Boids: Difference between revisions

From Rosetta Code
Content added Content deleted
(→‎{{header|Java}}: added Java)
(reorganized task description)
Line 1: Line 1:
{{draft task}}
{{draft task}}
This task requires the creation of a graphical or purely textual basic simulation of [[wp:Boids|Boids]].
A [[wp:Boids|Boids]] algorithm simulates the flocking behaviour of birds. This task requires the creation of a graphical or purely textual simulation of a flock of birds navigating the cave with obstacles depicted below.

See:
* http://www.red3d.com/cwr/boids/

If you implement a purely textual simulation, this is a possible board representation, where "O" are the boids that should go toward the right, "#" are fixed walls that should be avoided by the boids, and "." is free space (using a space is also acceptable for free space, if you add some kind of frame around the board).


<pre>.......###############...............................................................
<pre>.......###############...............................................................
Line 24: Line 19:
............................................................#################........</pre>
............................................................#################........</pre>


If you implement a purely textual simulation, this is a possible board representation, where "O" are the boids that should go toward the right, "#" are fixed walls that should be avoided by the boids, and "." is free space (using a space is also acceptable for free space, if you add some kind of frame around the board).
An even simpler simulation that doesn't contain walls is acceptable.

The board was generated by this simple Python code:
<lang python>from array import array
from math import hypot

nx = 85
ny = 16
background = '.'
foreground = '#'

mat = [array("c", background) * nx for _ in xrange(ny)]

def add_circle(mat, (cx, cy, r)):
for y in xrange(cy - r, cy + r + 1):
for x in xrange(cx - r, cx + r + 1):
if hypot(cx - x, cy - y) <= r:
if x >= 0 and x < len(mat[0]) and y >= 0 and y < len(mat):
mat[y][x] = foreground

for c in [(14, 2, 8), (nx / 2, ny / 2, 3), (nx - 17, ny - 2, 9)]:
add_circle(mat, c)

for row in mat:
print row.tostring()</lang>


A simulation that doesn't contain obstacles but only shows flocking behavior is acceptable.
<br><br>
See also:
* http://www.red3d.com/cwr/boids/
* http://natureofcode.com/book/chapter-6-autonomous-agents/
<br><br>
=={{header|C}}==
=={{header|C}}==
See [[Boids simulation/C]]
See [[Boids simulation/C]]

Revision as of 20:34, 22 April 2016

Boids is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.

A Boids algorithm simulates the flocking behaviour of birds. This task requires the creation of a graphical or purely textual simulation of a flock of birds navigating the cave with obstacles depicted below.

.......###############...............................................................
.......###############...............................................................
......#################..............................................................
O......###############...............................................................
OO.....###############...............................................................
OO.....###############....................#.........................#................
OO......#############...................#####...................#########............
OO......#############...................#####..................###########...........
OO.......###########...................#######................#############..........
OO.........#######......................#####................###############.........
OO............#.........................#####...............#################........
OO........................................#.................#################........
O...........................................................#################........
............................................................#################........
...........................................................###################.......
............................................................#################........

If you implement a purely textual simulation, this is a possible board representation, where "O" are the boids that should go toward the right, "#" are fixed walls that should be avoided by the boids, and "." is free space (using a space is also acceptable for free space, if you add some kind of frame around the board).

A simulation that doesn't contain obstacles but only shows flocking behavior is acceptable.

See also:



C

See Boids simulation/C

Java

See Boids simulation/Java

Racket

Here is the result. The Whalesong compiler was used to compile the Racket source into JavaScript.