Boids: Difference between revisions
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A [[wp:Boids|Boids]] algorithm simulates the flocking behavior of birds. This task requires the creation of a graphical or purely textual simulation of a flock of birds navigating the cave with obstacles depicted below. |
A [[wp:Boids|Boids]] algorithm simulates the flocking behavior of birds. This task requires the creation of a graphical or purely textual simulation of a flock of birds navigating the cave with obstacles depicted below. |
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.......###############............................................................... |
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............................................................#################........ |
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...........................................................###################....... |
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............................................................#################........ |
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If you implement a purely textual simulation, this is a possible board representation, where "O" are the boids that should go toward the right, "#" are fixed walls that should be avoided by the boids, and "." is free space (using a space is also acceptable for free space, if you add some kind of frame around the board). |
If you implement a purely textual simulation, this is a possible board representation, where "O" are the boids that should go toward the right, "#" are fixed walls that should be avoided by the boids, and "." is free space (using a space is also acceptable for free space, if you add some kind of frame around the board). |
Latest revision as of 11:33, 28 July 2023
A Boids algorithm simulates the flocking behavior of birds. This task requires the creation of a graphical or purely textual simulation of a flock of birds navigating the cave with obstacles depicted below.
.......###############............................................................... .......###############............................................................... ......#################.............................................................. O......###############............................................................... OO.....###############............................................................... OO.....###############....................#.........................#................ OO......#############...................#####...................#########............ OO......#############...................#####..................###########........... OO.......###########...................#######................#############.......... OO.........#######......................#####................###############......... OO............#.........................#####...............#################........ OO........................................#.................#################........ O...........................................................#################........ ............................................................#################........ ...........................................................###################....... ............................................................#################........
If you implement a purely textual simulation, this is a possible board representation, where "O" are the boids that should go toward the right, "#" are fixed walls that should be avoided by the boids, and "." is free space (using a space is also acceptable for free space, if you add some kind of frame around the board).
A simulation that doesn't contain obstacles but only shows flocking behavior is acceptable.
- See also
C
See Boids/C
Go
See Boids/Go
Java
See Boids/Java
Julia
See Boids/Julia
Nim
See Boids/Nim
Phix
See Boids/Phix
Screenshot: http://phix.x10.mx/shots/boids.png
Wren
See Boids/Wren