Conditional structures: Difference between revisions

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{{Task|Control Structures}}
{{Control Structures}}
[[Category:Simple]]
[[Category:Flow control]]
 
;Task:
Here, we document the conditional structures offered by different programming languages. Common conditional structures are '''if-then-else''' and '''switch'''.
List the ''conditional structures'' offered by a programming language. See [[wp:Conditional_(computer_programming)|Wikipedia: conditionals]] for descriptions.
 
Common conditional structures include '''if-then-else''' and '''switch'''.
 
Less common are '''arithmetic if''', '''ternary operator''' and '''Hash-based conditionals'''.
 
'''''Arithmetic if''' allows tight control over computed gotos, which optimizers have a hard time to figure out.''
 
<br>
 
=={{header|11l}}==
===if-else===
<syntaxhighlight lang="11l">I x == 0
foo()
E I x == 1
bar()
E
baz()</syntaxhighlight>
 
==[[ActionScript]]==
[[Category:ActionScript]]
===if-else if-else===
if(strVar=='value' && boolVar) {
// test a string variable and a boolean variable
// using the logical AND operator
} else if(numVar1==100 || numVar2) {
// test a number variable for a specific value
// and another number variable (if numVar2 is 0,
// the condition will evaluate to false) using
// the logical OR operator
} else {
// do something
}
==="inline" if-else (conditional operator)===
var myVar:String = (myOtherVar=='ok') ? 'the value is ok' : 'the value is NOT ok';
// usage is as follows: ''condition ? value-if-true : value-if-false;''
===switch===
<syntaxhighlight lang="11l">S x
// string switch statement
0
switch(strVar) {
foo()
case 'one': // do something
1
break;
bar()
case 'two': // do something
E
break;
baz()</syntaxhighlight>
default: // the default action;
}
// number switch statement
switch(numVar) {
case 1: // do something
break;
case 2: // do something
break;
default: // the default action;
}
==[[AppleScript]]==
[[Category:AppleScript]]
===if-then-else===
if myVar is "ok" then return true
 
=={{header|360 Assembly}}==
set i to 0
Here are the branch mnemonic opcodes:
if i is 0 then
<syntaxhighlight lang="360asm">* Unconditional Branch or No Branch:
return "zero"
B label Unconditional
else if i mod 2 is 0 then
BR Rx "
return "even"
NOP label No Operation
else
NOPR Rx "
return "odd"
* After Compare Instructions
end if
BH label Branch on High
BHR Rx "
BL label Branch on Low
BLR Rx "
BE label Branch on Equal
BER Rx "
BNH label Branch on Not High
BNHR Rx "
BNL label Branch on Not Low
BNLR Rx "
BNE label Branch on Not Equal
BNER Rx "
* After Arithmetic Instructions:
BP label Branch on Plus
BPR Rx "
BM label Branch on Minus
BMR Rx "
BZ label Branch on Zero
BZR Rx "
BO label Branch on Overflow
BOR Rx "
BNP label Branch on Not Plus
BNPR Rx "
BNM label Branch on Not Minus
BNMR Rx "
BNZ label Branch on Not Zero
BNZR Rx "
BNO label Branch on No Overflow
BNOR Rx "
* After Test Under Mask Instructions:
BO label Branch if Ones
BOR Rx "
BM label Branch if Mixed
BMR Rx "
BZ label Branch if Zero
BZR Rx "
BNO label Branch if Not Ones
BNOR Rx "
BNM label Branch if Not Mixed
BNMR Rx "
BNZ label Branch if Not Zero
BNZR Rx "</syntaxhighlight>
The ASM (Assembler Structured Macros) toolkit brings structures to IBM assembler 360.
<syntaxhighlight lang="360asm"> expression:
opcode,op1,rel,op2
opcode,op1,rel,op2,OR,opcode,op1,rel,op2
opcode,op1,rel,op2,AND,opcode,op1,rel,op2
opcode::=C,CH,CR,CLC,CLI,CLCL, LTR, CP,CE,CD,...
rel::=EQ,NE,LT,LE,GT,GE, (fortran style)
E,L,H,NE,NL,NH (assembler style)
P (plus), M (minus) ,Z (zero) ,O (overflow)
opcode::=CLM,TM
rel::=O (ones),M (mixed) ,Z (zeros)
* IF
IF expression [THEN]
...
ELSEIF expression [THEN]
...
ELSE
...
ENDIF
 
IF C,R4,EQ,=F'10' THEN if r4=10 then
==[[C]]==
MVI PG,C'A' pg='A'
[[Category:C]]
ELSEIF C,R4,EQ,=F'11' THEN elseif r4=11 then
===if-then-else===
MVI PG,C'B' pg='B'
'''Compiler:''' [[GCC]] 4.1.2
ELSEIF C,R4,EQ,=F'12' THEN elseif r4=12 then
int main (int argc, char ** argv) {
MVI PG,C'C' pg='C'
int input = 2;
ELSE else
MV PG,C'?' pg='?'
ENDIF end if
 
* SELECT
SELECT expressionpart1
WHEN expressionpart2a
...
WHEN expressionpart2b
...
OTHRWISE
...
ENDSEL
* example SELECT type 1
SELECT CLI,HEXAFLAG,EQ select hexaflag=
WHEN X'20' when x'20'
MVI PG,C'<' pg='<'
WHEN X'21' when x'21'
MVI PG,C'!' pg='!'
WHEN X'22' when x'21'
MVI PG,C'>' pg='>'
OTHRWISE otherwise
MVI PG,C'?' pg='?'
ENDSEL end select
 
* example SELECT type 2
SELECT select
WHEN C,DELTA,LT,0 when delta<0
MVC PG,=C'0 SOL' pg='0 SOL'
WHEN C,DELTA,EQ,0 when delta=0
MVC PG,=C'1 SOL'' pg='0 SOL'
WHEN C,DELTA,GT,0 when delta>0
MVC PG,=C'2 SOL'' pg='0 SOL'
ENDSEL end select
 
* CASE
CASENTRY R4 select case r4
CASE 1 case 1
LA R5,1 r5=1
CASE 3 case 3
LA R5,2 r5=2
CASE 5 case 5
LA R5,3 r5=1
CASE 7 case 7
LA R5,4 r5=4
ENDCASE end select</syntaxhighlight>
 
=={{header|6502 Assembly}}==
===Branching===
6502 Assembly has 8 conditional branch instructions; each instruction will test the appropriate flag and condition and jump between -128 and 127 bytes.
To understand these conditional instructions, it is helpful to remember that the comparison instructions (CMP, CPX, CPY) set the flags as if a subtraction had occurred:
<syntaxhighlight lang="6502asm"> LDA #10
CMP #11</syntaxhighlight>
Following these instructions, the accumulator will still hold 10 but the flags are set as if you had instructed the processor to perform 10 - 11.
The result is -1, so the sign flag will be set, the zero flag will be cleared, the overflow flag will be cleared, and the carry flag will be set.
<syntaxhighlight lang="6502asm"> BNE ;Branch on Not Equal - branch when the zero flag is set
BEQ ;Branch on EQual - branch when the zero flag is set.
;The zero flag is set when the result of an operation is zero
 
BMI ;Branch on MInus
BPL ;Branch on PLus - branch when the sign flag is cleared/set.
;The sign flag is set when the result of an instruction is a negative number
;and cleared when the result is a positive number
 
BVS ;Branch on oVerflow Set
BVC ;Branch on oVerflow Cleared - branch when the overflow flag is cleared/set.
;The overflow flag is set when the result of an addition/subtraction would
;result in a number larger than 127 or smaller than -128
 
BCS ;Branch on Carry Set
BCC ;Branch on Carry Clear - branch when the carry flag is cleared/set.
;The carry flag is set when an addition produced a carry and when
;a subtraction produced a borrow and cleared if an addition/subtraction
;does not produce a carry/borrow. The carry flag also holds bits
;after shifts and rotates.</syntaxhighlight>
In the following example, the branch will be taken if memory location Variable holds 200:
<syntaxhighlight lang="6502asm"> LDA #200
CMP Variable
BEQ #3 ;if equal, skip ahead 3 bytes...
CLC ;if unequal, continue executing instructions
ADC #1
STA OtherVariable ; ...to here.</syntaxhighlight>
Because you don't have to perform a comparison to set the flags, you can perform very fast checks in iterative loops:
<syntaxhighlight lang="6502asm"> LDX #100
Loop: ...do something
DEX
BNE Loop</syntaxhighlight>
This code will loop until X is zero.
Most assemblers will figure out the correct offset for you if you use a label in place of the offset after a branch instruction, as in the above example.
 
===Jump Table===
A jump table is a list of subroutine addresses, which can be indexed like any other array. The 6502 has no indirect call command, but it can be created in software using an indexed jump table. One method of doing this is spoofing a return address and using the return from subroutine command to "return" to the desired subroutine.
 
<syntaxhighlight lang="6502asm">ReturnTable:
dw foo-1 ;each is a label to a section of code that ends in an RTS
dw bar-1
dw baz-1
 
ReturnSpoof: ;assume execution arrived here via a JSR command.
lda indexVariable ;contains the desired index into ReturnTable. 0 = foo, 1 = bar, 2 = baz.
asl ;the data is word length so the index must be multiplied by 2.
tax
 
lda ReturnTable+1,x ;get the high byte of the return address.
pha
lda ReturnTable,x ;get the low byte
pha
 
; Now, the desired subroutine's address minus 1 is on top of the stack.
; The RTS command will take this address and jump there. That routine's RTS command will act as the RTS from "ReturnSpoof",
; bringing execution to the point just after ReturnSpoof was called.
; If done properly, return spoofing will not corrupt the stack.
 
RTS ;this "RTS" acts as a JMP to the address we just put on the stack.</syntaxhighlight>
=={{header|68000 Assembly}}==
Like [[6502 Assembly]], 68000 Assembly has several different condition states the CPU can use to branch. As is typical with assembly languages, branching code is less straightforward than on high-level languages. There is no "if" statement per se; the correct branch to use depends more so on the expression being evaluated.
 
In assembly, if a branch statement doesn't result in a branch taken, execution moves to whatever instruction is underneath the branch. If a branch is taken, execution jumps to the label specified by the branch instruction. A chart below will explain the different ways branches can occur. In addition to those, there are unconditional branches <code>BRA</code> and <code>JMP</code> which are the equivalent of <code>GOTO</code> in [[BASIC]] and [[C]].
 
===CMP===
The most commonly used comparator is <code>CMP</code>. It can operate at byte, word, or long length. Anything outside of the "range" of its size parameter is ignored.
<syntaxhighlight lang="68000devpac">MOVE.L #$FFFFFF00,D0
CMP.B #0,D0 ;equals zero, so zero flag is set.
CMP.W #0,D0 ;doesn't equals zero, so zero flag is clear.</syntaxhighlight>
 
Other than its size parameter, <code>CMP</code> works very similar to [[6502 Assembly]]. It returns both a test for equality and a size comparison (i.e. which number is greater than the other.) This chart from [http://www.easy68k.com/paulrsm/doc/trick68k.htm 68000 Tricks and Traps] sums it up nicely. If you use <code>CMP D0,D1</code> at any data size, this is what you get:
<pre>
Relationship Signed Unsigned
-------------------------------------------------------
D1 < D0 BLT BCS (branch on Carry Set)
D1 <= D0 BLE BLS
D1 = D0 BEQ BEQ
D1 <> D0 BNE BNE
D1 > D0 BGT BHI
D1 >= D0 BGE BCC (branch on Carry Clear)
</pre>
 
===Bit Testing===
Individual bits can be tested with <code>BTST</code>, <code>BSET</code>, <code>BCLR</code>, and <code>BCHG</code>. The <code>BTST</code> command takes a bit as its left operand and the value being tested in the right (either a data register, address register with or without parentheses, or memory address).
<syntaxhighlight lang="68000devpac">BTST #7,D0 ;test bit 7 of D0, i.e. the leftmost bit in the rightmost byte.
BNE goHere ;if that bit is 1, branch to "goHere"
BEQ goThere ;if that bit is 0, branch to "goThere"</syntaxhighlight>
 
<code>BSET</code>, <code>BCLR</code>, and <code>BCHG</code> are similar, in that they also allow you to branch based on the value of the bit being tested. However, they also alter the bit in the destination that was tested, AFTER the test. The new state of that bit is not reflected in the test results. Branching occurs as if you used <code>BTST</code> instead. <code>BSET</code> makes the bit in the destination 1, <code>BCLR</code>makes it zero, and <code>BCHG</code> flips it.
 
In addition to bit testing, <code>TST</code> will set the processor flags as if the value in a register or memory was just loaded there, even if it had been there for a while. This does not change the value in any register or memory; it just updates the flags, so it is very handy for introspection into the CPU's internal memory without altering it in any way.
 
===If/Then/Else===
These concepts can be emulated in assembly but it's a bit tricky for beginners to understand. The branch condition isn't always what you would expect. Sometimes it is reversed depending on what is easier to check. This is a common way to have an <code>IF condition==true THEN do something ELSE do nothing</code> style of statement. The code checks if <code>D0 == 3</code> and if it does, adds 7. If <code>D0 != 3</code>, execution just continues as normal.
 
<syntaxhighlight lang="68000devpac">CMP.L #3,D0 ;this works with any size operands, not just L.
BNE doNothing
ADD.L #7,D0
doNothing:
;rest of program</syntaxhighlight>
 
Rather than branch to a different section of code if <code>D0 == 3</code>, the program branched if it <b>DIDN'T</b> equal 3, skipping the add 7.
===Switch===
Switch and cases are easy to implement with a return spoof. If the cases are not a consecutive numeric sequence like in the example below, you can use a lookup table to match the selector variable's values with an index into the table of case routine addresses.
 
There is no built-in way to "default" if none of the expected cases match. A bounds check will have to be programmed in manually. Most of the time when writing a return spoof the programmer already knows what the maximum possible cases will be.
 
<syntaxhighlight lang="68000devpac">SwitchCase:
DC.L foo,bar,baz,default ;case 0, case 1, case 2, case 3. (Case 0,1,2 are the "valid" cases.)
; D0 is the case selector variable (byte-sized)
doSwitchCase: ;this is a subroutine that gets called elsewhere.
LEA SwitchCase,A0
 
;this is our bounds check
CMP.B #3,D0 ;is D0 > 3?
BLS InBounds ;if not, keep going
MOVE.B #3,D0 ;if it is, set it to 3.
 
 
InBounds:
LSL.W #2,D0 ;multiply by 4 to index into a table of longs
MOVE.L (A0,D0),A0 ;deref the pointer and store the desired routine in A0
MOVE.L A0,-(SP) ;push it onto the stack
RTS ;"return" to the selected routine. If it ends in an RTS,
; that RTS will return to just after "JSR doSwitchCase"
 
 
foo:
;your code for this case goes here.
rts
 
bar:
;your code for this case goes here.
rts
 
baz:
;your code for this case goes here.
rts
 
default:
rts</syntaxhighlight>
 
=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<syntaxhighlight lang="aarch64 assembly">
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program condstr64.s */
 
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM64.inc"
/*******************************************/
/* Initialized data */
/*******************************************/
.data
szMessTest1: .asciz "The test 1 is equal.\n"
szMessTest1N: .asciz "The test 1 is not equal.\n"
szMessTest1A: .asciz "The test 1A is equal.\n"
szMessTest1AN: .asciz "The test 1A is not equal.\n"
szMessTest2: .asciz "The test 2 is equal.\n"
szMessTest2N: .asciz "The test 2 is not equal.\n"
szMessTest3: .asciz "The test 3 is <.\n"
szMessTest3N: .asciz "The test 3 is >.\n"
szMessTest4: .asciz "The test 4 is <=.\n"
szMessTest4N: .asciz "The test 4 is >.\n"
szMessTest5: .asciz "The test 5 is negative.\n"
szMessTest5N: .asciz "The test 5 is positive ou equal 0.\n"
szMessTest6: .asciz "Test 6 : carry is off.\n"
szMessTest6N: .asciz "Test 6 : carry is set.\n"
szMessTest7: .asciz "Test 7 : no overflow.\n"
szMessTest7N: .asciz "Test 7 : overflow.\n"
szMessTest8: .asciz "Test 8 : then.\n"
szMessTest8N: .asciz "Test 8 : else.\n"
szMessResult: .asciz "Test result = @ \n"
/*******************************************/
/* UnInitialized data */
/*******************************************/
.bss
sZoneConv: .skip 30
/*******************************************/
/* code section */
/*******************************************/
.text
.global main
main: // entry of program
// classic test equal zero, not equal zero
if ( 3 == input ) {
//mov x1,0 // comments
// Do something
mov x1,1 // or uncomments
}
cmp x1,0 // structure if else
bne 1f
ldr x0,qAdrszMessTest1 // if equal
b 2f
1:
ldr x0,qAdrszMessTest1N // else
2:
bl affichageMess
 
mov x1,0 // comments
//mov x1,1 // or uncomments
cbnz x1,3f // other test and branch if not zero
ldr x0,qAdrszMessTest1A
b 4f
3:
ldr x0,qAdrszMessTest1AN
4:
bl affichageMess
// test equal 5, not equal 5
//mov x1,#5
mov x1,10
cmp x1,5
bne 5f
ldr x0,qAdrszMessTest2
b 6f
5:
ldr x0,qAdrszMessTest2N
6:
bl affichageMess
// test < 5, > 5 SIGNED
mov x1,#-10
//mov x1,#10
cmp x1,#5
bgt 7f
ldr x0,qAdrszMessTest3
b 8f
7:
ldr x0,qAdrszMessTest3N
8:
bl affichageMess
// test < 5, > 5 UNSIGNED
//mov x1,#-10
mov x1,#2
cmp x1,#5
bhi 9f
ldr x0,qAdrszMessTest4
b 10f
9:
ldr x0,qAdrszMessTest4N
10:
bl affichageMess
// test < 0, > 0
if ( 3 == input ) {
mov // Do somethingx1,2
subs x1,x1,5 // s --> flags
} else {
bpl 11f
// Do something else
ldr x0,qAdrszMessTest5
}
b 12f
}
11:
ldr x0,qAdrszMessTest5N
12:
bl affichageMess
// carry off carry on
//mov x1,#-10 // for carry set
//mov x1,#10 // for carry off
mov x1,(2<<62) - 1 // for carry off
adds x1,x1,20 // s --> flags
bcs 13f
ldr x0,qAdrszMessTest6 // carry clear
b 14f
13:
ldr x0,qAdrszMessTest6N // carry set
14:
bl affichageMess
// overflow off overflow on
//mov x1,#-10 // for not overflow
//mov x1,#10 // for not overflow
mov x1,(2<<62) - 1 // for overflow
adds x1,x1,20 // s --> flags
bvs 15f
ldr x0,qAdrszMessTest7 // overflow off
b 16f
15:
ldr x0,qAdrszMessTest7N // overflow on
16:
bl affichageMess
// other conditionnel test csel
mov x2,-20
mov x3,25
mov x1,10 // for equal
//mov x1,#20 // for else
cmp x1,10
csel x0,x2,x3,eq // if x1=10 x0 = x2 else x0 = x3
ldr x1,qAdrsZoneConv
bl conversion10S
ldr x0,qAdrszMessResult
ldr x1,qAdrsZoneConv
bl strInsertAtCharInc // insert result at @ character
bl affichageMess
 
// other conditionnel test cset
//mov x1,10 // for equal
mov x1,20 // for else
cmp x1,10
cset x0,eq // if x1=10 x0 = 1 else x0 = 0
ldr x1,qAdrsZoneConv
bl conversion10S
ldr x0,qAdrszMessResult
ldr x1,qAdrsZoneConv
bl strInsertAtCharInc // insert result at @ character
bl affichageMess
 
// other conditionnel test cinc
mov x0,3
mov x1,10 // for equal
//mov x1,20 // for else
cmp x1,10
cinc x0,x0,eq // if x1=10 x0 = x0+1 else x0 = x0
ldr x1,qAdrsZoneConv
bl conversion10S
ldr x0,qAdrszMessResult
ldr x1,qAdrsZoneConv
bl strInsertAtCharInc // insert result at @ character
bl affichageMess
 
// other conditionnel test csinc
mov x0,3
mov x2,6
mov x3,11
mov x1,10 // for equal
//mov x1,20 // for else
cmp x1,10
csinc x0,x2,x3,ne // if x1<>10 x0 = x2 else x0 = x3 + 1
ldr x1,qAdrsZoneConv
bl conversion10S
ldr x0,qAdrszMessResult
ldr x1,qAdrsZoneConv
bl strInsertAtCharInc // insert result at @ character
bl affichageMess
100: // standard end of the program
mov x0,0 // return code
mov x8,EXIT // request to exit program
svc 0 // perform the system call
qAdrszMessTest1: .quad szMessTest1
qAdrszMessTest1N: .quad szMessTest1N
qAdrszMessTest1A: .quad szMessTest1A
qAdrszMessTest1AN: .quad szMessTest1AN
qAdrszMessTest2: .quad szMessTest2
qAdrszMessTest2N: .quad szMessTest2N
qAdrszMessTest3: .quad szMessTest3
qAdrszMessTest3N: .quad szMessTest3N
qAdrszMessTest4: .quad szMessTest4
qAdrszMessTest4N: .quad szMessTest4N
qAdrszMessTest5: .quad szMessTest5
qAdrszMessTest5N: .quad szMessTest5N
qAdrszMessTest6: .quad szMessTest6
qAdrszMessTest6N: .quad szMessTest6N
qAdrszMessTest7: .quad szMessTest7
qAdrszMessTest7N: .quad szMessTest7N
qAdrszMessTest8: .quad szMessTest8
qAdrszMessTest8N: .quad szMessTest8N
qAdrszMessResult: .quad szMessResult
qAdrsZoneConv: .quad sZoneConv
/********************************************************/
/* File Include fonctions */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
 
</syntaxhighlight>
 
=={{header|Action!}}==
<syntaxhighlight lang="action!">PROC Main()
INT i
 
FOR i=-1 TO 1
DO
IF i<0 THEN
PrintF("%I is less than zero%E",i)
ELSEIF i>0 THEN
PrintF("%I is greater than zero%E",i)
ELSE
PrintF("%I is zero%E",i)
FI
OD
RETURN</syntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Conditional_structures.png Screenshot from Atari 8-bit computer]
<pre>
-1 is less than zero
0 is zero
1 is greater than zero
</pre>
 
=={{header|ActionScript}}==
:''See [[Conditional Structures#JavaScript|JavaScript]]''
 
=={{header|Ada}}==
===if-then-else===
<syntaxhighlight lang="ada">type Restricted is range 1..10;
My_Var : Restricted;
 
if My_Var = 5 then
-- do something
elsif My_Var > 5 then
-- do something
else
-- do something
end if;</syntaxhighlight>
===conditional expressions===
Ada 2012 introduces conditional expressions, which are allowed anywhere an expression is allowed (e.g.: in a numeric literal, aggregate, etc.). A conditional expression can either be an if expression or case expression. Conditional expressions must be surrounded by parentheses.
====if expression====
<syntaxhighlight lang="ada">type Operation is (Add, Subtract, Multiply, Divide);
Op : Operation;
Result : Integer;
-- we assume that A and B are inputs.
Result := (if Op = Add then
A + B
elsif Op = Subtract then
A - B
elsif Op = Multiply then
A * B
elsif Op = Divide then
A / B
);</syntaxhighlight>
====case expressions====
Using the same example above, we assume that the ''Operation'', ''Op'', and ''Result'' variables are declared. A case expression over the enumeration of operations might look like:
<syntaxhighlight lang="ada">Result := (case Op is
Add => A + B,
Subtract => A - B,
Multiply => A * B,
Divide => A / B
);
</syntaxhighlight>
Note: some websites (particularly [https://www.radford.edu/nokie/classes/320/abe/operators.html#:~:text=if%20and%20case-,Examples%3A,1%2C%20others%20%3D%3E%200)%3B this one]) contain a different variant of a case expression (<syntaxhighlight lang="ada">case Op of...</syntaxhighlight>). The Ada Reference Manual indicates this is incorrect, and we use the [http://www.ada-auth.org/standards/12rm/html/RM-4-5-7.html formal version] here.
 
===case with a default alternative===
<syntaxhighlight lang="ada">type Days is (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday);
Today : Days;
 
case Today is
when Saturday | Sunday =>
null;
when Monday =>
Compute_Starting_Balance;
when Friday =>
Compute_Ending_Balance;
when others =>
Accumulate_Sales;
end case;</syntaxhighlight>
 
===case without a default===
When there is no '''when others''' clause, the compiler will complain about any uncovered alternative. This defends against a common reason for bugs in other languages.
I.e., the following code is incorrect:
 
<syntaxhighlight lang="ada">case Today is
when Monday =>
Compute_Starting_Balance;
when Friday =>
Compute_Ending_Balance;
when Tuesday .. Thursday =>
Accumulate_Sales;
-- ignore Saturday and Sunday
end case;</syntaxhighlight>
 
The correct version:
 
<syntaxhighlight lang="ada">case Today is
when Saturday | Sunday =>
null; -- don't do anything, if Today is Saturday or Sunday
when Monday =>
Compute_Starting_Balance;
when Friday =>
Compute_Ending_Balance;
when Tuesday .. Thursday =>
Accumulate_Sales;
end case;</syntaxhighlight>
 
===select===
Select provides conditional acceptance of entry calls.
Select can also be used to conditionally call an entry
 
====Conditional Accept====
<syntaxhighlight lang="ada">select
accept first_entry;
-- do something
or accept second_entry;
-- do something
or terminate;
end select;</syntaxhighlight>
 
====Conditional entry call====
A selective entry call provides a way to time-out an entry call.
Without the time-out the calling task will suspend until the entry call is accepted.
<syntaxhighlight lang="ada">select
My_Task.Start;
or
delay Timeout_Period;
end select;</syntaxhighlight>
The entry Start on the task My_Task will be called.
If My_Task accepts the entry call before the timer expires the timer is canceled. If the timeout expires before the entry call is accepted the entry call is canceled.
 
=={{header|Aikido}}==
===Conditional Expressions===
<syntaxhighlight lang="aikido">
var x = loggedin ? sessionid : -1
 
</syntaxhighlight>
 
===if..elif..else===
<syntaxhighlight lang="aikido">
if (value > 40) {
println ("OK")
} elif (value < 20) {
println ("FAILED")
} else {
println ("RETRY")
}
</syntaxhighlight>
 
===switch===
<syntaxhighlight lang="aikido">
'''Compiler:''' [[GCC]] 4.1.2
switch (arg) {
int main (int argc, char ** argv) {
case "-d":
int input = 42;
case "--debug":
switch (input)debug {= true
case 0:break
case "-f":
// Do something, because input = 0
force = break;true
case 1:break
default:
// Do something, because input = 1
throw "Unknown option break;" + arg
}
case 2:
// Do something, because input = 2
default:
// Do something else.
break; // Optional
}
}
 
switch (value) {
==[[C plus plus|C++]]==
case > 40:
[[Category:C plus plus]]
println ("OK")
=== Run-Time Control Structures ===
break
case < 20:
println ("FAILED")
break
case in 50..59:
println ("WIERD")
// fall through
default:
println ("RETRY")
}
</syntaxhighlight>
 
=={{header|Aime}}==
====if-then-else====
'''Compiler:''' [[GCC]] 4.1.2
int main (void) {
int input = 2;
if ( 3 == input ) {
// Do something
}
 
===If-elif-else===
 
<syntaxhighlight lang="aime">if (c1) {
// first condition is true...
} elif (c2) {
// second condition is true...
} elif (c3) {
// third condition is true...
} else {
// none was true...
}</syntaxhighlight>
 
=={{header|ALGOL 60}}==
if ( 3 == input ) {
Algol 60 has invented the famous '''if then else block''' structure.
// Do something
Algol 60 has conditional expressions of the form:
} else {
expression::= '''if''' conditional_expression '''then''' expression '''else''' expression
// Do something else
K:='''if''' X=Y '''then''' I '''else''' J
}
Algol 60 has conditional statements of the form:
}
statement::= '''if''' conditional_expression '''then''' statement '''else''' statement
'''if''' X=Y '''then''' K:=I '''else''' K:=J
statement::= '''if''' conditional_expression '''then''' statement
'''if''' X=Y '''then''' K:=I
An example:
<syntaxhighlight lang="algol60"> 'IF' I=1 'THEN' OUTINTEGER(1,I);
 
'IF' I<J 'THEN' OUTSTRING(1,'(' : I<J')')
One line predicates do not require curly braces:
'ELSE' OUTSTRING(1,'(' : I>=J')');
 
'IF' I>=J 'THEN' 'BEGIN'
if(cond)
OUTSTRING(1,'(' I=')');
expr;
OUTINTEGER(1,I)
'END'
'ELSE' 'BEGIN'
OUTSTRING(1,'(' J=')');
OUTINTEGER(1,J)
'END'</syntaxhighlight>
Algol 60 has also a switch structure:
declaration::= '''switch''' switch:=list_of labels
statement::= '''goto''' switch[expression]
An example:
<syntaxhighlight lang="algol60"> 'SWITCH' TARGET:=L1,L2,L3;
...
'GOTO' TARGET(/J/);
L1: OUTSTRING(1,'('AA')');
L2: OUTSTRING(1,'('BB')');
L3: OUTSTRING(1,'('CC')');</syntaxhighlight>
 
=={{header|ALGOL 68}}==
if(cond)
See [[Conditional Structures/ALGOL 68]]
expr;
else
expr;
 
=={{header|ALGOL W}}==
And these may be mixed:
<syntaxhighlight lang="algolw">begin
integer a, b, c;
 
a := 1; b := 2; c := 3;
if(cond)
expr;
else
{
// multiple expressions
}
 
% algol W has the traditional Algol if-the-else statement %
if(cond)
% there is no "elseif" contraction %
{
//if multiplea expressions= b
then write( "a = b" )
}
else if a = c
then write( "a = c" )
expr;
else write( "a is ", a );
 
% if-then-else can also be used in an expression %
====?:====
write( if a < 4 then "lt 4" else "ge 4" );
'''Compiler:''' [[GCC]] 4.0.2
 
% algol W also has a "case" statement, an integer expression is used to %
Conditionals in C++ can also be done with the ternary operator, ?:. The arguments are expressions, and a?b:c is an expression as well. However, since many things in C++ are expressions (this especially includes assignments and function calls), ?: can be used for those, too. However, the if/else construct is usually more readable and therefore preferred.
% select the statement to execute. If the expression evaluates to 1, %
% the first statement is executed, if 2, the second is executed etc. %
% If the expression is less than 1 or greater than the number of %
% statements, a run time error occurs %
case a + b of
begin write( "a + b is one" )
; write( "a + b is two" )
; write( "a + b is three" )
; write( "a + b is four" )
end;
 
% there is also an expression form of the case: %
int main()
write( case c - a of ( "one", "two", "three", "four" ) )
{
int input = 2;
int output = (input == 2? 42 : 4711); // sets output to 42
int output2 = (input == 3? 42 : 4711); // sets output2 to 4711
void do_something();
void do_something_else();
input == 1? do_something() : do_something_else(); // only calls do_something_else()
}
 
end.</syntaxhighlight>
====switch====
{{out}}
'''Compiler:''' [[GCC]] 4.1.2
<pre>
a is 1
lt 4
a + b is three
two
</pre>
 
=={{header|Amazing Hopper}}==
int main (void) {
Las estructuras condicionales en Hopper son inexistentes. Pero se pueden definir estructuras de alto nivel, todas las que su imaginación le dicte... Bueno, todas las que Hopper le permita hacer con sus instrucciones. Existen instrucciones que permiten evaluar el contenido de la memoria, como "eq?", que evalúa si dos valores son iguales, o "zero?", que evalúa si el valor es cero. También cuenta con saltos condicionales que evalúan el contenido de la memoria, como "jle( etiqueta )", que saltará a etiqueta si el primer valor en memoria es menor o igual al segundo valor en memoria.
int input = 42;
Hasta ahora se han definido cuatro "sabores" para Hopper. Aquí repasaremos las estructuras condicionales del sabor "Jambo".
 
OBSERVACION: todas estas estructuras condicionales permiten anidamiento.
 
La más clásica:
 
<pre>
If ( expresion )
...
Else If ( expresion )
...
Else
...
End If
</pre>
 
La definición de las macros para "IF/ELSE" es la siguiente (jambo.h):
 
<pre>
#defn ElseIf(__X__) jmp(%%CODEIF), %ENDIF:, #OPTIMLOG, #ATOM#CMPLX ,#OPTIMLOG, jnt(#ENDIF),
#defn If(__X__) ##CODEIF, #OPTIMLOG, #ATOM#CMPLX ,#OPTIMLOG, jnt(#ENDIF),
#defn Else jmp(%%CODEIF), %ENDIF:, true,jnt(#ENDIF),
#defn EndIf %CODEIF:, %ENDIF:,
</pre>
 
La macro "MOVE IF", mueve un valor desde la memoria hasta una variable, según si se cumple una expresión lógica. El valor es quitado de la memoria. En el ejemplo, moverá "15" a la variable "x":
 
<pre>
sw=1
Add(10,5)
Move if( sw, x, y)
</pre>
 
La definición de la macro en "jambo.h" es la siguiente:
 
<pre>
#defn Moveif(_X_,_Y_,_Z_) #ATOM#CMPLX;jnt(#ENDIIF);mov(_Y_);jmp(#ENDIF);%ENDIIF:;mov(_Z_);%ENDIF:
</pre>
 
La macro "COPY IF" es semejante a "MOVE IF", pero deja el valor en la memoria:
 
<pre>
sw=1
Add(10,5)
Copy if( sw, x, y) --> x guarda "15"
Prnl --> imprime "15"
</pre>
 
La macro "MOVE ON" mueve un valor desde la memoria hasta una variable, si se cumple una condición lógica; si no se cumple, el valor se retira de la memoria. Ejemplo:
 
<pre>
sw=0
Add(10,5)
Move on( sw, x)
</pre>
 
La macro "COPY ON" es semejante a "MOVE ON", pero deja el valor en la memoria, haya o no haya sido guardado en la variable. Ejemplo:
 
<pre>
sw=0
Add(10,5)
Copy on( sw, x)
Prnl
</pre>
 
La macro "SET ON" deja un valor o resultado de una expresión en memoria, si se cumple la condición:
 
<pre>
Set '100, 10, 0.05, 1.5E-5'
sw=1
Set on( sw, Add(10,5) )
Apnd Lst 'lista'
</pre>
 
La macro "SET IF" deja en memoria el resultado de una expresión o un valor en memoria, dependiendo de una expresión lógica. En el ejemplo, dejará el resultado de la suma:
 
<pre>
sw=1
Set if ( sw, Add(10,5), Sub( 10, Mul(i,2) ) )
Move to 'res'
</pre>
 
La macro "GET IF" obtiene un valor o resultado de una expresión, según una expresión lógica. Es idéntica a "SET IF", pero puede ser usada con la macro "LET":
 
<pre>
sw=1
Let ' res := Get if ( sw, Add(10,5), Sub( 10, Mul(i,2) ) ) '
</pre>
 
La macro "SWITCH" es una macro de selección múltiple, pero puede ser evaluada una expresión o valor de cualquier tipo:
 
<pre>
Switch ( expresion|valor )
Case 'valor' { ... [Exit] } --> coincide con el valor
Btwn 'v1, v2' { ... [Exit] } --> si está entre los valores "v1" y "v2"
Exact occurs 's' { ... [Exit] } --> si está contenido exactamente en el string "s"
Occurs 's' { ... [Exit] } --> si está contenido en el string "s"
On list 'l' { ... [Exit] } --> si está en el array-lista "l"
Default { ... [Exit] } --> si nada tiene sentido.
End switch
</pre>
 
Se pueden usar otras macros como evaluadores "CASE", como son las siguientes:
 
<pre>
Case not negative { ... [Exit] }
Case not zero { ... [Exit] }
Case not positive { ... [Exit] }
Case not numeric { ... [Exit] }
Case not string { ... [Exit] }
Case not array { ... [Exit] }
Case not null { ... [Exit] }
Case negative { ... [Exit] }
Case zero { ... [Exit] }
Case positive { ... [Exit] }
Case numeric { ... [Exit] }
Case string { ... [Exit] }
Case array { ... [Exit] }
Case null { ... [Exit] }
 
</pre>
 
EL "ODIADO" GOTO (pero yo lo amo):
 
La estructura "ON GOTO" se usa para saltar a una etiqueta de acuerdo a lo que encuentre en la memoria. Evalúa valores desde 1 en adelante. NOTA: si el valor de la memoria no coindice con la evaluación de "ON GOTO", queda en la memoria.
 
<pre>
EQ3:
instrucciones
Goto 'Elección de saltos'
 
...
Elección de saltos:
Ceil(Rand '3'), On goto( EQ1, EQ2, EQ3 )
Kill --> retira el valor de la memoria, si no fue consumido por "ON GOTO"
...
EQ1:
instrucciones
EQ2:
instrucciones
</pre>
 
La estructura "ON GOSUB" es idéntica a "ON GOTO", pero el control del programa retorna luego de ejecutado el bloque:
 
<pre>
Ceil(Rand '3'), On gosub( EQ1, EQ2, EQ3 )
Kill --> retira el valor de la memoria, si no fue consumido por "ON GOSUB"
...
EQ1:
instrucciones
back
EQ2:
instrucciones
back
EQ3:
instrucciones
back
</pre>
 
La estructura "ON OPTION" realiza una acción según el valor encontrado en memoria, que debe iniciar desde 1 en adelante. Si el valor memorizado no es consumido por "ON OPTION", queda en memoria y puede ser eliminado o usado por el programa:
 
<pre>
x=10
Set '3'
On option (x+=0.5, x-=0.5, x*=0.5; l=x) --> ejecuta "x*=0.5" y "l=x"
Printnl ("Resultado X= ", x)
</pre>
 
La estructura "LINK GOSUB" invoca subrutinas en secuencia. En el ejemplo, se memoriza "100", luego, se invoca a "proc1" que obtiene 200, luego invoca a "proc2" que obtiene "1000", y finalmente invoca a "proc3" que obtiene "500":
 
<pre>
Main
Set(100), Link gosub(proc1, proc2, proc3)
Prnl --> imprime el valor "500".
End
 
Subrutines
 
Define( proc1, dato )
Return ' Add(dato,100) '
 
Define ( proc2, dato )
Return ' Mul(dato,5) '
 
Define( proc3, dato )
var(dato) Div into(2)
Return
</pre>
 
=={{header|AmbientTalk}}==
 
===If-then-else===
 
In AmbientTalk, if:then:else: is a keyworded message (as in Smalltalk).
The first argument should be a boolean expression.
The second and third arguments should be blocks (aka anonymous functions or thunks).
 
<syntaxhighlight lang="ambienttalk">
if: condition then: {
// condition is true...
} else: {
// condition is false...
}
</syntaxhighlight>
 
===IfTrue/IfFalse===
 
One can also send a message to the boolean objects true and false:
 
<syntaxhighlight lang="ambienttalk">
condition.ifTrue: { /* condition is true... */ } ifFalse: { /* condition is false... */ }
</syntaxhighlight>
 
=={{header|AmigaE}}==
'''IF-THEN-ELSE'''
<syntaxhighlight lang="amigae">IF condition
-> if condition is true...
ELSEIF condition2
-> else if condition2 is true...
ELSE
-> if all other conditions are not true...
ENDIF</syntaxhighlight>
 
or on one single line:
 
<syntaxhighlight lang="amigae">IF condition THEN statement</syntaxhighlight>
 
'''Ternary IF THEN ELSE'''
 
The IF-THEN-ELSE can be used like ternary operator (?: in C)
<syntaxhighlight lang="amigae">DEF c
c := IF condition THEN 78 ELSE 19</syntaxhighlight>
 
'''SELECT-CASE'''
 
<syntaxhighlight lang="amigae">SELECT var
CASE n1
-> code
CASE n2
-> code
DEFAULT
-> no one of the previous case...
ENDSELECT</syntaxhighlight>
 
Another version allows for ranges:
 
<syntaxhighlight lang="amigae">SELECT max_possible_value OF var
CASE n1
-> code
CASE n2 TO n3, n4
-> more
CASE n5 TO n6, n7 TO n8
-> more...
DEFAULT
-> none of previous ones
ENDSELECT</syntaxhighlight>
 
The biggest among n1, n2 and so on, must be not bigger than max_possible_value.
 
=={{header|Apex}}==
===if-then-else===
<syntaxhighlight lang="java">if (s == 'Hello World') {
foo();
} else if (s == 'Bye World') {
bar();
} else {
deusEx();
}</syntaxhighlight>
Java also supports [[wp:Short-circuit_evaluation|short-circuit evaluation]]. So in a conditional like this:
<syntaxhighlight lang="java">if(obj != null && obj.foo()){
aMethod();
}</syntaxhighlight>
<tt>obj.foo()</tt> will not be executed if <tt>obj != null</tt> returns false. It is possible to have conditionals without short circuit evaluation using the <tt>&</tt> and <tt>|</tt> operators (from [[Bitwise operations]]). So in this conditional:
<syntaxhighlight lang="java">if(obj != null & obj.foo()){
aMethod();
}</syntaxhighlight>
You will get a null pointer exception if obj is null.
===ternary===
 
<syntaxhighlight lang="java">s == 'Hello World' ? foo() : bar();</syntaxhighlight>
 
===switch===
Apex does not support switch / case statements.
 
=={{header|AppleScript}}==
===if-then-else===
<syntaxhighlight lang="applescript">if myVar is "ok" then return true
 
set i to 0
if i is 0 then
return "zero"
else if i mod 2 is 0 then
return "even"
else
return "odd"
end if</syntaxhighlight>
 
=={{header|ARM Assembly}}==
{{works with|as|Raspberry Pi}}
<syntaxhighlight lang="arm assembly">
 
/* ARM assembly Raspberry PI */
/* program condstr.s */
 
/* Constantes */
.equ STDOUT, 1 @ Linux output console
.equ EXIT, 1 @ Linux syscall
.equ WRITE, 4 @ Linux syscall
/* Initialized data */
.data
szMessTest1: .asciz "The test 1 is equal.\n"
szMessTest1N: .asciz "The test 1 is not equal.\n"
szMessTest2: .asciz "The test 2 is equal.\n"
szMessTest2N: .asciz "The test 2 is not equal.\n"
szMessTest3: .asciz "The test 3 is <.\n"
szMessTest3N: .asciz "The test 3 is >.\n"
szMessTest4: .asciz "The test 4 is <=.\n"
szMessTest4N: .asciz "The test 4 is >.\n"
szMessTest5: .asciz "The test 5 is negative.\n"
szMessTest5N: .asciz "The test 5 is positive ou equal 0.\n"
szMessTest6: .asciz "Test 6 : carry is off.\n"
szMessTest6N: .asciz "Test 6 : carry is set.\n"
szMessTest7: .asciz "Test 7 : no overflow.\n"
szMessTest7N: .asciz "Test 7 : overflow.\n"
szMessTest8: .asciz "Test 8 : then.\n"
szMessTest8N: .asciz "Test 8 : else.\n"
 
/* UnInitialized data */
.bss
 
/* code section */
.text
.global main
main: /* entry of program */
push {fp,lr} /* saves 2 registers */
 
@ test equal zero, not equal zero
@movs r1,#0 @ comments
movs r1,#1 @ @ s --> flags and uncomments
ldreq r0,iAdrszMessTest1
ldrne r0,iAdrszMessTest1N
bl affichageMess
@ test equal 5, not equal 5
@mov r1,#5
mov r1,#10
cmp r1,#5
ldreq r0,iAdrszMessTest2
ldrne r0,iAdrszMessTest2N
bl affichageMess
@ test < 5, > 5 SIGNED
mov r1,#-10
@mov r1,#10
cmp r1,#5
ldrlt r0,iAdrszMessTest3
ldrgt r0,iAdrszMessTest3N
bl affichageMess
@ test < 5, > 5 UNSIGNED
@mov r1,#-10
mov r1,#2
cmp r1,#5
ldrls r0,iAdrszMessTest4
ldrhi r0,iAdrszMessTest4N
bl affichageMess
@ test < 0, > 0
@movs r1,#-10
movs r1,#2 @ s --> flags
ldrmi r0,iAdrszMessTest5
ldrpl r0,iAdrszMessTest5N
bl affichageMess
@ carry off carry on
@mov r1,#-10 @ for carry set
@mov r1,#10 @ for carry off
mov r1,#(2<<30) - 1 @ for carry off
adds r1,#20 @ s --> flags
ldrcc r0,iAdrszMessTest6 @ carry clear
ldrcs r0,iAdrszMessTest6N @ carry set
bl affichageMess
 
@ overflow off overflow on
@mov r1,#-10 @ for not overflow
@mov r1,#10 @ for not overflow
mov r1,#(2<<30) - 1 @ for overflow
adds r1,#20 @ s --> flags
ldrvc r0,iAdrszMessTest7 @ overflow off
ldrvs r0,iAdrszMessTest7N @ overflow on
bl affichageMess
 
@ other if then else
mov r1,#5 @ for then
@mov r1,#20 @ for else
cmp r1,#10
ble 1f @ less or equal
@bge 1f @ greather or equal
@else
ldr r0,iAdrszMessTest8N @ overflow off
bl affichageMess
b 2f
1: @ then
ldr r0,iAdrszMessTest8 @ overflow off
bl affichageMess
2:
100: /* standard end of the program */
switch (input) {
mov r0, #0 @ return code
case 0:
pop {fp,lr} @restaur 2 registers
// Do something, because input = 0
mov r7, #EXIT @ request to exit program
break;
swi 0 @ perform the system call
case 1:
iAdrszMessTest1: .int szMessTest1
// Do something, because input = 1
iAdrszMessTest1N: .int szMessTest1N
break;
iAdrszMessTest2: .int szMessTest2
case 2:
iAdrszMessTest2N: .int szMessTest2N
// Do something, because input = 2
iAdrszMessTest3: .int szMessTest3
// Because there is no 'break', we also [[Fall-Through|fall through]]
iAdrszMessTest3N: .int szMessTest3N
// into the default case, executing it right after case 2:
iAdrszMessTest4: .int szMessTest4
default:
iAdrszMessTest4N: .int szMessTest4N
// Do something else.
iAdrszMessTest5: .int szMessTest5
break; // Optional
iAdrszMessTest5N: .int szMessTest5N
}
iAdrszMessTest6: .int szMessTest6
}
iAdrszMessTest6N: .int szMessTest6N
iAdrszMessTest7: .int szMessTest7
iAdrszMessTest7N: .int szMessTest7N
iAdrszMessTest8: .int szMessTest8
iAdrszMessTest8N: .int szMessTest8N
/******************************************************************/
/* display text with size calculation */
/******************************************************************/
/* r0 contains the address of the message */
affichageMess:
push {fp,lr} /* save registres */
push {r0,r1,r2,r7} /* save others registers */
mov r2,#0 /* counter length */
1: /* loop length calculation */
ldrb r1,[r0,r2] /* read octet start position + index */
cmp r1,#0 /* if 0 its over */
addne r2,r2,#1 /* else add 1 in the length */
bne 1b /* and loop */
/* so here r2 contains the length of the message */
mov r1,r0 /* address message in r1 */
mov r0,#STDOUT /* code to write to the standard output Linux */
mov r7, #WRITE /* code call system "write" */
swi #0 /* call systeme */
pop {r0,r1,r2,r7} /* restaur others registers */
pop {fp,lr} /* restaur des 2 registres */
bx lr /* return */
 
</syntaxhighlight>
=== Compile-Time Control Structures ===
 
=={{header|Arturo}}==
==== Preprocessor Techniques ====
===if?-else===
 
<syntaxhighlight lang="rebol">num: 2
Conditional compile based on if a certain macro exists,
#ifdef FOO
// compile this only if macro FOO exist
#endif
 
if? num=2 [
Conditional compile based on if a macro doesn't exist
print "yep, num is 2"
#ifndef FOO
]
// only compiled if macro FOO does not exist
else [
#endif
print "something went wrong..."
]</syntaxhighlight>
 
{{out}}
Conditional compile based on if a certain macro exists, with else clause
#ifdef FOO
// compile this only if macro FOO exist
#else
// compile this only if macro FOO does not exist
#endif
 
<pre>yep, num is 2</pre>
Conditional compile based on expression
#if defined(FOO) && FOO == 1
// only compiled if macro FOO is defined and expands to a constant expression evaluating to 1
#endif
 
===case-when?===
Chain of conditionals
#if defined(FOO)
// only compiled if macro FOO is defined
#elif defined(BAR)
// only compiled if macro FOO is not defined, but macro BAR is
#else
// only compiled if neither FOO nor BAR is defined
#endif
 
<syntaxhighlight lang="rebol">loop 1..5 'num [
Typical usage: Include guards
case [num]
#ifndef FOO_H_ALREADY_INCLUDED
when? [<2] -> print [num ": it's less than 2"]
#define FOO_H_ALREADY_INCLUDED
when? [=2] -> print [num ": it's 2!"]
// header content
when? [=3] -> print [num ": it's 3!"]
#endif
else -> print [num ": the number is too big"]
If the header is included the first time, the macro FOO_H_ALREADY_INCLUDED will not be defined, thus the code between #ifndef and #endif will be compiled. The first thig this code does is to define that macro, so that the next time the header is included, the code will be ignored. This effectively avoids multiple inclusion.
]
</syntaxhighlight>
 
{{out}}
 
<pre>1 : it's less than 2
2 : it's 2!
3 : it's 3!
4 : the number is too big
5 : the number is too big </pre>
 
=={{header|Astro}}==
<syntaxhighlight lang="python">if x == 0:
foo()
elif x == 1:
bar()
elif x == 2:
baz()
else:
qux()
 
match x:
0 => foo()
1 => bar()
2 => baz()
_ => qux()
 
(a) ? b : c</syntaxhighlight>
 
=={{header|AutoHotkey}}==
 
===if, else if, else===
<syntaxhighlight lang="autohotkey">x = 1
If x
MsgBox, x is %x%
Else If x > 1
MsgBox, x is %x%
Else
MsgBox, x is %x%</syntaxhighlight>
 
===ternary if===
<syntaxhighlight lang="autohotkey">x = 2
y = 1
var := x > y ? 2 : 3
MsgBox, % var</syntaxhighlight>
 
===while (looping if)===
<syntaxhighlight lang="autohotkey">While (A_Index < 3) {
MsgBox, %A_Index% is less than 3
}</syntaxhighlight>
 
=={{header|AutoIt}}==
===If, ElseIf, Else===
<syntaxhighlight lang="autoit">If <expression> Then
statements
...
[ElseIf expression-n Then
[elseif statements ... ]]
...
[Else
[else statements]
...
EndIf
</syntaxhighlight>
===Select Case===
<syntaxhighlight lang="autoit">Select
Case <expression>
statement1
...
[Case
statement2
...]
[Case Else
statementN
...]
EndSelect
</syntaxhighlight>
===Switch Case===
<syntaxhighlight lang="autoit">Switch <expression>
Case <value> [To <value>] [,<value> [To <value>] ...]
statement1
...
[Case <value> [To <value>] [,<value> [To <value>] ...]
statement2
...]
[Case Else
statementN
...]
EndSwitch
</syntaxhighlight>
--[[User:BugFix|BugFix]] ([[User talk:BugFix|talk]]) 15:39, 13 November 2013 (UTC)
 
=={{header|Avail}}==
===If-Then-Else===
<syntaxhighlight lang="avail">If year = 1999 then [Print: "Party!";];
 
If someNumber > 5 then [Print: "Too high!";] else [Print: "Adequate amount.";];
 
If breed = "Abyssinian" then [score := 150;]
else if breed = "Birman" then [score := 70;]
else [score := 45;];
 
Unless char = ¢X then [Print: "character was not an x";];</syntaxhighlight>
 
===Ternary===
The basic control structures in Avail can be used as expressions by using blocks with a return value. By tradition this distinction is noted by using a lowercase first character.
<syntaxhighlight lang="avail">Print: if result = 13 then ["unlucky"] else ["safe"];</syntaxhighlight>
 
=={{header|AWK}}==
Conditionals in awk are modelled after C:
<syntaxhighlight lang="awk">if(i<0) i=0; else i=42</syntaxhighlight>
For a branch with more than a single statement, this needs braces:
<syntaxhighlight lang="awk">
if(i<0) {
i=0; j=1
} else {
i=42; j=2
}</syntaxhighlight>
There is also the ternary conditional:
<syntaxhighlight lang="awk">i=(i<0? 0: 42)</syntaxhighlight>
 
=={{header|Axe}}==
 
Expressions that evaluate to zero are considered false. Expressions that evaluate to nonzero are considered true.
 
===Simple===
<syntaxhighlight lang="axe">If 1
YEP()
End</syntaxhighlight>
 
===Inverse If===
<syntaxhighlight lang="axe">!If 1
NOPE()
End</syntaxhighlight>
 
===If-Else===
<syntaxhighlight lang="axe">If 1
YEP()
Else
NOPE()
End</syntaxhighlight>
 
Axe has no support for switch-like statements. If-ElseIf-Else structures are required to achieve the same goal.
 
===If-ElseIf-Else===
<syntaxhighlight lang="axe">If 1=0
NOPE()
ElseIf 1=1
YEP()
Else
NOPE()
End</syntaxhighlight>
 
===If-InverseElseIf-Else===
<syntaxhighlight lang="axe">If 1=0
NOPE()
Else!If 1=2
YEP()
Else
NOPE()
End</syntaxhighlight>
 
=={{header|Babel}}==
 
===Simple select===
 
<syntaxhighlight lang="babel">
"foo" "bar" 3 4 > sel <<
</syntaxhighlight>
 
Prints "foo" since '3 4 >' evaluates to false, which causes sel to remove "bar" from the stack.
 
===If-Then-Else===
 
<syntaxhighlight lang="babel">
{3 4 >}
{"foo"}
{"bar"}
ifte
<<
</syntaxhighlight>
 
Prints "bar" because the first line is the "if", the second line is the "then" and the last line is the "else", and '3 4 >' evaluates to false.
 
===Conditional===
 
<syntaxhighlight lang="babel">
({3 4 >} {"Three is greater than four" }
{3 3 >} {"Three is greater than three"}
{3 2 >} {"Three is greater than two" }
{3 1 >} {"Three is greater than one" })
cond
<<
</syntaxhighlight>
 
Prints "Three is greater than two", as expected.
 
=={{header|BASIC}}==
 
===if-then-else===
 
BASIC can use the if statement to perform conditional operations:
 
<syntaxhighlight lang="basic">10 LET A%=1: REM A HAS A VALUE OF TRUE
20 IF A% THEN PRINT "A IS TRUE"
30 WE CAN OF COURSE USE EXPRESSIONS
40 IF A%<>0 THEN PRINT "A IS TRUE"
50 IF NOT(A%) THEN PRINT "A IS FALSE"
60 REM SOME VERSIONS OF BASIC PROVIDE AN ELSE KEYWORD
70 IF A% THEN PRINT "A IS TRUE" ELSE PRINT "A IS FALSE"</syntaxhighlight>
 
Here are code snippets from a more modern variant that does not need line numbers:
 
{{works with|QuickBasic|4.5}}
{{works with|FreeBASIC|0.20.0}}
Single line IF does not require END IF
 
<syntaxhighlight lang="qbasic">IF x = 0 THEN doSomething
IF x < 0 THEN doSomething ELSE doOtherThing</syntaxhighlight>
 
Multi-line IF:
 
<syntaxhighlight lang="qbasic">IF x > 0 AND x < 10 THEN
'do stuff
ELSE IF x = 0 THEN
'do other stuff
ELSE
'do more stuff
END IF</syntaxhighlight>
 
Like in [[#C|C]], any non-zero value is interpreted as True:
 
<syntaxhighlight lang="qbasic">IF aNumber THEN
'the number is not 0
ELSE
'the number is 0
END IF</syntaxhighlight>
 
===select case===
{{works with|QuickBasic|4.5}}
{{works with|FreeBASIC|0.20.0}}
The condition in each case branch can be one or more constants or variables, a range or an expression.
 
<syntaxhighlight lang="qbasic">SELECT CASE expression
CASE 1
'do stuff
CASE 2, 3
'do other stuff
CASE 3.1 TO 9.9
'do this
CASE IS >= 10
'do that
CASE ELSE
'default case
END SELECT</syntaxhighlight>
 
===Computed ON-GOTO===
Older line-numbered BASICs had a mechanism for vectoring execution based on the contents of a numeric variable (a low-budget case statement).
ON V GOTO 120,150,150,170
 
or:
 
<syntaxhighlight lang="basic">10 INPUT "Enter 1,2 or 3: ";v
20 GOTO v * 100
99 STOP
100 PRINT "Apple"
110 STOP
200 PRINT "Banana"
210 STOP
300 PRINT "Cherry"
310 STOP</syntaxhighlight>
 
===Conditional loops===
 
Some variants of basic support conditional loops:
 
<syntaxhighlight lang="bbcbasic">10 REM while loop
20 L=0
30 WHILE L<5
40 PRINT L
50 L=L+1
60 WEND
70 REM repeat loop
80 L=1
90 REPEAT
100 PRINT L
110 L=L+1
120 UNTIL L>5</syntaxhighlight>
 
==={{header|Applesoft BASIC}}===
Applesoft BASIC does not have ELSE, only the IF-THEN structure and computed ON-GOSUB and ON-GOTO
<syntaxhighlight lang="applesoftbasic"> 10 LET X = 1
20 IF X THEN PRINT "X IS TRUE"
30 IF NOT X THEN PRINT "X IS FALSE"
40 ON X GOSUB 100,200,300
50 ON X GOTO 300,200,100
100 PRINT "APPLE": RETURN
200 PRINT "BANANA": RETURN
300 PRINT "CHERRY"</syntaxhighlight>
 
=={{header|BASIC256}}==
Of these, we'll need to see how nested if statements parse.
<pre>
# Begin Case / Case / End Case, Do / Until, If Then, While / End While
 
 
begin case
case boolean_expr
statement(s)
case boolean_expr
statement(s)
else
statement(s)
end case
 
 
 
do
statement(s)
until boolean_expr
 
 
 
if booleanexpr then
statement(s)
end if
 
if booleanexpr then
statement(s)
else
statement(s)
end if
 
 
 
while boolean_expr
statement(s)
end while
</pre>
I think this test shows that nested if statements parse as they do in c.
<syntaxhighlight lang="basic256">
for i = 0 to 1
for j = 0 to 1
print i
print j
if (i) then
if (j) then
print "i is true j is true"
else
print "i is true j is false"
end if
else
if (j) then
print "i is false j is true"
else
print "i is false j is false"
end if
end if
next j
next i
</syntaxhighlight>
 
=={{header|Batch File}}==
IF syntax:
<syntaxhighlight lang="dos">
IF [NOT] ERRORLEVEL number command
IF [NOT] string1==string2 command
IF [NOT] EXIST filename command
IF CMDEXTVERSION number command
IF DEFINED variable command
IF [/I] string1 compare-op string2 command
where compare-op is:
EQU - equal
NEQ - not equal
LSS - less than
LEQ - less than or equal
GTR - greater than
GEQ - greater than or equal
/I case insensitive string compares
</syntaxhighlight>
The ELSE clause must be on the same line as the command after the IF.
For example:
<syntaxhighlight lang="dos">
IF EXIST %filename% (
del %filename%
) ELSE (
echo %filename% not found
)
</syntaxhighlight>
 
=={{header|BBC BASIC}}==
<syntaxhighlight lang="bbcbasic"> REM Single-line IF ... THEN ... ELSE (ELSE clause is optional):
IF condition% THEN statements ELSE statements
 
REM Multi-line IF ... ENDIF (ELSE clause is optional):
IF condition% THEN
statements
ELSE
statements
ENDIF
 
REM CASE ... ENDCASE (OTHERWISE clause is optional):
CASE expression OF
WHEN value1: statements
WHEN value2: statements
...
OTHERWISE: statements
ENDCASE
 
REM ON ... GOTO (ELSE clause is optional):
ON expression% GOTO dest1, dest2 ... ELSE statements
 
REM ON ...GOSUB (ELSE clause is optional):
ON expression% GOSUB dest1, dest2 ... ELSE statements
 
REM ON ... PROC (ELSE clause is optional):
ON expression% PROCone, PROCtwo ... ELSE statements</syntaxhighlight>
 
=={{header|beeswax}}==
 
beeswax has 4 conditional operators that act like the ternary '''?:''' operator in C or Julia. Due to the 2-dimensional nature of beeswax it is possible to realize complex branching structures this way.
 
The 4 conditional operators are:
<syntaxhighlight lang="beeswax">
' lstack top value == 0 ? skip next instruction : don’t skip next instruction.
" lstack top value > 0 ? skip next instruction : don’t skip next instruction.
K lstack top value == 2nd value ? skip next instruction : don’t skip next instruction.
L lstack top value > 2nd value ? skip next instruction : don’t skip next instruction.</syntaxhighlight>
 
Example:
<syntaxhighlight lang="beeswax">_`Enter integer n:`T'p`n = 0`>N`Enter integer m:`T'p`m = 0`>` and `Kp`m = n`;
>`n > 0`d >`m > 0`d >Lp`m > n`;
>`m < n`;</syntaxhighlight>
 
Example output:
<syntaxhighlight lang="beeswax">Enter integer n:
i3
n > 0
Enter integer m:
i0
m = 0 and m < n</syntaxhighlight>
 
=={{header|Befunge}}==
Befunge only has one conditional structure, which comes in two flavors: ''vertical IF'' ( | ) and ''horizontal IF'' ( _ ).
Befunge only has two boolean commands, ''greater-than'' ( ` ) and ''not'' ( ! ).
These snippets input a number and use the conditional operators to print a "0" if it is zero and an "X" otherwise.
 
<syntaxhighlight lang="befunge">v > "X",@ non-zero
> & |
> "0",@ zero</syntaxhighlight>
 
'''#''' is the skip command.
It unconditionally skips one character, allowing a little flexibility in flow control.
 
<syntaxhighlight lang="befunge">& #v_ "0",@ zero
> "X",@ non-zero</syntaxhighlight>
 
=={{header|Binary Lambda Calculus}}==
 
Lambda calculus has no conditional structures built in, but the standard representations of booleans can be seen to implement if-then-else: true = \then. \else. then, false = \then. \else. else, which correspond to BLC programs <code>00 00 110</code> and <code>00 00 10</code>.
 
=={{header|blz}}==
===if-else===
<syntaxhighlight lang="blz">
if i % 2 == 0
print("even")
else
print("odd")
end
</syntaxhighlight>
 
=={{header|Bori}}==
===if-elif-else===
<syntaxhighlight lang="bori">
if (i == 0)
return "zero";
elif (i % 2)
return "odd";
else
return "even";
</syntaxhighlight>
 
=={{header|BQN}}==
The basic method of control flow in BQN is implemented using first-class functions and Choose (<code>◶</code>). Using Choose, we can implement some basic control structures:
<syntaxhighlight lang="bqn">If ← {𝕏⍟𝕎@}´ # Also Repeat
IfElse ← {c‿T‿F: c◶F‿T@}
While ← {𝕩{𝔽⍟𝔾∘𝔽_𝕣_𝔾∘𝔽⍟𝔾𝕩}𝕨@}´ # While 1‿{... to run forever
DoWhile ← {𝕏@ ⋄ While 𝕨‿𝕩}´
For ← {I‿C‿P‿A: I@ ⋄ While⟨C,P∘A⟩}
 
# Switch/case statements have many variations; these are a few
Match ← {𝕏𝕨}´
Select ← {(⊑𝕩)◶(1↓𝕩)@}
Switch ← {c←⊑𝕩 ⋄ m‿a←<˘⍉∘‿2⥊1↓𝕩 ⋄ (⊑a⊐C)◶m@}
Test ← {fn←{C‿A𝕊e:C◶A‿E}´𝕩⋄Fn@}</syntaxhighlight>
 
The other method of branching is using function predicates, which can be used in any blocks for an if-else like conditional:
<syntaxhighlight lang="bqn">{
a<b ? a+↩1 ; # If
a<c ? c-↩1 ; # Else If
a-↩2 # Else
}</syntaxhighlight>
 
However, they act like any other block header, so the variables defined in each predicate segment do not exist in their else and else if condition. Block Headers in general provide a rudimentary form of control flow (checking for exact matches and wildcards), but these are much more constrained than a general conditional.
 
'''Source:''' [https://mlochbaum.github.io/BQN/doc/control.html Control Flow in BQN]
 
=={{header|Bracmat}}==
=== "if .. then .. else .." type of branching ===
Bracmat uses & and | for branching.
These binary operators are like && and || in C-like languages.
Bracmat does not have the notion of Boolean variables, but marks all evaluated expressions as either succeeded or failed.
If the left hand side of the & operator has succeeded, Bracmat goes on evaluating the right hand side.
Only if both of left and right hand sides succeed, the expression tree headed by the & operator as a whole succeeds. Likewise, only if both of left and right hand sides of an expression tree headed by | fail, the expression tree as a whole fails.
Evaluated expressions are just that: expressions.
The following expression writes "That's what I thought." to your screen and evaluates to the expression "Right".
 
<syntaxhighlight lang="bracmat"> 2+2:5
& put$"Strange, must check that Bracmat interpreter."
& 0
| put$"That's what I thought."
& Right</syntaxhighlight>
 
=== switch-like branching ===
Use a patterns with alternations. Note that the match-expression (the tree headed by the : operator) evaluates to the left hand side of the : operator.
In the following example, the resulting expression is a single node containing "4".
 
<syntaxhighlight lang="bracmat"> 2+2
: ( (<3|>5)
& put$"Not quite, must check that Bracmat interpreter."
| (3|5)
& put$"Not far off, but must check that Bracmat interpreter some day."
| ?
& put$"That's what I thought."
)
</syntaxhighlight>
 
=={{header|Brainf***}}==
 
Brainf*** has two conditional jump instructions, [ and ]. the [ instruction jumps forward to the corresponding ] instruction if the value at the current memory cell is zero, while the ] instruction jumps back if the current memory cell is nonzero.
Thus in the following sequence:
 
<syntaxhighlight lang="bf">[.]</syntaxhighlight>
 
The . instruction will be skipped, while the following sequence
 
<syntaxhighlight lang="bf">+[.]</syntaxhighlight>
 
will result in an infinite loop. Finally, in the following sequence
 
<syntaxhighlight lang="bf">+[.-]</syntaxhighlight>
 
The . instruction will be executed once.
 
=={{header|Burlesque}}==
 
Using the ''Choose'' command:
 
<syntaxhighlight lang="burlesque">
blsq ) 9 2.%{"Odd""Even"}ch
"Odd"
</syntaxhighlight>
 
Using the ''If'' command (produce next even number if odd):
 
<syntaxhighlight lang="burlesque">
blsq ) 9^^2.%{+.}if
10
blsq ) 10^^2.%{+.}if
10
</syntaxhighlight>
 
Using the ''IfThenElse'' command (produce next odd number if even or previous even number if odd):
 
<syntaxhighlight lang="burlesque">
blsq ) 10^^2.%{-.}\/{+.}\/ie
11
blsq ) 9^^2.%{-.}\/{+.}\/ie
8
</syntaxhighlight>
 
Emulating Switch-Case behaviour:
 
<syntaxhighlight lang="burlesque">
blsq ) {"Hate tomatos" "Like Bananas" "Hate Apples"}{"Tomato" "Banana" "Apple"}"Banana"Fi!!
"Like Bananas"
blsq ) {"Hate tomatos" "Like Bananas" "Hate Apples"}{"Tomato" "Banana" "Apple"}"Apple"Fi!!
"Hate Apples"
</syntaxhighlight>
 
=={{header|C}}==
See [[Conditional Structures/C]]
 
=={{header|C sharp|C#}}==
 
===if-elseif-else===
 
<syntaxhighlight lang="csharp">if (condition)
{
// Some Task
}
 
if (condition)
{
// Some Task
}
else if (condition2)
{
// Some Task
}
else
{
// Some Task
}</syntaxhighlight>
 
===Ternary===
 
<syntaxhighlight lang="csharp">// if condition is true var will be set to 1, else 2.
int var = condition ? 1 : 2;</syntaxhighlight>
 
===switch===
 
<syntaxhighlight lang="csharp">switch (value)
{
case 1:
// Some task
break; // Breaks are required in C#.
case 2:
case 3:
// Some task
break;
default: // If no other case is matched.
// Some task
break;
}</syntaxhighlight>
 
If fall through algorithms are required use the goto keyword.
 
<syntaxhighlight lang="csharp">switch (value)
{
case 1:
// Some task
goto case 2; // will cause the code indicated in case 2 to be executed.
case 2:
// Some task
break;
case 3:
// Some task
break;
default: // If no other case is matched.
// Some task
break;
}</syntaxhighlight>
 
=={{header|C++}}==
=== Run-Time Control Structures ===
:''See [[Conditional Structures#C|C]]''
 
=== Compile-Time Control Structures ===
==== Preprocessor Techniques ====
 
:''See [[Conditional Structures#C|C]]''
 
==== Template metaprogramming ====
Line 223 ⟶ 1,953:
Selecting a type depending on a compile time condition
 
<syntaxhighlight lang="cpp">template<bool Condition, typename ThenType, typename Elsetype> struct ifthenelse;
template<typename ThenType, typename ElseType> struct ifthenelse<true, ThenType, ElseType>
{
typedef ThenType type;
};
template<typename ThenType, typename ElseType> struct ifthenelse<false, ThenType, ElseType>
{
typedef ElseType type;
};
// example usage: select type based on size
ifthenelse<INT_MAX == 32767, // 16 bit int?
long int, // in that case, we'll need a long int
int> // otherwise an int will do
::type myvar; // define variable myvar with that type
 
template<typename ThenType, typename ElseType> struct ifthenelse<true, ThenType, ElseType>
==[[ColdFusion]]==
{
[[Category:ColdFusion]]
typedef ThenType type;
};
 
template<typename ThenType, typename ElseType> struct ifthenelse<false, ThenType, ElseType>
{
typedef ElseType type;
};
 
// example usage: select type based on size
ifthenelse<INT_MAX == 32767, // 16 bit int?
long int, // in that case, we'll need a long int
int> // otherwise an int will do
::type myvar; // define variable myvar with that type</syntaxhighlight>
 
=={{header|Clean}}==
===if===
There are no ''then'' or ''else'' keyword in Clean.
The second argument of <tt>if</tt> is the then-part, the third argument is the else-part.
<syntaxhighlight lang="clean">bool2int b = if b 1 0</syntaxhighlight>
 
===case-of===
<syntaxhighlight lang="clean">case 6 * 7 of
42 -> "Correct"
_ -> "Wrong" // default, matches anything</syntaxhighlight>
 
===function alternatives===
<syntaxhighlight lang="clean">answer 42 = True
answer _ = False</syntaxhighlight>
 
===guards===
<syntaxhighlight lang="clean">answer x
| x == 42 = True
| otherwise = False
 
case 6 * 7 of
n | n < 0 -> "Not even close"
42 -> "Correct"
// no default, could result in a run-time error</syntaxhighlight>
 
=={{header|Clipper}}==
'''if-elseif-else-endif'''
<syntaxhighlight lang="clipper">IF x == 1
SomeFunc1()
ELSEIF x == 2
SomeFunc2()
ELSE
SomeFunc()
ENDIF</syntaxhighlight>
 
'''do case'''
<syntaxhighlight lang="clipper">DO CASE
CASE x == 1
SomeFunc1()
CASE x == 2
SomeFunc2()
OTHERWISE
SomeFunc()
ENDCASE</syntaxhighlight>
 
=={{header|Clojure}}==
===if-then-else===
<syntaxhighlight lang="clojure">(if (= 1 1) :yes :no) ; returns :yes
 
(if (= 1 2) :yes :no) ; returns :no
 
(if (= 1 2) :yes) ; returns nil</syntaxhighlight>
 
===when===
Similar to if, but body in an implicit do block allowing multiple statements.
No facility for providing an else. <code>when</code> is defined as a macro.
<syntaxhighlight lang="clojure">(when x
(print "hello")
(println " world")
5) ; when x is logical true, prints "hello world" and returns 5; otherwise does nothing, returns nil</syntaxhighlight>
 
===cond===
The cond macro takes a series of test/result pairs, evaluating each test until one resolves to logical true, then evaluates its result.
Returns nil if none of the tests yield true.
<syntaxhighlight lang="clojure">(cond
(= 1 2) :no) ; returns nil
 
(cond
(= 1 2) :no
(= 1 1) :yes) ; returns :yes</syntaxhighlight>
Since non-nil objects are logical true, by convention the keyword :else is used to yield a default result.
<syntaxhighlight lang="clojure">(cond
(= 1 2) :no
:else :yes) ; returns :yes</syntaxhighlight>
 
===condp===
Similar to cond, but useful when each test differs by only one variant.
<syntaxhighlight lang="clojure">(condp < 3
4 :a ; cond equivalent would be (< 4 3) :a
3 :b
2 :c
1 :d) ; returns :c</syntaxhighlight>
Optionally takes a final arg to be used as the default result if none of the tests match.
<syntaxhighlight lang="clojure">(condp < 3
4 :a
3 :b
:no-match) ; returns :no-match</syntaxhighlight>
 
===case===
{{Works with|Clojure|1.2}}
<syntaxhighlight lang="clojure">(case 2
0 (println "0")
1 (println "1")
2 (println "2")) ; prints 2.</syntaxhighlight>
 
=={{header|CMake}}==
<syntaxhighlight lang="cmake">set(num 5)
 
if(num GREATER 100)
message("${num} is very large!")
elseif(num GREATER 10)
message("${num} is large.")
else()
message("${num} is small.")
message("We might want a bigger number.")
endif()</syntaxhighlight>
 
The if() and elseif() commands evaluate boolean expressions like ''num GREATER 100''; refer to [http://www.cmake.org/cmake/help/cmake-2-8-docs.html#command:if cmake --help-command if].
The elseif() and else() sections are optional.
 
=={{header|COBOL}}==
===if-then-else===
<syntaxhighlight lang="cobol">if condition-1
imperative-statement-1
else
imperative-statement-2
end-if
 
if condition-1
if condition-a
imperative-statement-1a
else
imperative-statement-1
end-if
else
if condition-a
imperative-statement-2a
else
imperative-statement-2
end-if
end-if</syntaxhighlight>
 
===evaluate===
<syntaxhighlight lang="cobol">evaluate identifier-1
when 'good'
good-imperative-statement
when 'bad'
bad-imperative-statement
when 'ugly'
when 'awful'
ugly-or-awful-imperative-statement
when other
default-imperative-statement
end-evaluate
 
evaluate true
when condition-1
condition-1-imperative-statement
when condition-2
condition-2-imperative-statement
when condition-3
condition-3-imperative-statement
when other
default-condition-imperative-statement
end-evaluate
 
evaluate identifier-1 also identifier-2
when 10 also 20
one-is-10-and-two-is-20-imperative-statement
when 11 also 30
one-is-11-and-two-is-30-imperative-statement
when 20 also any
one-is-20-and-two-is-anything-imperative-statement
when other
default-imperative-statement
end-evaluate</syntaxhighlight>
 
=={{header|CoffeeScript}}==
 
===if-then-else===
 
<syntaxhighlight lang="coffeescript">
if n == 1
console.log "one"
else if n == 2
console.log "two"
else
console.log "other"
</syntaxhighlight>
 
===switch===
 
<syntaxhighlight lang="coffeescript">n = 1
 
switch n
when 1
console.log "one"
when 2, 3
console.log "two or three"
else
console.log "other"
</syntaxhighlight>
 
===ternary expressions===
 
CoffeeScript is very expression-oriented, so you can assign the "result" of an if-then to a variable.
 
<syntaxhighlight lang="coffeescript">s = if condition then "yup" else "nope"
 
# alternate form
s = \
if condition
then "yup"
else "nope"</syntaxhighlight>
 
=={{header|ColdFusion}}==
===if-elseif-else===
'''Compiler:''' [[ColdFusion]] any version
<syntaxhighlight lang="cfm"><cfif x eq 3>
do something
<cfelseif x eq 4>
do something else
<cfelse>
do something else
</cfif></syntaxhighlight>
 
===switch===
'''Compiler:''' [[ColdFusion]] any version
<syntaxhighlight lang="cfm"><cfswitch expression="#x#">
<cfcase value="1">
do something
</cfcase>
<cfcase value="2">
do something
</cfcase>
<cfdefaultcase>
do something
</cfdefaultcase>
</cfswitch></syntaxhighlight>
 
=={{header|Comal}}==
==[[IDL]]==
===IF/THEN===
[[Category:IDL]]
<syntaxhighlight lang="comal">IF condition THEN PRINT "True"</syntaxhighlight>
 
===if-elseIF/THEN/ELSE===
<syntaxhighlight lang="comal">IF condition THEN
PRINT "True"
ELSE
PRINT "False"
ENDIF</syntaxhighlight>
 
===IF/THEN/ELIF/ELSE===
Basic if/then:
<syntaxhighlight lang="comal">IF choice=1 THEN
PRINT "One"
ELIF choice=2 THEN
PRINT "Two"
ELSE
Print "None of the above"</syntaxhighlight>
 
===CASE/WHEN===
if a eq 5 then print, "a equals five" [else print, "a is something else"]
<syntaxhighlight lang="comal">
CASE choice OF
WHEN 1
PRINT "One"
WHEN 2
PRINT "Two"
OTHERWISE
PRINT "Some other choice"
ENDCASE
</syntaxhighlight>
 
=={{header|Common Lisp}}==
Any one statement (like these print statements) can always be expanded into a {begin ... end} pair with any amount of code in between. Thus the above will expand like this:
 
There are 2 main conditional operators in common lisp, (if ...) and (cond ...).
if a eq 5 then begin
... some code here ...
endif [else begin
... some other code here ...
endelse]
 
===while(if cond then [else])===
 
The (if ...) construct takes a predicate as its first argument and evaluates it.
while a lt 5 print, "the next a will be ", ( a += 1 )
Should the result be non-nil, it goes on to evaluate and returnm the results of the 'then' part, otherwise, when present, it evaluates and returns the result of the 'else' part. Should there be no 'else' part, it returns nil.
 
<syntaxhighlight lang="lisp">(if (= val 42)
(Or expand the print statement into a begin ... end)
"That is the answer to life, the universe and everything"
"Try again") ; the else clause here is optional</syntaxhighlight>
 
==== <code>when</code> and <code>unless</code> ====
===repeat===
Common Lisp also includes <code>(when condition form*)</code> and <code>(unless condition form*)</code> which are equivalent, respectively, to <code>(if condition (progn form*))</code> and <code>(if (not condition) (progn form*))</code>.
 
It is unidiomatic to use <code>if</code> without an else branch for side effects; <code>when</code> should be used instead.
repeat <command or {begin..end} pair> until <condition>
 
===(cond (pred1 form1) [... (predN formN)])===
 
The (cond ...) construct acts as both an if..elseif...elseif...else operator and a switch, returning the result of the form associated with the first non-nil predicate.
 
<syntaxhighlight lang="lisp">(cond ((= val 1) (print "no"))
((and (> val 3) (< val 6)) (print "yes"))
((> val 99) (print "too far"))
(T (print "no way, man!")))</syntaxhighlight>
 
=={{header|Computer/zero Assembly}}==
The only conditional operation provided is <tt>BRZ</tt> (branch on accumulator negative). For an example illustrating how this instruction can be used to code "equal to", "greater than", and "less than", see [[Integer comparison#Computer/zero Assembly]].
 
=={{header|Crack}}==
 
===if-elseif-else===
 
<syntaxhighlight lang="crack">if (condition)
{
// Some Task
}
 
if (condition)
{
// Some Task
}
else if (condition2)
{
// Some Task
}
else
{
// Some Task
}</syntaxhighlight>
 
===Ternary===
 
<syntaxhighlight lang="crack">
// if condition is true var will be set to 1, else false.
int var = condition ? 1 : 2;
</syntaxhighlight>
=={{header|Curto}}==
===si-sino===
<syntaxhighlight lang="curto">( condición ) si ( sentencias si verdadero ) entonces
( condición ) si ( sentencias si verdadero ) sino ( sentencias si falso ) entonces</syntaxhighlight>
ejemplo:
<syntaxhighlight lang="curto">
: menor-que-diez ( n -- )
10 < si
." Menor que 10"
sino
." Mayor o igual a 10"
entonces ;
</syntaxhighlight>
 
=={{header|D}}==
:''See [[Conditional Structures#C|C]], sans the preprocessor.''
 
<syntaxhighlight lang="d">void main() {
enum int i = 5;
 
// "static if" for various static checks:
static if (i == 7) {
// ...
} else {
//...
}
 
// is(T == U) checks if type T is U.
static if (is(typeof(i) == int)) {
// ...
} else {
// ...
}
 
// D switch is improved over C switch:
switch (i) {
case 0:
break; // Silent fallthrough is forbidden.
case 1:
goto case; // Explicit fallthrough.
case 2:
// Empty cases don't require an explicit fallthrough.
case 3:
return;
case 4, 5, 7: // Multiple cases.
break;
case 8: .. case 15: // Inclusive interval.
goto case 3;
default: // Default case is required.
break;
}
 
enum Colors { yellow, blue, brown, green }
immutable c = Colors.blue;
 
// "final switch" is safer, for enums (and in future other values,
// like Algebraic), because all cases must be present.
// with() is handy to avoid repeating "Colors." for each case.
final switch (c) with (Colors) {
case yellow: break;
case blue: break;
case brown, green: break;
// case yellow: .. case brown: // Forbidden in final switches.
// default: // Forbidden in final switches.
}
}</syntaxhighlight>
 
=={{header|Dao}}==
===If Elif Else===
<syntaxhighlight lang="java">a = 3
if( a == 1 ){
io.writeln( 'a == 1' )
}else if( a== 3 ){
io.writeln( 'a == 3' )
}else{
io.writeln( 'a is neither 1 nor 3' )
}</syntaxhighlight>
 
===Switch Case===
<syntaxhighlight lang="java">a = 3
switch( a ){
case 0: io.writeln( 'case 0' )
case 1, 2: io.writeln( 'case 1,2' )
case 3, 4, 5: io.writeln( 'case 3,4,5' )
default: io.writeln( 'default' )
}</syntaxhighlight>
 
=={{header|Delphi}}==
 
:''See [[#Pascal|Pascal]]''
 
=={{header|Deluge}}==
 
<syntaxhighlight lang="deluge">if (input.Field == "Hello World") {
sVar = "good";
} else if (input.Field == "Bye World") {
sVar = "bad";
} else {
sVar = "neutral";
}</syntaxhighlight>
 
=={{header|DM}}==
===if-elseif-else===
<syntaxhighlight lang="dm">if (condition)
// Do thing, DM uses indentation for control flow.
 
if (condition)
// Do thing
 
else if (condition)
// Do thing
 
else
// Do thing
</syntaxhighlight>
 
===Ternary===
<syntaxhighlight lang="dm">// x will be 1 if condition is a true value, 2 otherwise.
var/x = condition ? 1 : 2
</syntaxhighlight>
 
===Switch===
<syntaxhighlight lang="dm">switch (value)
if (0)
// Do thing if zero
// DM does not have fall through of switch cases, so explicit break is not required.
if (1, 2, 3)
// Multiple values can be allowed by using commas
 
if (10 to 20)
// Ranges are also allowed.
// Ranges include the bounds (10 and 20 here),
// and are checked in order if there is potential for overlap.
 
else
// Fallback if nothing was matched.
</syntaxhighlight>
 
=={{header|Dragon}}==
===if-then-else===
<syntaxhighlight lang="dragon">if(a == b)
{
add()
}
else if(a == c)
less() //{}'s optional for one-liners
else
{
both()
}</syntaxhighlight>
 
=={{header|DWScript}}==
 
:''See [[Conditional Structures#Pascal|Pascal]]''
 
=={{header|Déjà Vu}}==
<syntaxhighlight lang="dejavu">if a:
pass
elseif b:
pass
else: # c, maybe?
pass</syntaxhighlight>
 
=={{header|E}}==
 
===if-then-else===
 
<syntaxhighlight lang="e">if (okay) {
println("okay")
} else if (!okay) {
println("not okay")
} else {
println("not my day")
}</syntaxhighlight>
 
The pick/2 message of booleans provides a value-based conditional:
 
<syntaxhighlight lang="e">println(okay.pick("okay", "not okay"))</syntaxhighlight>
 
It can therefore be used to construct a Smalltalk-style conditional:
 
<syntaxhighlight lang="e">okay.pick(fn {
println("okay")
}, fn {
println("not okay")
})()</syntaxhighlight>
 
All of the above conditionals are expressions and have a usable return value.
 
===switch===
 
E's "switch" allows pattern matching.
 
<syntaxhighlight lang="e">def expression := ["+", [1, 2]]
 
def value := switch (expression) {
match [`+`, [a, b]] { a + b }
match [`*`, [a, b]] { a * b }
match [op, _] { throw(`unknown operator: $op`) }
}</syntaxhighlight>
 
=={{header|EasyLang}}==
<syntaxhighlight>
i = randint 10
if i mod 2 = 0
print i & " is divisible by 2"
elif i mod 3 = 0
print i & " is divisible by 3"
else
print i & " is not divisible by 2 or 3"
.
</syntaxhighlight>
 
=={{header|Efene}}==
 
The expressions can contain parenthesis or not, here both options are shown.
Since if and case do pattern matching, if an if or case expression don't match some of the patterns, the program will crash
 
<syntaxhighlight lang="efene">
show_if_with_parenthesis = fn (Num) {
if (Num == 1) {
io.format("is one~n")
}
else if (Num === 2) {
io.format("is two~n")
}
else {
io.format("not one not two~n")
}
}
 
show_if_without_parenthesis = fn (Num) {
if Num == 1 {
io.format("is one~n")
}
else if Num === 2 {
io.format("is two~n")
}
else {
io.format("not one not two~n")
}
}
 
show_switch_with_parenthesis = fn (Num) {
switch (Num) {
case (1) {
io.format("one!~n")
}
case (2) {
io.format("two!~n")
}
else {
io.format("else~n")
}
}
}
 
show_switch_without_parenthesis = fn (Num) {
switch (Num) {
case 1 {
io.format("one!~n")
}
case 2 {
io.format("two!~n")
}
else {
io.format("else~n")
}
}
}
 
@public
run = fn () {
show_if_with_parenthesis(random.uniform(3))
show_if_without_parenthesis(random.uniform(3))
 
show_switch_with_parenthesis(random.uniform(3))
show_switch_without_parenthesis(random.uniform(3))
}</syntaxhighlight>
 
=={{header|Ela}}==
 
===if-then-else===
 
<syntaxhighlight lang="ela">if x < 0 then 0 else x</syntaxhighlight>
 
===Guards===
 
<syntaxhighlight lang="ela">getX x | x < 0 = 0
| else = x</syntaxhighlight>
 
===Pattern matching===
 
<syntaxhighlight lang="ela">force (x::xs) = x :: force xs
force [] = []</syntaxhighlight>
 
===match expression===
 
<syntaxhighlight lang="ela">force lst = match lst with
x::xs = x :: force xs
[] = []</syntaxhighlight>
 
 
=={{header|EMal}}==
<syntaxhighlight lang="emal">
int i = 19
^|if–then–else|^
if i > 18
writeLine("greater than 18")
else
writeLine("less or equal to 18")
end
^|else if|^
if i == 18 do writeLine("equal to 18")
else if i < 18 do writeLine("less than 18")
else do writeLine("greater than 18")
end
^|when expression: just like iif in Visual Basic|^
writeLine(when(i > 18, "greater than 18", "less or equal to 18"))
^|hash-based conditionals|^
Map dispatch = int%fun[
18 => <|writeLine("equal to 18"),
19 => <|writeLine("yeah, it's 19")]
if dispatch.has(i) do dispatch[i]() end
</syntaxhighlight>
{{out}}
<pre>
greater than 18
greater than 18
greater than 18
yeah, it's 19
</pre>
 
=={{header|Erlang}}==
 
Erlang's conditionals are based on pattern matching and guards.
There are several mechanisms for this: case-of, if, function clauses.
Pattern matching allows destructuring a term and matches a clause based on the structure.
In the case example the term is X and the pattern is {N,M} or _. _ will match anything, while {N,M} will only match tuples of two terms.
Though N and M could be any other type (in this case an error will occur if they're non-numeric).
Guards allow more specification on the terms from the matched pattern. In the case example comparing N and M are guards.
 
===case===
 
case expressions take an expression and match it to a pattern with optional guards.
case <expression> of
 
(choice-1): <command-1>
<syntaxhighlight lang="erlang">case X of
[(choice-2): <command-2> [...]]
{N,M} when N > M -> M;
[else: <command-else>]
{N,M} when N < M -> N;
endcase
_ -> equal
end.</syntaxhighlight>
 
===if===
 
if expressions match against guards only, without pattern matching.
Guards must evaluate to true or false so true is the catch-all clause.
 
<syntaxhighlight lang="erlang">{N,M} = X,
if
N > M -> M;
N < M -> N;
true -> equal
end.</syntaxhighlight>
 
===Function Clauses===
 
Functions can have multiple clauses tested in order.
 
<syntaxhighlight lang="erlang">test({N,M}) when N > M -> M;
test({N,M}) when N < M -> N;
test(_) -> equal.</syntaxhighlight>
 
=={{header|F_Sharp|F#}}==
<syntaxhighlight lang="fsharp">
printfn "%s" (if 3<2 then "3 is less than 2" else "3 is not less than 2")
</syntaxhighlight>
{{out}}
<pre>
3 is not less than 2
</pre>
=={{header|Factor}}==
There are many conditional structures in Factor.
Here I'll demonstrate the most common ones.
A few of these have other variations that abstract common stack shuffle patterns.
I will not be demonstrating them.
 
===?===
? is for when you don't need branching, but only need to select between two different values.
<syntaxhighlight lang="factor">
t 1 2 ? ! returns 1
</syntaxhighlight>
 
===if===
<syntaxhighlight lang="factor">t [ 1 ] [ 2 ] if ! returns 1</syntaxhighlight>
 
===cond===
<syntaxhighlight lang="factor">{ { [ t ] [ 1 ] } { [ f ] [ 2 ] } } cond ! returns 1</syntaxhighlight>
 
===case===
<syntaxhighlight lang="factor">t { { t [ 1 ] } { f [ 2 ] } } case ! returns 1</syntaxhighlight>
 
===when===
<syntaxhighlight lang="factor">t [ "1" print ] when ! prints 1</syntaxhighlight>
 
===unless===
<syntaxhighlight lang="factor">f [ "1" print ] unless ! prints 1</syntaxhighlight>
 
=={{header|FALSE}}==
<syntaxhighlight lang="false">condition[body]?</syntaxhighlight>
Because there is no "else", you need to stash the condition if you want the same effect:
<syntaxhighlight lang="false">$[\true\]?~[false]?</syntaxhighlight>
or
<syntaxhighlight lang="false">$[%true0~]?~[false]?</syntaxhighlight>
 
=={{header|Fancy}}==
Fancy has no built-in conditional structures. It uses a combination of polymorphism and blockliterals (closures) to achieve the same thing (like Smalltalk).
 
===if:then:===
<syntaxhighlight lang="fancy">if: (x < y) then: {
"x < y!" println # will only execute this block if x < y
}
</syntaxhighlight>
 
===if:then:else::===
<syntaxhighlight lang="fancy">if: (x < y) then: {
"x < y!" println # will only execute this block if x < y
} else: {
"x not < y!" println
}
</syntaxhighlight>
 
 
===if_true:===
<syntaxhighlight lang="fancy">x < y if_true: {
"x < y!" println # will only execute this block if x < y
}
</syntaxhighlight>
 
===if_false: / if_nil:===
<syntaxhighlight lang="fancy">x < y if_false: {
"x not < y!" println # will only execute this block if x >= y
}
</syntaxhighlight>
 
===if_true:else:===
<syntaxhighlight lang="fancy">x < y if_true: {
"x < y!" println
} else: {
"x >= y!" println
}
</syntaxhighlight>
 
===if_false:else:===
<syntaxhighlight lang="fancy">x < y if_false: {
"x >= y!"
} else: {
"x < y!" println
}
</syntaxhighlight>
 
===if:===
<syntaxhighlight lang="fancy">{ "x < y!" println } if: (x < y) # analog, but postfix</syntaxhighlight>
 
 
===unless:===
<syntaxhighlight lang="fancy">{ "x not < y!" } unless: (x < y) # same here</syntaxhighlight>
 
=={{header|Forth}}==
===IF-ELSE===
<syntaxhighlight lang="forth">( condition ) IF ( true statements ) THEN
( condition ) IF ( true statements ) ELSE ( false statements ) THEN</syntaxhighlight>
example:
<syntaxhighlight lang="forth">10 < IF ." Less than 10" ELSE ." Greater than or equal to 10" THEN</syntaxhighlight>
 
===CASE-OF===
<syntaxhighlight lang="forth">( n -- ) CASE
( integer ) OF ( statements ) ENDOF
( integer ) OF ( statements ) ENDOF
( default instructions )
ENDCASE</syntaxhighlight>
example: a simple CASE selection
<syntaxhighlight lang="forth">: test-case ( n -- )
CASE
0 OF ." Zero!" ENDOF
1 OF ." One!" ENDOF
." Some other number!"
ENDCASE ;</syntaxhighlight>
 
===Execution vector===
To obtain the efficiency of a C switch statement for enumerations, one needs to construct one's own execution vector.
<syntaxhighlight lang="forth">: switch
CREATE ( default-xt [count-xts] count -- ) DUP , 0 DO , LOOP ,
DOES> ( u -- ) TUCK @ MIN 1+ CELLS + @ EXECUTE ;
 
:NONAME ." Out of range!" ;
:NONAME ." nine" ;
:NONAME ." eight" ;
:NONAME ." seven" ;
:NONAME ." six" ;
:NONAME ." five" ;
:NONAME ." four" ;
:NONAME ." three" ;
:NONAME ." two" ;
:NONAME ." one" ;
:NONAME ." zero" ;
10 switch digit
 
8 digit \ eight
34 digit \ Out of range!</syntaxhighlight>
===Execution Vector 2===
This method was used by the late Jim Kalihan and Dr. Julian Nobel
<syntaxhighlight lang="forth">: CASE: ( <name>) CREATE ;
 
\ lookup execution token and compile
: | ( <name> ) ' compile, ;
 
: ;CASE ( n -- ) DOES> OVER + + @ EXECUTE ;
 
: FOO ." FOO" ;
: BAR ." BAR" ;
: FIZZ ." FIZZ" ;
: BUZZ ." BUZZ" ;
 
CASE: SELECT ( n -- ) | FOO | BAR | FIZZ | BUZZ ;CASE
 
\ Usage: 3 SELECT
</syntaxhighlight>
 
=={{header|Fortran}}==
In ISO Fortran 90 and later, there are three conditional structures. There are also a number of other *unstructured* conditional statements, all of which are old and many of which are marked as "deprecated" in modern Fortran standards. These examples will, as requested, only cover conditional *structures*:
===IF-THEN-ELSE===
ANSI FORTRAN 77 or later has an IF-THEN-ELSE structure:
<syntaxhighlight lang="fortran">if ( a .gt. 20.0 ) then
q = q + a**2
else if ( a .ge. 0.0 ) then
q = q + 2*a**3
else
q = q - a
end if</syntaxhighlight>
 
===SELECT-CASE===
ISO Fortran 90 or later has a SELECT-CASE structure:
<syntaxhighlight lang="fortran">select case (i)
case (21:) ! matches all integers greater than 20
q = q + i**2
case (0:20) ! matches all integers between 0 and 20 (inclusive)
q = q + 2*i**3
case default ! matches all other integers (negative in this particular case)
q = q - I
end select</syntaxhighlight>
 
===WHERE-ELSEWHERE===
ISO Fortran 90 and later has a concurrent, array-expression-based WHERE-ELSEWHERE structure. The logical expressions in WHERE and ELSEWHERE clauses must be array-values. All statements inside the structure blocks must be array-valued. Furthermore, all array-valued expressions and statements must have the same "shape". That is, they must have the same number of dimensions, and each expression/statement must have the same sizes in corresponding dimensions as each other expression/statement. For each block, wherever the logical expression is true, the corresponding elements of the array expressions/statements are evaluated/executed.
<syntaxhighlight lang="fortran">! diffusion grid time step
where (edge_type(1:n,1:m) == center)
anew(1:n,1:m) = (a(1:n,1:m) + a(0:n-1,1:m) + a(2:n+1,1:m) + a(1:n,0:m-1) + a(1:n,2:m+1)) / 5
 
elsewhere (edge_type(1:n,1:m) == left)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(2:n+1,1:m) + a(1:n,0:m-1) + a(1:n,2:m+1)) / 5
 
elsewhere (edge_type(1:n,1:m) == right)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(0:n-1,1:m) + a(1:n,0:m-1) + a(1:n,2:m+1)) / 5
 
elsewhere (edge_type(1:n,1:m) == top)
anew(1:n,1:m) = (a(1:n,1:m) + a(0:n-1,1:m) + a(2:n+1,1:m) + 2*a(1:n,2:m+1)) / 5
 
elsewhere (edge_type(1:n,1:m) == bottom)
anew(1:n,1:m) = (a(1:n,1:m) + a(0:n-1,1:m) + a(2:n+1,1:m) + 2*a(1:n,0:m-1)) / 5
 
elsewhere (edge_type(1:n,1:m) == left_top)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(2:n+1,1:m) + 2*a(1:n,2:m+1)) / 5
 
elsewhere (edge_type(1:n,1:m) == right_top)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(0:n-1,1:m) + 2*a(1:n,2:m+1)) / 5
 
elsewhere (edge_type(1:n,1:m) == left_bottom)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(2:n+1,1:m) + 2*a(1:n,0:m-1)) / 5
 
elsewhere (edge_type(1:n,1:m) == right_bottom)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(0:n-1,1:m) + 2*a(1:n,0:m-1)) / 5
 
elsewhere ! sink/source, does not change
anew(1:n,1:m) = a(1:n,1:m)
end where</syntaxhighlight>
 
=={{header|FreeBASIC}}==
===IF-ELSEIF-ELSE-END IF===
<syntaxhighlight lang="freebasic">Dim a As Integer = 1
If a = 1 Then
sub1
ElseIf a = 2 Then
sub2
Else
sub3
End If</syntaxhighlight>
 
===SELECT-CASE===
<syntaxhighlight lang="freebasic">Dim a As Integer = 1
Select Case a
Case 1
sub1
Case 2
sub2
Case Else
sub3
End Select</syntaxhighlight>
 
===IFF===
<syntaxhighlight lang="freebasic">Dim b As Boolean = True
Dim i As Integer = IIf(b, 1, 2)</syntaxhighlight>
 
===ON-GOTO===
<syntaxhighlight lang="freebasic">Dim a As Integer = 1
On a Goto label1, label2</syntaxhighlight>
 
===IF-GOTO (deprecated)===
<syntaxhighlight lang="freebasic">Dim b As Boolean = True
If b Goto label</syntaxhighlight>
 
===ON-GOSUB (legacy dialects only)===
<syntaxhighlight lang="freebasic">Dim a As Integer = 1
On a Gosub label1, label2</syntaxhighlight>
 
===#IF-#ELSEIF-#ELSE-#ENDIF (preprocessor)===
<syntaxhighlight lang="freebasic">#DEFINE WORDSIZE 16
#IF (WORDSIZE = 16)
' Do some some 16 bit stuff
#ELSEIF (WORDSIZE = 32)
' Do some some 32 bit stuff
#ELSE
#ERROR WORDSIZE must be set to 16 or 32
#ENDIF</syntaxhighlight>
 
===#IFDEF (preprocessor)===
<syntaxhighlight lang="freebasic">#DEFINE _DEBUG
#IFDEF _DEBUG
' Special statements for debugging
#ENDIF</syntaxhighlight>
 
===#IFNDEF (preprocessor)===
<syntaxhighlight lang="freebasic">#IFNDEF _DEBUG
#DEFINE _DEBUG
#ENDIF</syntaxhighlight>
 
=={{header|friendly interactive shell}}==
===if-then-else===
<syntaxhighlight lang="fishshell">set var 'Hello World'
if test $var = 'Hello World'
echo 'Welcome.'
else if test $var = 'Bye World'
echo 'Bye.'
else
echo 'Huh?'
end</syntaxhighlight>
 
===switch===
case statements take wildcards as arguments, but because of syntax quirk, they have to be quoted (just like in Powershell), otherwise they would match files in current directory. Unlike switch statements in C, they don't fall through. To match something that would be matched if nothing was matches use wildcard that matches everything, the language doesn't have default statement.
<syntaxhighlight lang="fishshell">switch actually
case az
echo The word is "az".
case 'a*z'
echo Begins with a and ends with z.
case 'a*'
echo Begins with a.
case 'z*'
echo Ends with z.
case '*'
echo Neither begins with a or ends with z.
end</syntaxhighlight>
 
=={{header|Futhark}}==
=== if-then-else ===
 
Futhark supports branching with a syntax common to most functional languages.
 
<syntaxhighlight lang="futhark">
if <condition> then <truebranch> else <falsebranch>
</syntaxhighlight>
 
 
=={{header|FutureBasic}}==
FB supports conditionals similar to those in C and many other languages.
<syntaxhighlight lang="futurebasic">
local fn DoIt
long A = 7
if A > 0 then print "A is a positive number" else print "A is a negative number"
long B = -10
if B > 0
print "B is a positive number"
else
print "B is a negative number"
end if
long C = 99
select (C)
case C < 0
print "C is a negative number"
case C = 0
print "C is zero"
case C > 0
print "C is a positive number"
case else
print "C is unknown"
end select
CFStringRef suitName, suitSymbol
suitSymbol = @"S"
select (suitSymbol)
case @"C": suitName = @"Clubs"
case @"D": suitName = @"Diamonds"
case @"H": suitName = @"Hearts"
case @"S": suitName = @"Spades"
case else : suitName = @"Unknown"
end select
print suitName
end fn
 
fn Doit
 
HandleEvents
</syntaxhighlight>
 
=={{header|GAP}}==
=== if-then-else ===
<syntaxhighlight lang="gap">if <condition> then
<statements>
elif <condition> then
<statements>
else
<statements>
fi;</syntaxhighlight>
 
 
=={{header|Go}}==
If and switch are the general purpose conditional structures in Go, although the language certainly contains other conditional elements.
===If===
Simplest usage is,
<syntaxhighlight lang="go">if booleanExpression {
statements
}</syntaxhighlight>
The braces are required, even around a single statement.
<syntaxhighlight lang="go">if booleanExpression {
statements
} else {
other
statements
}</syntaxhighlight>
Braces are required around else clauses, as above, unless the statement of the else clause is another if statement. In this case the statements are chained like this,
<syntaxhighlight lang="go">if booleanExpression1 {
statements
} else if booleanExpression2 {
otherStatements
}
</syntaxhighlight>
If allows a statement to be included ahead of the condition. This is commonly a short variable declaration, as in,
<syntaxhighlight lang="go">if x := fetchSomething(); x > 0 {
DoPos(x)
} else {
DoNeg(x)
}</syntaxhighlight>
In this case the scope of x is limited to if statement.
 
===Switch===
Simple usage is,
<syntaxhighlight lang="go">switch {
case booleanExpression1:
statements
case booleanExpression2:
other
statements
default:
last
resort
statements
}</syntaxhighlight>
Because switch can work with any number of arbitrary boolean expressions, it replaces if/elseif chains often found in other programming languages.
 
Switch can also switch on the value of an expression, as in,
<syntaxhighlight lang="go">switch expressionOfAnyType {
case value1:
statements
case value2, value3, value4:
other
statements
}</syntaxhighlight>
As shown, multiple values can be listed for a single case clause.
Since go is statically typed, the types of value1, 2, 3, and 4 must match the type of the expression.
 
As with if, a local statement such as a short variable declaration can precede the expression. If there is no expression, the statement is still marked by a semicolon:
<syntaxhighlight lang="go">switch x := fetch(); {
case x == "cheese":
statements
case otherBooleanExpression:
other
statements
}</syntaxhighlight>
Also, as with if, the scope of x is limited to the switch statement.
 
Execution does not normally fall through from one case clause to the next, but this behavior can be forced with a fallthrough statement.
 
An interesting example:
<syntaxhighlight lang="go">switch {
case booleanExpression1:
default:
statements
preliminaryToOtherStatements
fallthrough
case booleanExpression2:
other
statements
}</syntaxhighlight>
Case expressions are evaluated in order, then if none are true, the default clause is executed.
 
Another statement that interacts with switch is break. It breaks from the switch statement and so will not break from a surrounding for statement. The following example prints "I want out!" endlessly.
<syntaxhighlight lang="go">for {
switch {
case true:
break
}
fmt.Println("I want out!")
}</syntaxhighlight>
Labels provide the desired capability. The following prints "I'm off!"
<syntaxhighlight lang="go">treadmill: for {
switch {
case true:
break treadmill
}
}
fmt.Println("I'm off!")</syntaxhighlight>
 
=={{header|Grain}}==
===If statements===
In Grain, if statements are expressions, meaning they can be used for variable assignments.
If they are used as an expression, the return value must be of the same type, meaning an else clause is always required.
If an if statement has nothing returned as the body (the body is of the Void type), the else clause can be omitted.
<syntaxhighlight lang="grain">
let x = if (1 < 2) {
":)"
} else { // The else clause is required here as x is a string
":("
}
 
if (2 > 3) {
print("This should never execute.")
} // We can omit the else clause here
 
// We use else if for chaining
if (1 > 2) {
print("1 is less than 2")
} else if (2 == 3) {
print("2 is 3")
} else {
print("This should always execute.")
}
</syntaxhighlight>
 
===Pattern matching===
Pattern matching in Grain is like a switch-statement with superpowers. Each case of a match defines the pattern that the data could fall into.
<syntaxhighlight lang="grain">
// A match statement more like the traditional switch statement
// often seen in other languages.
enum PizzaTopping { Cheese, Pepperoni, Peppers, Pineapple }
 
let topping = Peppers
 
match (topping) {
Cheese => print("Would it really be pizza without it?"),
Pepperoni => print("An instant classic."),
Peppers => {
// We can use a block for more expressions.
print("For those who like to spice things up.")
},
Pineapple => print("You do you.")
}
</syntaxhighlight>
As well as a traditional switch statement, we can match on the shape of the data.
If we keep with the pizza theme, this looks a bit like this.
<syntaxhighlight lang="grain">
enum Topping { Cheese, Pepperoni, Peppers, Pineapple }
enum Menu { Pizza(Topping), Calzone(Topping) }
 
let item = Calzone(Peppers)
 
match (item) {
Calzone(topping) => {
if (checkSpecials(topping)) {
print("These are half off this week.")
} else {
print("No current specials.")
}
},
_ => print("No current specials.")
}
</syntaxhighlight>
 
=={{header|Harbour}}==
'''if-elseif-else-endif'''
<syntaxhighlight lang="visualfoxpro">IF x == 1
SomeFunc1()
ELSEIF x == 2
SomeFunc2()
ELSE
SomeFunc()
ENDIF</syntaxhighlight>
 
'''do case'''
<syntaxhighlight lang="visualfoxpro">DO CASE
CASE x == 1
SomeFunc1()
CASE x == 2
SomeFunc2()
OTHERWISE
SomeFunc()
ENDCASE</syntaxhighlight>
 
'''switch'''
While '''if-elseif-else-endif''' and '''do case''' constructions allows using of any expressions as conditions, the '''switch''' allows literals only in conditional '''case''' statements. The advantage of the '''switch''' command is that it is much faster.
<syntaxhighlight lang="visualfoxpro">SWITCH x
CASE 1
SomeFunc1()
EXIT
CASE 2
SomeFunc2()
EXIT
OTHERWISE
SomeFunc()
ENDSWITCH</syntaxhighlight>
 
=={{header|Haskell}}==
 
===if-then-else===
<syntaxhighlight lang="haskell">fac x = if x==0 then
1
else x * fac (x - 1)</syntaxhighlight>
 
===Guards===
<syntaxhighlight lang="haskell">fac x | x==0 = 1
| x>0 = x * fac (x-1)</syntaxhighlight>
===Pattern matching===
<syntaxhighlight lang="haskell">fac 0 = 1
fac x = x * fac (x-1)</syntaxhighlight>
===case statement===
<syntaxhighlight lang="haskell">fac x = case x of 0 -> 1
_ -> x * fac (x-1)</syntaxhighlight>
 
=={{header|HicEst}}==
<syntaxhighlight lang="hicest">IF( a > 5 ) WRITE(Messagebox) a ! single line IF
 
IF( a >= b ) THEN
WRITE(Text=some_string) a, b
ELSEIF(some_string > "?") THEN
WRITE(ClipBoard) some_string
ELSEIF( nonzero ) THEN
WRITE(WINdowhandle=nnn) some_string
ELSE
WRITE(StatusBar) a, b, some_string
ENDIF</syntaxhighlight>
 
=={{header|HPPPL}}==
=== IF ===
Note that X has to be a number; else a runtime error occurs.
<syntaxhighlight lang="hpppl">IF X THEN
// do if X is not 0
ELSE
// do if X is 0
END;</syntaxhighlight>
=== CASE ===
<syntaxhighlight lang="hpppl">CASE
IF X == 1 THEN
// do stuff if X equals 1
END
IF X == 2 THEN
// do stuff if X equals 1
END
IF X == 3 THEN
// do stuff if X equals 3
END
DEFAULT
// do other stuff
END;</syntaxhighlight>
 
=={{header|i}}==
<syntaxhighlight lang="i">//'i' supports if, else, and else if
software {
a = 3
if a = 3
print("a = three")
else if a = 2
print("a = two")
else
print("a = ", a)
end
}</syntaxhighlight>
 
=={{header|Icon}} and {{header|Unicon}}==
All Icon and Unicon expressions, including control structures, yield results or signal failure.
===if-then-else===
The control structure evaluates expr1 if expr0 succeeds and expr2 if it fails.
<syntaxhighlight lang="icon">if expr0 then
expr1
else
expr2</syntaxhighlight>
===case-of===
The first successful selection expression will select and evaluate the specific case.
<syntaxhighlight lang="icon">case expr0 of {
expr1 : expr2
expr3 : expr4
default: expr5
}</syntaxhighlight>
Note that expr1 and expr3 are expressions and not constants and it is possible to write expressions such as:
<syntaxhighlight lang="icon">case x of {
f(x) | g(x) : expr2
s(x) & t(x) : expr4
default: expr5
}</syntaxhighlight>
===Compound expressions (blocks)===
In the examples below, multiple expressions can be grouped as in:
<syntaxhighlight lang="icon">{
expr1
expr2
expr3
}</syntaxhighlight>
Which is equivalent to this:
<syntaxhighlight lang="icon">{expr1; expr2; expr3}</syntaxhighlight>
For example the following, which will write 4, looks strange but is valid:
<syntaxhighlight lang="icon">write({1;2;3;4})</syntaxhighlight>
The value of a compound expression is the value of the last expression in the block.
===Alternation===
Alternation of expressions yields a value for the first succeeding expression.
<syntaxhighlight lang="icon"> expr1 | expr2 | expr3</syntaxhighlight>
===Conjunction===
Conjunctions yeild the value of the final expression provided all the previous expressions succeed.
<syntaxhighlight lang="icon"> expr1 & expr2 & expr3</syntaxhighlight>
Alternately, conjunction can be written thus:
<syntaxhighlight lang="icon"> (expr1, expr2, expr3)</syntaxhighlight>
===Conjunction, yielding a different result===
The alternate form of conjunction can be modified to produce a different result (other than the last)
<syntaxhighlight lang="icon"> expr0(expr1, expr2, expr3)</syntaxhighlight>
For example:
<syntaxhighlight lang="icon"> 2(expr1, expr2, expr3)</syntaxhighlight>
Yields the value of expr2 if all of the expressions succeed.
<br>A more complicated example showing non-constant expressions:
<syntaxhighlight lang="icon"> f(expr1)(g(expr2)(expr3,expr4,expr5))</syntaxhighlight>
Note: if expr0 yields a value of type 'procedure' or 'string' the appropriate procedure (or operator) is invoked.
 
=={{header|IDL}}==
 
===if-else===
 
Basic if/then:
 
<syntaxhighlight lang="idl">if a eq 5 then print, "a equals five" [else print, "a is something else"]</syntaxhighlight>
 
Any one statement (like these print statements) can always be expanded into a {begin ... end} pair with any amount of code in between. Thus the above will expand like this:
 
<syntaxhighlight lang="idl">if a eq 5 then begin
... some code here ...
endif [else begin
... some other code here ...
endelse]</syntaxhighlight>
 
===case===
 
<syntaxhighlight lang="idl">case <expression> of
(choice-1): <command-1>
[(choice-2): <command-2> [...]]
[else: <command-else>]
endcase</syntaxhighlight>
 
(Or replace any of the commands with {begin..end} pairs)
Line 306 ⟶ 3,365:
===switch===
 
<syntaxhighlight lang="idl">switch <expression> of
(choice-1): <command-1>
[(choice-2): <command-2> [...]]
[else: <command-else>]
endswitch</syntaxhighlight>
 
The <tt>switch</tt> will execute all commands starting with the matching result, while the <tt>case</tt> will only execute the matching one.
 
===on_error===
 
<syntaxhighlight lang="idl">on_error label</syntaxhighlight>
 
Will resume execution at label when an error is encountered. <tt>on_ioerror</tt> is similar but for IO errors.
 
=={{header|Inform 7}}==
 
==[[Java]]==
[[Category:Java]]
===if-then-else===
<syntaxhighlight lang="inform7">[short form]
if N is 1, say "one.";
otherwise say "not one.";
 
[block form]
if(s.equals("Hello World"))
if N is {1:
say "one.";
foo();
otherwise if N is 2:
say "two.";
otherwise:
say "not one or two.";
 
[short and long forms can be negated with "unless"]
unless N is 1, say "not one."</syntaxhighlight>
 
===switch===
<syntaxhighlight lang="inform7">if N is:
-- 1: say "one.";
-- 2: say "two.";
-- otherwise: say "not one or two.";</syntaxhighlight>
 
===if-then-else in text===
<syntaxhighlight lang="inform7">say "[if N is 1]one[otherwise if N is 2]two[otherwise]three[end if].";
say "[unless N is odd]even.[end if]";</syntaxhighlight>
 
===other branching text substitutions===
Text that may be printed multiple times can also use sequential and random branching:
<syntaxhighlight lang="inform7">[a different color every time]
say "[one of]red[or]blue[or]green[at random].";
 
["one" the first time it's printed, "two" the second time, then "three or more" subsequently]
say "[one of]one[or]two[or]three or more[stopping]";
 
[only appears once]
say "[first time]Hello world![only]";</syntaxhighlight>
 
===rulebook approach===
Conditional logic may also be expressed in the form of a rulebook, with conditions on each rule:
 
<syntaxhighlight lang="inform7">Number Factory is a room.
 
Number handling is a number based rulebook with default success.
 
Number handling for 1: say "one."
Number handling for 2: say "two."
Number handling for an even number (called N): say "[N in words] (which is even)."
Last number handling rule: say "other."
 
When play begins:
follow the number handling rules for 2;
follow the number handling rules for 4;
follow the number handling rules for 5.</syntaxhighlight>
 
=={{header|Isabelle}}==
<syntaxhighlight lang="isabelle">theory Scratch
imports Main
begin
 
text‹if-then-else›
lemma "(if True then 42 else 0) = 42" by simp
 
text‹case statement with pattern matching, which evaluates to the True-case›
lemma "case [42] of
Nil ⇒ False
| [x] ⇒ True
| x#xs ⇒ False" by simp
 
text‹Loops are implemented via recursive functions›
fun recurse :: "nat ⇒ nat" where
"recurse 0 = 0"
| "recurse (Suc n) = recurse n"
 
text‹The function always returns zero.›
lemma "recurse n = 0" by(induction n) simp+
 
end</syntaxhighlight>
 
=={{header|J}}==
See [[Conditional Structures/J]]
 
=={{header|Jakt}}==
<syntaxhighlight lang="jakt">
fn main() {
let a = 5
let b = 3
 
// If/else/else-if
if a > b {
println("a > b")
} else if a < b {
println("a < b")
} else {
println("a = b")
}
 
else if(s.equals("Bye World"))
{// Match
match a bar();{
(..5) => {
println("a < 5")
}
5 => {
println("a == 5")
}
else => {
println("a > 5")
}
}
else
{
deusEx();
}
===ternary===
 
// Or equivalently
s.equals("Hello World") ? foo : bar
println(match a {
(..5) => "a < 5"
5 => "a == 5"
else => "a > 5"
})
 
// Hash based
let primality = [
1: false
2: false
3: true
4: false
5: true
6: false
]
let a_is_prime = primality[a]
println("a_is_prime = {}", a_is_prime)
}
</syntaxhighlight>
 
=={{header|Java}}==
===if-then-else===
<syntaxhighlight lang="java">if (s.equals("Hello World")) {
foo();
} else if (s.equals("Bye World"))
bar(); // braces optional for one-liners
else {
deusEx();
}</syntaxhighlight>
Java also supports [[wp:Short-circuit_evaluation|short-circuit evaluation]]. So in a conditional like this:
<syntaxhighlight lang="java">if (obj != null && obj.foo()) {
aMethod();
}</syntaxhighlight>
<tt>obj.foo()</tt> will not be executed if <tt>obj != null</tt> returns false. It is possible to have conditionals without short circuit evaluation using the <tt>&</tt> and <tt>|</tt> operators (from [[Bitwise operations]]). So in this conditional:
<syntaxhighlight lang="java">if (obj != null & obj.foo()) {
aMethod();
}</syntaxhighlight>
You will get a null pointer exception if <tt>obj</tt> is null.
===ternary===
<syntaxhighlight lang="java">s.equals("Hello World") ? foo() : bar();</syntaxhighlight>
The ternary operator is an expression, and is most often used as such:
<syntaxhighlight lang="java">Object newValue = s.equals("Hello World") ? a : b;</syntaxhighlight>
 
===switch===
This structure will only work if the code being switched on evaluates to an integer or character. There is no switching on <code>Object</code>s (except for Java 17 and higher), <code>long</code>s, or floating-point types in Java (except for <code>String</code>s and enum types in Java 7 and higher).
switch(c) {
<syntaxhighlight lang="java">switch (c) {
case 'a':
foo();
break;
case 'b':
bar();
default:
foobar();
}</syntaxhighlight>
This particular example can show the "fallthrough" behavior of a switch statement. If c is the character b, then bar() and foobar() will both be called. If c is the character a, only foo() will be called because of the break statement at the end of that case.
 
Also, the switch statement can be easily translated into an if-else statement. The example above is equivalent to:
<syntaxhighlight lang="java">if (c == 'a') {
foo();
} else if (c == 'b') {
bar();
foobar();
} else {
foobar();
}</syntaxhighlight>
Cases without breaks at the end require duplication of code for all cases underneath them until a break is found (like the else if block shown here).
 
===switch expressions===
{{works with|Java|14+}}
Switch statements can be expressions. They must be exhaustive, and return a value with the <tt>yield</tt> keyword.
<syntaxhighlight lang=“java”>int x = switch (c) {
case 'a':
foo();
yield 1;
case 'b':
bar();
default:
foobar();
yield 0;
}</syntaxhighlight>
 
There is also a new syntax, available for both statements and expressions, that does not use fallthrough:
<syntaxhighlight lang=“java”>int y = switch (c) {
case '1', '2' -> 1 // multiple cases can be on one line
default -> { // use a block for multiple statements
foobar();
yield 0;
}
}</syntaxhighlight>
 
==[[{{header|JavaScript]]}}==
[[Category:JavaScript]]
 
===if-then-else===
 
<syntaxhighlight lang="javascript">if( s == "Hello World" ) {
foo();
} else if( s == "Bye World" ) {
}
bar();
else if( s == "Bye World" ) {
} else {
bar();
deusEx();
}
}</syntaxhighlight>
else {
deusEx();
}
 
===switch===
 
<syntaxhighlight lang="javascript">switch(object) {
case 1:
one();
break;
case 2:
case 3:
case 4:
twoThreeOrFour();
break;
case 5:
five();
break;
default:
everythingElse();
}</syntaxhighlight>
}
 
===conditional (ternary) operator (?:)===
 
<syntaxhighlight lang="javascript">var num = window.obj ? obj.getNumber() : null;</syntaxhighlight>
 
The distinctive feature of the ternary operator (compared to JavaScript's other conditional structures) is that it evaluates as an expression rather than a statement, and can therefore be composed within larger expressions, making it a valuable resource of program structure in a functional idiom of JavaScript.
 
<syntaxhighlight lang="javascript">function takeWhile(lst, fnTest) {
'use strict';
var varHead = lst.length ? lst[0] : null;
 
return varHead ? (
===conditional operator (?:)===
fnTest(varHead) ? [varHead].concat(
takeWhile(lst.slice(1), fnTest)
) : []
) : [];
}</syntaxhighlight>
 
=={{header|JCL}}==
var num = window.obj ? obj.getNumber() : null;
At the origin, JCL has a tricky conditional statement: the COND parameter. It is an inverted condition of an execution bypass of a step.
<br>Step return code values are traditionnaly ordered this way:
<pre>
0 : ok
4 : warning
8 : error
12 : severe error
16 : terminal error
</pre>
The syntax of COND parameter of the EXEC statement is :
<syntaxhighlight lang="jcl"> COND=(rcval,relop,step)
relop is a relational opeator : EQ NE GT LT GE LE (= ¬= < > <= >=) </syntaxhighlight>
It is a condition to bypass a job step, and it can be translateted into :
<syntaxhighlight lang="jcl"> if rcval relop step.rc then not execute the current step </syntaxhighlight>
Example:
<syntaxhighlight lang="jcl">//STEP6 EXEC PGM=MYPROG,COND=(0,NE,STEP3)</syntaxhighlight>
<pre>
if 0 ne STEP3.rc then skip step STEP6
if 0 ^= STEP3.rc then skip step STEP6
if STEP3.rc ^= 0 then skip step STEP6
if STEP3.rc = 0 then execute step STEP6
</pre>
The conditions can be multiple :
<syntaxhighlight lang="jcl"> COND=((rcval1,relop1,step1),(rcval2,relop2,step2),...) </syntaxhighlight>
Means:
<syntaxhighlight lang="jcl"> if rcval1 relop1 step1.rc or rcval2 relop2 step2.rc or ... then not execute the current step </syntaxhighlight>
Example:
<syntaxhighlight lang="jcl">//STEP6 EXEC PGM=MYPROG,COND=((4,LE,STEP1),(8,LE,STEP3)) </syntaxhighlight>
<pre>
if 4 le STEP1.rc or 8 le STEP3.rc then skip step STEP6
if 4 <= STEP1.rc or 8 <= STEP3.rc then skip step STEP6
if STEP1.rc >= 4 or STEP3.rc >= 8 then skip step STEP6
if STEP1 is ok and STEP3 has only warnings then execute STEP6
</pre>
 
=={{header|Jinja}}==
==[[OCaml]]==
[[Category:OCaml]]
===if-then-else===
'''Compiler:''' [[OCaml]] 3.09
let condition = true
if condition then
()//do something
else
()//do something else
 
<syntaxhighlight lang="jinja">
===match-with===
print(Template("""{% for lang in ["Jinja", "Python", "Swift", "Nim"] %}
match expression with
{{ loop.index }}) {{ lang }}{% if loop.last %}.{% else %},{% endif %}
| 0 -> ()//do something
{%- endfor %}""").render())
| 1 -> ()//do something
</syntaxhighlight>
| n when n mod 2 = 0 -> ()//do something
 
| _ -> ()//do something
===ternary expressions===
 
<syntaxhighlight lang="jinja">
print(Template("""{% for lang in ["Jinja", "Python", "Swift", "Nim"] %}
{{ loop.index }}) {{ lang }}{{ "." if loop.last else "," }}
{%- endfor %}""").render())
</syntaxhighlight>
 
===short-circuit evaluation===
 
<syntaxhighlight lang="jinja">
print(Template("""{% for lang in ["Jinja", "Python", "Swift", "Nim"] %}
{{ loop.index }}) {{ lang }}{{ loop.last and "." or "," }}
{%- endfor %}""").render())
</syntaxhighlight>
 
=={{header|jq}}==
jq's main conditional construct is:<syntaxhighlight lang="jq">if cond then f else g end</syntaxhighlight>where cond, f, and g, are filters, and where cond may evaluate to anything at all, it being understood that:
# all JSON values are truthy except for false and null;
# if cond evaluates to nothing (i.e., produces an empty stream), then the entire if-then-else-end expression also produces an empty stream.
 
The general pattern allows one or more "elif _ then _" clauses:
<syntaxhighlight lang="jq">
if cond then f elif cond1 then f1 .... else g end
</syntaxhighlight>
 
For example:<syntaxhighlight lang="jq">
if empty then 2 else 3 end # produces no value
if 1 then 2 else 3 end # produces 2
if [false, false] then 2 else 3 end # produces 2
if (true, true) then 2 else 3 end # produces a stream: 2, 2
</syntaxhighlight>Notice that if cond produces a nonempty stream, then the entire expression will typically do the same. Since f and g also can produce streams, this lends itself to interesting Cartesian-product possibilities.
 
There is no "case <exp>" construct, but the idiom illustrated by the following example can be used to avoid the need to create a temporary variable to hold the "case" expression:<syntaxhighlight lang="jq">
exp
| if . == true then "true"
elif . == false then "false"
elif . == null then "maybe"
elif type == "string" then .
else error("unexpected value: \(.)")
end</syntaxhighlight>
Since jq's <tt>and</tt> and <tt>or</tt> are short-circuiting, they can also be used for branching, as can the binary disjunctive operator `//`.
 
=={{header|Julia}}==
Note: this documentation is mostly copied from the Julia 0.6.0 documentation at: https://docs.julialang.org/en/stable/manual/control-flow/#man-conditional-evaluation-1
<h3>Conditional Evaluation</h3>
<syntaxhighlight lang="julia">
function test(x, y)
if x < y
println("x is less than y")
elseif x > y
println("x is greater than y")
else
println("x is equal to y")
end
end
 
julia> test(1, 2)
x is less than y
 
julia> test(2, 1)
x is greater than y
 
julia> test(1, 1)
x is equal to y
</syntaxhighlight>
<p>
The elseif and else blocks are optional, and as many elseif blocks as desired can be used. The condition expressions in the if-elseif-else construct are evaluated until the first one evaluates to true, after which the associated block is evaluated, and no further condition expressions or blocks are evaluated.
</p><p>
The so-called "ternary operator", ?:, is closely related to the if-elseif-else syntax, but is used where a conditional choice between single expression values is required, as opposed to conditional execution of longer blocks of code. It gets its name from being the only operator in most languages taking three operands:
</p><syntaxhighlight lang="julia">
a ? b : c
</syntaxhighlight>
<p>
The expression a, before the ?, is a condition expression, and the ternary operation evaluates the expression b, before the :, if the condition a is true or the expression c, after the :, if it is false. To facilitate chaining, the operator associates from right to left.
</p><h3>
Short-Circuit Evaluation
</h3><p>
Short-circuit evaluation is quite similar to conditional evaluation. The behavior is found in most imperative programming languages having the && and || boolean operators: in a series of boolean expressions connected by these operators, only the minimum number of expressions are evaluated as are necessary to determine the final boolean value of the entire chain. Explicitly, this means that:
</p><p>
In the expression <code>a && b</code>, the subexpression b is only evaluated if a evaluates to true.
</p><p>
In the expression <code>a || b</code>, the subexpression b is only evaluated if a evaluates to false.
</p>
 
=={{header|Kabap}}==
Kabap supports the '''if''' statement and a range of standard comparators. Truthiness is considered anything not "0" or 0.
<syntaxhighlight lang="kabap">
if 1;
$result = "Execute";
 
if 0;
$result = "Ignored";
 
if 1; {
$result = "Block";
$result = "Execute";
}
 
if 0; {
$result = "Block";
$result = "Ignored";
}
 
if 1 == 1;
$result = "Execute";
 
if 1 < 2;
$result = "Execute";
 
if 1 <= 1;
$result = "Execute";
 
if 2 > 1;
$result = "Execute";
 
if 1 >= 1;
$result = "Execute";
 
if 1 != 2;
$result = "Execute";
 
$a = 1;
if $a == 1;
$result = "Execute";
 
if $a == kabap.version;
$result = "Execute";
 
if 1 == "1";
$result = "Execute";
 
if 1 + 1 == 2;
$result = "Execute";
 
if 1;
if 1; {
if 1;
if 1; {
$result = "Execute";
}
}
 
</syntaxhighlight>
 
=={{header|Keg}}==
Keg supports if statements like this:
<syntaxhighlight lang="keg">?A>[The letter is larger than a|The letter is smaller than a]</syntaxhighlight>
Usually the ending proprotions may be omitted:
<syntaxhighlight lang="keg">?![You did enter something]</syntaxhighlight>
 
Also Keg supports (though not intentionally) a form of short-circuit evaluation:
<syntaxhighlight lang="keg">2?1>*# Returns 2 if the input is larger than 1</syntaxhighlight>
 
=={{header|Kotlin}}==
<syntaxhighlight lang="scala">// version 1.0.6
 
fun main(args: Array<String>) {
// conventional 'if/else if/else' statement
if (args.isEmpty()) println("No arguments were supplied")
else if (args.size == 1) println("One argument was supplied")
else println("${args.size} arguments were supplied")
 
print("Enter an integer : ")
val i = readLine()!!.toInt()
 
// 'when' statement (similar to 'switch' in C family languages)
when (i) {
0, 1 -> println("0 or 1")
in 2 .. 9 -> println("Between 2 and 9")
else -> println("Out of range")
}
 
// both of these can be used as expressions as well as statements
val s = if (i < 0) "negative" else "non-negative"
println("$i is $s")
val t = when {
i > 0 -> "positive"
i == 0 -> "zero"
else -> "negative"
}
println("$i is $t")
}</syntaxhighlight>
Sample input/output (program invoked without arguments):
{{out}}
<pre>
No arguments were supplied
Enter an integer : 3
Between 2 and 9
3 is non-negative
3 is positive
</pre>
 
=={{header|LabVIEW}}==
===Case Structure===
{{VI snippet}}<br/>
[[File:LabVIEW_Case.png]]
===Select===
Select is similar to the Ternary operator in text-based languages.<br/>
[[File:LabVIEW_Select.png]]
 
=={{header|Lambdatalk}}==
<syntaxhighlight lang="scheme">
{if true then yes else no}
-> yes
 
{def switch
{lambda {:n}
{if {< :n 0}
then :n is negative
else {if {> :n 0}
then :n is positive
else :n is zero}}}}
 
{switch -12}
-> -12 is negative
{switch 12}
-> 12 is positive
{switch 0}
-> 0 is zero
</syntaxhighlight>
 
=={{header|langur}}==
If and switch expressions always produce a value, even if it's nothing (null).
 
In the shortened forms, you dispense with the keywords (except the first one).
 
===if expressions===
If expressions are scoped per section.
<syntaxhighlight lang="langur">if .x == 0 {
...
} else if .x > 0 {
val .y = 100
...
} else {
val .y = 70
...
}</syntaxhighlight>
 
===shortened form if expression===
The shortened form expects a single action expression per test expression.
 
This is more flexible than a ternary operator, as it allows more than one test. An else section is optional (null by default).
 
<syntaxhighlight lang="langur">if(.x > .y: ...; .x < .y: ...; /* else */ ...)</syntaxhighlight>
 
===simple if===
Simple if expressions use a colon after the test condition. This is convenient for simple branching or assignments, without having to use curly braces, but does not allow for else if or else sections.
 
<syntaxhighlight lang="langur">if .x > .y: break</syntaxhighlight>
 
===switch expressions===
Switch expressions are highly flexible, and it is not all covered here. See langurlang.org for details.
 
Switch defaults to testing that any condition is true (as familiar to many programmers), but this can be changed by specifying an infix operator within square brackets, such as switch[and].
 
<syntaxhighlight lang="langur">switch .x, .y, .z {
case true: ...
# any are true
case false, _: ...
# .x == false
case _, null, true: ...
# .y == null or .z == true
case xor _, true, true: ...
# .y == true xor .z == true
}
 
switch 0 {
case .x, .y: ...
# .x or .y equals 0
...
}
 
switch[and] .x, .y, .z {
case true: ...
# all are true
case false, _: ...
# .x == false
case _, null, true: ...
# .y == null and .z == true
}</syntaxhighlight>
 
Complex test expressions are evaluated once, then compared against conditions.
 
===implicit fallthrough===
If a block of a switch has any statements, there is no implicit fallthrough. A case with an empty block after it creates an implicit fallthrough.
<syntaxhighlight lang="langur">switch .x {
case true:
# implicit fallthrough
case null: 0
# no fallthrough
default: 1
}</syntaxhighlight>
 
===explicit fallthrough from anywhere===
A fallthrough statement is allowed anywhere within a switch block, not just at the end. (It's typical in programming languages to only allow fallthrough at the end of the block.)
 
<syntaxhighlight lang="langur">switch .x {
case true:
if .y > 100 {
fallthrough
} else {
120
}
case false: ...
}</syntaxhighlight>
 
===shortened form switch===
A shortened form expects a single action expression per test and is more limited in other ways, as well (no explicit fallthrough, no alternate test expressions, no alternate logical operators). A default section is optional (null by default).
<syntaxhighlight lang="langur">switch(.x, .y, .z;
true: ... ; # any are equal to true
_, >= .z: ...; # .y >= .z
... ) # default</syntaxhighlight>
 
=={{header|LC3 Assembly}}==
The LC3 sets condition codes (N[egative], Z[ero], and/or P[ositive]) based on the results of instructions that write values into the general purpose registers. The BR instruction utilizes these condition codes are to branch conditionally. If the BR instruction specifies one or more condition codes and at least one specified code is set, then the PC will be updated to the branch address. If none of the specified condition codes is set, then the next sequential instruction will execute. If the BR instruction does not specify any condition codes, then it is an unconditional branch, so the branch will be taken.
<syntaxhighlight lang="lc3asm">BR or BRnzp ; unconditional branch, i.e.
; branch if (result < 0 || result == 0 || result > 0)
; ^ this is always true
 
BRn ; branch if (result < 0)
BRz ; branch if (result == 0)
BRp ; branch if (result > 0)
 
; or any combination of these condition codes, e.g.
BRnz ; branch if (result <= 0)</syntaxhighlight>
The effect of <tt>if (x == y) { go to LABEL }</tt> is achieved by adding <tt>x</tt> to <tt>-y</tt> (the two's complements of <tt>y</tt>) and branching if the result is zero. The following example prints "Branch Taken!" because the values of <tt>x</tt> and <tt>y</tt> are both 1.
<syntaxhighlight lang="lc3asm">.orig x3000
LD R1, x ; get x
LD R2, y ; get y
NOT R0, R2 ; R0 = ~y
ADD R0, R0, 1 ; R0 = -y
ADD R0, R0, R1 ; R0 = x - y
BRZ BRANCH ; if (x == y) { go to BRANCH }
LEA R0, nottaken
PUTS ; else print "Branch Not Taken!"
BR END
BRANCH
LEA R0, taken
PUTS ; print "Branch Taken!"
END HALT
x .fill 1
y .fill 1
taken .stringz "Branch Taken!"
nottaken .stringz "Branch Not Taken!"
.end</syntaxhighlight>
 
=={{header|LIL}}==
LIL sports '''if''' with an optional code block for else conditions.
 
<syntaxhighlight lang="tcl">if {$a > 10} {print "code evaluated on true"}
if {$a > 10} {print "again"} {print "code evaluated on false"}</syntaxhighlight>
 
These can of course be nested in clear or nasty forms. '''if''' blocks can contain '''if''' blocks with as many optional else clauses as a programmer sees fit to intermingle.
 
It might be argued that out of band '''catcher''' code blocks could be seen as conditional ''valid command'' branching? It would be a feature and definition fairly unique to LIL and the Tcl likes.
 
=={{header|Lisaac}}==
==[[Pascal]]==
{{works with|Lisaac|0.13.1}}
[[Category:Pascal]]
===if-then-else===
<syntaxhighlight lang="lisaac">+ n : INTEGER;
'''Compiler:''' [[Turbo Pascal]] 7.0
 
IF condition1 THEN
n := 3;
procedure1
 
ELSE
(n = 2).if {
procedure3;
IO.put_string "n is 2\n";
}.elseif {n = 3} then {
IF condition1 THEN
IO.put_string "n is 3\n";
BEGIN
}.elseif {n = 4} then {
procedure1;
IO.put_string "n is 4\n";
procedure2;
} else {
END
IO.put_string "n is none of the above\n";
ELSE
};</syntaxhighlight>
procedure3;
<syntaxhighlight lang="lisaac">(n = 2).if_true { "n is 2\n".print; };
(n = 2).if_false { "n is not 2\n".print; };</syntaxhighlight>
IF condition 1 THEN
===when===
BEGIN
<syntaxhighlight lang="lisaac">+ n : INTEGER;
procedure1;
 
procedure2;
n := END3;
n
ELSE
.when 2 then {
BEGIN
"n is procedure32\n".print;
}
procedure4;
.when 3 then {
END;
"n is 3\n".print;
}
.when 4 then {
"n is 4\n".print;
};</syntaxhighlight>
There is no "else" or "otherwise" method.
If the values of the when-methods are overlapped, the related blocks will be evaluated ... they are not mutually exclusive.
 
=={{header|Little}}==
 
<syntaxhighlight lang="c">int a = 3;
 
// if-then-else
if (a == 2) {
puts ("a is 2");
} else if (a == 3) {
puts ("a is 3");
} else {
puts("a is 4");
}
 
// unless
unless (a == 2) { // equivalent to if (a != 2)
puts ("a is 2"); // It will print this line
} else if (a == 3) {
puts ("a is 3");
} else {
puts("a is 4");
}
 
// switch
switch (a) {
case 2:
puts ("a is 2");
break;
case 3:
puts ("a is 3");
break;
case 4:
puts ("a is 4");
break;
default:
puts("is neither");
}</syntaxhighlight>
 
=={{header|Logo}}==
<syntaxhighlight lang="logo">if :x < 0 [make "x 0 - :x]
 
ifelse emptyp :list [print [empty]] [print :list]</syntaxhighlight>
[[UCB Logo]] and its descendants have also case:
<syntaxhighlight lang="logo">to vowel? :letter
output case :letter [ [[a e i o u] "true] [else "false] ]
end
show vowel? "e
show vowel? "x</syntaxhighlight>
{{out}}
<syntaxhighlight lang="logo">true
false</syntaxhighlight>
Logo also provides TEST which is local to a procedure:
<syntaxhighlight lang="logo">to mytest :arg1 :arg2
test :arg1 = :arg2
iftrue [print [Arguments are equal]]
iffalse [print [Arguments are not equal]]
end</syntaxhighlight>
 
=={{header|LSE}}==
==={{header|SI..ALORS..SINON..FIN SI}}===
<syntaxhighlight lang="lse">SI A ET B ALORS
AFFICHER [4X, 'A ET B = .VRAI.',/]
SINON
AFFICHER [4X, 'A ET B = .FAUX.',/]
FIN SI
SI A ET QUE B ALORS
AFFICHER [4X, 'A ET QUE B = .VRAI.',/]
SINON
AFFICHER [4X, 'A ET QUE B = .FAUX.',/]
FIN SI</syntaxhighlight>
 
==={{header|EVALUER}}===
<syntaxhighlight lang="lse">EVALUER X
QUAND 0
AFFICHER [4X,'QUAND X=0',/]
QUAND 1
AFFICHER [4X,'QUAND x=1',/]
QUAND 1+1
AFFICHER [4X,'QUAND X=2',/]
QUAND AUTRE
AFFICHER [4X,'QUAND X est autre, X=',U,/] X
FIN EVALUER</syntaxhighlight>
 
==={{header|SELON..ALLER EN..}}===
<syntaxhighlight lang="lse">0 AFFICHER [U,/] 'Faites votre choix:'
1 AFFICHER [8X,U,X,/] '0 VACHES'
2 AFFICHER [8X,U,/] '1 MOUTONS'
5 LIRE X
9 SELON X ALLER EN 10,20 SINON EN 0
10 AFFICHER [U,/] 'Vous avez choisi VACHES!'
15 TERMINER
20 AFFICHER [U,/] 'Vous avez choisi MOUTONS!'</syntaxhighlight>
 
==={{header|SI..ALORS..SINON..IS}}===
<syntaxhighlight lang="lse">ENTIER U <- SI A ALORS 65535 SINON 1 IS</syntaxhighlight>
 
==={{header|SELON..DANS..SINON..FIN}}===
<syntaxhighlight lang="lse">ENTIER U <- SELON A DANS 0, 255 SINON 1 FIN</syntaxhighlight>
 
=={{header|LSE64}}==
The simple conditionals take single words rather than blocks of statements, as in most other languages.
<syntaxhighlight lang="lse64">t : " true" ,t
f : " false" ,t
true if t
false ifnot f
true ifelse t f</syntaxhighlight>
 
Cascading conditionals are constructed using duplicate definitions and "then", yielding a syntax reminiscent of functional language [[Pattern Matching]].
<syntaxhighlight lang="lse64">onetwo : drop " Neither one nor two" ,t # default declared first
onetwo : dup 2 = then " Two" ,t
onetwo : dup 1 = then " One" ,t</syntaxhighlight>
 
Short-circuit operators "&&" and "||" are used for complex conditionals.
<syntaxhighlight lang="lse64">dup 0 = || ,t # avoid printing a null string</syntaxhighlight>
 
=={{header|Lua}}==
<syntaxhighlight lang="lua">
--if-then-elseif-then-else
if a then
b()
elseif c then
d()
else
e()
end
 
for var = start, _end, step do --note: end is a reserved word
something()
end
 
for var, var2, etc in iteratorfunction do
something()
end
 
while somethingistrue() do
something()
end
 
repeat
something()
until somethingistrue()
 
cases = {
key1 = dothis,
key2 = dothat,
key3 = dotheother
}
 
cases[key]() --equivalent to dothis(), dothat(), or dotheother() respectively</syntaxhighlight>
 
=={{header|Luna}}==
 
==[[Perl]]==
[[Category:Perl]]
===if-then-else===
<syntaxhighlight lang="luna">if char == "<" then Prepend "<" acc else acc</syntaxhighlight>
'''Interpreter:''' [[Perl]] 5.8.8
''(see: [https://github.com/luna/luna/issues/125#issuecomment-365683922 github/luna #125])''
#!/usr/bin/perl -w
use strict;
my $condition1 = 0;
my $condition2 = 1;
if ( $condition1 ) {
# Do something
}
# post-conditional if
do_something() if $condition1;
 
===case-of===
<syntaxhighlight lang="luna">class JSON:
...
def asText: case self of:
JSONString t: t
other: throw "JSON.asText: not a text"</syntaxhighlight>
 
''(see: [https://github.com/luna/luna/blob/77b1d974cb07528e9f195dd47e177dd497560da1/stdlib/Std/src/Base.luna#L1047-L1050 Std.JSON])''
#!/usr/bin/perl -w
use strict;
my $condition1 = 0;
my $condition2 = 1;
if ( $condition1 ) {
# Do something
} elsif ( $condition2 ) {
# Do somethine else
}
 
=={{header|M2000 Interpreter}}==
===If Then Else.if Else===
<syntaxhighlight lang="m2000 interpreter">
Module CheckIt {
Read a
If a>1 then {
Print "Top"
} else.if a>=-4 then {
Print "Middle"
} else {
Print "Bottom"
}
}
CheckIt 100
CheckIt 0
CheckIt -100
 
Module CheckIt {
#!/usr/bin/perl -w
Read a
\\ using end if without blocks
use strict;
If a>1 then
Print "Top"
my $condition1 = 0;
else.if a>=-4 then
my $condition2 = 1;
Print "Middle"
else
if ( $condition1 ) {
Print "Bottom"
# Do something
End If
} else {
}
# Do something else
CheckIt 100
}
CheckIt 0
CheckIt -100
 
Module CheckIt {
Read a
\\ without use of END IF in one line
If a>1 then Print "Top" else.if a>=-4 then Print "Middle" else Print "Bottom"
}
CheckIt 100
CheckIt 0
CheckIt -100
</syntaxhighlight>
 
===IF() and IF$() - Ternary===
#!/usr/bin/perl -w
One expression evaluated only. We can use If$() to use string expressions
<syntaxhighlight lang="m2000 interpreter">
use strict;
Module Checkit {
Read x
my $condition1 = 0;
Print If(x>100-> 100, x)
my $condition2 = 1;
}
Checkit 30
if ( $condition1 ) {
Checkit 300
# Do something
} elsif ( $condition2 ) {
# Do something else
} else {
# Do that other thing
}
 
\\ we can use more than two expressions, if i is not in range then 0 returned
($condition) ? print "Then\n" : print "Else\n";
Module Checkit {
Read i,x
Print If(i-> x*5, x*40, x*500)
}
Checkit 1, 20
Checkit 2, 20
Checkit 3, 20
 
</syntaxhighlight>
 
Ternary can used as Elvis operator (a function here), when a false (or a Nothing, for some kind of objects) evaluated then return something after ->, else return true or the object so if A is object then If(A->,B) return A.
 
 
<syntaxhighlight lang="m2000 interpreter">
Module Checkit {
def a
Print type$(a)="Double"
b=(1,2,3,4)
for i=1 to 3
a=if(a->, b) ' this happen only one time, where a is a double, second time a is an object
Print a ' print 3 values
a++ ' add 1 to each value
Print type$(a)="mArray"
Next i
}
Checkit
</syntaxhighlight>
 
===Select Case===
We can use string, and three types of cases (all of them in one case), >1000, 10 to 40, 400
<syntaxhighlight lang="m2000 interpreter">
Module CheckIt {
Read a
Select Case a
Case >1
{
Print "Top"
\\ need block if we have more than one line of code
}
Case >=-4
Print "Middle"
Else
Print "Bottom"
End Select
}
CheckIt 100
CheckIt 0
CheckIt -100
 
Module CheckIt {
Read a
if a>-500 then
Select Case a
Case >1
{
Print "Top"
\\ need block if we have more than one line of code
}
Case >=-4
Print "Middle"
Else Case \\ need ELSE CASE if Select Case is inside a IF END IF (WITHOUT BLOCK)
Print "Bottom"
End Select
Else
Print "Out of range"
End if
}
CheckIt 100
CheckIt 0
CheckIt -100
CheckIt -500
 
</syntaxhighlight>
 
===Conditional loops===
<syntaxhighlight lang="m2000 interpreter">
x=10
While x>0 {
Print x
x--
}
Do { ' se can use Repeat in place of Do
x++
Print x
} Until x=10
 
\\ without curly braces:
x=10
While x>0
Print x
x--
End While
Do
x++
Print x
Until x=10
 
</syntaxhighlight>
 
===On Goto, On Gosub===
<syntaxhighlight lang="m2000 interpreter">
Module CheckIt {
For i=1 to 10 {
x=Random(1,2)
{
On x Goto alfa, beta
alfa:
Print "ok1"
Exit
beta:
Print "ok2"
Exit
}
Print "End One"
x=Random(1,2)
{
On x Gosub alfa1, beta1
Exit
alfa1:
Print "ok1"
Return
beta1:
Print "ok2"
Return
}
Print "End"
}
}
CheckIt
 
</syntaxhighlight>
===If Then line No /label===
Line numbers are optional and can be in any order, but from start in current block, and if not found then replaced with exit, until search can't continue (at modules/function bounds, we can't jump out of a module or function).
 
<syntaxhighlight lang="m2000 interpreter">
a$="123"
if a$ ~ "12*" then 1000
alfa: ' only remarks here
Print "print here, spaghetti code, marvelous"
Exit
1000 Print "ok final"
Goto alfa
</syntaxhighlight>
 
We can jump out of a sub, but we have to use Return to adjust the return stack.Wehn found Sub interpreter execute Exit statement so no need for End or Exit before sub beta()
 
We can call beta() using Gosub beta() (not Call, call is for modules and functions). If we have an array beta() then we must use Gosub beta() because interpreter prefer arrays, and raise error "missing ="
 
<syntaxhighlight lang="m2000 interpreter">
Module Checkit {
Rem : Dim beta(10) ' remove Rem to get error when call beta() without Gosub
Rem : Gosub beta() ' remove again Rem and erase next line to use beta() correct
'beta()
sub beta()
local i
for i=1 to 10
alfa(i)
next i
end sub
sub alfa(x)
goto 100
Print "no print"
End Sub
100 Print "ok this printed", x
Return
}
Checkit
 
</syntaxhighlight>
 
=={{header|Make}}==
An if condition using pure make (no gmake extensions)
<syntaxhighlight lang="make"># make -f do.mk C=mycond if
C=0
 
if:
-@expr $(C) >/dev/null && make -f do.mk true; exit 0
-@expr $(C) >/dev/null || make -f do.mk false; exit 0
 
true:
@echo "was true."
 
false:
@echo "was false."</syntaxhighlight>
 
Using it
<syntaxhighlight lang="make">make -f do.mk if C=0
> was false.
 
make -f do.mk if C=1
> was true.</syntaxhighlight>
 
With out using recursion but letting make continue with non-failed
targets even when some of the targets failed (-k)
<syntaxhighlight lang="make">C=0
 
if: true false
 
true:
@expr $(C) >/dev/null && exit 0 || exit 1
@echo "was true."
 
false:
@expr $(C) >/dev/null && exit 1 || exit 0
@echo "was false."</syntaxhighlight>
 
Invoking it. Note the use of -k which allows make to evaluate subsequent
targets even when a previous non-related target failed.
<syntaxhighlight lang="make">|make -f do.mk -s -k C=1
was true.
*** Error code 1
|make -f do.mk -s -k C=0
*** Error code 1
was false.</syntaxhighlight>
 
Using gmake
 
<syntaxhighlight lang="make">A=
B=
 
ifeq "$(A)" "1"
B=true
else
B=false
endif
 
do:
@echo $(A) .. $(B)</syntaxhighlight>
 
Using it
<syntaxhighlight lang="make">|gmake -f if.mk A=1
1 .. true
|gmake -f if.mk A=0
0 .. false</syntaxhighlight>
 
=={{header|Maple}}==
Maple offers both conditional statements and conditional functions.
 
=== Conditional statements ===
Example syntax for conditional statements:
<syntaxhighlight lang="maple">if x > 0 then
res := x;
else
res := -x;
end if;</syntaxhighlight>
 
Example syntax for conditional statements with else-if:
<syntaxhighlight lang="maple">if x = 0 then
res := y;
elif y = 0 then
res := x;
else
res := sqrt(x^2+y^2);
end if;</syntaxhighlight>
 
=== Conditional functions ===
The Maple function <code>`if`(cond,a,b)</code> (note the backtick <code>`</code> delimiters) returns ''a'' when ''cond'' is true and ''b'' otherwise.
 
<code>res := `if`(n::even, n/2, 3*n+1);</code>
 
The piecewise command can be used for functional evaluation in which there is more than one branch. The following is equivalent to the if/then construct from the previous section.
 
<code>res := piecewise(x=0, y, y=0, x, sqrt(x^2+y^2));</code>
 
=={{header|Mathematica}}/{{header|Wolfram Language}}==
 
Usual <code>If[condition,True,False]</code>
 
Make a definition with the condition that x should be positive:
<code>f[x_] := ppp[x] /; x > 0</code>
 
<code>f[5]</code> gives <code>ppp[5]</code>
 
<code>f[-6]</code> gives <code>f[-6]</code>
 
=={{header|MATLAB}}==
===If statements===
Example:
<syntaxhighlight lang="matlab">if x == 1
disp 'x==1';
elseif x > 1
disp 'x>1';
else
disp 'x<1';
end</syntaxhighlight>
===Switch statements===
Example:
<syntaxhighlight lang="matlab">switch x
case 1
disp 'Hello';
case 2
disp 'World';
otherwise
disp 'Skynet Active';
end</syntaxhighlight>
 
=={{header|Maxima}}==
<syntaxhighlight lang="maxima">if test1 then (...) elseif test2 then (...) else (...);</syntaxhighlight>
 
=={{header|MAXScript}}==
===if===
<syntaxhighlight lang="maxscript">if x == 1 then
(
print "one"
)
else if x == 2 then
(
print "two"
)
else
(
print "Neither one or two"
)</syntaxhighlight>
 
===case===
'''Form one'''
<syntaxhighlight lang="maxscript">case x of
(
1: (print "one")
2: (print "two")
default: (print "Neither one or two")
)</syntaxhighlight>
'''Form two'''
<syntaxhighlight lang="maxscript">case of
(
(x == 1): (print "one")
(x == 2): (print "two")
default: (print "Neither one or two")
)</syntaxhighlight>
 
=={{header|MBS}}==
 
<syntaxhighlight lang="mbs">INT x;
x:=0;
IF x = 1 THEN
! Do something
ELSE
! Do something else
ENDIF;</syntaxhighlight>
 
=={{header|MDL}}==
 
===COND===
 
This is the main conditional structure in MDL, equivalent to <code>cond</code> in other Lisp variants. <code>COND</code> may contain any number of clauses. The first element of each clause is evaluated, and if it's true, each following element in the clause is evaluated; otherwise control proceeds to the next clause, and so on. In any case, the return value is the result of the last evaluation performed.
 
An "else" part is traditionally implemented as a final clause whose first element is an atom, like <code>T</code>, since atoms always evaluate to themselves and are always true.
 
<syntaxhighlight lang="mdl"><COND (<==? .X 1> <PRINC "one">)
(<==? .X 2> <PRINC "two">)
(T <PRINC "something else">)></syntaxhighlight>
 
===AND and OR===
 
These short-circuiting boolean functions can also be used as simple conditionals.
 
<syntaxhighlight lang="mdl">;"Negate X if its value is less than 0"
<AND <L? .X 0> <SET X <- .X>>>
 
;"Print a message unless the quiet flag is set"
<OR .QUIET? <PRINC "Finished">></syntaxhighlight>
 
=={{header|Metafont}}==
 
<syntaxhighlight lang="metafont">if conditionA:
% do something
elseif conditionB:
% do something
% more elseif, if needed...
else:
% do this
fi;</syntaxhighlight>
 
The particularity of <tt>if</tt> construct in Metafont is that it can be part of an expression, and the "do something" <cite>does not need to fit into the syntactic structure</cite>. E.g. we can write something like
 
<syntaxhighlight lang="metafont">b := if a > 5: 3 + else: 2 - fi c;</syntaxhighlight>
 
Alone, the code <tt>3 +</tt> does not mean anything; but once the condition is evaluated, the whole expression must become "correct"; e.g. if <tt>a > 5</tt>, the expression will be
<tt>b := 3 + c;</tt>.
 
There are no other kind of conditional structures, but the great flexibility of Metafont allows for sure to create "new syntaxes" similar to <tt>switches</tt> or whatever needed.
 
=={{header|min}}==
{{works with|min|0.19.6}}
<syntaxhighlight lang="min">(true) ("I'm true") ("I'm false") if ; If first quotation evaluates to true,
; evaluate second quotation.
; Otherwise, evaluate the third.
 
(true) ("I'm true") when ; If without the false quotation.
(true) ("I'm false") unless ; If without the true quotation.
 
2 ( ; For each quotation inside the case
((3 >) ("Greater than 3" puts!)) ; quotation, evaluate the second
((3 <) ("Smaller than 3" puts!)) ; quotation if the first quotation
((true) ("Exactly 3" puts!)) ; evaluates to true. Otherwise, move
) case ; on to the next one.</syntaxhighlight>
 
=={{header|MiniScript}}==
MiniScript supports if/else-if/else, with arbitrary number of else-if sections when in block form:
 
<syntaxhighlight lang="miniscript">x = 42
if x < 10 then
print "small"
else if x < 20 then
print "small-ish"
else if x > 100 then
print "large"
else
print "just right"
end if</syntaxhighlight>
 
It also supports single-line if or if/else statements (though no else-if sections are permitted in this case):
 
<syntaxhighlight lang="miniscript">x = 42
if x < 50 then print "small" else print "big"</syntaxhighlight>
 
Finally, like many other languages, MiniScript uses short-circuit evaluation, a form of implicit branching where the rest of a boolean expression is not evaluated at all if the truth value can already be determined.
 
<syntaxhighlight lang="miniscript">isSmall = function(x)
print "checking smallness"
return x < 40
end function
 
isBig = function(x)
print "checking bigness"
return x > 60
end function
 
isSmall(10) or isBig(100)</syntaxhighlight>
 
{{out}}
<pre>checking smallness</pre>
 
=={{header|MIPS Assembly}}==
MIPS is a bit unusual in that it doesn't have "flags" per se. Every branch instruction takes one or more registers as an operand and does the comparison there.
===If/Else===
<syntaxhighlight lang="mips">BEQ $t0,$t1,Label ;branch to label if $t0 = $t1. If not, fallthrough to the instruction after the delay slot.
nop ;branch delay slot</syntaxhighlight>
 
The nice thing about this is, unlike most CISC architectures, you can make some important calculation that you'll use as a condition to branch, and before actually branching, do some other unrelated stuff without the CPU forgetting the correct way to branch. The following (rather contrived) example displays this idea in action:
 
<syntaxhighlight lang="mips">addu $t0,$t1 ;I'm going to branch based off this addition, but there's other things I want to do first.
lw $t3,($t4)
nop ;load delay slot
BEQ $t0,$t1,Label
nop ;branch delay slot</syntaxhighlight>
 
If you're wondering how a branch delay slot impacts the comparison, it doesn't. The delay slot instruction executes after the comparison has been made and CPU has decided whether to branch. (See [[MIPS Assembly]] for more info on what delay slots are.) As a result, code like this can introduce subtle off-by-one errors:
 
<syntaxhighlight lang="mips">BNEZ $t0,loop ;branch if $t0 is nonzero.
subiu $t0,1 ;this finishes at the same time the jumpback occurs.</syntaxhighlight>
 
MIPS also comes with greater than/less than constructs built-in.
* <code>BLT</code> <tt><</tt>
* <code>BLE</code> <tt><=</tt>
* <code>BGT</code> <tt>></tt>
* <code>BGE</code> <tt>>=</tt>
 
Adding a <code>U</code> to the end of any of the above makes the comparison unsigned. Remember, in assembly ''there are no signed/unsigned numbers, only signed/unsigned comparisons!''
 
<syntaxhighlight lang="mips">BGEU $t0,$t1,label ;branch if $t0 >= $t1, treating both as unsigned.
NOP
BLT $t7,$t3,label ;branch if $t7 < $t3, treating both as signed
NOP</syntaxhighlight>
 
Like most assembly languages, the label operand of a branch instruction is a hardware abstraction that allows you to more easily tell the assembler where you want the branch to go without having to figure it out yourself. In reality, the actual operand that the label represents is not an absolute address, but a calculated signed offset that is added to the program counter. Therefore there is a limit on how far away you can branch. Given that MIPS is a 32-bit CPU at a minimum, the maximum distance is very generous and you're extremely unlikely to ever need to branch further than it allows.
 
===Switch===
As usual, the easiest way to implement <code>switch</code> is with a lookup table, be it a table of function pointers or just a simple array. The example below is a bit abstract but you should get the idea.
 
<syntaxhighlight lang="mips">switchExample:
;this implementation assumes that all destinations end in jr ra, so you'll need to arrive here with JAL switchExample.
;$t0 = index (must be a multiple of 4 or the program counter will jump to a location that's not guaranteed to properly return.)
la cases,$t1
addiu $t1,$t0 ;MIPS can't do variable indexed offsetting so we have to add the offset ourselves.
lw $t8,($t1) ;dereference the pointer, $t8 contains the address we wish to "call"
nop
jr $t8 ;jump to the selected destination.
nop
 
cases:
.word foo
.word bar
.word baz
 
foo:
;code goes here
jr ra
 
bar:
;code goes here
jr ra
 
baz:
;code goes here
jr ra</syntaxhighlight>
 
If you're going to do this for real, you'll want some sort of bounds check on the index. That way, if the cases are out of bounds you can conditionally change the index to the address of your default case.
 
=={{header|МК-61/52}}==
Conditional jumps are done by four instructions, comparing the register X with zero:
 
<syntaxhighlight lang="text">x=0 XX
x#0 XX
x>=0 XX
x<0 XX</syntaxhighlight>
 
'''XX''' here is the address to which to make the jump in the event of failure of this condition (for this reason, these instructions are also called checks).
 
=={{header|Modula-2}}==
===if-then-else===
<syntaxhighlight lang="modula2">IF i = 1 THEN
InOut.WriteString('One')
ELSIF i = 2 THEN
InOut.WriteString('Two')
ELSIF i = 3 THEN
InOut.WriteString('Three')
ELSE
InOut.WriteString('Other')
END;</syntaxhighlight>
 
===Case===
<syntaxhighlight lang="modula2">CASE i OF
1 : InOut.WriteString('One')
| 2 : InOut.WriteString('Two')
| 3 : InOut.WriteString('Three')
ELSE
InOut.WriteString('Other')
END</syntaxhighlight>
 
=={{header|Modula-3}}==
===if-then-else===
<syntaxhighlight lang="modula3">IF Foo = TRUE THEN
Bar();
ELSE
Baz();
END;</syntaxhighlight>
 
<syntaxhighlight lang="modula3">IF Foo = "foo" THEN
Bar();
ELSIF Foo = "bar" THEN
Baz();
ELSIF Foo = "foobar" THEN
Quux();
ELSE
Zeepf();
END;</syntaxhighlight>
 
===Case===
<syntaxhighlight lang="modula3">CASE Foo OF
| 1 => IO.Put("One\n");
| 2 => IO.Put("Two\n");
| 3 => IO.Put("Three\n");
ELSE
IO.Put("Something\n");
END;</syntaxhighlight>
===Type-case===
<tt>TYPECASE</tt> is used on reference types to perform different operations, depending on what it is a reference to.
<syntaxhighlight lang="modula3">TYPECASE ref OF
| NULL => IO.Put("Null\n");
| CHAR => IO.Put("Char\n");
| INTEGER => IO.Put("Integer\n");
ELSE
IO.Put("Something\n");
END;</syntaxhighlight>
 
=={{header|Monicelli}}==
Monicelli has a single conditional structure that covers both if/then/else and switch/case
<syntaxhighlight lang="monicelli">
che cosè var? # switch var
minore di 0: # case var < 0
...
maggiore di 0: # case var > 0
...
o tarapia tapioco: # else (none of the previous cases)
...
e velocità di esecuzione
</syntaxhighlight>
 
=={{header|Morfa}}==
===if-then-else===
<syntaxhighlight lang="morfa">
if(s == "Hello World")
{
foo();
}
else if(s == "Bye World")
bar();
else
{
baz();
}
</syntaxhighlight>
Morfa supports [[wp:Short-circuit_evaluation|short-circuit evaluation]], so <tt>obj.foo()</tt> won't be executed if <tt>obj</tt> is null:
<syntaxhighlight lang="morfa">
if(obj isnt null and obj.foo())
doSomething();
</syntaxhighlight>
 
===ternary===
<syntaxhighlight lang="morfa">
var t = if(s == "Hello World") foo() else bar();
</syntaxhighlight>
 
===switch===
There is no fallthrough, <tt>break</tt> statement does not have any special meaning inside a switch. If the <tt>break</tt> is in a loop then <tt>break</tt> exits that loop, otherwise it is invalid.
<syntaxhighlight lang="morfa">
switch (num)
{
case (0)
{ /* empty case requires braces */ }
case (1)
{ var one = "one"; result = one; }
case (2,3) // case may contain a nonempty list of values
result = "a few";
default
result = "a lot";
}
</syntaxhighlight>
 
=={{header|MUMPS}}==
===If / I and ELSE / E===
<syntaxhighlight lang="mumps"> IF A list-of-MUMPS-commands</syntaxhighlight>
<p>All standard versions of MUMPS allow a ELSE command, which can be abbreviated to E. Instead of depending on the previous IF command, the ELSE command depends on the value of the system variable $TEST. $TEST is set whenever an IF command is executed, and whenever a timeout is specified. Since $TEST could be changed and not noticed by an unwary programmer it is important to remember when writing code.
 
For example with the code:
<syntaxhighlight lang="mumps"> IF T DO SUBROUTINE
ELSE DO SOMETHING</syntaxhighlight>
It isn't clear whether $TEST is changed or not, because the function SUBROUTINE might change the value of $TEST by using a timeout or an IF command.
 
It is better to explicitly set the $TEST special variable using IF 1 for example:
<syntaxhighlight lang="mumps">
IF T DO SUBROUTINE IF 1
ELSE DO SOMETHING</syntaxhighlight>
 
Another common practice is to use the argumentless DO, as it pushes the $TEST variable onto a stack and replaces it after the "dot block" is complete. An example of this code is:
 
<syntaxhighlight lang="mumps">
IF T DO
. DO SUBROUTINE
ELSE DO SOMETHING</syntaxhighlight>
 
 
</p>
 
===$Select / $S===
<syntaxhighlight lang="mumps"> WRITE $SELECT(1=2:"Unequal",1=3:"More unequal",1:"Who cares?")</syntaxhighlight>
<p>The $Select statement contains couplets separated by commas, which each consist of a conditional test, followed by a colon, and what to return if that condition is true.
The first part of the couplet must be a truth value. Since only zero is interpreted a truth value of false, any nonzero numbers when interpreted as a truth value will be considered to be true. Typically the number 1 is used as an explicitly true condition and is placed in the final couplet. If no conditions are true, the program's error processing is invoked. The very first condition that is true is the result of the expression. In the example, the value will always be "Unequal" as it is always true, and the rest of the $SELECT will never be used.</p>
 
===(command postconditional i.e. colon/:===
<syntaxhighlight lang="mumps"> SET:(1=1) SKY="Blue"
GOTO:ReallyGo LABEL
QUIT:LoopDone
WRITE:NotLastInSet ","</syntaxhighlight>
<p>Most commands can take a "postconditional", which is a colon and some conditional statement immediately after the command followed by the command separator (space) and the usual arguments of the command. The command is executed only if the conditional statement evaluates to true.</p>
<p>The exceptions are FOR, IF, and ELSE.
 
There are several commands that also allow for post-conditionals in their arguments.
The GOTO, and DO commands must have a label but it optionally have a colon followed by a truth value. When the truth value is interpreted as false, the flow of control does NOT move to the label indicated. If it is true, then flow of control does move to the label.
 
Similarly, the XECUTE command may have a colon and postcondition on its argument, which is a expression that is interpreted as a line of MUMPS code. That code is executed when the postcondition is true, and not executed when it is false.
 
Some people consider timeouts to be a form of conditional.
 
For example in the READ command, a number (or numeric expression) after a colon is the number of seconds to wait for a user to make an entry. If the user doesn't make an entry before the timeout, the special variable $TEST is set to 0 (zero), indicating a timeout has occurred.
 
Likewise in the JOB command, a number (or numeric expression) after a colon is the number of seconds to wait for the system to start a new job running in "parallel" to the current job. If the system does not create a new job before the timeout, the special variable $TEST is set to 0 (zero), indicating a timeout has occurred.
 
</p>
 
=={{header|Nanoquery}}==
===if-then-else===
<syntaxhighlight lang="nanoquery">if x = 0
foo()
else if x = 1
bar()
else if x = 2
baz()
else
boz()
end</syntaxhighlight>
 
=={{header|Nemerle}}==
===if-else===
<tt>if (cond) <then> else <this>;</tt> is an expression in Nemerle, requiring both keywords (<tt>if</tt> and <tt>else</tt>) to be valid. <tt>when</tt> and <tt>unless</tt> are macros for which <this> = null. <tt>cond</tt> must be an expression that evaluates to a bool (true|false), other types aren't automatically assigned truth or falsehood as in some languages.
<syntaxhighlight lang="nemerle">if (the_answer == 42) FindQuestion() else Foo();
when (stock.price < buy_order) stock.Buy();
unless (text < "") Write(text);</syntaxhighlight>
 
===match===
Much cleaner than stacked if-else's, similar in some ways to switch-case (but more flexible). See [http://nemerle.org/wiki/index.php?title=Quick_Guide#Pattern_Matching here], [http://nemerle.org/wiki/index.php?title=Grok_Variants_and_matching#Matching here], or, for extra detail, [http://nemerle.org/wiki/index.php?title=Patterns_%28ref%29 the reference].
<syntaxhighlight lang="nemerle">match(x)
{
|1 => "x is one"
|x when (x < 5) => "x is less than five"
|_ => "x is at least five"
}</syntaxhighlight>
 
=={{header|NetRexx}}==
===IF-THEN-ELSE===
<syntaxhighlight lang="netrexx">-- simple construct
if logicalCondition then conditionWasTrue()
else conditionWasFalse()
 
-- multi-line is ok too
if logicalCondition
then
conditionWasTrue()
else
conditionWasFalse()
 
-- using block stuctures
if logicalCondition then do
conditionWasTrue()
...
end
else do
conditionWasFalse()
...
end
 
-- if/else if...
if logicalCondition1 then do
condition1WasTrue()
...
end
else if logicalCondition2 then do
condition2WasTrue()
...
end
else do
conditionsWereFalse()
...
end</syntaxhighlight>
 
===SELECT===
'''Notes:'''
<tt>SELECT</tt> can be thought of as a ''better'' <tt>IF-THEN-ELSE</tt> construct.
 
Block structures (<tt>DO-END</tt>) can be used here too (see <tt>IF-THEN-ELSE</tt>).
 
<tt>OTHERWISE</tt> is optional but may result in run-time errors (<tt>netrexx.lang.NoOtherwiseException</tt>) if it isn't provided.
<syntaxhighlight lang="netrexx">-- simple construct
select
when logicalCondition1 then condition1()
when logicalCondition2 then condition2()
otherwise conditionDefault()
end
 
-- set up a catch block to intercept missing OTHERWISE clause
do
select
when logicalCondition1 then condition1()
when logicalCondition2 then condition2()
end
catch ex1 = NoOtherwiseException
ex1.printStackTrace()
end</syntaxhighlight>
 
===SELECT-CASE===
<syntaxhighlight lang="netrexx">-- simple construct
select case cc
when 'A' then say 'the case is A'
when 'B' then say 'the case is B'
otherwise say 'selection not recognized'
end</syntaxhighlight>
 
'''Note:''' This is functionally equivalent to:
<syntaxhighlight lang="netrexx">select
when cc == 'A' then ...
when cc == 'B' then ...
...</syntaxhighlight>
 
===SELECT Optional Features===
<tt>SELECT</tt> has optional features (<tt>CATCH</tt> &amp; <tt>FINALLY</tt>)
and options (<tt>LABEL</tt>, <tt>PROTECT</tt> &amp; <tt>CASE</tt>)
 
<tt>CATCH</tt> and <tt>FINALLY</tt> are used for handling exceptions thrown from inside the select group.
 
<tt>CASE</tt> see <tt>SELECT-CASE</tt> above.
 
<tt>LABEL</tt> provides a target for any <tt>LEAVE</tt> instructions and can aid in code self-documentation.
 
<tt>PROTECT</tt> is used for program concurrency &amp; synchonization in multi-threaded programs.
<syntaxhighlight lang="netrexx">select label sl protect cc case cc
when 'A' then do
say 'the case is A'
if logicalCondition then leave sl -- just to use the lable
say '...'
end
when 'B' then do
say 'the case is B'
say '...'
end
otherwise
say 'selection not recognized'
say '...'
catch exs = RuntimeException
say 'Gronk!'
exs.printStackTrace()
finally
say 'selection done'
say 'TTFN'
end sl</syntaxhighlight>
 
=={{header|newLISP}}==
===if===
'''Interpreter:''' [[newLISP]] v.9.0
<syntaxhighlight lang="lisp">(set 'x 1)
(if (= x 1) (println "is 1"))</syntaxhighlight>
A third expression can be used as an else.
<syntaxhighlight lang="lisp">(set 'x 0)
(if (= x 1) (println "is 1") (println "not 1"))</syntaxhighlight>
 
=={{header|Nim}}==
===if-then-else===
<syntaxhighlight lang="nim">if x == 0:
foo()
elif x == 1:
bar()
elif x == 2:
baz()
else:
boz()</syntaxhighlight>
 
===case-of===
<syntaxhighlight lang="nim">case x
of 0:
foo()
of 2,5,9:
baz()
of 10..20, 40..50:
baz()
else: # All cases must be covered
boz()</syntaxhighlight>
 
=={{header|Objeck}}==
===if-else===
<syntaxhighlight lang="objeck">
a := GetValue();
if(a < 5) {
"less than 5"->PrintLine();
}
else if(a > 5) {
"greater than 5"->PrintLine();
}
else {
"equal to 5"->PrintLine();
};
</syntaxhighlight>
 
===select===
<syntaxhighlight lang="objeck">
a := GetValue();
select(a) {
label 5: {
"equal to 5"->PrintLine();
}
 
label 7: {
"equal to 7"->PrintLine();
}
 
other: {
"another value"->PrintLine();
}
};
</syntaxhighlight>
 
=={{header|Object Pascal}}==
:''See [[Conditional Structures#Pascal|Pascal]]''
 
=={{header|Objective-C}}==
:''See also [[Conditional Structures#C|C]]''
 
One difference: the preprocessor has been extended with an '''#import''' directive which does the same thing as #include with "include guards".
 
=={{header|OCaml}}==
===if-then-else===
 
<syntaxhighlight lang="ocaml">let condition = true
 
if condition then
1 (* evaluate something *)
else
2 (* evaluate something *)</syntaxhighlight>
 
If-then-else has higher precedence than <tt>;</tt> (the semicolon), so if you want to have multiple statements with side effects inside an "if", you have to enclose it with <tt>begin</tt>...<tt>end</tt> or with parentheses:
 
<syntaxhighlight lang="ocaml">if condition then begin
(); (* evaluate things for side effects *)
5
end
else begin
(); (* evaluate things for side effects *)
42
end</syntaxhighlight>
 
===match-with===
<syntaxhighlight lang="ocaml">match expression with
| 0 -> () (* evaluate something *)
| 1 -> () (* evaluate something *)
| n when n mod 2 = 0 -> () (* evaluate something *)
| _ -> () (* evaluate something *)</syntaxhighlight>
 
The first <tt>|</tt> is optional, and usually omitted.
 
Match is especially useful for [[Pattern Matching]] on various types of data structures.
 
Nested match's need to be surrounded by begin-end or parentheses, or else it won't know where it ends.
 
=={{header|Octave}}==
'''if-then-elseif-else'''
<syntaxhighlight lang="octave">if (condition)
% body
endif
 
if (condition)
% body
else
% otherwise body
endif
 
if (condition1)
% body
elseif (condition2)
% body 2
else
% otherwise body
endif</syntaxhighlight>
 
'''switch'''
<syntaxhighlight lang="octave">switch( expression )
case label1
% code for label1
case label2
% code for label2
otherwise
% none of the previous
endswitch</syntaxhighlight>
 
''Labels'' can be numeric or string, or cells to group several possibilities:
 
<syntaxhighlight lang="octave">switch ( x )
case 1
disp("it is 1");
case { 5,6,7 }
disp("it is 5, or 6 or 7");
otherwise
disp("unknown!");
endswitch</syntaxhighlight>
 
=={{header|Oforth}}==
 
Conditional structures are :
 
<syntaxhighlight lang="oforth">aBoolean ifTrue: [ ...]
aBoolean ifFalse: [ ... ]
aObject ifNull: [ ... ]
aObject ifNotNull: [ ... ]
aObject ifZero: [ ... ]</syntaxhighlight>
 
Each conditional structure consume the object on the top of the stack.
Each conditional structure can be followed by a else block
# or
<syntaxhighlight lang="oforth">else: [ ... ]</syntaxhighlight>
 
my $var = ($condition) ? "Then" : "Else";
Example :
 
<syntaxhighlight lang="oforth">Number virtual: sgn
self isPositive
ifTrue: [ self ==0 ifTrue: [ 0 ] else: [ 1 ] ]
else: [ -1 ] ;</syntaxhighlight>
 
=={{header|Ol}}==
if-then, the simplest conditional `if` primitive.
<syntaxhighlight lang="scheme">
(if (= (* 2 2) 4)
(print "if-then: equal"))
(if (= (* 2 2) 6)
(print "if-then: should not be printed"))
; ==> if-then: equal
</syntaxhighlight>
 
if-then-else, the full conditional `if` primitive.
<syntaxhighlight lang="scheme">
(if (= (* 2 2) 4)
(print "if-then-else: equal")
(print "if-then-else: non equal"))
; ==> if-then-else: equal
 
(if (= (* 2 2) 6)
(print "if-then-else: equal")
(print "if-then-else: non equal"))
; ==> if-then-else: non equal
</syntaxhighlight>
 
when and unless, the simplification of `if` without `begin`
<syntaxhighlight lang="scheme">
(when (= (* 2 2) 4)
(print "when: ..just do something..")
(print "when: equal"))
; ==> when: ..just do something..
; ==> when: equal
 
(unless (= (* 2 2) 6)
(print "unless: ..just do something..")
(print "unless: not equal"))
; ==> unless: ..just do something..
; ==> unless: not equal
</syntaxhighlight>
 
if-then-else, extended conditional `if` primitive.
<syntaxhighlight lang="scheme">
(if (= (* 2 2) 4)
(print "if-then-else*: equal")
else
(print "if-then-else*: ..just do something..")
(print "if-then-else*: non equal"))
; ==> if-then-else*: equal
 
(if (= (* 2 2) 4)
then
(print "if-then-else*: ..just do something..")
(print "if-then-else*: equal")
else
(print "if-then-else*: ..just do something..")
(print "if-then-else*: non equal"))
; ==> if-then-else*: ..just do something..
; ==> if-then-else*: equal
 
(if (= (* 2 2) 4) ; same as `when`
then
(print "if-then-else*: ..just do something..")
(print "if-then-else*: equal"))
; ==> if-then-else*: ..just do something..
; ==> if-then-else*: equal
</syntaxhighlight>
 
case, the sequence of comparing values.
<syntaxhighlight lang="scheme">
(case (* 2 2)
(3 ; exact number
(print "case: 3"))
(4 ; exact number
(print "case: 4"))
((5 6 7) ; list of numbers
(print "case: 5 or 6 or 7"))
(else
(print "case: i don't know")))
; ==> case: 4
 
; extended case with usable else
(case (* 2 2)
(3 ; exact number
(print "case: 3"))
(else => (lambda (num)
(print "case: real value is " num))))
; ==> case: real value is 4
 
(case (* 2 2)
(3 ; exact number
(print "case: 3"))
(else is num
(print "case: real value is " num)))
; ==> case: real value is 4
 
; extended case with vectors
(case ['selector 1 2 3]
(['case1 x y]
(print "case: case1 " x ", " y))
(['selector x y z]
(print "case: selector " x ", " y ", " z))
(else
(print "case: i don't know")))
; ==> case: selector 1, 2, 3
</syntaxhighlight>
 
cond, the sequnce of comparators.
<syntaxhighlight lang="scheme">
(cond
((= (* 2 2) 4)
(print "cond: equal"))
((= (* 2 2) 6)
(print "cond: not equal"))
(else
(print "cond: i don't know")))
; ==> cond: equal
</syntaxhighlight>
 
case-lambda, selecting the lambda based on arguments count.
<syntaxhighlight lang="scheme">
(define smart (case-lambda
((x)
(print x ", -, -"))
((x y)
(print x ", " y ", -"))
((x y z)
(print x ", " y ", " z))))
(smart 1) ; ==> 1, -, -
(smart 1 2) ; ==> 1, 2, -
(smart 1 2 3) ; ==> 1, 2, 3
</syntaxhighlight>
 
=={{header|ooRexx}}==
For all of the conditional instructions, the conditional expression must evaluate either to '1' or '0'. Note that ooRexx conditional
expression evaluation does not have a short circuiting mechanism. Where the logical operations | (or), & (and), or && (exclusive or) are
used, all parts of the expression are evaluated.
The conditional
may also be a list of conditional expressions separated by commas. The expressions are evaluated left-to-right, and evaluation
will stop with the first '0' result. For example,
<syntaxhighlight lang="oorexx">if arg~isa(.string) & arg~left(1) == "*" then call processArg arg</syntaxhighlight>
 
would fail with a syntax error if the variable arg does not hold a string because the right-hand-side of the expression
is still evaluated. This can be coded as
 
<syntaxhighlight lang="oorexx">if arg~isa(.string), arg~left(1) == "*" then call processArg arg</syntaxhighlight>
With this form, the second conditional expression is only evaluated if the first expression is true.
 
===IF THEN --- IF THEN/ELSE===
<syntaxhighlight lang="oorexx">
if y then x=6 /* Y must be either 0 or 1 */
 
 
if t**2>u then x=y
else x=-y
 
 
 
if t**2>u then do j=1 to 10; say prime(j); end
else x=-y
 
 
 
if z>w+4 then do
z=abs(z)
say 'z='z
end
else do; z=0; say 'failed.'; end
 
 
 
if x>y & c*d<sqrt(pz) |,
substr(abc,4,1)=='@' then if z=0 then call punt
else nop
else if z<0 then z=-y
</syntaxhighlight>
 
===SELECT WHEN===
<syntaxhighlight lang="oorexx">
/*the WHEN conditional operators are the same as */
/*the IF conditional operators. */
 
select
when t<0 then z=abs(u)
when t=0 & y=0 then z=0
when t>0 then do
y=sqrt(z)
z=u**2
end
 
/*if control reaches this point and none of the WHENs */
/*were satisfiied, a SYNTAX condition is raised (error).*/
end
</syntaxhighlight>
===SELECT WHEN/OTHERWISE===
<syntaxhighlight lang="oorexx">
select
when a=='angel' then many='host'
when a=='ass' | a=='donkey' then many='pace'
when a=='crocodile' then many='bask'
when a=='crow' then many='murder'
when a=='lark' then many='ascension'
when a=='quail' then many='bevy'
when a=='wolf' then many='pack'
otherwise say
say '*** error! ***'
say a "isn't one of the known thingys."
say
exit 13
end
</syntaxhighlight>
 
=={{header|OxygenBasic}}==
<syntaxhighlight lang="oxygenbasic">
if a then b=c else b=d
 
if a=0
b=c
elseif a<0
b=d
else
b=e
end if
 
select case a
case 'A'
v=21
case 'B'
v=22
case 1 to 64
v=a+300
case else
v=0
end select
 
</syntaxhighlight>
 
=={{header|Oz}}==
===if-then-else===
<syntaxhighlight lang="oz">proc {PrintParity X}
if {IsEven X} then
{Show even}
elseif {IsOdd X} then
{Show odd}
else
{Show 'should not happen'}
end
end</syntaxhighlight>
 
===if-then-else as a ternary operator===
<syntaxhighlight lang="oz">fun {Max X Y}
if X > Y then X else Y end
end</syntaxhighlight>
 
===case statement===
<syntaxhighlight lang="oz">fun {Fac X}
case X of 0 then 1
[] _ then X * {Fac X-1}
end
end</syntaxhighlight>
 
=={{header|PARI/GP}}==
GP uses a simple <code>if</code> statement:
<syntaxhighlight lang="parigp">if(condition, do_if_true, do_if_false)</syntaxhighlight>
and short-circuit <code>&&</code> and <code>||</code> (which can be abbreviated <code>&</code> and <code>|</code> if desired).
 
PARI can use all of the usual [[Conditional structures/C|C conditionals]].
 
=={{header|Pascal}}==
===if-then-else===
 
<syntaxhighlight lang="pascal">IF condition1 THEN
procedure1
ELSE
procedure3;
 
IF condition1 THEN
BEGIN
procedure1;
procedure2
END
ELSE
procedure3;
 
IF condition1 THEN
BEGIN
procedure1;
procedure2
END
ELSE
BEGIN
procedure3;
procedure4
END;</syntaxhighlight>
 
=== case ===
{{works with|Turbo Pascal|7.0}}
 
Case selectors must be an '''ordinal''' type. This might seem to be a restriction, but with a little thought just about anything can be resolved to an '''ordinal''' type. Additionally, each selector may consist of more then one item. The optional '''ELSE''' keyword provides a default for values that do not match any of the given cases.
 
In Pascal there is no fall-through to the next case. When execution reaches the end of a matching clause, it continues after the end of the case statement, not in the code for the next case.
 
<syntaxhighlight lang="pascal">case i of
1,4,9: { executed if i is 1, 4 or 9 }
DoSomething;
11, 13 .. 17: { executed if i is 11, 13, 14, 15, 16 or 17 }
DoSomethingElse;
42: { executed only if i is 42 }
DoSomeOtherThing;
else
DoYetAnotherThing;
end;</syntaxhighlight>
 
Given the variable "X" as a char the following is valid:
 
<syntaxhighlight lang="pascal">Case X of
'A' : statement ;
'B' : statement ;
in ['C'..'W'] : statement ;
else
Statement ;
end;</syntaxhighlight>
 
=={{header|Perl}}==
{{works with|Perl|5}}
 
===if/else===
 
<syntaxhighlight lang="perl">if ($expression) {
do_something;
}</syntaxhighlight>
 
<syntaxhighlight lang="perl"># postfix conditional
do_something if $expression;</syntaxhighlight>
 
<syntaxhighlight lang="perl">if ($expression) {
do_something;
}
else {
do_fallback;
}</syntaxhighlight>
 
<syntaxhighlight lang="perl">if ($expression1) {
do_something;
}
elsif ($expression2) {
do_something_different;
}
else {
do_fallback;
}</syntaxhighlight>
 
===unless===
 
<code>unless</code> behaves like <code>if</code>, only logically negated.
'''Interpreter:''' [[Perl]] 5.8.8
#!/usr/bin/perl -w
use strict;
my $condition1 = 0;
unless ( $condition1 ) {
# Do something
}
 
You can use it wherever you can use <code>if</code>. An <code>unless</code> block can have <code>elsif</code> and <code>else</code> blocks, but there is no <code>elsunless</code>.
# post-conditional unless
 
do_something() unless $condition1;
===ternary operator===
 
unless ( $condition1 ) {
The ternary operator is used as an expression within a statement, rather than as a control flow structure containing one or more statements. It is frequently used in assignment, or sometimes for passing function call arguments that vary depending on some condition.
# Do something
 
} else {
<syntaxhighlight lang="perl">$variable = $expression ? $value_for_true : $value_for_false;</syntaxhighlight>
# Do something else
 
}
===logical operators===
 
<syntaxhighlight lang="perl">$condition and do_something; # equivalent to $condition ? do_something : $condition</syntaxhighlight>
 
<syntaxhighlight lang="perl">$condition or do_something; # equivalent to $condition ? $condition : do_something</syntaxhighlight>
 
<code>&&</code> and <code>||</code> have the same semantics as <code>and</code> and <code>or</code>, respectively, but their precedence is much higher, making them better for conditional expressions than control flow.
 
===switch===
'''Interpreter:''' [[Perl]] 5.8.8
 
At first there was no ''switch'' structure in Perl, although there were plenty ways to emulate it. In Perl 5.8, an experimental <code>switch</code>/<code>case</code>/<code>else</code> structure was introduced. Perl 5.10 replaced this with the <code>given</code>/<code>when</code>/<code>default</code> structure borrowed from Raku.
#!/usr/bin/perl -w
 
{{works with|Perl|5.10}}
use strict;
 
use Switch;
<syntaxhighlight lang="perl">use feature "switch";
given ($input) = 42;{
when (0) { print 'input == 0'; }
when ('coffee') { print 'input equal coffee'; }
switch ($input) {
when ([1..9]) { print 'input between 1 and 9'; }
case 0 {
when (/rats/) # Do something, because { print 'input =matches rats'; 0}
default { do_fallback; }
}</syntaxhighlight>
 
=={{header|Phix}}==
{{libheader|Phix/basics}}
===if===
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">name</span><span style="color: #0000FF;">=</span><span style="color: #008000;">"Pete"</span> <span style="color: #008080;">then</span>
<span style="color: #000080;font-style:italic;">-- do something</span>
<span style="color: #008080;">elsif</span> <span style="color: #000000;">age</span><span style="color: #0000FF;">></span><span style="color: #000000;">50</span> <span style="color: #008080;">then</span>
<span style="color: #000080;font-style:italic;">-- do something</span>
<span style="color: #008080;">elsif</span> <span style="color: #000000;">age</span><span style="color: #0000FF;"><</span><span style="color: #000000;">20</span> <span style="color: #008080;">then</span>
<span style="color: #000080;font-style:italic;">-- do something</span>
<span style="color: #008080;">else</span>
<span style="color: #000080;font-style:italic;">-- do something</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<!--</syntaxhighlight>-->
 
There is no limit to the number of elsif clauses, including 0. The else clause is also optional,
whereas the end if is always mandatory, which avoids any dangling else problems. All conditional
expressions are short-circuited.
 
===iff===
<!--<syntaxhighlight lang="phix">-->
<span style="color: #000000;">somevar</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">iff<span style="color: #0000FF;">(<span style="color: #000000;">flag<span style="color: #0000FF;">?<span style="color: #000000;">true_expr<span style="color: #0000FF;">:<span style="color: #000000;">false_expr<span style="color: #0000FF;">)
<!--</syntaxhighlight>-->
 
In an iff() expression, only one of true_expr or false_expr will be evaluated, not both.
 
Phix has some rudimentary support of preprocessor ifdef statements, but their use is discouraged since
they are quite unnecessary in Phix, for example in the following no code whatsoever is emitted for the
first if statement, and in the second the conditions are evaluated at compile-time and code is only
emitted for one of the branches.
<!--<syntaxhighlight lang="phix">-->
<span style="color: #008080;">constant</span> <span style="color: #000000;">DEBUG<span style="color: #0000FF;">=<span style="color: #004600;">false</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">DEBUG</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"debug is on\n"<span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform<span style="color: #0000FF;">(<span style="color: #0000FF;">)<span style="color: #0000FF;">=<span style="color: #000000;">WINDOWS</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"this is windows\n"<span style="color: #0000FF;">)</span>
<span style="color: #008080;">elsif</span> <span style="color: #7060A8;">platform<span style="color: #0000FF;">(<span style="color: #0000FF;">)<span style="color: #0000FF;">=<span style="color: #000000;">LINUX</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">puts<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"this is linux\n"<span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if
<!--</syntaxhighlight>-->
 
===switch===
<!--<syntaxhighlight lang="phix">-->
<span style="color: #008080;">switch</span> <span style="color: #000000;">v</span> <span style="color: #000080;font-style:italic;">/*with fallthrough*/</span> <span style="color: #008080;">do</span>
<span style="color: #008080;">case</span> <span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #000000;">2<span style="color: #0000FF;">:</span>
<span style="color: #000080;font-style:italic;">-- do something</span>
<span style="color: #008080;">case</span> <span style="color: #000000;">3</span> <span style="color: #008080;">then</span>
<span style="color: #000080;font-style:italic;">-- do something</span>
<span style="color: #008080;">fallthrough</span>
<span style="color: #008080;">case</span> <span style="color: #000000;">4<span style="color: #0000FF;">:</span>
<span style="color: #000080;font-style:italic;">-- do something</span>
<span style="color: #008080;">break</span>
<span style="color: #008080;">default<span style="color: #0000FF;">:</span>
<span style="color: #000080;font-style:italic;">-- do something</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">switch
<!--</syntaxhighlight>-->
 
By default there is no fallthough on switch clauses, however you can add(/uncomment) a directive, and you can
override individual clauses with explicit fallthough or break statements. There is no need to have
break between cases when it is the default. You can use either : or then on case clauses. The else
keyword can be used instead of "default", and behaves identically. It can also be placed anywhere,
even first, or completely omitted.
 
The compiler will automatically construct either a jump table or daisy-chained cmp/jmp chains from
either if-constructs or switch-statements, leaving the programmer free to choose whichever shows
the intent clearest, without having to worry about performance implications.
 
===ilASM===
Inline assembly, in the form of #ilASM{} constructs, should you be brave or desperate enough to
use them, also have some conditional guards for cross-platform support
 
<syntaxhighlight lang="phix">without js -- (but maybe, at some point, and obviously that is as custom verbatim JavaScript code instead of assembly code)
#ilASM{
[32]
mov eax,[var]
[64]
mov rax,[var]
[PE32]
push eax -- uExitCode
call "kernel32.dll","ExitProcess"
[PE64]
mov rcx,rax -- uExitCode
call "kernel32.dll","ExitProcess"
[ELF32]
mov ebx,eax -- error_code (p1)
mov eax,1 -- sys_exit(ebx=int error_code)
int 0x80
-- xor ebx,ebx -- (common requirement after int 0x80)
[ELF64]
mov rdi,rax -- error_code (p1)
mov rax,60 -- sys_exit(rdi=int error_code)
syscall
[]
}</syntaxhighlight>
 
=={{header|PHL}}==
 
If-else:
 
<syntaxhighlight lang="phl">var a = 5;
if (a == 5) {
doSomething();
} else if (a > 0) {
doSomethingElse();
} else {
error();
}</syntaxhighlight>
 
=={{header|PHP}}==
 
===if===
 
'''Interpreter''': [[PHP]] 3.x, 4.x, 5.x
 
<syntaxhighlight lang="php"><?php
 
$foo = 3;
 
if ($foo == 2)
//do something
 
if ($foo == 3)
//do something
else
//do something else
 
if ($foo != 0)
{
//do something
}
else
{
//do another thing
}
 
?></syntaxhighlight>
 
===switch===
 
'''Interpreter''': [[PHP]] 3.x & 4.x & 5.x
 
<syntaxhighlight lang="php"><?php
 
switch ($i)
{
case "apple":
echo "i is apple";
break;
 
case "bar":
echo "i is bar";
break;
 
case "cake":
echo "i is cake";
break;
}
 
?></syntaxhighlight>
 
===See Also===
* [http://www.php.net/manual/en/language.control-structures.php php.net:Control Structures]
* [http://www.php.net/manual/en/control-structures.switch.php php.net:Control Structures: Switch]
 
=={{header|Picat}}==
Picat is a multi-paradigm language (based on Prolog) and has some different conditional structures:
* "direct" testing: The program will not continue if not satisfied.
* <code>if/then/elseif/else/end</code>: Traditional if/then/else construct.
* <code>(condition -> then-part ; else-part)</code>: From Prolog.
* <code>Ret = cond(condition,then-part,else-part)</code>: Function which returns the appropriate value.
* As a predicate: From Prolog.
* As condition in a function's head.
 
Here are examples of each of these constructs.
 
<syntaxhighlight lang="picat">go =>
N = 10,
 
% "direct" test that will fail if not satisfied
N < 14,
 
% if/then/elseif/else
if N < 14 then
println("less than 14")
elseif N == 14 then
println("is 14")
else
println("not less than 14")
end,
 
% From Prolog: (condition -> then ; else)
( N < 14 ->
println("less than 14")
;
println("not less than 14")
),
 
% Ret = cond(condition, then, else)
println(cond(N < 14, "less than 14", "not less than 14")),
 
% as a predicate
test_pred(N),
 
% as condition in a function's head
println(test_func(N)),
 
println(ok), % all tests are ok
nl.
 
% as a predicate
test_pred(N) ?=>
N < 14,
println("less than 14").
test_pred(N) =>
N >= 14,
println("not less than 14").
% condition in function head
test_func(N) = "less than 14", N < 14 => true.
test_func(_N) = "not less than 14" => true. </syntaxhighlight>
 
{{out}}
<pre>less than 14
less than 14
less than 14
less than 14
less than 14
ok</pre>
 
=={{header|PicoLisp}}==
===Two-way conditions===
<syntaxhighlight lang="picolisp">(if (condition) # If the condition evaluates to non-NIL
(then-do-this) # Then execute the following expression
(else-do-that) # Else execute all other expressions
(and-more) )
 
(ifn (condition) # If the condition evaluates to NIL
(then-do-this) # Then execute the following expression
(else-do-that) # Else execute all other expressions
(and-more) )</syntaxhighlight>
One-way conditions
<syntaxhighlight lang="picolisp">(when (condition) # If the condition evaluates to non-NIL
(then-do-this) # Then execute tall following expressions
(and-more) )
 
(unless (condition) # If the condition evaluates to NIL
(then-do-this) # Then execute all following expressions
(and-more) )</syntaxhighlight>
===Four-way condition===
<syntaxhighlight lang="picolisp">(if2 (condition1) (condition2) # If both conditions evaluate to non-NIL
(expression-both) # Then execute this expression
(expression-first) # Otherwise this for the first
(expression-second) # or this the second condition.
(expression-none) # If both are NIL, all following expressions
(and-more) )</syntaxhighlight>
===Multiple conditions===
<syntaxhighlight lang="picolisp">(cond
((condition1) # If this condition evaluates to non-NIL
(expression 1) # Execute these expression(s)
(more 1) )
((condition2) # Otherwise, if this evaluates to non-NIL
(expression 2) # Execute these expression(s)
(more 2) )
(T # If none evaluated to non-NIL
(expression 1) # Execute these expression(s)
(more 1) )
 
(nond
((condition1) # If this condition evaluates to NIL
(expression 1) # Execute these expression(s)
(more 1) )
((condition2) # Otherwise, if this evaluates to NIL
(expression 2) # Execute these expression(s)
(more 2) )
(NIL # If none evaluated to NIL
(expression 1) # Execute these expression(s)
(more 1) )</syntaxhighlight>
 
===Selection===
<syntaxhighlight lang="picolisp">(case (expression) # Evaluate the expression
(value1 # If it is equal to, or member of, 'value1'
(do-this1) # Execute these expression(s)
(do-that1) )
(value2 # Else if it is equal to, or member of, 'value2
(do-this2) # Execute these expression(s)
(do-that2) )
(T # Else execute final expression(s)
(do-something-else) ) )</syntaxhighlight>
 
=={{header|PL/I}}==
===if-then-else===
<syntaxhighlight lang="pli">if condition_exp then unique_statement; else unique_statement;
 
if condition_exp then
unique_statement;
else
unique_statement;
 
if condition_exp
then do;
list_of_statements;
end;
else do;
list_of_statements;
end;</syntaxhighlight>
 
So a cascading form can be derived from:
<syntaxhighlight lang="pli">if condition_exp1 then
statement_1;
else if condition_exp2 then
statement_2;
else if condition_expN then
statement_N;
else
statement_E;
 
if condition_exp1 then do;
list_of_statements;
end;
else if condition_exp2 then do;
list_of_statements;
end;
else if condition_expN then do;
list_of_statements;
end;
else do;
list_of_statements;
end;</syntaxhighlight>
 
=== case ===
The PL/I 'case' statement has two possible formats:
 
==== select - format 1 ====
<syntaxhighlight lang="pli">select (i); /* select on value of variable */
when (1,4,9)
do;
statement_s;
end;
 
when (11, 42)
do;
statement_s;
end;
 
other /* everything else */
do;
statement_s;
end;
end;</syntaxhighlight>
 
==== select - format 2 ====
<syntaxhighlight lang="pli">select; /* select first matching condition */
when (i = 4)
do;
statement_s;
end;
 
when (this = that)
do;
statement_s;
end;
 
when (mystring = 'ABCDE')
do;
statement_s;
end;
 
other
do;
statement_s;
end;
end;</syntaxhighlight>
 
Notes:
 
* in PL/I there is no fall-through to the next '''when'''. When execution reaches the end of a matching clause, it continues after the end of the select statement, not in the code for the next case.
* the '''do''' ... '''end''' statements can be omitted if the when clause is a single statement.
* if no '''other''' (or in full: '''otherwise''') statement is present and none of the '''when''' cases is matched, the program will end in error.
 
=={{header|PL/M}}==
IF-THEN-ELSE:
<syntaxhighlight lang="pli">/* IF-THEN-ELSE - THE ELSE STATEMENT; PART IS OPTIONAL */
IF COND THEN STATEMENT1; ELSE STATEMENT2;
 
/* CAN BE CHAINED - THE ELSE STATEMENTX; PART IS STILL OPTIONAL */
IF COND1 THEN STATEMENT1;
ELSE IF CONB2 THEN STATEMENT2;
ELSE IF CONB3 THEN STATEMENT3;
ELSE STATEMENTX;</syntaxhighlight>
 
DO-CASE:
<syntaxhighlight lang="pli">/* CASE STATEMENT - EXECUTES STATEMENT0, STATEMENT1, ETC. */
/* DEPENDING ON WHETHER EXPR EVALUATES TO 0, 1, ... */
/* EXPR MUST BE IN RANGE OR THE PROGRAM WILL JUMP TO HYPERSPACE */
DO CASE EXPR;
STATEMENT0;
STATEMENT1;
...
END;</syntaxhighlight>
 
=={{header|Plain English}}==
Plain English only has one kind of conditional, called a "conditional".
<syntaxhighlight lang="text">If [a decider], [do something]; [do another thing].</syntaxhighlight>
The first parameter is a decider that returns yes or no. If the result was yes, all the other statements on the same line as the conditional will execute. Otherwise, execution continues immediately to the next line.
 
If the decider uses a negative word, the negative word is removed, the decider is done normally, and the result is reversed.
 
Conditionals may not go beyond 1 SLOC. Conditionals cannot be nested.
 
=={{header|Pop11}}==
 
The simplest conditional is:
 
<syntaxhighlight lang="pop11">if condition then
;;; Action
endif;</syntaxhighlight>
 
Two way conditional looks like:
 
<syntaxhighlight lang="pop11">if condition then
;;; Action1
else
;;; Alternative action
endif;</syntaxhighlight>
 
One can do multiway choice using elseif clause
 
<syntaxhighlight lang="pop11">if condition1 then
;;; Action1
elseif condition2 then
;;; Action1
elseif condition2 then
;;; Action2
elseif condition3 then
;;; Action3
else
;;; Alternative action
endif;</syntaxhighlight>
 
Instead of if keyword one can use unless keyword.
 
<syntaxhighlight lang="pop11">unless condition then /* Action */ endunless;</syntaxhighlight>
 
has the same meaning as
 
<syntaxhighlight lang="pop11">if not(condition) then /* Action */ endif;</syntaxhighlight>
 
One can also use elseunless keword.
 
<syntaxhighlight lang="pop11">if condition1 then
;;; Action1
elseunless condition2 then
;;; Action2
endif;
;;; Action2
endif;</syntaxhighlight>
 
has the same meaning as
 
<syntaxhighlight lang="pop11">if condition1 then
;;; Action1
elseif not(condition2) then
;;; Action2
endif;</syntaxhighlight>
 
Note that conditional must end in matching keyword, if must be finished by endif, unless must be finished by endunless (in the
middle one can mix elseif with elseunless.
 
Pop11 conditional is an expression:
 
<syntaxhighlight lang="pop11">if x > 0 then 1 elseif x < 0 then -1 else 0 endif -> sign_x ;</syntaxhighlight>
 
assigns sign of x to sign_x.
 
Instead of multiway if one can use switchon construct (which is equivalent to a special case of if, but may be shorter).
 
<syntaxhighlight lang="pop11">switchon(x)
case .isstring then printf('A1');
notcase .isinteger then printf('A2');
case = 2 orcase = 3 then printf('A3');
case > 4 andcase < 15 then printf('A4');
else printf('A5');
endswitchon;</syntaxhighlight>
 
There is also multiway goto statement and conditional control transfers, we explain them together with other control transfers
and loops (in case of loop exit/continue statements).
 
Pop11 also has preprocessor allowing conditional compilation:
 
<syntaxhighlight lang="pop11">#_IF condition1
/* Variant 1 */
#_ELSEIF condition2
/* Variant 2 */
#_ELSE
/* Variant 3 */
#_ENDIF</syntaxhighlight>
 
condition1 and condition2 are arbitrary Pop11 expressions (they have access to all previously compiled code).
 
Also note that Pop11 syntax is user extensible, so users may create their own conditional constructs.
 
=={{header|PostScript}}==
 
The "<tt>if</tt>" operator uses two items form the stack, a procedure and a boolean. It will execute the procedure if the boolean is true. It will not leave anything on the stack (but the procedure might):
 
<syntaxhighlight lang="postscript">9 10 lt {(9 is less than 10) show} if</syntaxhighlight>
 
The "<tt>ifelse</tt>" operator expects two procedures and executes the one or the other depending on the value of the boolean. I.e. this:
 
<syntaxhighlight lang="postscript">/a 5 lt {(yeah)} {(nope)} ifelse show</syntaxhighlight>
 
will render either the string "yeah" or "nope" depending on whether <tt>a</tt> is less than 5 or not.
 
=={{header|PowerShell}}==
===If, ElseIf, Else===
<syntaxhighlight lang="powershell"># standard if
if (condition) {
# ...
}
 
# if-then-else
if (condition) {
# ...
} else {
# ...
}
 
# if-then-elseif-else
if (condition) {
# ...
} elseif (condition2) {
# ...
} else {
# ...
}</syntaxhighlight>
===Switch===
<syntaxhighlight lang="powershell"># standard switch
switch ($var) {
1 { "Value was 1" }
2 { "Value was 2" }
default { "Value was something else" }
}
 
# switch with wildcard matching
switch -Wildcard ($var) {
"a*" { "Started with a" }
"*x" { "Ended with x" }
}
 
# switch with regular expression matching
switch -Regex ($var) {
"[aeiou]" { "Contained a consonant" }
"(.)\1" { "Contained a character twice in a row" }
}
 
# switch allows for scriptblocks too
switch ($var) {
{ $_ % 2 -eq 0 } { "Number was even" }
{ $_ -gt 100 } { "Number was greater than 100" }
}
 
# switch allows for handling a file
switch -Regex -File somefile.txt {
"\d+" { "Line started with a number" }
"\s+" { "Line started with whitespace" }
}</syntaxhighlight>
 
=={{header|Prolog}}==
 
A "pure" Prolog program by its very nature is one very long, very complicated boolean test. Absolutely every executable portion of Prolog is a test that succeeds or fails. Here are some examples, thus, of using conditionals in Prolog:
 
<syntaxhighlight lang="prolog">go :- write('Hello, World!'), nl.</syntaxhighlight>
 
While operationally this looks like a program that when go/0 is executed will print "Hello, World!" and exit, it is actually a predicate, in the strict logical sense of the term, that tests conditions. Denotationally we'd describe it as "go/0 succeeds iff write/1 succeeds with its passed-in argument, and if nl/0 subsequently succeeds." (The fact that write/1 and nl/0 **always** succeed and that we use them for their side effects only doesn't matter to the Prolog view of a program.)
 
<syntaxhighlight lang="prolog">fact(foo).
fact(bar).
fact(baz).
 
go :- fact(booger).
go :- fact(bar).</syntaxhighlight>
 
This example shows a few features of Prolog's testing and, specifically, shows nondeterminism and backtracking in action. In this we have a predicate fact/1 (so named because in this format, without an executable body, it is termed a "fact" in the literature). It has two clauses asserting both "bar" and "baz" as facts. go/0 also has two clauses. If we execute go/0, the runtime will tell us "true" (or, in some implementations, "yes") to indicate that the predicate call was successful. Denotationally we would say "fact(X) succeeds iff X unifies with foo, X unifies with bar, or X unifies with baz". We would also say "go/0 succeeds iff fact(booger) succeeds or if fact(bar) succeeds". When running, the first clause of go/0 will be executed and fact(booger) will be tested. fact(booger) does not match fact(bar) nor does it match fact(baz) so it fails. This leads the runtime to go back and try again with the **second** go/0 clause. In this one fact(bar) does, in fact, match fact(bar), so the overall test passes. A Prolog program is, thus, a very complicated tree of if/then statements, in effect.
 
<syntaxhighlight lang="prolog">fact(X) :-
( X = foo
; X = bar
; X = baz ).
 
go :-
( fact(booger)
; fact(bar) ).</syntaxhighlight>
 
This version is semantically the same as the previous one. (In actual execution, because of some runtime optimizations, there are some minor differences in outcome, but nothing that would change the logical interpretation of the program.) Here we're showing more explicitly the various "or" conditions. In Prolog "," is roughly equivalent to "and" (conjunction) while ";" is roughly equivalent to "or" (disjunction). Because of this, and because of the fact we've taken separate clauses now and put them into explicit disjunctions it is clearer that we're performing a series of if/then tests in effect.
 
That being said, Prolog does have something that's very akin to real if/then statements (or, more accurately, similar to the ternary operator of languages like C):
 
<syntaxhighlight lang="prolog">fact(X) :-
( X = bar -> write('You got me!'), nl
; write(X), write(' is not right!'), nl, fail ).
 
go :-
( fact(booger)
; fact(bar) ).</syntaxhighlight>
 
In this version of fact/1, the -> operator is used to perform a more traditional if/then/else. The general construct is ( condition -> succeed_branch ; fail_branch ). In this case if the parameter passed in unifies with 'bar', a message is written (recall that write/1 and nl/0 always succeed!) and the whole predicate exists with a success. If, on the other hand, the unification fails (you pass anything other than 'bar') it writes a snarky message and then calls fail/0, a predicate that, as its name suggests, always fails. There are more implications to using the conditional expression in Prolog; it is generally considered code smell. Other operators also exist for handling conditionals (like *->) that lack the "smell" of the conditional operator. The reasons for this are out of scope, however, for this article. Just know that the fact/1 predicate could have used *-> in place of -> and been more "sound" as a result.
 
=={{header|PureBasic}}==
{{works with|PureBasic|4.41}}
===If, Elseif, Else===
<syntaxhighlight lang="purebasic">If a = 0
Debug "a = 0"
 
ElseIf a > 0
Debug "a > 0"
 
Else
Debug "a < 0"
 
EndIf</syntaxhighlight>
 
===Select===
<syntaxhighlight lang="purebasic">Variable = 2
 
Select Variable
Case 0
Debug "Variable = 0"
 
Case 10, 11, 99
Debug "Variable is 10, 11 or 99"
 
Case 20 To 30
Debug "Variable >= 20 And Variable <= 30"
 
Default
Debug "Variable = something else..."
EndSelect</syntaxhighlight>
 
===CompilerIf===
Compiler conditional structures works like normal conditional structures, except they are evaluated at compile time, and thus have to use constant expressions. Any defined constant can be used, these examples uses built-in constants.
<syntaxhighlight lang="purebasic">
CompilerIf #PB_Compiler_OS = #PB_OS_Linux And #PB_Compiler_Processor = #PB_Processor_x86
Debug "Compiled on x86 Linux"
CompilerElse
Debug "Compiled on something else"
CompilerEndIf
</syntaxhighlight>
 
===CompilerSelect===
<syntaxhighlight lang="purebasic">
CompilerSelect #PB_Compiler_OS
CompilerCase #PB_OS_Linux
Debug "Compiled on Linux"
CompilerCase #PB_OS_Windows
Debug "Compiled on Windows"
CompilerCase #PB_OS_MacOS
Debug "Compiled on Mac OS"
CompilerDefault
Debug "Compiled on something else"
CompilerEndIf
</syntaxhighlight>
 
=={{header|Python}}==
===if-then-else===
 
<syntaxhighlight lang="python">if x == 0:
foo()
elif x == 1:
bar()
elif x == 2:
baz()
else:
boz()</syntaxhighlight>
 
===ternary expressions===
'''Interpreter:''' [[Python]] 2.5
 
<syntaxhighlight lang="python">true_value if condition else false_value</syntaxhighlight>
 
Example:
<syntaxhighlight lang="python">>>> secret='foo'
>>> print 'got it' if secret=='foo' else 'try again'
'got it'</syntaxhighlight>
 
'''Note:''' this syntax is valid as an expression, the clauses cannot constain statements. The foregoing example is equivalent to:
 
<syntaxhighlight lang="python">>>> secret = 'foo'
>>> result = 'got it' if secret=='foo' else 'try again'
>>> print result
'got it'</syntaxhighlight>
 
===Function dispatch dictionary===
 
In some cases it's useful to associate functions with keys in a dictionary; and simply use this in lieu of long sequences of "if...elif...elif..." statements.
 
<syntaxhighlight lang="python">dispatcher = dict()
dispatcher[0]=foo # Not foo(): we bind the dictionary entry to the function's object,
# NOT to the results returned by an invocation of the function
dispatcher[1]=bar
dispatcher[2]=baz # foo,bar, baz, and boz are defined functions.
 
# Then later
results = dispatcher.get(x, boz)() # binding results to a name is optional
# or with no "default" case:
if x in dispatcher:
results=dispatcher[x]()</syntaxhighlight>
 
<syntaxhighlight lang="python"># The above, but with a dict literal
dispatcher = {
0: foo,
1: bar,
2: baz,
}
# ...
results = dispatcher.get(x, boz)()</syntaxhighlight>
 
<syntaxhighlight lang="python"># Or without the temp variable
# (it's up to the reader to decide how "pythonic" this is or isn't)
results = {
0: foo,
1: bar,
2: baz,
}.get(x, boz)()</syntaxhighlight>
 
This can be particularly handy when using [[wp:Currying|currying]] techniques, or when lambda expressions or meta-function generators (factories) can be used in place of normal named functions.
 
In general a dispatch table or class/object abstraction (using dynamic method over-rides) is considered preferable to chains of ''if ... elif ... elif ...'' in Python programming.
 
=={{header|QB64}}==
<syntaxhighlight lang="qb64">
 
Print "QB64/Qbasic conditional structures"
Dim k As String
Menu 1
View Print 13 To 23
Print "A menu example using the many options of IF statement"
k = " "
12: While k <> ""
k = UCase$(Input$(1))
If k = "O" GoTo O
If k = "F" Then 22
If k = "S" Then GoSub S: GoTo 12
If k = "C" Then GoSub 4: GoTo 12
If k = "E" Then GoSub 5: Exit While
Wend
Cls
Print "the same menu example with Select Case"
Sleep 2
While k <> ""
k = UCase$(Input$(1))
 
Select Case k
Case "O"
Print "You choose O"
Case "F"
Print "You choose F"
Case "S"
Print "You choose S"
Case "C"
Print "You choose C"
Case "E"
Print "You choose Exit"
_Delay 1
Exit While
Case Else
Print "Wrong choice"
End Select
Wend
View Print
Cls
Menu 2
View Print 13 To 23
Print "menu demonstration using ON value GOTO"
k = " "
While k <> ""
k = Input$(1)
On Val(k) GOSUB 1, 2, 3, 4, 5
Wend
End
 
1:
Print "Chosen O"
Return
 
2:
Print "Chosen F"
Return
 
3:
Print "Chosen S"
Return
 
4:
Print "Chosen C"
Return
 
5:
Print "Chosen E"
If k = "5" Then End
Return
 
 
O:
Print "You choose O"
GoTo 12
 
22:
Print "You choose F"
GoTo 12
 
S:
Print "You choose S"
Return
 
 
 
Sub Menu (Kind As Integer)
Locate 7, 33: Color 3, 4
Print "Choose the item"
Color 7, 0
Locate , 33
If Kind = 1 Then Print "Open a file"; Else Print "1) Open a file";
Color 14, 1
Locate , 33
If Kind = 1 Then Print "O" Else Print "1"
Color 7, 0
 
Locate , 33
If Kind = 1 Then Print "Find a file"; Else Print "2) Find a file";
Color 14, 1
Locate , 33
If Kind = 1 Then Print "F" Else Print "2"
Color 7, 0
 
Locate , 33
If Kind = 1 Then Print "Scan a file"; Else Print "3) Scan a file";
Color 14, 1
Locate , 33
If Kind = 1 Then Print "S" Else Print "3"
Color 7, 0
 
Locate , 33
If Kind = 1 Then Print "Copy a file"; Else Print "4) Copy a file";
Color 14, 1
Locate , 33
If Kind = 1 Then Print "C" Else Print "4"
Color 7, 0
 
Locate , 33
If Kind = 1 Then Print "Exit from Menu"; Else Print "5) Exit from Menu";
Color 14, 1
Locate , 33
If Kind = 1 Then Print "E" Else Print "5"
Color 7, 0
 
End Sub
</syntaxhighlight>
 
 
=={{header|Quackery}}==
 
Quackery is a stack based language that traverses nests. Numbers are bigints that place themselves on the stack. Words are equivalent to functions and procedures. They operate on the contents of the stack. Nests, numbers, and words are items. Nests are zero or more items enclosed by the words <code>[</code> and <code>]</code>.
 
Quackery has mix and match control flow words, so the conditional structure words <code>if</code>, <code>iff</code>, and <code>else</code>, along with <code>done</code> and <code>again</code>, (respectively, branch unconditionally to start and end of enclosing nest) and <code>while</code>, and <code>until</code> (respectively, branch conditionally to start and end of enclosing nest) can all be used in a nest in any order.
 
<code>if</code> conditionally skips over one item.
 
<code>iff</code> conditionally skips over two items.
 
<code>else</code> unconditionally skips over one item.
 
Demonstration of <code>if</code>, <code>iff</code>, and <code>else</code> in the Quackery shell.
 
<pre>/O> say "23 is greater than 42 is "
... 23 42 > not if [ say "not " ]
... say "true." cr
...
23 is greater than 42 is not true.
 
Stack empty.
 
/O> say "23 is less than 42 is "
... 23 42 < not if [ say "not " ]
... say "true." cr
...
23 is less than 42 is true.
 
Stack empty.
 
/O> 23 42 = iff
... [ say "23 is equal to 42." ]
... else
... [ say "23 is different to 42." ]
... cr
...
23 is different to 42.
 
Stack empty.
 
/O> 23 42 != iff
... [ say "23 is not equal to 42." ]
... else
... [ say "23 is the same as 42." ]
... cr
...
23 is not equal to 42.
 
Stack empty.</pre>
 
A numeric switch statement can be made with the words <code>table</code> and <code>do</code>.
 
<pre>/O> [ [ table
... [ say "zero" cr ]
... [ say "one" cr ]
... [ say "two" cr ] ] do ] is demo ( n --> )
... 0 demo
... 1 demo
... 2 demo
...
zero
one
two
 
Stack empty.</pre>
 
Additionally, new control flow words can be created in Quackery using the meta-control flow words, which grant the properties of control flow word to nests that use them. See [https://rosettacode.org/wiki/Metaprogramming#Quackery Metaprogramming#Quackery] for an example of using the meta-control flow words <code>]if[</code> and <code>]else[</code> to create a comparison switch.
 
(<code>]'[</code>, pronounced "meta-literal" grants the property of <code>'</code> (pronounced "literal", <code>'</code> places the item following it on the stack and unconditionally branches over it) to the enclosing nest.)
 
See [[Flow-control structures#Quackery]] for a deeper dive into Quackery control flow.
 
=={{header|R}}==
===if===
Like most languages, R has an if statement as well as if-then-else:
<syntaxhighlight lang="rsplus">x <- 0
if(x == 0) print("foo")
x <- 1
if(x == 0) print("foo")
if(x == 0) print("foo") else print("bar")</syntaxhighlight>
{{out}}
<pre>> if(x == 0) print("foo")
[1] "foo"
> if(x == 0) print("foo")
> if(x == 0) print("foo") else print("bar")
[1] "bar"</pre>
 
===switch===
R also has switch, but it's a function rather than a special form of any sort. In fact, R has two versions of switch: one for numbers and one for characters.
<syntaxhighlight lang="rsplus">x <- 2
switch(x, print("Print if x == 1"), print("Print if x == 2"))</syntaxhighlight>
A notable part of the numeric version of switch is that, rounding and coercion aside, the cases must correspond exactly to the number of arguments given minus one. For example, the second argument of the switch statement will only be matched if the first argument equals (or is coerced to) 1 and the third argument will only do so for 2. There is no way to supply default cases or start from a number other than 1.
<syntaxhighlight lang="rsplus">x <- 3
switch(x, print("Print if x == 1"), print("Print if x == 2"))
x <- 2.7
switch(x, print("Print if x == 1"), print("Print if x == 2 or if there is rounding to 2"))</syntaxhighlight>
The other switch, the one that works for characters, is much more sensible. Its rules are clearly laid out in documentation, but rely on R's mechanisms for names, which makes them a little bit complicated. See [https://cran.r-project.org/doc/manuals/r-release/R-lang.html#switch the language definition] for a reasonably simple example.
<syntaxhighlight lang="rsplus">x <- "match"
switch(x, mat = 0, match = 10, other = 100, 1000)
x <- "ma"
switch(x, mat = 0, match = 10, other = 100, 1000)
x <- "foo"
switch(x, mat = 0, match = 10, other = 100, 1000)</syntaxhighlight>
{{out}}
<pre>> switch(x, print("Print if x == 1"), print("Print if x == 2"))
[1] "Print if x == 2"
> switch(x, print("Print if x == 1"), print("Print if x == 2"))
> switch(x, print("Print if x == 1"), print("Print if x == 2 or if there is rounding to 2"))
[1] "Print if x == 2 or if there is rounding to 2"
> switch(x, mat = 0, match = 10, other = 100, 1000)
[1] 10
> switch(x, mat = 0, match = 10, other = 100, 1000)
[1] 1000
> switch(x, mat = 0, match = 10, other = 100, 1000)
[1] 1000</pre>
 
===ifelse===
R's final example is the ifelse function. Like switch, it is not a special form, so its inclusion here is debatable. In fact, the current version of the language definition does not even mention it. However, [https://cran.r-project.org/doc/manuals/r-release/R-intro.html#Conditional-execution 'An Introduction to R'] gives a better
description than I could:
 
"''This has the form ifelse(condition, a, b) and returns a vector of the same length as condition, with elements a[i] if condition[i] is true, otherwise b[i] (where a and b are recycled as necessary).''"
 
Note also that it is not a ternary operator and its documentation warns against using it as such. In my experience, its most common use is in recoding data. For example:
<syntaxhighlight lang="rsplus">data <- c(1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0)
ifelse(data == 1, "Yes", "No")</syntaxhighlight>
{{out}}
<pre>> ifelse(data == 1, "Yes", "No")
[1] "Yes" "No" "Yes" "Yes" "Yes" "Yes" "Yes" "No" "No" "No" "No" "Yes" "Yes" "No" "Yes" "Yes" "Yes" "Yes" "Yes" "No" </pre>
 
=={{header|Racket}}==
 
===[http://docs.racket-lang.org/reference/if.html#%28form._%28%28quote._~23~25kernel%29._if%29%29 if]===
If-expressions in Racket must have both branches
<syntaxhighlight lang="racket">
(if (< x 10)
"small"
"big")
</syntaxhighlight>
 
===[http://docs.racket-lang.org/reference/when_unless.html#%28form._%28%28lib._racket%2Fprivate%2Fletstx-scheme..rkt%29._when%29%29 when/unless]===
One-sided conditional expressions use "when" and "unless". These are more convenient for side-effects since they have an implicit "begin" around their body, and you can also include new definitions
<syntaxhighlight lang="racket">
(when (< x 10)
(define y (* x 10))
(printf "small\n"))
</syntaxhighlight>
 
===[http://docs.racket-lang.org/reference/if.html#%28form._%28%28lib._racket%2Fprivate%2Fletstx-scheme..rkt%29._cond%29%29 cond]===
Used for multiple conditions:
<syntaxhighlight lang="racket">
(printf "x is ~a\n"
(cond [(< x 1) "tiny"]
[(< x 10) "small"]
[(< x 100) "medium"]
[(< x 10000) "big"]
[(< x 100000000) "huge"]
[else "gigantic"]))
</syntaxhighlight>
 
===[http://docs.racket-lang.org/reference/case.html#%28form._%28%28lib._racket%2Fprivate%2Fmore-scheme..rkt%29._case%29%29 case]===
Similar to a "switch" statement in other languages
<syntaxhighlight lang="racket">
(case x
[(1) "one"]
[(2) "two"]
[(3) "three"]
[(4) "four"]
[(6 8) "even"]
[(5 7 9) "odd"]
[else "something else"])
</syntaxhighlight>
 
===etc===
Racket has macros, which means that you can define whatever new conditional you think is useful...
 
=={{header|Raku}}==
(formerly Perl 6)
===if/else===
<tt>if</tt>, <tt>else</tt>, <tt>elsif</tt>, <tt>unless</tt>, and <tt>given</tt> work much as they do in Perl 5, with the following differences:<ul>
<li> All the parentheses are now optional.
</li><li> <tt>unless</tt> no longer permits <tt>elsif</tt> or <tt>else</tt> blocks.
</li><li> If the block of an <tt>if</tt>, <tt>elsif</tt>, or <tt>unless</tt> has a nonzero arity, the value of the conditional expression is used as an argument to the block:
<syntaxhighlight lang="raku" line>if won() -> $prize {
say "You won $prize.";
}</syntaxhighlight>
If an <tt>else</tt> block has a nonzero arity, it receives the value of the condition tested by the last <tt>if</tt> or <tt>elsif</tt>. </li></ul>
===given/when===
Switch structures are done by topicalization and by smartmatching in Raku. They are somewhat orthogonal, you can use a <tt>given</tt> block without <tt>when</tt>, and vice versa. But the typical use is:
<syntaxhighlight lang="raku" line>given lc prompt("Done? ") {
when 'yes' { return }
when 'no' { next }
default { say "Please answer either yes or no." }
}</syntaxhighlight>
<tt>when</tt> blocks are allowed in any block that topicalizes <tt>$_</tt>, including a
<tt>for</tt> loop (assuming one of its loop variables is bound to <tt>$_</tt>)
or the body of a method (if you have declared the invocant as <tt>$_</tt>)." See more at: https://docs.raku.org/language/control#index-entry-switch_(given)
 
There are also statement modifier forms of all of the above.
 
===Ternary operator===
The [[wp:ternary operator|ternary operator]] looks like this:
<syntaxhighlight lang="raku" line>$expression ?? do_something !! do_fallback</syntaxhighlight>
 
===Other short-circuiting operators===
<tt>and</tt>, <tt>or</tt>, <tt>&&</tt>, <tt>||</tt> and <tt>//</tt> work as in Perl 5.
 
=={{header|Red}}==
===If-Either-Case-Switch===
If the result is true, the block! will be evaluated. If false nothing happens.
<syntaxhighlight lang="red">>> if 10 > 2 [print "ten is bigger"]
ten is bigger</syntaxhighlight>
===EITHER===
If the result is true the first block! will be evaluated.
If false the second block! will be evaluated.
<syntaxhighlight lang="red">>> either 3 > 2 [print "Three larger"][print "Nope!"]
Three larger</syntaxhighlight>
===CASE===
The block! following the first true condition is evaluated.
<syntaxhighlight lang="red">n: 50
case [
n < 10 [print "small number"]
n < 100 [print "medium number"]
n < 1000 [print "large number"]
true [print "none of these"]
]
 
medium number
 
;CASE/ALL Prints all that are true
n: 50
case/all [
n < 10 [print "small number"]
n < 100 [print "medium number"]
n < 1000 [print "large number"]
true [print "none of these"]
]
 
medium number
large number
none of these</syntaxhighlight>
 
===SWITCH===
<syntaxhighlight lang="red">switch "india" [
"a" [print "string"]
23 [print "integer"]
"India" [print "The country India"]
]
 
The country India
 
switch/default "U.S." [
"a" [print "string"]
23 [print "integer"]
"India" [print "The country India"]
][
print "no match"
]
 
no match</syntaxhighlight>
 
=={{header|Retro}}==
===choose, if, and -if===
<syntaxhighlight lang="retro">condition [ true statements ] if
condition [ false statements ] -if
condition [ true statements ] [ false statements ] choose</syntaxhighlight>
 
These forms can be used interactively, or inside function definitions.
 
===when===
<syntaxhighlight lang="retro">:foo (n-)
#1 [ ( if quote evaluates to true ) ] case
#2 [ ( if quote evaluates to true ) ] case
#3 [ ( if quote evaluates to true ) ] case
drop ( default action ) ;</syntaxhighlight>
 
=={{header|REXX}}==
===IF--THEN, IF--THEN--ELSE===
<syntaxhighlight lang="rexx">if y then @=6 /* Y must be either 0 or 1 */
 
if t**2>u then x=y /*simple IF with THEN & ELSE. */
else x=-y
 
if t**2>u then do j=1 for 10; say prime(j); end /*THEN DO loop.*/
else x=-y /*simple ELSE. */
 
if z>w+4 then do /*THEN DO group.*/
z=abs(z)
say 'z='z
end
else do; z=0; say 'failed.'; end /*ELSE DO group.*/
 
if x>y & c*d<sqrt(pz) |, /*this statement is continued [,]*/
substr(abc,4,1)=='~' then if z=0 then call punt
else nop /*NOP pairs up IF*/
else if z<0 then z=-y /*alignment helps*/</syntaxhighlight>
 
===SELECT--WHEN===
<syntaxhighlight lang="rexx"> /*the WHEN conditional operators are the same as*/
/*the IF conditional operators. */
select
when t<0 then z=abs(u)
when t=0 & y=0 then z=0
when t>0 then do
y=sqrt(z)
z=u**2
end
 
/*if control reaches here & none of the WHENs were*/
/*satisfiied, a SYNTAX (error) condition is raised*/
end /*1st select*/
 
select
when a=='angel' then many='host'
when a=='ass' | a=='donkey' then many='pace'
when a=='crocodile' then many='bask'
when a=='crow' then many='murder'
when a=='lark' then many='ascension'
when a=='quail' then many='bevy'
when a=='wolf' then many='pack'
otherwise many='?'
end /*2nd select*/ /* [↑] uses OTHERWISE as a catch-all.*/</syntaxhighlight>
 
===SELECT--WHEN/OTHERWISE===
<syntaxhighlight lang="rexx"> select
when g=='angel' then many='host'
when g=='ass' | g=='donkey' then many='pace'
when g=='crocodile' then many='bask'
when g=='crow' then many='murder'
when g=='lark' then many='ascension'
when g=='quail' then many='bevy'
when g=='wolf' then many='pack'
otherwise say
say '*** error! ***'
say g "isn't one of the known thingys."
say
exit 13
end /*select*/</syntaxhighlight>
 
=={{header|Rhope}}==
{{works with|Rhope|alpha 1}}
===if-then-else===
<syntaxhighlight lang="rhope">If[cond]
|:
Do Something[]
:||:
Do Something Else[]
:|</syntaxhighlight>
 
=={{header|Ring}}==
'''if-but-else-ok'''
<syntaxhighlight lang="ring">If x == 1
SomeFunc1()
But x == 2
SomeFunc2()
Else
SomeFunc()
Ok</syntaxhighlight>
 
'''Switch'''
<syntaxhighlight lang="ring">Switch x
On 1
SomeFunc1()
On 2
SomeFunc2()
Other
SomeFunc()
Off</syntaxhighlight>
 
=={{header|RLaB}}==
 
=== if ===
Block of instructions following the ''if'' command has to be always enclosed in curly brackets.
<syntaxhighlight lang="rlab">
if (x==1)
{
// do something
}
</syntaxhighlight>
 
=== if-else ===
If there are branching within the command, respective blocks have to be enclosed in the blocks preceding it.
Consider an example:
 
<syntaxhighlight lang="rlab">
if (x==1)
{
// do something if x is 1
y = const.pi;
else
// do something if x is not 1
y = sin(const.pi*(1-x)) / (1-x);
}
</syntaxhighlight>
 
<syntaxhighlight lang="rlab">
if (x==1)
{
// do something if x is 1
y = const.pi;
else if (x == 2)
{
// do something if x is 2
y = sin(const.pi*(1-x)) / (1-x);
else
// do something in all the other cases
y = rand();
}}
</syntaxhighlight>
 
=={{header|RPL}}==
'''IF..THEN'''
'''IF''' <instruction(s)> '''THEN''' <instruction(s)> '''END'''
'''IF..THEN..ELSE'''
'''IF''' <instruction(s)> '''THEN''' <instruction(s)> '''ELSE''' <instruction(s)> '''END'''
Instructions between <code>IF</code> and <code>THEN</code> are not mandatory, but recommended for lisibility. The interpreter considers <code>IF</code> as a null word and performs branching when meeting the word <code>THEN</code>: if stack level 1 is not equal to zero, the instructions between <code>THEN</code> and <code>END</code> will be executed.
 
<code>IFT</code> and <code>IFTE</code> are stack-based conditonal structures. <code>IFT</code> evaluates the content of stack level 1 only if the content of stack level 2 is not zero, otherwise it is dropped. <code>IFTE</code> evaluates the content of stack level 1 if the content of stack level 2 is zero, otherwise if evaluates the content of stack level 2.
 
'''CASE..END'''
'''CASE'''
<instruction(s)> '''THEN''' <instruction(s)> '''END'''
<instruction(s)> '''THEN''' <instruction(s)> '''END'''
<span style="color:grey">@ as many branches as needed</span>
<instruction(s)> <span style="color:grey">@ default branch (optional)</span>
'''END'''
 
=={{header|Ruby}}==
See [[Conditional Structures/Ruby]]
 
=={{header|Run BASIC}}==
<syntaxhighlight lang="runbasic">' Boolean Evaluations
'
' > Greater Than
' < Less Than
' >= Greater Than Or Equal To
' <= Less Than Or Equal To
' = Equal to
 
x = 0
 
if x = 0 then print "Zero"
 
' --------------------------
' if/then/else
if x = 0 then
print "Zero"
else
print "Nonzero"
end if
 
' --------------------------
' not
if x then
print "x has a value."
end if
if not(x) then
print "x has no value."
end if
 
' --------------------------
' if .. end if
if x = 0 then
print "Zero"
goto [surprise]
end if
wait
 
if x = 0 then goto [surprise]
print "No surprise."
wait
 
[surprise]
print "Surprise!"
wait
 
' --------------------------
' case numeric
num = 3
 
select case num
case 1
print "one"
 
case 2
print "two"
 
case 3
print "three"
 
case else
print "other number"
 
end select
 
' --------------------------
' case character
var$="blue"
 
select case var$
 
case "red"
print "red"
 
case "green"
print "green"
 
case else
print "color unknown"
 
end select</syntaxhighlight>
 
=={{header|Rust}}==
===Compile-Time===
====Conditional compilation====
Rust supports conditional compilation via the `cfg` annotation.
<syntaxhighlight lang="rust">// This function will only be compiled if we are compiling on Linux
#[cfg(target_os = "linux")]
fn running_linux() {
println!("This is linux");
}
#[cfg(not(target_os = "linux"))]
fn running_linux() {
println!("This is not linux");
}
 
// If we are on linux, we must be using glibc
#[cfg_attr(target_os = "linux", target_env = "gnu")]
// We must either be compiling for ARM or on a little endian machine that doesn't have 32-bit pointers pointers, on a
// UNIX like OS and only if we are doing a test build
#[cfg(all(
any(target_arch = "arm", target_endian = "little"),
not(target_pointer_width = "32"),
unix,
test
))]
fn highly_specific_function() {}
</syntaxhighlight>
Conditional compilation may also be achieved via the `cfg!` macro.
<syntaxhighlight lang="rust">fn main() {
if cfg!(target_os = "linux") {
// Do something
}
}</syntaxhighlight>
 
====Generics (static dispatch)====
By default, generics in Rust are monomorphized, so no vtable lookups at runtime are necessary.
<syntaxhighlight lang="rust">trait PrintType {
fn print_type(&self);
}
 
impl PrintType for char {
fn print_type(&self) {
println!("char");
}
}
case 1 {
 
# Do something, because input = 1
impl PrintType for f64 {
fn print_type(&self) {
println!("64-bit float");
}
}
case "coffee" {
 
# Do something, because input = coffee
fn prints_type_of_args<T, U>(arg1: &T, arg2: &U)
where T: PrintType,
U: PrintType
{
arg1.print_type();
arg2.print_type();
}
 
fn main() {
prints_type_of_args(&'a', &2.0);
prints_type_of_args(&'a', &'b');
}</syntaxhighlight>
 
===Runtime===
====If-statement====
<syntaxhighlight lang="rust">if some_conditional {
do_stuff();
} else if some_other_conditional {
do_other_stuff();
} else {
destroy_humanity();
}
 
// If statements are also expressions and will yield the value of the last expression in each block
let x = if y > z { y + 1 } else { z * 4 };
 
// Pattern matching may also be used
struct Point {
x: i32,
y: i32,
}
fn some_function(p: Option<Point>) {
if let Some(Point { x: x_coord, y: y_coord }) = p {
// Do something with x_coord and y_coord
}
}</syntaxhighlight>
else {
 
# Do something else.
====Match statement====
Match statements are essentially more powerful switch statements
<syntaxhighlight lang="rust">fn some_other_function(p: Option<Point>) {
match p {
Some(Point { x: 0, y: 0 }) => println!("Point is on origin"),
Some(Point { x: 0, y: _ }) | Some(Point { x: _, y: 0 }) => println!("Point is on an axis"),
Some(Point {x: a, y: b}) if a == b => println!("x and y are the same value"),
Some(Point {x: ref mut a, y: ref b}) if *a > 4 && *b < 2 => println!("we got a mutable reference to x-value and an immutable reference to y-value."),
op @ Some(p) => println!("op is the Option<Point> while p is the contained Point"),
None => println!("We didn't get a point"),
}
}</syntaxhighlight>
}
 
====Generics (dynamic dispatch)====
===goto===
Generics may also be accomplished via dynamic dispatch, so the actual code that is run is determined at compile time.
'''Interpreter:''' [[Perl]] 5.8.8
Using the same trait defined in the static dispatch section:
<syntaxhighlight lang="rust">fn prints_args_dynamic(arg1: &PrintType, arg2: &PrintType) {
arg1.print_type();
arg2.print_type();
}
fn main() {
prints_args_dynamic(&'a', &2.0);
prints_args_dynamic(&6.3,&'c');
}</syntaxhighlight>
 
=={{header|Sather}}==
Typically dispised by most Perl programmers
 
<syntaxhighlight lang="sather"> if EXPR then
goto LABELB;
-- CODE
elsif EXPR then
LABELA: # note labels end with a colon not semi-colon
-- CODE
goto END;
else
-- CODE
LABELB:
end;</syntaxhighlight>
goto LABELA;
END:
exit(0);
 
EXPR must evaluate to BOOL (true or false); <code>elsif</code> and <code>else</code> are optional.
==[[PHP]]==
 
[[Category:PHP]]
<syntaxhighlight lang="sather"> case EXPR
when EXPRL then
-- CODE
when EXPRL then
-- CODE
else
-- CODE
end;</syntaxhighlight>
 
EXPRL is a single expression or a comma-separated list of exressions. The expressions must evaluate to comparable objects (the method <code>is_eq</code> must be implemented)
 
=={{header|Scala}}==
{{libheader|Scala}}
<syntaxhighlight lang="scala"> if (n == 12) "twelve" else "not twelve"
today match {
case Monday =>
Compute_Starting_Balance;
case Friday =>
Compute_Ending_Balance;
case Tuesday =>
Accumulate_Sales
case _ => {}
}</syntaxhighlight>
 
=={{header|Scheme}}==
Procedures can be categorised as primitive or derived. Derived procedures can
be defined in terms of primitive procedures.
===Primitive===
====if====
<syntaxhighlight lang="text">(if <test> <consequent> <alternate>)</syntaxhighlight>
<syntaxhighlight lang="text">(if <test> <consequent>)</syntaxhighlight>
Example:
<syntaxhighlight lang="scheme">(display
(if (> 1 2)
"yes"
"no"))
(newline)
(display
(if (> 1 2)
(- 1 2)))
(newline)</syntaxhighlight>
{{out}}
<pre>no
#<unspecified></pre>
 
===Derived===
====cond====
<syntaxhighlight lang="text">(cond <clause1> <clause2> ...)</syntaxhighlight>
Example:
<syntaxhighlight lang="scheme">(display
(cond ((> 1 2) "greater")
((< 1 2) "less")))
(newline)
(display
(cond ((> 1 1) "greater")
((< 1 1) "less")
(else "equal")))
(newline)</syntaxhighlight>
{{out}}
<pre>less
equal</pre>
 
====case====
<syntaxhighlight lang="text">(case <key> <clause1> <clause2> ...)</syntaxhighlight>
Example:
<syntaxhighlight lang="scheme">(display
(case (* 2 3)
((2 3 5 7) "prime")
((1 4 6 8 9) "composite")))
(newline)
(display
(case (car (list c d))
((a e i o u) "vowel")
((w y) "semivowel")
(else "consonant")))
(newline)</syntaxhighlight>
{{out}}
<pre>composite
consonant</pre>
 
=={{header|Scilab}}==
===if-then-else===
'''if''' condition1 '''then''' instructions1
['''elseif''' condition2 '''then''' instructions2]
....
['''else''' instructionse]
'''end'''
 
===select-case===
'''select''' expression
'''case''' expression1 '''then''' instructions1
['''case''' expression2 '''then''' instructions2]
...
['''else''' instructionse]
'''end
 
=={{header|Seed7}}==
===if-then-else===
There can be single or multiple statements.
An if-statement can have multiple elsif parts.
<syntaxhighlight lang="seed7">if condition then
statement
end if;
 
if condition then
statement1
else
statement2;
end if;
 
if condition1 then
statement1
elsif condition2 then
statement2;
end if;
 
if condition1 then
statement1
elsif condition2 then
statement2;
else
statement3;
end if;</syntaxhighlight>
 
=== case ===
<syntaxhighlight lang="seed7">case i of
when {1, 4, 9}: # Executed if i is 1, 4 or 9
statement1;
when {11} | {13 .. 17}: # Executed if i is 11, 13, 14, 15, 16 or 17
statement2;
when {42}: # Executed only if i is 42
statement3;
otherwise:
statement4;
end case;</syntaxhighlight>
 
=={{header|SIMPOL}}==
===if-else if-else===
<syntaxhighlight lang="simpol">if x == 1
foo()
else if x == 2
bar()
else
foobar()
end if</syntaxhighlight>
 
===ternary if function===
<syntaxhighlight lang="simpol">.if(x == 1, "hello", "world")</syntaxhighlight>
 
=={{header|Simula}}==
{{works with|SIMULA-67}}
Simula 67 has conditional statements of the form:
statement::= '''if''' conditional_expression '''then''' statement '''else''' statement
'''if''' X=Y '''then''' K:=I '''else''' K:=J
statement::= '''if''' conditional_expression '''then''' statement
'''if''' X=Y '''then''' K:=I
An example:
<syntaxhighlight lang="simula">BEGIN
INTEGER i,j;
i:=1; j:=2;
OutText("i ");
IF i=1 THEN OutInt(i,1);
OutImage;
OutInt(i,2); OutInt(j,2);
IF i<j THEN OutText(" : i<j") ELSE OutText(" : i>=j");
OutImage;
IF i>=j THEN BEGIN
OutText("i=");
OutInt(i,5)
END
ELSE BEGIN
OutText("j=");
OutInt(j,5)
END;
OutImage
END</syntaxhighlight>
Simula 67 has also a switch structure:
declaration::= '''switch''' switch:=list_of labels
statement::= '''goto''' switch[expression]
An example:
<syntaxhighlight lang="simula">BEGIN
INTEGER i,j;
SWITCH target:=L1,L2,L3;
i:=1; j:=2;
OutText("::");
GOTO target(j);
L1: OutText("AA");
L2: OutText("BB");
L3: OutText("CC");
OutImage
END</syntaxhighlight>
 
=={{header|Slate}}==
===ifTrue/ifFalse===
<syntaxhighlight lang="slate">"Conditionals in Slate are really messages sent to Boolean objects. Like Smalltalk. (But the compiler might optimize some cases)"
balance > 0
ifTrue: [inform: 'still sitting pretty!'.]
ifFalse: [inform: 'No money till payday!'.].</syntaxhighlight>
 
 
===caseOf:otherwise:===
<syntaxhighlight lang="slate">c@(Net URLPathEncoder traits) convert
[ | byte1 byte2 byte3 digit1 digit2|
[c in isAtEnd] whileFalse:
[byte1: c in next.
byte1 caseOf: {
$+ -> [c out nextPut: $\s].
$% -> [byte2: c in next.
byte3: c in next.
digit1: (byte2 toDigit: 16).
digit2: (byte3 toDigit: 16).
digit1 isNil \/ [digit2 isNil] ifTrue: [error: 'Error reading hex sequence after %'].
c out nextPut: (digit1 * 16 + digit2 as: c out elementType)].
} otherwise: [c out nextPut: byte1].
].
].</syntaxhighlight>
 
===whileTrue:/whileFalse:===
 
<syntaxhighlight lang="slate">[p isAtEnd] whileFalse: [p next evaluate]].</syntaxhighlight>
 
=={{header|Slope}}==
 
The following examples are highly derived, but should give the basics. All of the forms below (if, case, cond) return the result of evaluating their associated expression/consequent. The examples below tend toward side effects, so mostly return the empty list.
 
===if===
 
Syntax:
'''Interpreter''': [[PHP]] 3.x & 4.x & 5.x
<syntaxhighlight lang="text">(if [test] [consequent] [[alternate]])</syntaxhighlight>
 
Example:
<?php
$foo = 3;
if ($foo == 2)
//do something
if ($foo == 3)
//do something
else
//do something else
 
<syntaxhighlight lang="slope">(define my-file (file-open-read "my-file.txt"))
if ($foo != 0)
(if my-file (write (read-all my-file)) (! "Could not open file"))</syntaxhighlight>
{
 
===case===
//do something
 
Syntax:
}
<syntaxhighlight lang="text">(case [value] (match-val expression)...)</syntaxhighlight>
 
Example:
<syntaxhighlight lang="slope">
(case my-enum
(string (do-string my-enum))
(bool (do-bool my-enum))
(proc (my-enum))
(number (do-number my-enum))
(else (! "No match found in case")))</syntaxhighlight>
 
===cond===
 
Syntax:
<syntaxhighlight lang="text">(cond ([test] [expression])...)</syntaxhighlight>
 
Example:
<syntaxhighlight lang="slope">(define my-num 123)
(cond
((positive? my-num) 'positive)
((negative? my-num) 'negative)
(else 'zero))</syntaxhighlight>
 
=={{header|SmallBASIC}}==
 
===if===
 
<syntaxhighlight lang="basic">
IF foo == 1
PRINT "one"
ELSEIF foo == 2
PRINT "two"
ELSE
PRINT "something else"
ENDIF
</syntaxhighlight>
 
===Inline if===
<syntaxhighlight lang="basic">ans = iff(x <= 5, 0, 10)</syntaxhighlight>
 
===select===
<syntaxhighlight lang="basic">
select case x
case 12
print "x is 12"
case 13,14,15
print "x is 13,14,or 15"
case iff(x <= 4, x, x + 1)
print "x <= 4"
case else
print "x is not <=4,12,13,14,15"
end select
</syntaxhighlight>
 
=={{header|Smalltalk}}==
 
Smalltalk has no builtin control structures in its language syntax. All is done by passing blocks (aka lambda-closures) as parameters to boolean or block receivers (or others). You can define your own and additional control structures, most visible as various container enumeration messages (to:do: / do: / doWith: /etc.) and in the way exceptions are handled (which are also defined as library functions).
All in all, there are hundreds or thousands of such functions found in typical Smalltalk systems, too many to be listed here.
 
A common pattern for handling a multi-option switch is to create classes for the various options, and let [[Polymorphism]] take care of the decisions (although switch-case like constructs are possible).
 
Another common pattern is to hold a collection of blocks and dispatch to one of them (eg. in parsers, dispatching on the next incoming character), or in state machines, depending on an input token.
 
Notice that all constructs below are expressions and have a value. The value can be assigned or used as argument in a message send.
===ifTrue/ifFalse===
else
Conditionals in Smalltalk are really messages sent to Boolean objects.
{
<br>The most basic conditional is the ifTrue/ifFalse, which is defined in 4 variants in the Boolean class &sup1; (the receiver is the following examples is a boolean, which get the alternative code pieces as argument):
<syntaxhighlight lang="smalltalk">
//do another thing
balance > 0
ifTrue: [Transcript cr; show: 'still sitting pretty!'.]
}
ifFalse: [Transcript cr; show: 'No money till payday!'.].
 
?>
balance < 10 ifTrue:[ self goGetSomeMoney ].
 
balance > 1000 ifTrue:[ self beHappy ].
 
(balance < 10)
ifFalse:[ self gotoHappyHour ]
ifTrue:[ self noDrinksToday ].
</syntaxhighlight>
 
You can also use them as the ternary operator
 
<syntaxhighlight lang="smalltalk">abs := x > 0 ifTrue: [ x ] ifFalse: [ x negated ]</syntaxhighlight>
 
Or get the alternatives from somewhere else (for example, passed as parameter)
 
<syntaxhighlight lang="smalltalk">...
trueAction := [ ... do something ].
falseAction := [ ... do something else ...].
...
abs := x > 0 ifTrue:trueAction ifFalse:falseAction. "3)"</syntaxhighlight>
 
Note &sup1; strictly speaking, these are methods (aka virtual functions) in the subclasses of Boolean (True and False) if which true and false are singletons. Thus, conditional execution is actually implemented via polymorphism, in that those methods either do or do not evaluate their argument (or one of the alternatives). The compiler will optimize and inline special cases (i.e. boolean receivers).
<br>Note &sup2; of course, you are free to implement similar control structures in either one of the existing or your own classes and thus implement your own control structures.
<br>Note &sup3; no brackets here; because ifTrue/ifFalse sends #value to the argument (which is a lambda block) to have it evaluate itself. If we had extra brackets here, we'd get the block unevaluated as value.
 
===Switch Case===
<syntaxhighlight lang="smalltalk">|x|
x := 1.
value :=
x caseOf: {
[1]->['one'].
[2]->['two'].
[3]->['three']
}
otherwise:['none of them'].</syntaxhighlight>
 
=={{header|SNOBOL4}}==
SNOBOL4 has no structured programming features, but the two constructs in question could be easily emulated with FAILURE/SUCCESS and indirect jumps
 
<syntaxhighlight lang="snobol"> A = "true"
* "if-then-else"
if A "true" :s(goTrue)f(goFalse)
goTrue output = "A is TRUE" :(fi)
goFalse output = "A is not TRUE" :(fi)
fi
 
* "switch"
switch A ("true" | "false") . switch :s($("case" switch))f(default)
casetrue output = "A is TRUE" :(esac)
casefalse output = "A is FALSE" :(esac)
default output = "A is neither FALSE nor TRUE"
esac
end</syntaxhighlight>
 
=={{header|SNUSP}}==
 
<syntaxhighlight lang="snusp">$==?\==zero=====!/==#
\==non zero==/</syntaxhighlight>
 
'''?''' is the only conditional operator. It skips one character if the current cell is zero.
 
'''!''' is an unconditional skip. '''!/''' is the idiom for joining two lines of execution. '''?!''' inverts the test.
 
'''\''' and '''/''' redirect the flow of control. All the other characters besides $ and # are commentary.
 
 
 
==[[Sparkling]]==
 
If statement:
 
<syntaxhighlight lang="sparkling">var odd = 13;
if odd % 2 != 0 {
print("odd");
}</syntaxhighlight>
 
If-else statement:
 
<syntaxhighlight lang="sparkling">var odd = 13;
if odd % 2 != 0 {
print("odd");
} else {
print("even");
}</syntaxhighlight>
 
If and if-else statements can be chained:
 
<syntaxhighlight lang="sparkling">var nodiv3 = 13;
if nodiv3 % 3 == 0 {
print("divisible by 3");
} else if nodiv3 % 3 == 1 {
print("gives 1 remainder");
} else {
print("gives 2 remainder");
}</syntaxhighlight>
 
There's no "switch-case" statement in Sparkling yet, but it's work in progress.
 
=={{header|SQL}}==
{{works with|MS SQL|2005}}
===Conditional Expression===
<syntaxhighlight lang="sql">case when a then b else c end
 
declare @n int
set @n=124
print case when @n=123 then 'equal' else 'not equal' end
 
--If/ElseIf expression
set @n=5
print case when @n=3 then 'Three' when @n=4 then 'Four' else 'Other' end</syntaxhighlight>
 
===If/Else===
<syntaxhighlight lang="sql">declare @n int
set @n=123
if @n=123
BEGIN --begin/end needed if more than one statement inside
print 'one two three'
END
ELSE
if @n=124 print 'one two four'
else print 'other'</syntaxhighlight>
 
=={{header|SSEM}}==
The SSEM's only conditional operation is <tt>011 Test</tt>, which causes the computer to skip the next instruction if the value held in the accumulator is negative. This program illustrates it: assuming address 10 stores a variable, we test whether its negation is negative (i.e. whether the variable itself is positive). If it is, we skip the next instruction and proceed with the program; but, if it is not negative (i.e. the variable is negative or zero), we jump to address 1 + the value stored at address 14. It is easy to see how this can be used to implement loops, other conditional tests, etc.
<syntaxhighlight lang="ssem">01010000000000100000000000000000 -10 to c
00000000000000110000000000000000 Test
01110000000000000000000000000000 14 to CI</syntaxhighlight>
 
=={{header|Stata}}==
=== cond function ===
This is an equivalent of a ternary ?: in C, useful for instance when creating a variable with '''[https://www.stata.com/help.cgi?generate gen]'''. See '''[https://www.stata.com/help.cgi?cond cond]''' in Stata help.
 
<syntaxhighlight lang="stata">clear
set obs 4
gen a = cond(mod(_n, 2)==1, "A", "B")
list, noobs noheader
 
+---+
| A |
| B |
| A |
| B |
+---+</syntaxhighlight>
 
=== if command ===
This one is mainly useful in programs. See '''[https://www.stata.com/help.cgi?ifcmd ifcmd]''' in Stata help. To illustrate the command, here is a program that checks if a number is prime.
 
<syntaxhighlight lang="stata">program isprime
sca n = `0'
sca p = 1
if n<5 {
if n!=2 & n!=3 {
sca p = 0
}
}
else {
if mod(n, 2)==0 {
sca p = 0
}
else {
sca k=3
while k*k<=n {
if mod(n, k)==0 {
sca p = 0
continue, break
}
sca k = k+2
}
}
}
if p {
di "`n' is prime."
}
else {
di "`n' is not prime."
}
end
 
isprime `=10^12-11'
999999999989 is prime.</syntaxhighlight>
 
=== if expression ===
When used in a command, '''[https://www.stata.com/help.cgi?if if]''' means the command is to be applied to the data subset for which the if expression is true.
 
<syntaxhighlight lang="stata">clear
set obs 100
count
100
count if mod(_n, 3)==0
33</syntaxhighlight>
 
=== if statement in Mata ===
See [https://www.stata.com/help.cgi?%5bM-2%5d%20if Stata help]. Here is an equivalent of the above program to check if a number is prime.
 
<syntaxhighlight lang="stata">function isprime(n) {
if (n<5) return(n==2 | n==3)
else if (mod(n, 2)==0) return(0)
else {
for (k=3; k*k<=n; k=k+2) {
if (mod(n, k)==0) return(0)
}
return(1)
}
}
 
isprime(10^12-11)
1</syntaxhighlight>
 
=== ternary operator in Mata ===
 
See [https://www.stata.com/help.cgi?m2_op_conditional Stata help]. Here is a recursive implementation of the Fibonacci sequence, to illustrate.
 
<syntaxhighlight lang="stata">function fib(n) {
return(n<2 ? n : fib(n-1)+fib(n-2))
}
 
fib(10)
55</syntaxhighlight>
 
=={{header|Swahili}}==
===if-else if-else (kama-au-sivyo)===
<syntaxhighlight lang="swahili">kama (kweli) {
andika("statement")
} au (kweli /* condition */) {
andika("statement")
} au (kweli /* condition */) {
andika("statement")
} sivyo {
andika("statement")
}</syntaxhighlight>
 
=={{header|Tailspin}}==
Tailspin has only one true conditional structure, a set of matchers. Each templates (sort of a function that takes one input value and emits zero or more outputs) has a set of matchers. If it only has matchers, they are invoked. If the templates has a
block, the matchers are invoked by sending to them (by "-> #"). The matchers can also be used as a looping structure by sending values back to be matched (also by "-> #").
<syntaxhighlight lang="tailspin">
templates foo
when <=0> do 'zero' -> !OUT::write
when <..0> do
'negative ' -> !OUT::write
-$ -> #
when <?($ mod 2 <=0>)> do 'even' -> !OUT::write
otherwise 'odd' -> !OUT::write
end foo
</syntaxhighlight>
 
=={{header|Tcl}}==
 
===if-then-else===
<syntaxhighlight lang="tcl">if {$foo == 3} {
puts "foo is three"
} elseif {$foo == 4} {
puts "foo is four"
} else {
puts "foo is neither three nor four"
}</syntaxhighlight>
or (using the ternary operator of expressions)
<syntaxhighlight lang="tcl">set result [expr { $foo == 3 ? "three" : "not three" }]</syntaxhighlight>
 
===switch===
<syntaxhighlight lang="tcl">switch -- $foo {
3 {puts "foo is three"}
4 {puts "foo is four"}
default {puts "foo is something else"}
}</syntaxhighlight>
Note that the <tt>switch</tt> command can also use glob matching (like <tt>case</tt> in the Bourne Shell) or regular-expression matching.
 
=={{header|Tern}}==
'''Interpreter''': [[PHP]] 3.x & 4.x & 5.x
 
There are several conditional statements.
<?php
 
===If Statement===
switch ($i)
<syntaxhighlight lang="tern">if(a > b)
{
println(a);</syntaxhighlight>
 
case "apple":
===If Else Statement===
echo "i is apple";
<syntaxhighlight lang="tern">if(a > b) {
break;
println(a);
} else {
case "bar":
println(b);
echo "i is bar";
}</syntaxhighlight>
break;
 
===Unless Statement===
case "cake":
<syntaxhighlight lang="tern">unless(a > b) {
echo "i is cake";
breakprintln(b);
} else {
println(a);
}
}</syntaxhighlight>
 
?>
===Switch Statement===
<syntaxhighlight lang="tern">switch(a) {
case 10:
case 11:
println(a);
break;
default:
println(b);
}</syntaxhighlight>
 
=={{header|TI-83 BASIC}}==
There are 3 forms of conditional statement:
<br><br>
'''Basic form'''
<br> with only one statement for the true part:
<syntaxhighlight lang="ti83b">If condition
statement</syntaxhighlight>
or in one line
<syntaxhighlight lang="ti83b">If condition : statement</syntaxhighlight>
 
'''If-Then form'''
<syntaxhighlight lang="ti83b">If condition
Then
statements
End</syntaxhighlight>
 
'''If-Then-Else form'''
<syntaxhighlight lang="ti83b">If condition
Then
statements
Else
statements
End</syntaxhighlight>
 
=={{header|Toka}}==
 
===ifTrue===
( condition ) ( quote ) ifTrue
 
<syntaxhighlight lang="toka">100 100 = [ ." True\n" ] ifTrue
100 200 = [ ." True\n" ] ifTrue</syntaxhighlight>
 
===ifFalse===
( condition ) ( quote ) ifFalse
 
<syntaxhighlight lang="toka">100 100 = [ ." True\n" ] ifFalse
100 200 = [ ." True\n" ] ifFalse</syntaxhighlight>
 
===ifTrueFalse===
( condition ) ( true quote ) ( false quote ) ifTrueFalse
 
<syntaxhighlight lang="toka">100 100 = [ ." Equal\n" ] [ ." Not Equal\n" ] ifTrueFalse
100 200 = [ ." Equal\n" ] [ ." Not Equal\n" ] ifTrueFalse</syntaxhighlight>
 
=={{header|TorqueScript}}==
 
==[[Python]]==
[[Category:Python]]
===if-then-else===
 
<syntaxhighlight lang="tqs">// numbers and objects
if x == 0:
if(%num == 1)
foo()
{
elif x == 1:
foo();
bar()
}
elif x == 2:
else if(%obj == MyObject.getID())
baz()
{
else:
bar();
boz()
}
else
{
deusEx();
}
 
// strings
===ternary===
if(%str $= "Hello World")
'''Interpreter:''' [[Python]] 2.5
{
foo();
}
else if(%str $= "Bye World")
{
bar();
}
else
{
deusEx();
}</syntaxhighlight>
 
===switch===
True if True else False
 
<syntaxhighlight lang="tqs">// numbers and objects
==[[Ruby]]==
switch(%num)
[[Category:Ruby]]
{
case 1:
one();
case 2:
twoThreeOrFour();
case 3:
twoThreeOrFour();
case 4:
twoThreeOrFour();
case 5:
five();
case MyObject.getID():
anObject();
default:
everythingElse();
}
 
// strings
switch$(%str)
{
case "Hello":
arrival();
case "Goodbye":
departure();
default:
somethingElse();
}</syntaxhighlight>
 
===conditional (ternary) operator (?:)===
 
<syntaxhighlight lang="tqs">%formatted = %str @ ((getSubStr(%str,strLen(%str) - 1,1) $= "s") ? "'" : "'s");</syntaxhighlight>
 
 
=={{header|Transd}}==
 
Transd has as an universal conditional expression - the '''if-elsif-else''' operator. Also, the conditional evaluation
is achieved through logical functions.
 
<syntaxhighlight lang="Scheme">#lang transd
 
MainModule: {
_start: (λ locals: b 1 c 0
(textout (if b "OK" else "NO") "\n")
 
// switch/case emulation
 
(textout (* 5
(if (== b 0) 2
elsif (== b 1) 5
else 6)) "\n")
 
// example of using 'or' as a conditional construct
 
(or (!= c 0) (textout "c is 0"))
)
}</syntaxhighlight>
{{out}}
<pre>
OK
25
c is 0
</pre>
 
=={{header|Trith}}==
===branch===
<syntaxhighlight lang="trith">true ["yes" print] ["no" print] branch</syntaxhighlight>
===when===
<syntaxhighlight lang="trith">true ["yes" print] when</syntaxhighlight>
===unless===
<syntaxhighlight lang="trith">false ["no" print] unless</syntaxhighlight>
 
 
=={{header|True BASIC}}==
<syntaxhighlight lang="basic">
! IF-ELSEIF-ELSE-END IF
! SELECT-CASE
! ON GOTO, ON GOSUB
 
IF expr_booleana THEN
sentencia(s)
END IF
 
 
IF expr_booleana1 THEN
sentencia(s)
ELSEIF expr_booleana2 THEN
sentencia(s)
ELSEIF expr_booleana3 THEN
sentencia(s)
ELSE
sentencia(s)
END IF
 
 
SELECT CASE expr_booleana
CASE 1
sentencia(s)
CASE 2
sentencia(s)
CASE ELSE
sentencia(s)
END SELECT
 
 
ON expresión GOTO label1, label2 ELSE label3
 
 
ON expresión Gosub label1, label2 ELSE label3
</syntaxhighlight>
 
=={{header|TUSCRIPT}}==
===IF ELSEIF ELSE ENDIF===
<syntaxhighlight lang="tuscript">
$$ MODE TUSCRIPT
 
condition="c"
IF (condition=="a") THEN
---> do something
ELSEIF (condition=="b") THEN
---> do something
ELSE
---> do something
ENDIF
</syntaxhighlight>
===SELECT CASE DEFAULT ENDSELECT===
<syntaxhighlight lang="tuscript">
$$ MODE TUSCRIPT
 
days="Monday'Tuesday'Wednesday'Thursday'Friday'Saturday'Sunday"
dayofweek=DATE (today,day,month,year,number)
day=SELECT (days,#dayofweek)
 
SELECT day
CASE "Monday"
---> do something
CASE "Saturday","Sunday"
---> do something
DEFAULT
---> do something
ENDSELECT
</syntaxhighlight>
 
=={{header|TXR}}==
 
In TXR, most directives are conditionals, because they specify some kind of match. Given some directive D, the underlying logic in the language is, roughtly, "if D does not match at the current position in the input, then fail, otherwise the input advances according to the semantics of D".
 
An easy analogy to regular expressions may be drawn. The regex /abc/ means something like "if a doesn't match, then fail, otherwise consume a character and if b doesn't match, then fail, otherwise consume another character and if c doesn't match, then fail otherwise consume another character and succeed." The expressive power comes from, in part, not having to write all these decisions and book-keeping.
 
The interesting conditional-like structures in TXR are the parallel directives, which apply separate clauses to the same input, and then integrate the results in various ways.
 
For instance the <code>choose</code> construct will select, from among those clauses which match successfully, the one which maximizes or minimizes the length of an extracted variable binding:
 
<syntaxhighlight lang="txr">
@(choose :shortest x)
@x:@y
@(or)
@x<--@y
@(or)
@x+@y
@(end)</syntaxhighlight>
 
Suppose the input is something which can match all three patterns in different ways:
 
<pre>foo<--bar:baz+xyzzy</pre>
 
The outcome (with <code>txr -B</code>) will be:
 
<pre>x="foo"
y="bar:baz+xyzzy"</pre>
 
because this match minimizes the length of <code>x</code>. If we change this to <code>:longest x</code>, we get:
 
<pre>x="foo<--bar:baz"
y="xyzzy"</pre>
 
The <code>cases</code>, <code>all</code> and <code>none</code> directives most resemble control structures because they have short-circuiting behavior.
For instance:
 
<syntaxhighlight lang="txr">@(all)
@x:y@
@z<-@w
@(and)
@(output)
We have a match: (x, y, z, w) = (@x, @y, @z, @w).
@(end)
@(end)</syntaxhighlight>
 
If any subclause fails to match, then <code>all</code> stops processing subsequent clauses. There are subtleties though, because an earlier clause can produce variable bindings which are visible to later clauses.
If previously bound variable is bound again, it must be to an identical piece of text:
 
<syntaxhighlight lang="txr">@# match a line which contains some piece of text x
@# after the rightmost occurence of : such that the same piece
@# of text also occurs at the start of the line preceded by -->
@(all)
@*junk:@x
@(and)
-->@x@/.*/
@(end)</syntaxhighlight>
 
<pre>$ echo "-->asdfhjig:asdf" | txr -B weird.txr -
junk="-->asdfhjig"
x="asdf"
$ echo "-->assfhjig:asdf" | txr -B weird.txr -
false
$</pre>
 
=={{header|UNIX Shell}}==
{{works with|Bourne Shell}}
 
==== If conditionals ====
 
The basic syntax is <code>if ''command-list''; then ''command-list''; fi</code>. If the first command list succeeds (by returning 0 for success), then the shell runs the second command list.
 
<syntaxhighlight lang="sh">if test 3 -lt 5; then echo '3 is less than 5'; fi</syntaxhighlight>
 
==== Else and elif ====
 
There are optional <code>elif</code> (else if) and <code>else</code> clauses.
 
<syntaxhighlight lang="sh">if test 4 -ge 6
then echo '4 is greater than or equal to 6'
elif test 4 -lt 6
then echo '4 is less than 6'
else echo '4 compares not to 6'
fi</syntaxhighlight>
 
==== Switch conditionals ====
 
The Unix shell provides support for multibranch switch conditional constructs using the case statement:
 
<syntaxhighlight lang="sh">case value in
choicea)
foo
;;
choiceb)
bar
;;
esac</syntaxhighlight>
 
==== Conditional branching using operators ====
 
One can also use <code>&&</code> and <code>||</code> as conditional structures; see [[short-circuit evaluation#UNIX Shell]].
 
<syntaxhighlight lang="sh">test 3 -lt 5 && echo '3 is less than 5'
test 4 -ge 6 || echo '4 is not greater than or equal to 6'</syntaxhighlight>
 
==== Conditional loops ====
 
The Unix shell also supports conditional loops:
 
<syntaxhighlight lang="sh"># This is a while loop
l=1
while [ l -le 5 ]; do
echo $l
done
 
# This is an until loop
l=1
until [ l -eq 5 ]; do
echo $l
done</syntaxhighlight>
 
==={{header|C Shell}}===
The single-line <code>if</code> syntax is <code>if (''expression'') ''simple-command''</code>.
 
<syntaxhighlight lang="csh">if (3 < 5) echo '3 is less than 5'
if ({ grep -q ^root: /etc/passwd }) echo 'passwd has root'</syntaxhighlight>
 
The multi-line <code>if</code> syntax has a <code>then</code> clause, and can have optional <code>else if</code> and <code>else</code> clauses. Each clause may contain multiple commands.
 
<syntaxhighlight lang="csh">if (4 >= 6) then
echo '4 is greater than or equal to 6'
else if (4 < 6) then
echo '4 is less than 6'
else
echo '4 compares not to 6'
endif</syntaxhighlight>
 
=={{header|Unison}}==
<syntaxhighlight lang="unison">factorial : Nat -> Nat
factorial x =
if x == 0 then 1
else
x * fac (Nat.drop x 1)</syntaxhighlight>
 
=={{header|Ursalang}}==
===if…then…else===
Ursalang has a single conditional construct, the familiar `if…then…else`.<syntaxhighlight lang="ursalang">
if energyLevel > 9000 { "That's impossible!!!" } else { "Ok, I guess" }
</syntaxhighlight>As in most C-like languages, conditionals can be chained:<syntaxhighlight>
if color == "red" { "aaaaaah!" }
else if color == "blue" { "oooooh!" }
else { "eeeeeeee!" }
</syntaxhighlight>
 
=={{header|V}}==
===ifThenElse===
<syntaxhighlight lang="v">[true]
['is true' puts]
['is false' puts]
ifte
 
=is true</syntaxhighlight>
 
===ifThen===
<syntaxhighlight lang="v">[true]
['is true' puts]
if
=is true</syntaxhighlight>
 
===When===
<syntaxhighlight lang="v">3 [
[1 =] [1 *]
[2 =] [10 *]
[3 =] [100 *]
[4 =] [1000 *]
] when
 
=300</syntaxhighlight>
===Choice===
<syntaxhighlight lang="v">true
1 2
choice
 
=1
 
false
1 2
choice
 
=2</syntaxhighlight>
 
=={{header|VBA}}==
===If Else End If===
<syntaxhighlight lang="vb">
Sub C_S_If()
Dim A$, B$
 
A = "Hello"
B = "World"
'test
If A = B Then Debug.Print A & " = " & B
'other syntax
If A = B Then
Debug.Print A & " = " & B
Else
Debug.Print A & " and " & B & " are differents."
End If
'other syntax
If A = B Then
Debug.Print A & " = " & B
Else: Debug.Print A & " and " & B & " are differents."
End If
'other syntax
If A = B Then Debug.Print A & " = " & B _
Else Debug.Print A & " and " & B & " are differents."
'other syntax
If A = B Then Debug.Print A & " = " & B Else Debug.Print A & " and " & B & " are differents."
If A = B Then Debug.Print A & " = " & B Else: Debug.Print A & " and " & B & " are differents."
End Sub</syntaxhighlight>
 
===If ElseIf Else End If===
<syntaxhighlight lang="vb">Sub C_S_ElseIf()
Dim A$, B$
 
A = "Hello"
B = "World"
'test
If A = B Then Debug.Print A & " = " & B
'other syntax
If A = B Then
Debug.Print A & " = " & B
ElseIf A > B Then
Debug.Print A & " > " & B
Else
Debug.Print A & " < " & B
End If
End Sub</syntaxhighlight>
===Select Case===
<syntaxhighlight lang="vb">Sub C_S_Select_Case()
'With Strings
Dim A$, C&
 
A = "Hello"
Select Case A
Case "World"
Debug.Print "A = World"
Case "Hello"
Debug.Print "A = Hello"
Case Else
Debug.Print "You make a mistake"
End Select
'With numerics
C = 11
Select Case C
Case Is <= 10
Debug.Print "C <= 10"
Case Is < 20, Is > 10
Debug.Print "10 < C < 20"
Case Is >= 20
Debug.Print "C >= 20"
End Select
'Select Case Boolean
'With Strings
Select Case False
Case A <> "Hello"
Debug.Print "A = Hello"
Case A Like "*orl*"
Debug.Print "A Not Like *orl*"
Case Else
Debug.Print "You make a mistake"
End Select 'return : "A = Hello"
'Other conditions's order
Select Case False
Case A Like "*orl*"
Debug.Print "A Not Like *orl*"
Case A <> "Hello"
Debug.Print "A = Hello"
Case Else
Debug.Print "You make a mistake"
End Select 'return : "A Not Like *orl*"
'With numerics
Select Case True
Case C <= 10
Debug.Print "C <= 10"
Case C < 20, C > 10
Debug.Print "10 < C < 20"
Case C >= 20
Debug.Print "C >= 20"
End Select
End Sub</syntaxhighlight>
===Inline IF===
<syntaxhighlight lang="vb">Sub C_S_IIF()
Dim myName
myName = 2
Debug.Print IIf(myName = 1, "Bryan", "Justin")
'return : Justin
End Sub
</syntaxhighlight>
===Switch===
<syntaxhighlight lang="vb">Sub C_S_Switch()
Dim myName
myName = 2
Debug.Print Switch(myName = 1, "Bryan", myName = 2, "Justin", myName = 3, "John")
'return : Justin
End Sub
</syntaxhighlight>
 
=={{header|VBScript}}==
===if-then-else===
Block form:
<syntaxhighlight lang="vb">If condition1 Then
statement
End If
 
If condition1 Then
if s == 'Hello World'
foo statement
ElseIf condition2 Then
elsif s == 'Bye World'
bar statement
...
else
ElseIf conditionN Then
deus_ex
statement
end
Else
statement
End If
</syntaxhighlight>
Line form:
<syntaxhighlight lang="vb">If condition Then statement
 
If condition Then statement Else statement</syntaxhighlight>
===select-case===
<syntaxhighlight lang="vb">Select Case Expression
Case Value1: statement
Case Value2: statement
...
Case ValueN: statement
Case Else: statement
End Select
 
Select Case Expression
===case-when-else===
Case Value1
statements
Case Value2
statements
...
Case ValueN
statements
Case Else
statements
End Select</syntaxhighlight>
 
=={{header|Verbexx}}==
case cartoon_character
<syntaxhighlight lang="verbexx">@VAR a b = 1 2;
when 'Tom'
chase
when 'Jerry'
flee
else
nil
end
 
// -------------------------------------------------------------------------------------
===ternary===
// @IF verb (returns 0u0 = UNIT, if no then: or else: block is executed)
// ======== (note: both then: and else: keywords are optional)
 
@SAY "@IF 1 " ( @IF (a > b) then:{"then:"} else:{"else:"} );
s == 'Hello World' ? foo : bar
@SAY "@IF 2 " ( @IF (b > a) else:{"else:"} then:{"then:"} );
@SAY "@IF 3 " ( @IF (a > b) then:{"then:"} );
@SAY "@IF 4 " ( @IF (b > a) then:{"then:"} );
@SAY "@IF 5 " ( @IF (a > b) else:{"else:"} );
@SAY "@IF 6 " ( @IF (b > a) else:{"else:"} );
@SAY "@IF 7 " ( @IF (b > a) );
 
// ---------------------------------------------------------------------------------
// ? verb (conditional operator)
// ====== ( 1st block (TRUE) is required, 2nd block (FALSE) is optional)
 
@SAY "? 1 " ( (a < b) ? {"1st"} {"2nd"} );
==[[Smalltalk]]==
@SAY "? 2 " ( (a > b) ? {"1st"} {"2nd"} );
[[Category:Smalltalk]]
@SAY "? 3 " ( (a < b) ? {"1st"} );
@SAY "? 4 " ( (a > b) ? {"1st"} );
 
// -----------------------------------------------------------------------------------
===ifTrue/ifFalse===
// @CASE verb
"Conditionals in Smalltalk are really messages sent to Boolean objects"
// ==========
(( balance) > 0)
//
ifTrue: [Transcript cr; show: 'still sitting pretty!'.]
// - executes code block for first when: condition that evaluates to TRUE
ifFalse: [Transcript cr; show: 'No money till payday!'.].
//
// - normally, ends after running that code block
//
// - if no when: conditions are true, executes else: code block (if present)
//
// - can exit a when: block with @CONTINUE case: verb -- causes @CASE to continue
// looking for more true when: blocks or the else: block
 
@VAR n = 0;
@LOOP times:3
{
@SAY ( "n =" n " @CASE results:"
( @CASE
when:(n == 0) { "n == 0(1)" }
when:(n == 0) { "n == 0(2)" }
when:(n == 1) { "n == 1(1)"; @CONTINUE case: }
when:(n == 1) { "n == 1(2c)" }
else: { "else" }
)
)
;
n++;
};
 
/] -----------------------------------------------------------------------
 
Output:
 
@IF 1 else:
@IF 2 then:
@IF 3 0_u0
@IF 4 then:
@IF 5 else:
@IF 6 0_u0
@IF 7 0_u0
? 1 1st
? 2 2nd
? 3 1st
? 4 0_u0
n = 0 @CASE results: n == 0(1)
n = 1 @CASE results: n == 1(2c)
n = 2 @CASE results: else</syntaxhighlight>
 
 
=={{header|Verilog}}==
===if-else===
<syntaxhighlight lang="verilog">
if( expr_booleana ) command1;
else command2;
</syntaxhighlight>
 
===case===
<syntaxhighlight lang="verilog">
case( expr_booleana )
valor1: command1;
valor2: command2;
...
default: commandN;
endcase
</syntaxhighlight>
 
 
==[[Visual Basic .NET]]==
[[Category:=={{header|Visual Basic .NET]]}}==
===if-then-else===
====Block form====
<syntaxhighlight lang="vb">If condition Then
statement
End If
 
If condition Then
statement
Else
statement
End If
 
If condition1 Then
statement
ElseIf condition2 Then
statement
...
ElseIf conditionN Then
statement
Else
statement
End If</syntaxhighlight>
 
====Line form====
<syntaxhighlight lang="vb">If condition Then statement
 
If condition Then statement Else statement</syntaxhighlight>
 
===select-case===
<syntaxhighlight lang="vb">Select Case Expression
Case Value1: statement
Case Value2: statement
...
Case ValueN: statement
Case Else: statement
End Select
 
Select Case Expression
Case Value1
statements
Case Value2
statements
...
Case ValueN
statements
Case Else
statements
End Select
</syntaxhighlight>
===inline if-then-else===
<syntaxhighlight lang="vb">IIf(expr, then-value, else-value)</syntaxhighlight>
Example:
<syntaxhighlight lang="vbnet"> myName = 2
Debug.Print IIf(myName = 1, "John", "Jack")
'return : "Jack")</syntaxhighlight>
 
===inline switch===
<syntaxhighlight lang="vb">Switch(expr-1, value-1[, expr-2, value-2 … [, expr-n,value-n]])</syntaxhighlight>
Example:
<syntaxhighlight lang="vb"> myName = 2
Debug.Print Switch(myName = 1, "James", myName = 2, "Jacob", myName = 3, "Jeremy")
'return : "Jacob"</syntaxhighlight>
 
=={{header|Visual Basic .NET}}==
 
===if-then-else===
''Basic''
<syntaxhighlight lang="vbnet">Dim result As String, a As String = "pants", b As String = "glasses"
 
If a = b Then
result = "passed"
Else
result = "failed"
End If</syntaxhighlight>
 
''Condensed''
<syntaxhighlight lang="vbnet">Dim result As String, a As String = "pants", b As String = "glasses"
 
If a = b Then result = "passed" Else result = "failed"
 
If a = b Then
result = "passed"
Else : result = "failed"
End If
 
If a = b Then : result = "passed"
Else
result = "failed"
End If</syntaxhighlight>
 
===if-then-elseif===
<syntaxhighlight lang="vbnet">Dim result As String, a As String = "pants", b As String = "glasses"
 
If a = b Then
result = "passed"
ElseIf a <> b Then
result = "failed"
Else
result = "impossible"
End If</syntaxhighlight>
 
===select-case-else===
<syntaxhighlight lang="vbnet">Dim result As String, a As String = "pants", b As String = "glasses"
 
Select Case a
Case b
result = "match"
Case a : result = "duh"
Case Else
result = "impossible"
End Select</syntaxhighlight>
 
===inline-conditional===
<syntaxhighlight lang="vbnet">Imports Microsoft.VisualBasic
 
...
 
Dim result As String = CType(IIf("pants" = "glasses", "passed", "failed"), String) 'VB 1-8
 
Dim result As String = If("pants" = "glasses", "passed", "failed") 'VB 9</syntaxhighlight>
 
===generic-inline-conditional===
'''Compiler:''' Microsoft (R){{works with|Visual Basic Compiler version .NET|8.0}}
<syntaxhighlight lang="vbnet">Imports Microsoft.VisualBasic
...
Function IIf2(Of T)(ByVal condition As Boolean, ByVal truepart As T, ByVal falsepart As T) As T
If condition Then Return truepart Else Return falsepart
End Function
...
Dim result As String = IIf2("pants" = "glasses", "passed", "failed") ' type is inferred
 
...
 
Function IIf2(Of T)(ByVal condition As Boolean, ByVal truepart As T, ByVal falsepart As T) As T
=See Also=
If condition Then Return truepart Else Return falsepart
* [http://www.php.net/manual/en/language.control-structures.php php.net:Control Structures]
End Function
* [http://www.php.net/manual/en/control-structures.switch.php php.net:Control Structures: Switch]
 
...
 
Dim result As String = IIf2("pants" = "glasses", "passed", "failed") ' type is inferred</syntaxhighlight>
 
===generic-inline-conditional===
'''Language Version:''' 9.0+
 
<syntaxhighlight lang="vbnet">Dim result As String = If("pants" = "glasses", "passed", "failed") ' type is inferred</syntaxhighlight>
 
=={{header|V (Vlang)}}==
If and match are the general purpose conditional structures in V (Vlang), although the language certainly contains other conditional elements.
===If===
Simplest usage is,
<syntaxhighlight lang="v (vlang)">if boolean_expression {
statements
}</syntaxhighlight>
The braces are required, even around a single statement.
<syntaxhighlight lang="v (vlang)">if boolean_expression {
statements
} else {
other
statements
}</syntaxhighlight>
Braces are required around else clauses, as above, unless the statement of the else clause is another if statement. In this case the statements are chained like this,
<syntaxhighlight lang="v (vlang)">if boolean_expression1 {
statements
} else if boolean_expression2 {
otherStatements
}
</syntaxhighlight>
 
===Match===
Simple usage is,
<syntaxhighlight lang="v (vlang)">match true {
boolean_expression1 {
statements
}
boolean_expression2 {
other
statements
}
else {
last
resort
statements
}
}</syntaxhighlight>
Because match can work with any number of arbitrary boolean expressions, it replaces if/elseif chains often found in other programming languages.
 
Match can also switch on the value of an expression, as in,
<syntaxhighlight lang="v (vlang)">switch expression_of_any_type {
value1 {
statements
}
value2, value3, value4 {
other
statements
}
else {}
}</syntaxhighlight>
As shown, multiple values can be listed for a single case clause.
Since vlang is statically typed, the types of value1, 2, 3, and 4 must match the type of the expression.
 
=={{header|Vorpal}}==
 
===if-then-else===
<syntaxhighlight lang="vorpal">if(condition){
result = 'met'
}
else{
result = 'not met'
}</syntaxhighlight>
 
=={{header|Woma}}==
Woma has simple if statements.
 
===break-if===
Valid inside of a <@> (loop) block.
<syntaxhighlight lang="woma"><%>condition</syntaxhighlight>
 
===continue-if===
Valid inside of a <@> (loop) block.
<syntaxhighlight lang="woma"><$>condition</syntaxhighlight>
 
===if statement===
Valid inside of a function or a <@> (loop) block.
<syntaxhighlight lang="woma">condition = True
condition<?>print(condition)</syntaxhighlight>
 
=={{header|Wrapl}}==
 
===simple conditional===
Conditionals in Wrapl are expressions. Either success or failure can be omitted from the expression.
<syntaxhighlight lang="wrapl">condition => success // failure
condition => success
condition // failure</syntaxhighlight>
 
===goal directed evaluation===
Wrapl's goal directed evaluation can be used to control conditional execution.
The select-right operator <tt>&</tt> produces the values of the right operand for each value produced by the left operand. Thus if the left operand fails to produce any values, the right operand is never evaluated.
<syntaxhighlight lang="wrapl">condition & success</syntaxhighlight>
The sequence operator <tt>|</tt> produces the values of the left operand followed by the values of the right operand. Thus if the left operand produces enough values (for example in a context where only one value is required), the right operand is never evaluated.
<syntaxhighlight lang="wrapl">condition | failure</syntaxhighlight>
 
=={{header|Wren}}==
The ''if/else'' statement and the ''ternary operator (?:)'' are Wren's basic conditional structures though it can be argued that the ''&&'' and ''||'' operators, which do short-circuit evaluation, should be included under this heading as well.
<syntaxhighlight lang="wren">for (b in [true, false]) {
if (b) {
System.print(true)
} else {
System.print(false)
}
 
// equivalent code using ternary operator
System.print(b ? true : false)
 
// equivalent code using && operator
System.print(b && true)
 
// equivalent code using || operator
System.print(b || false)
 
System.print()
}</syntaxhighlight>
 
{{out}}
<pre>
true
true
true
true
 
false
false
false
false
</pre>
 
=={{header|X86 Assembly}}==
 
===ifs/elseifs/elses===
Assembly doesn't work on if/else if/else statements(Unless you're using MASM or alike assemblers:)). Rather, it has conditional jumps which work off flags set by the comparison. Take this general statement from C.
<syntaxhighlight lang="c">
if(i>1)
DoSomething
 
FailedSoContinueCodeExecution.
</syntaxhighlight>
There are actually a number of ways to implement that in assembly. The most typical way would be something like..
<syntaxhighlight lang="asm">
cmp i, 1
jg _DoSomething
FailedSoContinueCodeExecution
</syntaxhighlight>
Using the "jg" instruction,our code will jump to _DoSomething if the comparison(cmp i,1) made our ZF(ZeroFlag) flag well, zero. Which means only 1 thing. It is in fact greater than. In contrast, if i is in fact equal or less than 1, ZF is set to 1. The Zero Flag will remain set as long as we don't use any instructions that alter flags(comparisons for example). So, here's another C example
<syntaxhighlight lang="c">
if(i>1)
DoSomething
else if(i<=1)
DoSomethingElse
FailedSoContinueCodeExecution
</syntaxhighlight>
In this case, we can use our previous example as a skeleton.
<syntaxhighlight lang="asm">
cmp i, 1
jg _DoSomething
jle _DoSomethingElse
FailedSoContinueCodeExecution
</syntaxhighlight>
This does another state check on the Zero flag(actually jg/jle also check another flag, but that's not overly important) using jle. JumpifLessthanorEqual. Essentially, jle jumps if ZG is set to 1. So, it's jump condition is the opposite to jg.<br>
<br>
One last commonly used condition.
<syntaxhighlight lang="c">
if(i==1)
DoSomething
else
DoSomethingElse
FailedSoContinueExecution
</syntaxhighlight>
 
In this case, we'd do this.
<syntaxhighlight lang="asm">
cmp i, 1
je _DoSomething
jne _DoSomethingElse
FailedSoContinueExecution
</syntaxhighlight>
The je/jne jump instructions are again like jg/jle opposites of each other and again like je/jne rely on how the zero flag is set in the previous comparison. <br>
There are many different conditional jumps in assembly and many ways to set them, test, and, or to name a few. The ones covered are just some commonly used ones in order to show how assembly deals with conditional statements.
 
=={{header|XLISP}}==
===If===
An <code>IF</code> expression has the form <code>(IF <condition> <then-clause> <opt-else-clause>)</code>, for example:
<syntaxhighlight lang="lisp">(if (eq s "Rosetta Code")
"The well-known programming chrestomathy site"
"Some other website, maybe, I dunno" )</syntaxhighlight>
If the condition evaluates to anything except <code>NIL</code> or the empty list (which are equivalent), it is counted as true and the whole expression evaluates to the value of the <i>then</i> clause; otherwise it evaluates to the value of the optional <i>else</i> clause, if one is provided, or else to the empty list.
 
===Case===
<code>CASE</code> expressions resemble the multi-way branching constructs found in most programming languages: an expression is evaluated, and the value of the whole expression is provided by the first clause that evaluates to a true value. Optionally, an <code>ELSE</code> expression can be provided, in case none of the clauses fits.
<syntaxhighlight lang="lisp">(case s
("Rosetta Code" "Ah yes, the chrestomathy site")
("Stack Overflow" "Oh dear me, having problems are you?")
("Github" "Say no more")
(else "Sorry, never heard of it") )</syntaxhighlight>
 
===Cond===
<code>COND</code> is a more general conditional than <code>IF</code> or <code>CASE</code>: it resembles a <code>CASE</code> statement, but with the option of using a different conditional expression in each clause. A default value can be provided using <code>ELSE</code>, as with <code>CASE</code>, or any expression that is guaranteed to return a value other than <code>NIL</code> or the empty list.
<syntaxhighlight lang="lisp">(cond
((eq s "Rosetta Code") "Chrestomathy site")
((> n 37) "Some other appropriate value, presumably")
(t "If you're seeing me, s wasn't equal to Rosetta Code and n must have been 37 or below") )</syntaxhighlight>
 
=={{header|XPL0}}==
<pre>
if BOOLEAN EXPRESSION then STATEMENT
if BOOLEAN EXPRESSION then STATEMENT else STATEMENT
if BOOLEAN EXPRESSION then EXPRESSION else EXPRESSION
case INTEGER EXPRESSION of
INTEGER EXPRESSION, ... INTEGER EXPRESSION: STATEMENT;
...
INTEGER EXPRESSION, ... INTEGER EXPRESSION: STATEMENT
other STATEMENT
case of
BOOLEAN EXPRESSION, ... BOOLEAN EXPRESSION: STATEMENT;
...
BOOLEAN EXPRESSION, ... BOOLEAN EXPRESSION: STATEMENT
other STATEMENT
</pre>
 
=={{header|XSLT}}==
The <xsl:if> element allows simple conditional processing.
<syntaxhighlight lang="xml"><xsl:if test="condition">
<!-- executed if XPath expression evaluates to true -->
</xsl:if></syntaxhighlight>
The <xsl:choose>, <xsl:when>, and <xsl:otherwise> elements allow more general conditional processing.
<syntaxhighlight lang="xml"><xsl:choose>
<xsl:when test="condition1">
<!-- included if condition1 evaluates to true (like C `if`) -->
</xsl:when>
<xsl:when test="condition2">
<!-- included if all previous conditions evaluated to false and
condition2 evaluates to true (like C `else if`) -->
</xsl:when>
<--
...
-->
<xsl:otherwise>
<!-- included if all previous conditions evaluated to false
(like C `else`) -->
<!-- (The `otherwise` element is optional) -->
</xsl:otherwise>
</xsl:choose></syntaxhighlight>
 
The XPath expressions in the <code>test</code> attribute are evaluated in boolean context (converted as if by [http://www.w3.org/TR/xpath/#function-boolean the boolean function] if necessary).
 
<syntaxhighlight lang="xml"><xsl:if test="@attrib = 'foo'">...</xsl:if>
<xsl:if test="position() != last()">...</xsl:if>
<xsl:if test="not(false())">...</xsl:if>
 
<!-- Some XPath expressions must be escaped. -->
<xsl:if test='contains(node, "stuff") and (position() &gt; first())'>...</xsl:if>
 
<!-- The following two examples are synonymous because the test attribute is
implicitly converted to boolean. -->
<xsl:if test="boolean($expr)">...</xsl:if>
<xsl:if test="$expr">...</xsl:if></syntaxhighlight>
 
 
=={{header|Yabasic}}==
<syntaxhighlight lang="yabasic">
// if-then-endif, switch / end switch
// on gosub, on goto
// repeat / until, do / loop, while / end while
 
 
if expr_booleana then
sentencia(s)
endif
 
 
if expr_booleana sentencia(s)
 
 
if expr_booleana1 then
sentencia(s)
elsif expr_booleana2
sentencia(s)
elsif expr_booleana3 then
sentencia(s)
else
sentencia(s)
endif
 
 
switch expr_booleana
case valor1
sentencia(s)
case valor2
sentencia(s)
default
sentencia(s)
end switch
 
 
on expresion gosub label1, label2
sentencia(s)
label label1
sentencia(s)
return
label label2
sentencia(s)
return
 
 
on expresion goto label1, label2
sentencia(s)
label label1
sentencia(s)
label label2
sentencia(s)
 
 
repeat
sentencia(s)
until valor1
 
 
do
sentencia(s)
loop
 
 
while expr_booleana
sentencia(s)
end while
</syntaxhighlight>
 
 
=={{header|Z80 Assembly}}==
Control structures in assembly languages are typically based around the zero and carry flags. If two quantities are equal, subtracting them will result in zero. The <code>CP</code> instruction compares the accumulator with another value, either an immediate, an 8-bit register, or the byte pointed to by <code>HL</code>, <code>IX+#</code>, or <code>IY+#</code>, where # is an 8-bit signed offset. <code>CP</code> sets the processor flags the same way <code>SUB</code> would, except the value in the accumulator is never changed. This lets you compare two values "non-destructively." <code>CP</code> must use the accumulator as its primary operand, and can't be directly used to compare 16-bit register pairs, though there are workarounds that use a combination of instructions.
 
The compare instruction is often used in combination with jumps, calls, and returns to implement high-level control structures.
 
===If-Then-Else===
We'll look at this example in C and in Z80 Assembly:
 
<syntaxhighlight lang="c">
char x;
if (x == 20)
{
doThis();
}
else
{
doThat();
}</syntaxhighlight>
 
<syntaxhighlight lang="z80">cp 20
jr nz,Else
call doThis
;execution returns here after the call
jr done
Else:
call doThat
done</syntaxhighlight>
 
While the Z80 does support conditional calls and returns, in this example they weren't a good choice, since there's no guarantee that the function <code>doThis</code> won't alter the flags, and you can't back up/restore the flags on the stack without backing up/restoring the accumulator at the same time, which isn't always what you want.
 
In this example, we'll look at situation where there is no else block (in other words, if condition is not met, do nothing and continue with the program.)
 
C code:
<syntaxhighlight lang="c">if (x == 20)
{
DoSomething();
}
// rest of program</syntaxhighlight>
 
Z80 Assembly code:
<syntaxhighlight lang="z80">
cp 20
call z,DoSomething
;rest of program</syntaxhighlight>
 
If the accumulator didn't equal 20, no <code>CALL</code> will actually take place.
 
===Switch===
Switch cases can be implemented in a few ways. The simplest way is by checking each value individually.
<syntaxhighlight lang="z80">ld a,(HL) ;switch (HL)
cp 1 ;case (1)
jr nz,+ ;branch to next colon (note: not all assemblers support this syntax)
call HL_EQUALS_1
:
cp 2 ;case (2)
jr nz,+ ;branch to next colon
call HL_EQUALS_2
:
cp 50
jr nz,+
call HL_EQUALS_50
:
;rest of program</syntaxhighlight>
 
The above example continues to check the other cases even after a match is found. If you don't want that to happen, do this:
<syntaxhighlight lang="z80">ld a,(HL) ;switch (HL)
cp 1 ;case (1)
jr nz,+ ;branch to next lone colon
call HL_EQUALS_1
jr done ;You could also write "jr +++"
:
cp 2 ;case (2)
jr nz,+ ;branch to next lone colon
call HL_EQUALS_2
jr done ;you could also write "jr ++"
:
cp 50
jr nz,+
call HL_EQUALS_50
:
done:
;rest of program</syntaxhighlight>
 
Another way to implement switch cases is with a lookup table of functions. This uses a command called <code>JP (HL)</code>. Despite the parentheses around <code>(HL)</code>, no dereferencing takes place - the program counter is simply set to the value in <code>HL</code>. This method is a little more complicated but allows you to create an indexed array of functions and choose one to execute. This method doesn't allow for fallthrough. You have to create a dispatcher that you can CALL, and pre-load the accumulator with the desired index and HL with the pointer to the 0th function in the table. Wherever you go needs to end in a <code>RET</code> instruction, so that you'll end up just after you <code>CALL</code>ed the dispatcher.
 
<syntaxhighlight lang="z80">Dispatch: ;remember, you need to CALL this address for it to work properly. Otherwise your program will most likely crash.
add a ;this is a table of 16-bit values, so multiply the index by 2.
ld a,(hl) ;get the low byte of the function addr. you wish to call
push af
inc hl
ld a,(hl) ;get the high byte of the function addr. you wish to call
ld H,a ;store the high byte in H
pop af
ld L,a ;store the low byte in L
jp (HL) ;now you've jumped to the desired function. Its RET will return execution to the instruction just after "CALL Dispatch"</syntaxhighlight>
 
The disadvantage to this method is that it relies on the case values being consecutive. If they're not, you're better off using the other method, but you can still implement this if you pad the lookup table with pointers to a <code>RET</code>, which will make you return immediately back to after the dispatch call, without having done anything.
 
=={{header|zkl}}==
<syntaxhighlight lang="zkl">if (x) y else z;
if(a)b else if (c) else d; etc
x:=(if (a) b else c);
 
a and b or c // usually the same as if(a) b else c, beware if b evals to False
 
switch(x){
case(1){...}
case("2"){...} // matches anything
case(a)[fallthrough]{...} // no break, no break has to be explicit
case(b){...}
else {...} // case a C's default, has to be at the end
}</syntaxhighlight>
 
=={{header|Zig}}==
<syntaxhighlight lang="zig">const std = @import("std");
const builtin = @import("builtin");
 
fn printOpenSource(comptime is_open_source: bool) !void {
if (is_open_source) {
try std.io.getStdOut().writer().writeAll("Open source.\n");
} else {
try std.io.getStdOut().writer().writeAll("No open source.\n");
}
}
fn printYesOpenSource() !void {
try std.io.getStdOut().writer().writeAll("Open source.\n");
}
fn printNoOpenSource() !void {
try std.io.getStdOut().writer().writeAll("No open source.\n");
}
const fnProto = switch (builtin.zig_backend) {
.stage1 => fn () anyerror!void,
else => *const fn () anyerror!void,
};
const Vtable = struct {
fnptrs: [2]fnProto,
};
 
// dynamic dispatch: logic(this function) + vtable + data
fn printBySelectedType(data: bool, vtable: Vtable) !void {
if (data) {
try @call(.{}, vtable.fnptrs[0], .{});
} else {
try @call(.{}, vtable.fnptrs[1], .{});
}
}
 
pub fn main() !void {
// if-else
if (true) {
std.debug.assert(true);
} else {
std.debug.assert(false);
}
// comptime switch
const open_source = comptime switch (builtin.os.tag) {
.freestanding => true,
.linux => true,
.macos => false,
.windows => false,
else => unreachable,
};
// conditional compilation
std.debug.assert(builtin.zig_backend != .stage2_llvm);
// static dispatch (more complex examples work typically via comptime enums)
try printOpenSource(open_source);
// dynamic dispatch (runtime attach function pointer)
var vtable = Vtable{
.fnptrs = undefined,
};
// runtime-attach function pointers (dynamic dispatch)
vtable.fnptrs[0] = printYesOpenSource;
vtable.fnptrs[1] = printNoOpenSource;
try printBySelectedType(open_source, vtable);
 
// TODO Arithmetic if once https://github.com/ziglang/zig/issues/8220 is finished
}</syntaxhighlight>
 
{{omit from|GUISS}}
 
[[Category:Branches]]
 
{{omit from|GUISS}}
 
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