Color wheel: Difference between revisions

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Until local image uploading is re-enabled, see [https://github.com/thundergnat/rc/blob/master/img/Color-wheel-perl6.png Color-wheel-perl6.png]
Until local image uploading is re-enabled, see [https://github.com/thundergnat/rc/blob/master/img/Color-wheel-perl6.png Color-wheel-perl6.png]

=={{header|Phix}}==
<lang Phix>-- demo\rosetta\Colour_wheel.exw
include pGUI.e

Ihandle dlg, canvas
cdCanvas cddbuffer, cdcanvas

function hsv_to_rgb(atom h, s, v)
atom r,g,b
if s=0 then
{r,g,b} @= v
else
integer i = floor(h*6)
atom f = h*6-i,
p = v*(1-s),
q = v*(1-s*f),
t = v*(1-s*(1-f))
switch i do
case 0,
6: {r,g,b} = {v, t, p}
case 1: {r,g,b} = {q, v, p}
case 2: {r,g,b} = {p, v, t}
case 3: {r,g,b} = {p, q, v}
case 4: {r,g,b} = {t, p, v}
case 5: {r,g,b} = {v, p, q}
end switch
end if
return cdEncodeColor(r*255, g*255, b*255)
end function

function redraw_cb(Ihandle /*ih*/, integer /*posx*/, integer /*posy*/)
integer {w, h} = IupGetIntInt(canvas, "DRAWSIZE")
cdCanvasActivate(cddbuffer)
integer radius = floor(min(w,h)/2)
integer cx = floor(w/2),
cy = floor(h/2)
for x=1 to w do
for y=1 to h do
integer rx = x - cx,
ry = y - cy
atom s = sqrt(rx*rx+ry*ry) / radius
if s <= 1.0 then
atom hue = ((atan2(ry, rx) / PI) + 1.0) / 2.0
cdCanvasPixel(cddbuffer, x, h-y, hsv_to_rgb(hue, s, 1))
end if
end for
end for
cdCanvasFlush(cddbuffer)
return IUP_DEFAULT
end function

function map_cb(Ihandle ih)
cdcanvas = cdCreateCanvas(CD_IUP, ih)
cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
cdCanvasSetBackground(cddbuffer, CD_WHITE)
cdCanvasSetForeground(cddbuffer, CD_MAGENTA)
return IUP_DEFAULT
end function

procedure main()
IupOpen()
canvas = IupCanvas(NULL)
IupSetAttribute(canvas, "RASTERSIZE", "400x400") -- initial size
IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))

dlg = IupDialog(canvas)
IupSetAttribute(dlg, "TITLE", "Colour wheel")
IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))
IupCloseOnEscape(dlg)

IupMap(dlg)
IupSetAttribute(canvas, "RASTERSIZE", NULL)
IupShowXY(dlg,IUP_CENTER,IUP_CENTER)
IupMainLoop()
IupClose()
end procedure

main()</lang>


=={{header|Python}}==
=={{header|Python}}==

Revision as of 15:45, 30 December 2018

Color wheel is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.
Task

Write a function to draw a HSV color wheel[1] completely with code.

This is strictly for learning purposes only. It's highly recommended that you use an image in an actual application to actually draw the color wheel   (as procedurally drawing is super slow). This does help you understand how color wheels work and this can easily be used to determine a color value based on a position within a circle.

AppleScript

<lang AppleScript> choose color default color {0, 0, 0, 0} </lang>

GML

<lang GML> for (var i = 1; i <= 360; i++) {

   for (var j = 0; j < 255; j++) {
       var hue = 255*(i/360);
       var saturation = j;
       var value = 255;
       var c = make_colour_hsv(hue,saturation,value);
       
       //size of circle determined by how far from the center it is
       //if you just draw them too small the circle won't be full. 
       //it will have patches inside it that didn't get filled in with color
       var r = max(1,3*(j/255));
       //Math for built-in GMS functions
       //lengthdir_x(len,dir) = +cos(degtorad(direction))*length;
       //lengthdir_y(len,dir) = -sin(degtorad(direction))*length;
       draw_circle_colour(x+lengthdir_x(m_radius*(j/255),i),y+lengthdir_y(m_radius*(j/255),i),r,c,c,false);
   }

} </lang>

Go

Library: Go Graphics
Translation of: Kotlin

<lang go>package main

import (

   "github.com/fogleman/gg"
   "math"

)

const tau = 2 * math.Pi

func hsb2rgb(hue, sat, bri float64) (r, g, b int) {

   u := int(bri*255 + 0.5)
   if sat == 0 {
       r, g, b = u, u, u
   } else {
       h := (hue - math.Floor(hue)) * 6
       f := h - math.Floor(h)
       p := int(bri*(1-sat)*255 + 0.5)
       q := int(bri*(1-sat*f)*255 + 0.5)
       t := int(bri*(1-sat*(1-f))*255 + 0.5)
       switch int(h) {
       case 0:
           r, g, b = u, t, p
       case 1:
           r, g, b = q, u, p
       case 2:
           r, g, b = p, u, t
       case 3:
           r, g, b = p, q, u
       case 4:
           r, g, b = t, p, u
       case 5:
           r, g, b = u, p, q
       }
   }
   return

}

func colorWheel(dc *gg.Context) {

   width, height := dc.Width(), dc.Height()
   centerX, centerY := width/2, height/2
   radius := centerX
   if centerY < radius {
       radius = centerY
   }
   for y := 0; y < height; y++ {
       dy := float64(y - centerY)
       for x := 0; x < width; x++ {
           dx := float64(x - centerX)
           dist := math.Sqrt(dx*dx + dy*dy)
           if dist <= float64(radius) {
               theta := math.Atan2(dy, dx)
               hue := (theta + math.Pi) / tau
               r, g, b := hsb2rgb(hue, 1, 1)
               dc.SetRGB255(r, g, b)
               dc.SetPixel(x, y)
           }
       }
   }

}

func main() {

   const width, height = 480, 480
   dc := gg.NewContext(width, height)
   dc.SetRGB(1, 1, 1) // set background color to white
   dc.Clear()
   colorWheel(dc)
   dc.SavePNG("color_wheel.png")

}</lang>

Output:
Image is same as Kotlin entry

Kotlin

We reuse the class in the Bitmap task for this and add a member function to draw the color wheel. To give a more 'wheel-like' image, a constant 'saturation' of 1.0 has been used rather than one which varies in line with distance from the center. <lang scala>// Version 1.2.41

import java.awt.Color import java.awt.Graphics import java.awt.image.BufferedImage import java.io.File import javax.imageio.ImageIO import kotlin.math.*

class BasicBitmapStorage(width: Int, height: Int) {

   val image = BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR)
   fun fill(c: Color) {
       val g = image.graphics
       g.color = c
       g.fillRect(0, 0, image.width, image.height)
   }
   fun setPixel(x: Int, y: Int, c: Color) = image.setRGB(x, y, c.getRGB())
   fun getPixel(x: Int, y: Int) = Color(image.getRGB(x, y))
   fun colorWheel() {
       val centerX = image.width / 2
       val centerY = image.height / 2
       val radius = minOf(centerX, centerY)
       for (y in 0 until image.height) {
           val dy = (y - centerY).toDouble()
           for (x in 0 until image.width) {
               val dx = (x - centerX).toDouble()
               val dist = sqrt(dx * dx + dy * dy)
               if (dist <= radius) {
                   val theta = atan2(dy, dx)
                   val hue = (theta + PI) / (2.0 * PI)
                   val rgb = Color.HSBtoRGB(hue.toFloat(), 1.0f, 1.0f)
                   setPixel(x, y, Color(rgb))
               }
           }
       }
   }

}

fun main(args: Array<String>) {

   val bbs = BasicBitmapStorage(480, 480)
   with (bbs) {
       fill(Color.white)
       colorWheel()
       val cwFile = File("Color_wheel.png")
       ImageIO.write(image, "png", cwFile)
   }

} </lang>

Output:
Looks like mirror image of Smart BASIC entry 

Perl

Translation of: Sidef

<lang perl>use Imager; use Math::Complex qw(cplx i pi);

my ($width, $height) = (300, 300); my $center = cplx($width/2, $height/2);

my $img = Imager->new(xsize => $width,

                     ysize => $height);

foreach my $y (0 .. $height - 1) {

   foreach my $x (0 .. $width - 1) {
       my $vec = $center - $x - $y * i;
       my $mag = 2 * abs($vec) / $width;
       my $dir = (pi + atan2($vec->Re, $vec->Im)) / (2 * pi);
       $img->setpixel(x => $x, y => $y,
           color => {hsv => [360 * $dir, $mag, $mag < 1 ? 1 : 0]});
   }

}

$img->write(file => 'color_wheel.png');</lang>

Perl 6

Works with: Rakudo version 2016.08

<lang perl6>use Image::PNG::Portable;

my ($w, $h) = 300, 300;

my $out = Image::PNG::Portable.new: :width($w), :height($h);

my $center = $w/2 + $h/2*i;

color-wheel($out);

$out.write: 'Color-wheel-perl6.png';

sub color-wheel ( $png ) {

   ^$w .race.map: -> $x {
       for ^$h -> $y {
           my $vector    = $center - $x - $y*i;
           my $magnitude = $vector.abs * 2 / $w;
           my $direction = ( π + atan2( |$vector.reals ) ) / τ;
           $png.set: $x, $y, |hsv2rgb( $direction, $magnitude, $magnitude < 1 );
       }
   }

}

sub hsv2rgb ( $h, $s, $v ){

   my $c = $v * $s;
   my $x = $c * (1 - abs( (($h*6) % 2) - 1 ) );
   my $m = $v - $c;
   (do given $h {
       when   0..^1/6 { $c, $x, 0 }
       when 1/6..^1/3 { $x, $c, 0 }
       when 1/3..^1/2 { 0, $c, $x }
       when 1/2..^2/3 { 0, $x, $c }
       when 2/3..^5/6 { $x, 0, $c }
       when 5/6..1    { $c, 0, $x }
   } ).map: ((*+$m) * 255).Int

}</lang>

Until local image uploading is re-enabled, see Color-wheel-perl6.png

Phix

<lang Phix>-- demo\rosetta\Colour_wheel.exw include pGUI.e

Ihandle dlg, canvas cdCanvas cddbuffer, cdcanvas

function hsv_to_rgb(atom h, s, v)

   atom r,g,b
   if s=0 then
       {r,g,b} @= v
   else
       integer i = floor(h*6)
       atom f = h*6-i,
            p = v*(1-s),
            q = v*(1-s*f),
            t = v*(1-s*(1-f))
       switch i do
           case 0,
                6: {r,g,b} = {v, t, p}
           case 1: {r,g,b} = {q, v, p}
           case 2: {r,g,b} = {p, v, t}
           case 3: {r,g,b} = {p, q, v}
           case 4: {r,g,b} = {t, p, v}
           case 5: {r,g,b} = {v, p, q}
       end switch
   end if
   return cdEncodeColor(r*255, g*255, b*255)

end function

function redraw_cb(Ihandle /*ih*/, integer /*posx*/, integer /*posy*/)

   integer {w, h} = IupGetIntInt(canvas, "DRAWSIZE")
   cdCanvasActivate(cddbuffer)
   integer radius = floor(min(w,h)/2)
   integer cx = floor(w/2),
           cy = floor(h/2)
   for x=1 to w do
       for y=1 to h do
           integer rx = x - cx,
                   ry = y - cy
           atom s = sqrt(rx*rx+ry*ry) / radius
           if s <= 1.0 then
               atom hue = ((atan2(ry, rx) / PI) + 1.0) / 2.0
               cdCanvasPixel(cddbuffer, x, h-y, hsv_to_rgb(hue, s, 1)) 
           end if 
       end for
   end for
   cdCanvasFlush(cddbuffer)
   return IUP_DEFAULT

end function

function map_cb(Ihandle ih)

   cdcanvas = cdCreateCanvas(CD_IUP, ih)
   cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
   cdCanvasSetBackground(cddbuffer, CD_WHITE)
   cdCanvasSetForeground(cddbuffer, CD_MAGENTA)
   return IUP_DEFAULT

end function

procedure main()

   IupOpen()
   
   canvas = IupCanvas(NULL)
   IupSetAttribute(canvas, "RASTERSIZE", "400x400") -- initial size
   IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
   dlg = IupDialog(canvas)
   IupSetAttribute(dlg, "TITLE", "Colour wheel")
   IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))
   IupCloseOnEscape(dlg)
   IupMap(dlg)
   IupSetAttribute(canvas, "RASTERSIZE", NULL)
   IupShowXY(dlg,IUP_CENTER,IUP_CENTER)
   IupMainLoop()
   IupClose()

end procedure

main()</lang>

Python

<lang python>from PIL import Image import colorsys import math

if __name__ == "__main__":

im = Image.new("RGB", (300,300)) radius = min(im.size)/2.0 centre = im.size[0]/2, im.size[1]/2 pix = im.load()

for x in range(im.width): for y in range(im.height): rx = x - centre[0] ry = y - centre[1] s = ((x - centre[0])**2.0 + (y - centre[1])**2.0)**0.5 / radius if s <= 1.0: h = ((math.atan2(ry, rx) / math.pi) + 1.0) / 2.0 rgb = colorsys.hsv_to_rgb(h, s, 1.0) pix[x,y] = tuple([int(round(c*255.0)) for c in rgb])

im.show()</lang>

Run BASIC

<lang Runbasic>' ----------------------------------- ' color wheel ' ----------------------------------- global pi pi = 22 / 7 steps = 1

graphic #g, 525, 525


for x =0 to 525 step steps for y =0 to 525 step steps angle = atan2(y - 250, x - 250) * 360 / 2 / pi ' full degrees.... sector = int(angle / 60) ' 60 degree sectors (0 to 5) slope = (angle mod 60) /60 * 255 ' 1 degree sectors.

if sector = 0 then col$ = "255 "; str$( int( slope)); " 0" if sector = 1 then col$ = str$(int(256 - slope)); " 255 0" if sector = 2 then col$ = "0 255 "; str$( int( slope)) if sector = 3 then col$ = "0 "; str$( int( 256 -slope)); " 255" if sector = 4 then col$ = str$(int(slope)); " 0 255" if sector = 5 then col$ = "255 0 "; str$( int( 256 -slope))

red = val( word$( col$, 1)) grn = val( word$( col$, 2)) blu = val( word$( col$, 3)) p = ((x -270)^2 +(y -270)^2)^0.5 / 250 r = min(255,p * red) g = min(255,p * grn) b = min(255,p * blu) if p > 1 then #g "color white" else #g color(r,g,b) #g "set "; x; " "; y next y next x render #g end

function atan2(y,x) if (x = 0) and (y <> 0) then r$ = "Y" if y > 0 then atan2 = pi /2 if y < 0 then atan2 = 3 * pi /2 end if

if y = 0 and (x <> 0) then r$ = "Y" if x > 0 then atan2 = 0 if x < 0 then atan2 = pi end if

If r$ <> "Y" then if x = 0 and y = 0 then atan2 = 0 else baseAngle = atn(abs(y) / abs(x)) if x > 0 then if y > 0 then atan2 = baseAngle If y < 0 then atan2 = 2 * pi - baseAngle end if if x < 0 then If y > 0 then atan2 = pi - baseAngle If y < 0 then atan2 = pi + baseAngle end if end if end if end function</lang>

Sidef

Translation of: Perl 6

<lang ruby>require('Imager')

var (width, height) = (300, 300) var center = Complex(width/2 , height/2)

var img = %O<Imager>.new(xsize => width, ysize => height)

for y=(^height), x=(^width) {

   var vector    = (center - x - y.i)
   var magnitude = (vector.abs * 2 / width)
   var direction = ((Num.pi + atan2(vector.real, vector.imag)) / Num.tau)
   img.setpixel(x => x, y => y,
       color => Hash(hsv => [360*direction, magnitude, magnitude < 1 ? 1 : 0])
   )

}

img.write(file => 'color_wheel.png')</lang> Output image: Color wheel

Smart BASIC

<lang smart basic>' Runs on iOS GET SCREEN SIZE sw,sh xmax=0.45*3/7*(sw+sh) x0=sw/2!y0=sh/2 twopi=2*3.1415926 GRAPHICS GRAPHICS CLEAR DIM triX(1000), triY(1000) triX(0)=x0 ! triY(0)=y0 steps=INT(1^2*360)+1 dAngle=twopi/steps dAngle2=dAngle/2 REFRESH OFF FOR i=0 TO steps-1

 pal(i/steps+TintOffset)
 ANGLE=i*dAngle
 FILL COLOR pal.r,pal.g,pal.b
 DRAW COLOR pal.r,pal.g,pal.b
 x=x0+(xmax-radius)*COS(ANGLE)
 y=y0-(xmax-radius)*SIN(ANGLE)
 k=0
 FOR j=-dAngle2 TO dAngle2 STEP 0.02
   k+=1
   triX(k)=x0+xmax*COS(ANGLE+j)
   triY(k)=y0-xmax*SIN(ANGLE+j)
 NEXT j
 k+=1
 triX(k)=x0+xmax*COS(ANGLE+dAngle2)
 triY(k)=y0-xmax*SIN(ANGLE+dAngle2)
 DRAW POLY triX,triY COUNT k+1
 FILL POLY triX,triY COUNT k+1

NEXT i REFRESH ON END

DEF pal(tint) tint=tint*360 h=(tint%360)/60 ! f=FRACT(h) ! z=1-f ! ic=FLOOR(h)+1 ON ic GOTO s1,s2,s3,s4,s5,s6

 s1: r=1 ! g=f ! b=0 ! GOTO done
 s2: r=z ! g=1 ! b=0 ! GOTO done
 s3: r=0 ! g=1 ! b=f ! GOTO done
 s4: r=0 ! g=z ! b=1 ! GOTO done
 s5: r=f ! g=0 ! b=1 ! GOTO done
 s6: r=1 ! g=0 ! b=z ! done:

END DEF</lang> View the output on Dropbox https://www.dropbox.com/s/g3l5rbywo34bnp6/IMG_4600.PNG?dl=0

zkl

Uses Image Magick and the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl <lang zkl>var w=300,h=300,out=PPM(w,h); colorWheel(out); out.writeJPGFile("colorWheel.zkl.jpg");

fcn colorWheel(ppm){

  zero,R:=ppm.w/2, zero;
  foreach x,y in (w,h){
     v,hue:=(x - zero).toFloat().toPolar(y - zero); 
     if(v<=R){    // only render in the circle

if((hue = hue.toDeg())<0) hue+=360; // (-pi..pi] to [0..2pi) s:=v/R; // scale saturation zero at center to 1 at edge ppm[x,y]=hsv2rgb(hue,1.0,s);

     }
  }

}

fcn hsv2rgb(hue,v,s){ // 0<=H<360, 0<=v(brightness)<=1, 0<=saturation<=1 // --> 24 bit RGB each R,G,B in [0..255]

  to24bit:=fcn(r,g,b,m){
     r,g,b=((r+m)*255).toInt(),((g+m)*255).toInt(),((b+m)*255).toInt();
     r*0x10000 + g*0x100 + b
  };
  c:=v*s;
  x:=c*(1.0 - (hue.toFloat()/60%2 - 1).abs());
  m:=v - c;
  if     (0  <=hue< 60) return(to24bit(c,  x,  0.0,m));
  else if(60 <=hue<120) return(to24bit(x,  c,  0.0,m));
  else if(120<=hue<180) return(to24bit(0.0,c,  x,  m));
  else if(180<=hue<240) return(to24bit(0.0,x,  c,  m));
  else if(240<=hue<300) return(to24bit(x,  0.0,c,  m));
  else			 return(to24bit(c,  0.0,x,  m));

}</lang>

Output:

See this image

References