5, 0 ) )
( ( 0, 0 ), ( 5, 0 ), ( 0, 5 ) ) does not overlap ( ( -10, 0 ), ( -5, 0 ), ( -1, 6 ) )
( ( 0, 0 ), ( 5, 0 ), ( 2.5, 5 ) ) overlaps ( ( 0, 4 ), ( 2.5, -1 ), ( 5, 4 ) )
( ( 0, 0 ), ( 1, 1 ), ( 0, 2 ) ) does not overlap ( ( 2, 1 ), ( 3, 0 ), ( 3, 2 ) )
( ( 0, 0 ), ( 1, 1 ), ( 0, 2 ) ) does not overlap ( ( 2, 1 ), ( 3, -2 ), ( 3, 4 ) )
( ( 0, 0 ), ( 1, 0 ), ( 0, 1 ) ) overlaps ( ( 1, 0 ), ( 2, 0 ), ( 1, 1 ) )
</pre>
 
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=={{header|Delphi}}==
See [https://rosettacode.org/wiki/Determine_if_two_triangles_overlap#Pascal Pascal].
 
=={{header|EasyLang}}==
{{trans|C#}}
<syntaxhighlight>
func det2d t[][] .
return t[1][1] * (t[2][2] - t[3][2]) + t[2][1] * (t[3][2] - t[1][2]) + t[3][1] * (t[1][2] - t[2][2])
.
proc triwind . t[][] .
det = det2d t[][]
if det < 0
swap t[1][] t[2][]
.
.
func overlap t1[][] t2[][] .
triwind t1[][]
triwind t2[][]
for t to 2
for i to 3
j = (i + 1) mod1 3
for k to 3
if det2d [ t1[i][] t1[j][] t2[k][] ] >= 0
break 1
.
.
if k = 4
return 0
.
.
swap t1[][] t2[][]
.
return 1
.
print overlap [ [ 0 0 ] [ 5 0 ] [ 0 5 ] ] [ [ 0 0 ] [ 5 0 ] [ 0 6 ] ]
print overlap [ [ 0 0 ] [ 0 5 ] [ 5 0 ] ] [ [ 0 0 ] [ 0 5 ] [ 5 0 ] ]
print overlap [ [ 0 0 ] [ 5 0 ] [ 0 5 ] ] [ [ -10 0 ] [ -5 0 ] [ -1 6 ] ]
print overlap [ [ 0 0 ] [ 5 0 ] [ 2.5 5 ] ] [ [ 0 4 ] [ 2.5 -1 ] [ 5 4 ] ]
print overlap [ [ 0 0 ] [ 1 1 ] [ 0 2 ] ] [ [ 2 1 ] [ 3 0 ] [ 3 2 ] ]
print overlap [ [ 0 0 ] [ 1 1 ] [ 0 2 ] ] [ [ 2 1 ] [ 3 -2 ] [ 3 4 ] ]
</syntaxhighlight>
{{out}}
<pre>
1
1
0
1
0
0
</pre>
 
=={{header|F Sharp|F#}}==
Line 6,592 ⟶ 6,784:
{{trans|Kotlin}}
{{libheader|Wren-dynamic}}
<syntaxhighlight lang="ecmascriptwren">import "./dynamic" for Tuple, Struct
 
var Point = Tuple.create("Point", ["x", "y"])
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